Commit Graph

14011 Commits (269c3227eaca6cf4a2a647e3f3f281950b09d853)

Author SHA1 Message Date
Miloslav Číž de42aa9d03 Make thrown projectiles rotate 7 years ago
Andrei Kortunov 86a17b1e3e Get rid of the redundant Utf8Stream when during journal index creation 7 years ago
Andrei Kortunov 3571f7f413 Remove getEncoding() from WindowManager 7 years ago
Andrei Kortunov 5f41f7c48d Clean code up a bit 7 years ago
Andrei Kortunov ba91cd658b Convert topic name to Unicode 7 years ago
Andrei Kortunov f0ca3eabd3 Merge from upstream master 7 years ago
Andrei Kortunov a83a43e376 Determine when need to use the Cyrillic journal index 7 years ago
scrawl 719255c5c6
Merge pull request #1557 from akortunov/journalfix
[Feedback needed] Handle 128px Tx_menubook_topics textures
7 years ago
Andrei Kortunov ce5bdd6361 Split the JournalBooks::createTopicIndexBook() 7 years ago
Andrei Kortunov a391990f2a Provide multibyte toLower() and single chars comparator 7 years ago
Andrei Kortunov 4dcaf040e6 A Russian journal index 7 years ago
Andrei Kortunov 60d0c83cca Handle 128px Tx_menubook_topics textures 7 years ago
Miloslav Číž ea2bbce68a Fix memory leak in WindowManager 7 years ago
scrawl 36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 7 years ago
scrawl cf40d19d7d
Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
7 years ago
scrawl 35d68f038d Update dialogue topics list after result script is run
Regression from 0.42.
7 years ago
scrawl 60fba7acd8 Fix reorder warning 7 years ago
scrawl c36d250044 Parse dialogue text for keywords after the resultscript runs (Fixes #4210) 7 years ago
scrawl 7c5d2a1ac4 Update dialogue topics list after result script is run
Regression from 0.42.
7 years ago
Grigorii Latyshev 6e4f6c4bd5 Change abs to std::abs 7 years ago
scrawl a7fd27f413
Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
7 years ago
scrawl 98b4f9c596
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
7 years ago
scrawl dc016059c3 Disable Activate key when textinput is active (Bug #4151) 7 years ago
scrawl 3b9e1e8c1b Make movement keys not function in text input mode 7 years ago
Andrei Kortunov 8c0dcd8b2b Do not track a nearest actor during combat and pursue (bug #4179) 7 years ago
rexelion f0649849b8 changed variable name to be more descriptive 7 years ago
Andrei Kortunov 9943bd4d74 AiWander fast forwarding improvements (bug #3638) 7 years ago
Andrei Kortunov 03f129b53c remove redundant allowedToInsertItems() function from ItemModel 7 years ago
Andrei Kortunov 99517d83ea Bound items detection refactoring 7 years ago
Andrei Kortunov a02124f884 Handle item owners during pickpocketing 7 years ago
scrawl f1aeb416ec Disable Activate key when textinput is active (Bug #4151) 7 years ago
scrawl b06512a60d Fix error message that referred to the wrong file (Bug #4159) 7 years ago
scrawl 1afbf99f74 Make movement keys not function in text input mode 7 years ago
rexelion 69a56eaea3 don't initialise rangeAttackOfTarget 7 years ago
Kyle Cooley 1cd539bad2 Fix render order for markers 7 years ago
Andrei Kortunov 3694b6ec90 Move onClose() check to item models 7 years ago
Andrei Kortunov ac33ff9482 Move onDropItem() check to item models 7 years ago
Andrei Kortunov 3604b73d60 Move onTakeItem() to item models 7 years ago
Kyle Cooley 556117f6e6 Update marker transparency when changed. 7 years ago
Kyle Cooley de214db8d4 Use configured transparency. 7 years ago
Kyle Cooley 197ea95646 Prevent arrows for move/scale markers from intersecting. 7 years ago
rexelion 983c33c4c8 don't use a pointer for ActionWeapon 7 years ago
scrawl 41ecbdbe6c Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
scrawl 9ecdcc187f Clarify a warning message refers to inventory objects 7 years ago
scrawl 95b3c1181a Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190) 7 years ago
scrawl e42bd71081 Add missing WaitDialog::clear() (Fixes #4196) 7 years ago
rexelion cab0002461 Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents 7 years ago
rexelion a1d9f11b04 use fProjectileMaxSpeed for ranged weapons distance 7 years ago
Kyle Cooley 492b99b008 Transparent object markers 7 years ago
scrawl 801f2d42d5
Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
7 years ago
Miloslav Číž f98a821482 fix possible bug in aipursue 7 years ago
scrawl 87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
7 years ago
scrawl 45993d3da2
Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
7 years ago
Miloslav Číž 430d01a39a additional animation refactor 7 years ago
rexelion de7a7d842b mTimeUntilWake is initialised in the constructor 7 years ago
scrawl e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
Trigger OnActivate when item is picked up through the inventory (Issue #3726)
7 years ago
rexelion 48ec680f23 use game time instead of real time 7 years ago
Miloslav Číž f34223fce9 check the real distance to target in aipursue 7 years ago
rexelion ab66034ed1 use uniform_int_distribution instead of rand() 7 years ago
rexelion ee2f3db9a8 fixed randomness 7 years ago
rexelion 8c2cc0f42f break invisibility first 7 years ago
rexelion bcbfa5fe1e prevent activation, leave the rest to the script 7 years ago
rexelion de83ad0116 use real time; wait random number of seconds 7 years ago
rexelion 5b8610b34b knocked out characters wait some time before getting up 7 years ago
rexelion a9e5e19482 OnActivate is triggered when the item is picked up 7 years ago
Miloslav Číž ff1265c0e7 refactor jump animation 7 years ago
rexelion e8743f3f79 check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords 7 years ago
Miloslav Číž 3c65bdaf14 weapon cycle fix 7 years ago
Miloslav Číž 7bc512974f use mcurrentjump instead of custom attrib 7 years ago
rexelion 4e6f53d6f1 item added to the player and OnActivate is triggered when the inventory is closed 7 years ago
rexelion 1ee5dcff77 added a function to determine if a script contains OnActivate 7 years ago
Miloslav Číž 5c8f491441 move animation disabling code to a better place 7 years ago
Miloslav Číž f9c396e0ea stop landing animation when turning 7 years ago
Miloslav Číž 03401bb5df remove redundant condition 7 years ago
scrawl f9397ce933 Merge branch 'master' into openmw-43 7 years ago
Alexander "Ace" Olofsson 3e51c9e6b3 Missed the OpenCS config file 7 years ago
scrawl 4a7be0ffda Don't reset journal index to a lower value (Fixes #4172) 7 years ago
scrawl 4437a72e47 Merge pull request #1519 from drummyfish/rainfix
fix rain ripple regression (bug #4169)
7 years ago
Miloslav Číž 3731e20228 fix rain ripple regression 7 years ago
scrawl 0c6ef17fb5 Add explicit variant of 'OnActivate' 7 years ago
scrawl e564dd842e Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response (Fixes #4166)
Don't delete Link objects prematurely (Fixes #4171)
7 years ago
scrawl 2a0b2c4e24 Hide modal window before deleting it (Fixes #4168) 7 years ago
scrawl 8b19a8b7f6 Merge pull request #1513 from lukago/feature4082b
Feature #4082: use many ingredients/potions instantly
7 years ago
scrawl 3d0094bd2e Fix behavior of 'journal' command when invoked with already seen entry 7 years ago
scrawl 768da57da2 Fix dialogue topics displayed in lower case 7 years ago
lukago b6cb3b445c use getIndex to handle other windows, nullsafe fixes 7 years ago
scrawl bb4ffb7743 Merge pull request #1514 from akortunov/ringfix
Do not replace an equpped ring of the same value
7 years ago
scrawl 075a7fee20 Merge pull request #1515 from akortunov/guifixes
Fix a 'Good Beast' companion window
7 years ago
scrawl 5b2fe01375 Merge pull request #1508 from AnyOldName3/shut-up-travis
Mark worldimp functions as override to stop distracting Travis CI war…
7 years ago
Andrei Kortunov eaff7e30aa Fix a 'Good Beast' companion window 7 years ago
Andrei Kortunov e64f14b7ce Do not replace an equpped ring of the same value 7 years ago
lukago a3225364ff refactor, use dragItem method 7 years ago
AnyOldName3 03fc3353b9 Tidy up indentation 2 7 years ago
AnyOldName3 f3e6b26e6b Tidy up indentation 7 years ago
scrawl 9be27193a3 Merge pull request #1512 from Rhiyo/patch-1
fixed new clothing replacing old clothing of same value
7 years ago
lukago 43f94a8890 simplify drag and drop on avatar for potions and ingredients 7 years ago
Marc Zinnschlag 0b163f0a50 Merge remote-tracking branch 'aesylwinn/forceNewProject' 7 years ago
Marc Zinnschlag bdabace7e2 Merge remote-tracking branch 'aesylwinn/LLmerge' 7 years ago
Rhiyo d9fe3aac99 fixed new clothing replacing old clothing of same value
Found on the bug http://bugs.openmw.org/issues/4165.

In original Morrowind, new clothing of the same value wouldn't replace old clothing. Tested with common and expensive clothing by selling to merchants and using the AddItem console command in original Morrowind. 

In OpenMW, before this change, new clothing of the same value would replace old clothing, tested with the same methods used above.
7 years ago
Kyle Cooley 6d8666d80d Force new project file when creating new project 7 years ago