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17653 commits

Author SHA1 Message Date
David Cernat
28d31f4648 [Client] Fix build for openmw_vr with Visual Studio 2019 2021-12-07 23:15:41 +02:00
David Cernat
572b16af41 Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
# Conflicts:
#   .gitlab-ci.yml
#   CI/before_script.msvc.sh
#   CI/install_debian_deps.sh
#   CMakeLists.txt
#   apps/openmw/mwrender/screenshotmanager.cpp
#   files/ui/advancedpage.ui
2021-12-07 21:49:20 +02:00
elsid
7f1e5b368e
Fix deadlock in physics system
* Reorder unlock and notify_all calls to avoid notifying when not all worker
  threads are waiting.
* Make sure main thread does not attempt to exclusively lock mSimulationMutex
  while not all workers are done with previous frame.
* Replace mNewFrame flag by counter to avoid modification from multiple
  threads.
2021-11-26 20:23:49 +01:00
Evil Eye
f902efbfcc Absorb spells per effect 2021-10-09 16:39:49 +02:00
psi29a
b81df8af9c Merge branch 'cursorspeedmerge' into 'master'
Updated: Change cursor speed with settings.cfg (#6312)

Closes #6312

See merge request OpenMW/openmw!1255

(cherry picked from commit 1d342f80ed1af25d3cf1f70759be7fba1c9237b2)

b5af1928 gamepad cursor speed fix
2021-10-01 11:24:15 +00:00
fredzio
32108adc31 Change projectile behaviour to be like in vanilla wrt. water plane:
- enchanted arrow explode upon hit the water plane
- non enchanted arrow disappear (or more accurately, they hit nothingness)
- enchanted arrow shot underwater explode immediately
- non enchanted arrow disappear immediately

Also, solve a bug that occured previously and could theoritically still happens where we use the last tested collision position for instead of the last registered hit:
Use the hit position as saved inside Projectile::hit() instead of the last position saved inside the callback.
If a projectile collides with several objects (bottom of the sea and water surface for instance), the last collision tested won't necessarily be the impact position as we have no control over the order in which the tests are performed.
2021-09-24 20:32:00 +02:00
psi29a
f0a77a48df Merge branch 'check_pathgrid' into 'master'
Make sure PathFinder::getClosestPoint is not called with failing precondition (#6294)

Closes #6294

See merge request OpenMW/openmw!1236

(cherry picked from commit baa33799de3cb27d9d3805e164b9d7ccea6a3e4d)

d36595e0 Make sure PathFinder::getClosestPoint is not called with failing precondition
2021-09-23 12:50:46 +00:00
elsid
56869ec296 Merge branch 'fix_6296' into 'master'
Ignore time to destination when giving way (#6296)

See merge request OpenMW/openmw!1234

(cherry picked from commit 14516b9fd603bf603ca2ae366bc0884106fd368c)

5893b884 Ignore time to destination when giving way (#6296)
2021-09-23 08:09:59 +00:00
psi29a
ad703d7470 Merge branch 'fix_pathgrid_path' into 'master'
Use pathgrid path when destination is closer to different graph component node

See merge request OpenMW/openmw!1155

(cherry picked from commit 4bf22f3ca0e5e5776c09cb8d5ad9793986373975)

9112c65a Use pathgrid path when destination is closer to different graph component node
2021-09-08 09:56:37 +00:00
unelsson
08f7c73e02 Fix text 2021-08-22 20:11:02 +03:00
unelsson
4b14818035 Restucture code 2021-08-22 20:09:21 +03:00
unelsson
cb42b5287d Remove friend, make getEditMode public to allow editmode testing. 2021-08-22 19:14:51 +03:00
unelsson
d62ddc002e Use QPointer to detect object existence, less verbose debug messages 2021-08-22 19:04:16 +03:00
unelsson
b84e41bd27 Avoid storing ref, dynamic cast worldspacewidget for safety 2021-08-22 15:33:40 +03:00
elsid
08b026e907
Store copies of ref_ptr for btCollisionShape wrappers in Navigator
To keep btCollisionShape lifetime.
2021-08-04 13:16:31 +02:00
elsid
668788a5a2
Use RecastMeshBuilder once to create RecastMesh
This allows to move all data out of the object instead of copying.
2021-08-04 09:25:19 +02:00
psi29a
10b799653b Merge branch 'opt-out-compose' into 'master'
Make it possible to opt out of composing variables

Closes #6186

See merge request OpenMW/openmw!1076

(cherry picked from commit 15d278de554818fef6fecf300456800523e91adf)

4727ae4b Make it possible to opt out of composing variables
04e9b6d2 Abort on duplicate content file
2021-08-01 08:54:11 +00:00
fredzio
9d17cece3a Set mCanWaterWalk and mOnGround when adding Actor to the scene.
mCanWaterWalk was set to false and updated during next frame's simulation
mOnGround is set to true but then was updated as part of the scene
loading logic.
2021-07-24 15:04:17 +02:00
fredzio
744cfc6a51 Do not store a btTransform into Projectile class: reduce its size by 112 bytes 2021-07-23 19:40:42 +02:00
fredzio
20aefb5f5f Do not store btTransform into Object class: reduce its size by 104 bytes 2021-07-23 19:40:42 +02:00
fredzio
8861d53809 Do not store a btTransform into Actor class: reduce its size by 128 bytes 2021-07-23 18:10:23 +02:00
psi29a
59da0a0da9 Merge branch 'skip_async' into 'master'
Don't put player in the air after going out of tcl

See merge request OpenMW/openmw!1009

(cherry picked from commit 6d08a1d7318ae076839738d173b884fcc7b1a348)

6ad2cf8e Skip simulation result after calling Actor::updatePosition(). Otherwise
2021-07-16 17:05:52 +00:00
psi29a
d1c0cfa524 Merge branch 'lifetime' into 'master'
Maybe fix #6071

Closes #6071

See merge request OpenMW/openmw!1010

(cherry picked from commit 64750820957773a00d449d29551bb15fbf5fe08b)

1650dabe Assign the return value of weak_ptr::lock() to a variable, so that the
2021-07-12 14:11:30 +00:00
psi29a
8530bc5cf5 Merge branch 'fix_debugbatch_colors' into 'master'
Fix black objects in object paging debug view

See merge request OpenMW/openmw!1011

(cherry picked from commit 5287c9627c92b77c25581dbb9ac9d0b0dc4c9698)

389b8300 fix black objects with OP batch debug due to unitialized uniform
2021-07-12 09:14:09 +00:00
psi29a
a21da63464 Merge branch 'FixLODIssueWithObjectPaging' into 'master'
LOD issue with object paging

See merge request OpenMW/openmw!1007

(cherry picked from commit 5688b7b4d8df93fbf28307d2259c57f8d878eeb8)

269cd310 Use same world coordinates to compute distances
2021-07-10 21:03:32 +00:00
psi29a
74aa7cdd48 Merge branch 'fix_door_freeze' into 'master'
Fix slow AiPackage::getTarget calls (#6136)

Closes #6136

See merge request OpenMW/openmw!990

(cherry picked from commit 6a4eeeb39bbe025625273dffc9754d29733e570a)

8d1eb7e2 Fix slow AiPackage::getTarget calls
2021-07-05 08:18:03 +00:00
psi29a
dfacaa3711 Merge branch 'fix_navmesh_update' into 'master'
Fix navmesh update on opening/closing door

See merge request OpenMW/openmw!995

(cherry picked from commit 9123db3a5954dd082f501151cba0a08bfe3ff908)

c7c0d11c Trigger navmesh update when any navigator object has been updated
2021-07-05 07:30:49 +00:00
psi29a
109a7c3daf Merge branch 'base64-fixes' into 'master'
Base64 fixes

Closes #6111

See merge request OpenMW/openmw!965

(cherry picked from commit 07c3ed16d0e05df8724b1f45696e9d17a2111938)

873b3b48 Handle empty strings.
d38126ef Pack default CS config
2021-07-02 06:27:36 +00:00
psi29a
bb393cb91c Merge branch 'fix_new_game_guard_3' into 'master'
Fix new game guard 3 (#6126)

Closes #6126

See merge request OpenMW/openmw!976

(cherry picked from commit 89ca56632c6bc37f07e430e7f5cd23d855610b19)

a3942a1e Remove redundant check for y coordinate in inRange function
cc08a45c Move include where it is needed
7e1630a7 Remove redundant getPolyHeight wrapper
793c30ab Check dtNavMeshQuery::getPolyHeight status
a54c4bc2 Check dtNavMeshQuery::findStraightPath status
94e460ba Use proper check for distance
5624fe19 Consider path not found when there is navmesh query error
2021-07-01 09:06:54 +00:00
madsbuvi
e6ce2c4e86 typo 2021-06-28 20:19:48 +02:00
psi29a
0394f848cd Merge branch 'fix_malexa_escape' into 'master'
Inscribe physical bounding box into navmesh agent cylinder (#6114)

Closes #6114

See merge request OpenMW/openmw!967

(cherry picked from commit 67f32263b2f7e4be9f50d46de842a8727449cae2)

84d6dea2 Inscribe physical bounding box into navmesh agent cylinder
2021-06-28 14:26:37 +00:00
psi29a
fa30531461 Merge branch 'positively_glowing' into 'master'
Detach objects from the active grid when attempting to get their animation

Closes #6105

See merge request OpenMW/openmw!951

(cherry picked from commit 7d8949ec3fcd1919da59308deab06433136f6629)

692615fd Detach objects from the active grid when attempting to get their animation
2021-06-25 09:20:43 +00:00
psi29a
05b5ada6bf Merge branch 'fix_smooth_movement' into 'master'
Validate almost straight shortcuts by navmesh raycast (#6102)

Closes #6102

See merge request OpenMW/openmw!947

(cherry picked from commit 9c3117d2d4a70475b021f4e4a50eec88cd7cf125)

e7d68d3d Validate almost straight shortcuts by navmesh raycast
2021-06-21 19:55:05 +00:00
psi29a
1e1c8a17ed Merge branch 'fix_new_game_guard_2' into 'master'
Reapply new game guard fix

See merge request OpenMW/openmw!944

(cherry picked from commit eca0a95a5a16cf3734a32c76cab0c0a0dd6dfe2d)

56e63053 Revert "Merge branch 'fix_new_game_guard' into 'master'"
e5e04b85 Consider time to destination when try to avoid collision
2021-06-19 13:34:56 +00:00
psi29a
b31750a337 Merge branch 'object_paging_min_size_combo_box' into 'master'
Adding Object Paging Min Size combo box to Advanced -> Visuals

See merge request OpenMW/openmw!917

(cherry picked from commit f66196588c16a9a16211d8f400ce7812127f26c0)

9f2f5174 Adding Object Paging Min Size combo box to Advanced -> Visuals
89950e55 Preventing type conversion of double to float for objectPagingMinSize
2021-06-19 00:22:00 +00:00
psi29a
5a27d6eed7 Merge branch 'fix-ffmpeg-api-const' into 'master'
Fix future FFMpeg API changes

See merge request OpenMW/openmw!922

(cherry picked from commit 3794e6d4b20b6c9f47aeaf3f937118c49de700e5)

70a02290 Fix future FFMpeg API changes
2021-06-19 00:16:02 +00:00
psi29a
071786aff6 Merge branch 'UseSameDistanceForAllLodsOfTheCurrentChunk' into 'master'
Use same distance for all lods of the current chunk

Closes #6061

See merge request OpenMW/openmw!940
2021-06-16 11:47:30 +00:00
psi29a
329ec8f044 Merge branch 'dont_bury_me_plz' into 'master'
Don't unsummon creatures not found within the active cells

Closes #6070

See merge request OpenMW/openmw!926
2021-06-16 09:43:53 +00:00
psi29a
c39c0266a9 Merge branch 'free_from_bondage' into 'master'
Do not assume the bound item cache is valid after loading a save

Closes #6069

See merge request OpenMW/openmw!931
2021-06-16 09:43:14 +00:00
unknown
7d756d997e Rebuild the cache in readState 2021-06-12 18:18:52 +02:00
CedricMocquillon
7fa67ff675 Use same distance for all lod instances of a chunk 2021-06-12 15:34:15 +02:00
fredzio
7d0483d7ad Cast spell even if target Ptr is empty. It happens when enchanted arrows
hit water or ground.
2021-06-11 05:55:37 +02:00
Evil Eye
90fa8dca35 Do not assume the bound item cache is valid after loading a save 2021-06-06 18:10:55 +02:00
Evil Eye
89e0bfd1a4 Purge summon effects on dispose 2021-06-06 12:45:42 +02:00
Evil Eye
004660be3d Don't unsummon creatures not found within the active cells 2021-06-02 20:33:29 +02:00
Alexey Sokolov
3e4340338f Update IRC links to libera
In README, in OpenCS about dialog, in Travis notification
2021-05-31 21:15:26 +01:00
psi29a
a487295d39 Merge branch 'fix_new_game_guard' into 'master'
Consider time to destination when try to avoid collision

See merge request OpenMW/openmw!914
2021-05-30 11:52:48 +02:00
Evil Eye
b8472e1303 Use modified paralyze magnitude to fall and float 2021-05-28 16:55:54 +02:00
psi29a
9dfba37ce9 Merge branch 'fix_big_object_navmesh_update' into 'master'
Fix overwhelming recast mesh and navmesh updates for big rotating objects (#6060)

Closes #6060

See merge request OpenMW/openmw!911
2021-05-27 21:08:33 +00:00
elsid
e9433a91fb
Add more tests for TileCachedRecastMeshManager 2021-05-27 20:18:52 +02:00