elsid
3a9b1ce63a
Use camel case for local constant
4 years ago
elsid
a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function
4 years ago
elsid
d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result
4 years ago
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
4 years ago
AnyOldName3
6291b9304b
Log when icon is missing and fallback is used
4 years ago
AnyOldName3
70a059d4bf
Use different filenames for Engine and CS packages
4 years ago
Petr Mikheev
4d3df56bf3
Merge branch 'wizard_morrowind_bsa' into 'master'
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Wizard: Display an error if Morrowind.bsa is missing
See merge request OpenMW/openmw!571
4 years ago
psi29a
6c487c539e
Merge branch 'static-ci-filename' into 'master'
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Give binaries static filename
See merge request OpenMW/openmw!607
4 years ago
uramer
e7afbc74d8
Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing
4 years ago
elsid
8dba61f7ae
Use navmesh raycast to find reachable position around target
4 years ago
AnyOldName3
5e5c0a1d89
Add branch name back to filename
...
The URL needs to contain the branch name anyway, so there's no point
removing it.
4 years ago
elsid
becccf3b5e
Make actor flee from a combat when cannot reach a target
4 years ago
AnyOldName3
d47bd54bb5
Merge branch 'move_warning' into 'master'
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Remove a new warning
See merge request OpenMW/openmw!606
4 years ago
AnyOldName3
0736fec148
Give binaries static filename
4 years ago
fredzio
c4e909c29e
Silence a clang warning:
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warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
4 years ago
fredzio
9d90e250cf
Physics is not running while paused, so zero the stats for the async
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thread instead of keeping whatever value was before the pause.
4 years ago
fredzio
bc4047d815
Update engine stats for all levels above first, not only at the second.
4 years ago
elsid
8ab5fd9b40
Fix frame rate limit
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Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.
Remove old frame limiting mechanism.
4 years ago
psi29a
5566f2b06b
Merge branch 'optimise-groundcover-lighting' into 'master'
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Optimise groundcover lighting
See merge request OpenMW/openmw!600
4 years ago
psi29a
57fba8c070
Merge branch 'door_to_nothingness' into 'master'
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Fallback to default cell name for door destination
Closes #5838
See merge request OpenMW/openmw!591
4 years ago
AnyOldName3
c97980a0f6
Don't force linker to work with doubly-defined symbols
4 years ago
Evil Eye
2e73d2c145
Fallback to default cell name for door destination
4 years ago
psi29a
c33b2e0100
Merge branch 'dehardcodebaseanim' into 'master'
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Dehardcode Base_animation and improve Collada support
See merge request OpenMW/openmw!510
4 years ago
AnyOldName3
f8f6d63d4c
Optimise groundcover lighting
4 years ago
Alexei Dobrohotov
a884146878
Merge branch 'master' into 'master'
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Add unit test for swapEndiannessInplace(). Part of Bug #5837
See merge request OpenMW/openmw!598
4 years ago
Sergey Fukanchik
f3271cb66b
Add unit test for swapEndiannessInplace(). Part of Bug #5837
4 years ago
psi29a
e2ec3b0db7
Merge branch 'missing-inventory-icon' into 'master'
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Use default icon.tga when inventory icon is missing
Closes #4977
See merge request OpenMW/openmw!596
4 years ago
AnyOldName3
034a7a9dbc
Add changelog entry
4 years ago
AnyOldName3
da6223fc4b
Use default icon.tga when inventory icon is missing
4 years ago
psi29a
4b7d00530d
Merge branch 'freeunrealestate' into 'master'
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Don't check magicka when casting free spells
Closes #5841
See merge request OpenMW/openmw!589
4 years ago
psi29a
7a9eb34403
Merge branch 'master' into 'freeunrealestate'
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# Conflicts:
# CHANGELOG.md
4 years ago
psi29a
31f41836a1
Merge branch 'no_stuck_in_proj' into 'master'
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Don't let projectiles push actors out of the world (#5802 )
See merge request OpenMW/openmw!595
4 years ago
psi29a
21a6922caa
Merge branch 'shieldispain' into 'master'
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Play damage sound when hurt by elemental shields
Closes #5840
See merge request OpenMW/openmw!594
4 years ago
fredzio
b78820de55
Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
...
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
4 years ago
Evil Eye
997ff37301
Merge branch 'very_minor_docs_change' into 'master'
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Update 'toggle sneak' documentation
Closes #5844
See merge request OpenMW/openmw!593
4 years ago
Evil Eye
af0f94f03e
Play damage sound when hurt by elemental shields
4 years ago
Jonas Tobias Hopusch
39c2c19dae
Update 'toggle sneak' documentation
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The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844
Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
psi29a
9bd77e7d2c
Merge branch 'fix_swap_endianness' into 'master'
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Fix implementation of Misc::swapEndiannessInplace
See merge request OpenMW/openmw!592
4 years ago
Evil Eye
f1caeea444
Don't return negative values from GetMagicka
4 years ago
Petr Mikheev
31b5150e0d
Fix implementation of Misc::swapEndiannessInplace
4 years ago
Evil Eye
e4cd89643f
Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate
4 years ago
Evil Eye
6aa75c287a
Don't check magicka when casting free spells
4 years ago
psi29a
dc31e1c680
Merge branch 'refraction_shadow_fix_2' into 'master'
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Fix shadows missing in the refraction RTT on the first and second frame
See merge request OpenMW/openmw!590
4 years ago
AnyOldName3
3e273a759a
Clarify method name now we're using it differently
4 years ago
psi29a
e6607486f5
Merge branch 'jfmherokiller-master-patch-23743' into 'master'
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Fix the regression involving Cure
See merge request OpenMW/openmw!582
4 years ago
psi29a
f63af685c0
Merge branch 'bemorenegative' into 'master'
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Allow negative values for ai stats
Closes #5835
See merge request OpenMW/openmw!586
4 years ago
fredzio
6e969ca3fa
Use mesh collision box instead of node bounding sphere for projectile
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size. The bounding sphere is much bigger than the mesh.
4 years ago
Evil Eye
3007cb14a9
Also allow negative AI values in dialogue
4 years ago
Noah Gooder
e42b67ee50
Modified actors.cpp and Authors.md
4 years ago
Alexei Dobrohotov
ab28847eaf
Merge branch 'collisionextentsandcenter' into 'master'
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Get collision box extents and center from btBvhTriangleMeshShape
See merge request OpenMW/openmw!579
4 years ago