Commit Graph

25044 Commits (2cd96e56d5c6f5359f4f2e45d0b5e37572c7fc3e)
 

Author SHA1 Message Date
elsid 3a9b1ce63a
Use camel case for local constant 4 years ago
elsid a7fe6c7ba1
Move duplicated usage patter of dtNavMeshQuery::findNearestPoly into a separate function 4 years ago
elsid d3ab6c972f
Avoid set unused position from dtNavMeshQuery::findNearestPoly result 4 years ago
AnyOldName3 4f510d85ba Merge remote-tracking branch 'upstream/master' into alpha-meddling 4 years ago
AnyOldName3 6291b9304b Log when icon is missing and fallback is used 4 years ago
AnyOldName3 70a059d4bf Use different filenames for Engine and CS packages 4 years ago
Petr Mikheev 4d3df56bf3 Merge branch 'wizard_morrowind_bsa' into 'master'
Wizard: Display an error if Morrowind.bsa is missing

See merge request OpenMW/openmw!571
4 years ago
psi29a 6c487c539e Merge branch 'static-ci-filename' into 'master'
Give binaries static filename

See merge request OpenMW/openmw!607
4 years ago
uramer e7afbc74d8 Wizard: Only allow to select Morrowind.esm master files, display an error if Morrowind.bsa is missing 4 years ago
elsid 8dba61f7ae
Use navmesh raycast to find reachable position around target 4 years ago
AnyOldName3 5e5c0a1d89 Add branch name back to filename
The URL needs to contain the branch name anyway, so there's no point
removing it.
4 years ago
elsid becccf3b5e
Make actor flee from a combat when cannot reach a target 4 years ago
AnyOldName3 d47bd54bb5 Merge branch 'move_warning' into 'master'
Remove a new warning

See merge request OpenMW/openmw!606
4 years ago
AnyOldName3 0736fec148 Give binaries static filename 4 years ago
fredzio c4e909c29e Silence a clang warning:
warning: moving a temporary object prevents copy elision [-Wpessimizing-move]
4 years ago
fredzio 9d90e250cf Physics is not running while paused, so zero the stats for the async
thread instead of keeping whatever value was before the pause.
4 years ago
fredzio bc4047d815 Update engine stats for all levels above first, not only at the second. 4 years ago
elsid 8ab5fd9b40
Fix frame rate limit
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.

Remove old frame limiting mechanism.
4 years ago
psi29a 5566f2b06b Merge branch 'optimise-groundcover-lighting' into 'master'
Optimise groundcover lighting

See merge request OpenMW/openmw!600
4 years ago
psi29a 57fba8c070 Merge branch 'door_to_nothingness' into 'master'
Fallback to default cell name for door destination

Closes #5838

See merge request OpenMW/openmw!591
4 years ago
AnyOldName3 c97980a0f6 Don't force linker to work with doubly-defined symbols 4 years ago
Evil Eye 2e73d2c145 Fallback to default cell name for door destination 4 years ago
psi29a c33b2e0100 Merge branch 'dehardcodebaseanim' into 'master'
Dehardcode Base_animation and improve Collada support

See merge request OpenMW/openmw!510
4 years ago
AnyOldName3 f8f6d63d4c Optimise groundcover lighting 4 years ago
Alexei Dobrohotov a884146878 Merge branch 'master' into 'master'
Add unit test for swapEndiannessInplace(). Part of Bug #5837

See merge request OpenMW/openmw!598
4 years ago
Sergey Fukanchik f3271cb66b Add unit test for swapEndiannessInplace(). Part of Bug #5837 4 years ago
psi29a e2ec3b0db7 Merge branch 'missing-inventory-icon' into 'master'
Use default icon.tga when inventory icon is missing

Closes #4977

See merge request OpenMW/openmw!596
4 years ago
AnyOldName3 034a7a9dbc Add changelog entry 4 years ago
AnyOldName3 da6223fc4b Use default icon.tga when inventory icon is missing 4 years ago
psi29a 4b7d00530d Merge branch 'freeunrealestate' into 'master'
Don't check magicka when casting free spells

Closes #5841

See merge request OpenMW/openmw!589
4 years ago
psi29a 7a9eb34403 Merge branch 'master' into 'freeunrealestate'
# Conflicts:
#   CHANGELOG.md
4 years ago
psi29a 31f41836a1 Merge branch 'no_stuck_in_proj' into 'master'
Don't let projectiles push actors out of the world (#5802)

See merge request OpenMW/openmw!595
4 years ago
psi29a 21a6922caa Merge branch 'shieldispain' into 'master'
Play damage sound when hurt by elemental shields

Closes #5840

See merge request OpenMW/openmw!594
4 years ago
fredzio b78820de55 Ignore projectiles inside of MovementSolver::unstuck. It is normal for actors to be inside of a
projectile collision shape.
A side effect of moving actors outside of projectile collision shape is that if both the actor and the projectile are
near a wall, the actor could get moved outside of the world.
4 years ago
Evil Eye 997ff37301 Merge branch 'very_minor_docs_change' into 'master'
Update 'toggle sneak' documentation

Closes #5844

See merge request OpenMW/openmw!593
4 years ago
Evil Eye af0f94f03e Play damage sound when hurt by elemental shields 4 years ago
Jonas Tobias Hopusch 39c2c19dae
Update 'toggle sneak' documentation
The docs now correctly say that this setting can be changed in the launcher,
instead of insisting it's a config-file-only setting.
Closes #5844

Signed-off-by: Jonas Tobias Hopusch <jotoho-git@mailbox.org>
4 years ago
psi29a 9bd77e7d2c Merge branch 'fix_swap_endianness' into 'master'
Fix implementation of Misc::swapEndiannessInplace

See merge request OpenMW/openmw!592
4 years ago
Evil Eye f1caeea444 Don't return negative values from GetMagicka 4 years ago
Petr Mikheev 31b5150e0d Fix implementation of Misc::swapEndiannessInplace 4 years ago
Evil Eye e4cd89643f Merge branch 'master' of gitlab.com:OpenMW/openmw into freeunrealestate 4 years ago
Evil Eye 6aa75c287a Don't check magicka when casting free spells 4 years ago
psi29a dc31e1c680 Merge branch 'refraction_shadow_fix_2' into 'master'
Fix shadows missing in the refraction RTT on the first and second frame

See merge request OpenMW/openmw!590
4 years ago
AnyOldName3 3e273a759a Clarify method name now we're using it differently 4 years ago
psi29a e6607486f5 Merge branch 'jfmherokiller-master-patch-23743' into 'master'
Fix the regression involving Cure

See merge request OpenMW/openmw!582
4 years ago
psi29a f63af685c0 Merge branch 'bemorenegative' into 'master'
Allow negative values for ai stats

Closes #5835

See merge request OpenMW/openmw!586
4 years ago
fredzio 6e969ca3fa Use mesh collision box instead of node bounding sphere for projectile
size. The bounding sphere is much bigger than the mesh.
4 years ago
Evil Eye 3007cb14a9 Also allow negative AI values in dialogue 4 years ago
Noah Gooder e42b67ee50 Modified actors.cpp and Authors.md 4 years ago
Alexei Dobrohotov ab28847eaf Merge branch 'collisionextentsandcenter' into 'master'
Get collision box extents and center from btBvhTriangleMeshShape

See merge request OpenMW/openmw!579
4 years ago