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180 commits

Author SHA1 Message Date
Mads Buvik Sandvei
bf9edec4ce Merge branch 'index-controller-support-v2' into 'openxr_vr'
Update bindings for Valve Index controllers

See merge request madsbuvi/openmw!3
2020-10-21 21:02:50 +00:00
Mads Buvik Sandvei
4c4fc0c69a Refactoring. Moved changes to MWRender::Camera into a new subclass MWVR::VRCamera. Moved head tracking code to VRCamera. 2020-10-21 21:34:47 +02:00
Dean Allen
ac00ce7a13 Update bindings for Valve Index controllers 2020-10-21 00:45:15 -07:00
Mads Buvik Sandvei
ea9303e1c6 Deleted deprecated setting 'use steady clock'. Moved debug related settings to a separate [VR Debug] category. 2020-10-19 18:21:05 +02:00
Mads Buvik Sandvei
6425749b7e More accurate interpretation of openxr session states 2020-10-18 14:22:03 +02:00
Mads Buvik Sandvei
cf20faff21 Option to make use of XR_EXT_debug_utils if available 2020-10-17 21:11:31 +02:00
Mads Buvik Sandvei
c3a312f80d Squashed commit of the following:
commit d8564b8e501c98fa2e3cde582b8d06d7c78ba6ce
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 23:43:39 2020 +0200

    bad assignment

commit 84f66e4bf1050ce8a316a27f8b10dc2243e35406
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 21:08:27 2020 +0200

    Removed the approach of abstracting xr paths with enums. It is not turning out to be useful. Use the explicit paths instead. Added some default bindings for most currently available controllers, except the xbox controller.

commit ae525d0a239c087a7344528634a078e0812af66d
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 21:05:37 2020 +0200

    Cleaned up openxr extensions code. Upgraded openxr to version 1.0.12 to enable support for certain controllers.

commit 2d71a5ecbf699c59f1fcdbebcad867fd28552929
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Thu Sep 24 22:18:25 2020 +0200

    simple_controller
2020-10-17 12:33:46 +02:00
Mads Buvik Sandvei
bd4093bbcb Use OpenXR's action sets to better separate gui and gameplay actions. Also jump works on press now. 2020-08-09 12:55:09 +02:00
Mads Buvik Sandvei
2a534877da Head/hand directed movement option 2020-08-08 12:24:24 +02:00
Mads Buvik Sandvei
89ff075936 New config options 2020-08-07 23:33:21 +02:00
Mads Buvik Sandvei
290068b871 typos 2020-08-07 22:31:11 +02:00
Mads Buvik Sandvei
c136ae682e SteamVR compatibility (Lack of depth formats). Cleanup of deprecated oculus workarounds in vrsession.cpp. 2020-08-02 12:34:46 +02:00
Mads Buvik Sandvei
e0bc56dcf7 Single pass shadow update 2020-07-26 13:12:36 +02:00
Mads Buvik Sandvei
a15188d3bc Wait on a separate thread 2020-07-26 13:12:05 +02:00
Mads Buvik Sandvei
9e16e592e8 steady clock prediction was not quite right 2020-07-25 12:28:52 +02:00
Mads Buvik Sandvei
14977f79e2 Merge fixes 2020-07-22 20:01:56 +02:00
Mads Buvik Sandvei
b5675b7525 Configuration option for oculus prediction time workaround 2020-07-21 14:36:11 +02:00
Mads Buvik Sandvei
5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. 2020-07-21 12:28:39 +02:00
Mads Buvik Sandvei
e0b51af395 Sharing shadow maps across eyes.
Does not yet expand frustum.
2020-07-20 13:03:48 +00:00
Mads Buvik Sandvei
f451bf2a35 typo 2020-07-15 23:25:22 +02:00
Mads Buvik Sandvei
47b7837d7c Make use of the layer depth extension 2020-07-15 23:17:16 +02:00
Mads Buvik Sandvei
461258cb4b Reverted renaming of video player's gui layer 2020-06-28 13:01:58 +02:00
Mads Buvik Sandvei
e53d9e28f3 fix gui mode recenter 2020-06-28 12:16:29 +02:00
Mads Buvik Sandvei
45656f1d06 Comments etc 2020-06-28 11:33:01 +02:00
Mads Buvik Sandvei
91de6392ca More refactoring / cleanup. Code policies. 2020-06-26 23:02:48 +02:00
Mads Buvik Sandvei
60ffaea195 Pointer mode verbiage.
protected member variables for vranimation
2020-06-25 23:20:38 +02:00
Mads Buvik Sandvei
d405bcc910 Obsolete struct 2020-06-25 22:55:31 +02:00
Mads Buvik Sandvei
e3c460ae35 Swapchain refactoring. Use of multisampling. Msaa resolve steps for mirror textures. 2020-06-24 22:22:09 +02:00
Mads Buvik Sandvei
df45ee1690 More refactoring/cleanup 2020-06-24 21:26:11 +02:00
Mads Buvik Sandvei
1cf97fd7ad lots of refactoring and some commenting 2020-06-21 23:40:07 +02:00
Mads Buvik Sandvei
22a7882acb Navigate main menu using oculus touch 2020-06-13 15:19:06 +02:00
Mads Buvik Sandvei
8ba341172d Recenter view upon cell change. 2020-06-09 18:16:46 +02:00
Mads Buvik Sandvei
7f3930c312 Override bow animations to give all races consistent aim 2020-06-08 23:54:24 +02:00
Mads Buvik Sandvei
9bd676f5be Some bugfixes, more experimenting with timing of frame sync calls. 2020-06-07 20:02:03 +02:00
Mads Buvik Sandvei
f25c3af9cb More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why. 2020-06-03 19:46:20 +02:00
Mads Buvik Sandvei
31336aba79 Some refactoring of openxrswapchain 2020-06-02 22:16:42 +02:00
Mads Buvik Sandvei
8f38f0536c Separate GLRC for OpenXR to ensure uncontested access.
Safety check on predictions to police that they are made only once per frame.
2020-06-02 21:46:22 +02:00
Mads Buvik Sandvei
9ad910a8e7 Comparison operator for Pose, View, and co. 2020-06-02 21:45:18 +02:00
Mads Buvik Sandvei
4361f4191d Predictions were off due to count of frames in flight off by 1. 2020-05-31 13:19:26 +02:00
Mads Buvik Sandvei
b65c1f582a Recenter action 2020-05-31 12:15:31 +02:00
Mads Buvik Sandvei
930ee48da6 Player rotation no longer FPS dependent 2020-05-31 12:10:52 +02:00
Mads Buvik Sandvei
64d586929c Fixed false staticness of VRGUILayer by editing camera ortography rather than texture coordinates. 2020-05-31 11:57:08 +02:00
Mads Buvik Sandvei
ee25d7be38 Prediction fix 2020-05-24 18:20:57 +02:00
Mads Buvik Sandvei
480ce82217 Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup. 2020-05-24 18:00:42 +02:00
Mads Buvik Sandvei
3e3ed7ecee STATIC data variance and asynchronous xrwaitframe. 2020-05-21 19:52:21 +02:00
Mads Buvik Sandvei
288530510d Some cleanup. Fixed problems arising from latest merge (refactoring). 2020-05-21 01:01:15 +02:00
Mads Buvik Sandvei
5fba3b17e7 Changed logic for updating GUI tracking 2020-05-17 23:17:30 +02:00
Mads Buvik Sandvei
6474d703ae GUI fixes. Animation fixes, i now understand movement accumulation better and was able to clean up some of the hacks with a better result. Lockpicks and probes now work. Haptics. Ready to be playtested. 2020-05-17 16:25:51 +02:00
Mads Buvik Sandvei
cad6468518 Rewrote action system to be more flexible. Makes writing rebindable actions easier, and lets me disambiguate press vs long-press actions on the same key. 2020-05-15 00:53:49 +02:00
Mads Buvik Sandvei
6f9c405afd Tentatively completed VR GUI 2020-05-12 22:13:01 +02:00
Mads Buvik Sandvei
57e48cfc03 Separate rendering of window menus. It's still awkward. Needs polishing. 2020-05-01 21:37:01 +02:00
Mads Buvik Sandvei
eab8326841 Vismasked moved to SceneUtil in merge, fixed references. 2020-03-30 02:04:27 +02:00
Mads Buvik Sandvei
6296f9f124 change gui render order based on vr vs non-vr 2020-03-30 01:25:23 +02:00
Mads Buvik Sandvei
47ce69899d Fixed slash vs. chop 2020-03-28 16:35:49 +01:00
Mads Buvik Sandvei
d658065fe7 Show full player body when knocked out or dead 2020-03-28 16:30:56 +01:00
Mads Buvik Sandvei
68c75f66eb Improvements on combat 2020-03-23 23:32:47 +01:00
Mads Buvik Sandvei
893b75d767 Realistic combat, first draft 2020-03-15 15:31:38 +01:00
Mads Buvik Sandvei
31f5b76394 Drop items at location 2020-03-10 22:39:11 +01:00
Mads Buvik Sandvei
08c08646cd Fix activating objects the player is pointing at 2020-03-08 18:54:50 +01:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
2ae7255fac Pointing beam to visualize what the player is pointing at 2020-03-08 00:44:39 +01:00
Mads Buvik Sandvei
f883951629 Mipmap for GUI RTT texture 2020-03-05 20:35:53 +01:00
Mads Buvik Sandvei
5b24c5f3ce Render menu to quad 2020-03-05 00:04:23 +01:00
Mads Buvik Sandvei
f25be2a44a RTT camera 2020-03-01 23:05:38 +01:00
Mads Buvik Sandvei
de2354abda Menu quad gets rendered, but not the menu 2020-03-01 12:54:32 +01:00
Mads Buvik Sandvei
da03e8bf41 Some refactoring 2020-02-29 23:53:56 +01:00
Mads Buvik Sandvei
f5e01417ba Fixed jitter bugs with the new player tracking. 2020-02-29 14:13:56 +01:00
Mads Buvik Sandvei
1d47807419 Character movement following VR movement 2020-02-23 12:56:48 +01:00
Mads Buvik Sandvei
bdade49129 In-place turning 2020-02-23 11:02:38 +01:00
Mads Buvik Sandvei
287886d545 Touch input of activation now makes character point forward. 2020-02-16 14:53:35 +01:00
Mads Buvik Sandvei
0840d2dd92 Bugfix. Lost xr controls if exiting containers after drag-and-drop 2020-02-15 21:33:26 +01:00
Mads Buvik Sandvei
da73df1707 Basic input management 2020-02-15 20:01:11 +01:00
Mads Buvik Sandvei
49e0c6f17b Basic hand tracking. 2020-02-14 22:11:19 +01:00
Mads Buvik Sandvei
e948b686e8 some cleanup 2020-02-02 17:37:43 +01:00
Mads Buvik Sandvei
14039e5e25 Predictions work perfectly with this. Committing that and clean up later. 2020-02-02 13:12:53 +01:00
Mads Buvik Sandvei
fea964a6f3 Tightened prediction point 2020-01-27 18:34:48 +01:00
Mads Buvik Sandvei
951879240c Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately 2020-01-26 20:06:47 +01:00
Mads Buvik Sandvei
51125d4f3e Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards) 2020-01-25 14:27:13 +01:00
Mads Buvik Sandvei
2accdc4441 Split view into worldview and menu, for ease of layer management. Basic pose management. 2020-01-24 00:14:23 +01:00
Mads Buvik Sandvei
2778775070 First commit. Wrote an osgviewer, achieved display. 2020-01-10 00:10:09 +01:00