Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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2016-08-09 22:56:53 +09:00 |
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scrawl
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5190275b37
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Merge pull request #993 from mrcheko/pathfinding
Pathfinding unification
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2016-08-09 00:41:03 +02:00 |
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mrcheko
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e2cd87fcc7
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fix veritcal aiming
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2016-08-07 19:23:08 +03:00 |
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MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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mrcheko
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293a0f768c
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use real distance to target to determinate 'ready to attack' state
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2016-07-27 23:43:32 +03:00 |
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mrcheko
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203804ff15
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fix AiPackage repeating
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2016-07-16 19:08:49 +03:00 |
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mrcheko
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59a1a6d117
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checkWayIsClear: remove PATHFIND_CAUTION_DIST check
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2016-07-16 19:07:48 +03:00 |
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mrcheko
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b4e94e2aae
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
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2016-07-12 00:45:01 +03:00 |
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mrcheko
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8d4f0660ce
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fix hardcoded melee attack ranges
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2016-07-12 00:17:43 +03:00 |
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Allofich
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c57d177f1c
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Trim unneeded code
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2016-07-12 04:17:08 +09:00 |
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mrcheko
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05794505c8
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travis build fix
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2016-07-10 17:25:50 +03:00 |
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Allofich
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cabe038a97
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Make lockpick and probe sounds 3d positional
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2016-07-10 22:08:42 +09:00 |
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mrcheko
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f57858b750
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Merge remote-tracking branch 'upstream/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
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2016-07-10 14:36:48 +03:00 |
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MiroslavR
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b0fcad4cb8
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Don't stack effects for scrolls of the same type (Fixes #3466)
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2016-07-10 03:49:09 +02:00 |
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MiroslavR
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75a66ced20
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Fix actors lacking turning animations while in first person mode
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2016-07-10 01:48:54 +02:00 |
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mrcheko
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d2fe6fe857
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Merge remote-tracking branch 'refs/remotes/origin/master' into pathfinding
# Conflicts:
# apps/openmw/mwmechanics/aiactivate.cpp
# apps/openmw/mwmechanics/aicombat.cpp
# apps/openmw/mwmechanics/aicombat.hpp
# apps/openmw/mwmechanics/aifollow.cpp
# apps/openmw/mwmechanics/aipackage.cpp
# apps/openmw/mwmechanics/aipackage.hpp
# apps/openmw/mwmechanics/aiwander.cpp
# apps/openmw/mwmechanics/aiwander.hpp
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2016-07-09 22:59:54 +03:00 |
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MiroslavR
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dc0bc5b68c
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Implement Face instruction (Feature #1424)
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2016-07-09 02:16:47 +02:00 |
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scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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2016-07-08 23:47:43 +02:00 |
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MiroslavR
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80f2ae0ca7
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Apply magic effects while waiting/sleeping
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2016-07-06 00:20:23 +02:00 |
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mrcheko
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0793e4a80e
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refactor pathfinding code in AiWander: use AiPackage::pathTo, reuse AiPackage::ObstacleCheck
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2016-07-05 21:38:41 +03:00 |
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Allofich
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199607423b
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Use iMaxActivateDist for AI actors that use Activate packages
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2016-07-04 16:06:16 +09:00 |
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MiroslavR
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c8b61cb234
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Cache magic effects in MWMechanics::Spells
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2016-07-02 12:50:00 +02:00 |
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MiroslavR
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700dde116e
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Show remnant corprus effects in magic window
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2016-07-02 05:17:24 +02:00 |
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MiroslavR
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54f52f7bae
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
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Allofich
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2290346296
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Fix timing of some magicka calculations
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2016-06-30 02:59:09 +09:00 |
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scrawl
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fc293aa048
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Merge pull request #978 from Allofich/fatigue
Fix update of fatigue display
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2016-06-27 17:05:05 +02:00 |
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Allofich
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1602eb3de8
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Fix so that keepPlayerAlive() will not run twice
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2016-06-27 21:43:49 +09:00 |
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Allofich
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19a20a6871
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Fix update of fatigue display
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2016-06-27 21:17:06 +09:00 |
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MiroslavR
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dfc62c99b4
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Show correct class image in level-up dialog (Fixes #3443)
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2016-06-26 03:22:58 +02:00 |
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Allofich
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dc468dd139
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Fix magicka and fatigue calculations from fortifying attributes
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2016-06-25 19:21:49 +09:00 |
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Allofich
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5d3aebd04b
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Update disposition check between persuasion attempts
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2016-06-22 01:47:09 +09:00 |
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terrorfisch
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be25e2ba75
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Make NPCs use both hands in weaponless combat.
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2016-06-20 10:24:51 +02:00 |
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Allofich
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b1be3596dc
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Cleanup of #include statements
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2016-06-18 10:56:28 +09:00 |
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Allofich
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4a38fb8650
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Use namespace block in aiactivate
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2016-06-17 20:59:37 +09:00 |
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scrawl
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3ce63c3f6e
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Merge pull request #967 from Allofich/AIPackageFixes
AI package cleanups
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2016-06-16 20:22:51 +02:00 |
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Allofich
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c2b51112f2
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AI package cleanups
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2016-06-16 17:17:56 +09:00 |
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scrawl
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693d3cea4a
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Float to surface fix
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2016-06-15 19:38:04 +02:00 |
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scrawl
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b5cb11ff07
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Split refreshCurrentAnims into multiple functions
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2016-06-15 03:14:44 +02:00 |
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scrawl
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372f2e2f18
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Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
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2016-06-14 20:47:32 +02:00 |
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Allofich
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3bebbab78e
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Duration fixes for Follow and Escort
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2016-06-15 02:11:30 +09:00 |
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scrawl
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3ec4ee6290
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Make a copy of map key to work around it being invalidated (Fixes #3329)
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2016-06-13 02:06:44 +02:00 |
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scrawl
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4acfe1a7e4
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Move cleanupSummonedCreature to the mechanics manager (Bug #3439)
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2016-06-12 02:43:33 +02:00 |
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scrawl
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910ad76e29
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Remove spell effects when a summoned creature expires (Bug #3439)
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2016-06-12 00:41:13 +02:00 |
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scrawl
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b7e45b046d
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When a summoned creature dies, wait for its death animation to complete before removing it (Bug #3439)
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2016-06-12 00:40:55 +02:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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scrawl
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37afe966cf
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Update comment
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2016-06-11 21:25:40 +02:00 |
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scrawl
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7a30ef5cc1
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Do not consider actors following the player as hostiles
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2016-06-11 18:26:20 +02:00 |
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