Chris Robinson
ad75b47472
Build and set up a skeleton for meshes
2012-07-15 19:07:31 -07:00
Chris Robinson
b1f7fd9f7b
Pre-transform the mesh vertices when there's no skinning or skeleton
2012-07-15 17:00:27 -07:00
Chris Robinson
61f32eca77
Add methods to get a node's local and full transform as a 4x4 matrix
2012-07-15 15:23:49 -07:00
Chris Robinson
441a5c2da2
Load NiTriShapes into Ogre meshes
2012-07-15 14:12:12 -07:00
Chris Robinson
3029c221ef
Create materials when creating meshes
2012-07-15 12:59:39 -07:00
scrawl
509e9d7034
Merge branch 'master' into shadersystem
2012-07-15 21:58:45 +02:00
scrawl
fb1f8082d2
fix link error with recent glibc versions
2012-07-15 21:27:57 +02:00
Chris Robinson
b4c8375f3c
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
components/bsa/bsa_archive.cpp
2012-07-15 12:04:43 -07:00
Chris Robinson
9028cfe83c
Look for the NiTriShape when the mesh resource wants to load
...
It's still not loaded yet.
2012-07-15 12:02:47 -07:00
Chris Robinson
69ed73399a
Avoid exposing the NIF mesh resource loading class
2012-07-15 11:40:48 -07:00
Chris Robinson
300730a834
Create the skeleton resource from NIFs
...
Note they are not loaded yet.
2012-07-15 11:13:48 -07:00
Marc Zinnschlag
871b1d1c9b
silenced a warning
2012-07-15 19:20:59 +02:00
Chris Robinson
bc0a6bffcf
Remove outdated comment
2012-07-15 09:03:35 -07:00
Chris Robinson
bd68f7bd33
Remove final direct uses of Mangle::Stream
2012-07-15 08:51:51 -07:00
Chris Robinson
7734771245
Use Ogre to load ESM data instead of Mangle
2012-07-15 08:31:03 -07:00
Chris Robinson
a8ebb39883
Avoid Mangle for BSA accesses
...
The way it was set up was not very efficient, and we're using Ogre for resource
management anyway, so it's best to just use that.
2012-07-15 07:50:24 -07:00
Chris Robinson
6a447c88fb
Create meshes from the NiTriShapes in the NIF.
...
This doesn't actually load them yet. It's also very slow for certain NIFs.
2012-07-15 06:45:21 -07:00
Chris Robinson
9caa264074
Merge remote branch 'zini/master' into nif-cleanup
2012-07-14 17:27:36 -07:00
scrawl
5e8bf28212
Merge branch 'master' into shadersystem
2012-07-14 18:46:11 +02:00
scrawl
5345d4eeef
fix a warning
2012-07-14 18:45:03 +02:00
Chris Robinson
5a381006e5
Fix parsing of some key lists
...
It seems some still want you to read the interpolation type even when there's
no keys.
2012-07-14 09:20:09 -07:00
scrawl
d41050fb79
merge
2012-07-14 11:21:40 +02:00
scrawl
7d5b94709d
Merge branch 'master' into shadersystem
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
2012-07-14 11:16:35 +02:00
Chris Robinson
939d0d2fc5
Return a list of meshes and the skeleton from NIFLoader::load
2012-07-13 20:01:15 -07:00
Chris Robinson
fdfe40a55a
Use a different loader object for each NIF mesh
2012-07-13 13:41:08 -07:00
Chris Robinson
9436ca4b0c
Use vectors for ShapeData properties
2012-07-13 09:32:58 -07:00
Marc Zinnschlag
182017b8e9
Issue #314 : Moved ingredients and potions to a different type of record list
2012-07-13 13:08:48 +02:00
Chris Robinson
ecdd4ee23f
Load NiMorphData and NiKeyframeData using proper key lists
2012-07-12 20:56:47 -07:00
Chris Robinson
386ac56bda
Remove the NIF loader and code to manually transform the vertices
...
This currently breaks just about everything. They should come back as it's all
reimplemented, though.
2012-07-12 20:12:18 -07:00
Chris Robinson
9995dff943
Use a key list for NiColorData
2012-07-12 14:33:50 -07:00
Chris Robinson
3f11b6b1ae
Cleanup a couple unneeded misc component references
2012-07-12 12:01:11 -07:00
Chris Robinson
86b37c6c11
Move the velocity out of the transformation object
2012-07-12 11:21:52 -07:00
Chris Robinson
b292665de9
Use key lists to store some NIF data types
2012-07-12 08:00:26 -07:00
Chris Robinson
b7b9f11333
Add generic classes to help deal with NIF keys
2012-07-12 06:47:38 -07:00
Chris Robinson
645b507ba0
Return a reference to the RecordPtr from operator[] for consistency
...
RecordListT is supposed to be a list of RecordPtrT objects.
2012-07-12 05:37:56 -07:00
Chris Robinson
7e8c146de6
Constify some RecordListT methods
2012-07-11 06:39:03 -07:00
Chris Robinson
8e324c90dc
Constify some RecordPtrT methods
2012-07-11 06:37:17 -07:00
Chris Robinson
395a7600fd
Initialize identify transform when declaring the identity object
2012-07-10 23:13:03 -07:00
Chris Robinson
348b5fa207
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
components/nifbullet/bullet_nif_loader.cpp
2012-07-10 06:16:16 -07:00
Chris Robinson
dddf1b4ee5
Rename getMatrix->getMatrix3 and getVector->getVector3
2012-07-10 04:45:14 -07:00
Marc Zinnschlag
f11bf49a90
cmake fix; silenced some warnings
2012-07-10 13:23:41 +02:00
Chris Robinson
d30f64650a
Make the read_* methods private and remove the generic load() methods
2012-07-10 04:21:47 -07:00
Chris Robinson
930459365b
Rename getShort->getUShort and getByte->getChar
2012-07-10 03:52:01 -07:00
Chris Robinson
95b804a104
Remove NIFFile::getArrayLen
2012-07-10 03:02:37 -07:00
Chris Robinson
ca37706b34
Use Ogre types for Matrix and Vector objects
2012-07-10 02:38:35 -07:00
Chris Robinson
10072f74b4
Remove NIFFile::getType
2012-07-10 00:27:13 -07:00
Chris Robinson
98ae7168b1
Fix double-incrementing a pointer
2012-07-10 00:24:18 -07:00
Chris Robinson
b3aa453f9a
Use Ogre data streams for loading NIFs
2012-07-09 22:02:12 -07:00
Chris Robinson
0143cacd2b
Avoid returning pointers from NIFFile
2012-07-09 21:35:36 -07:00
Chris Robinson
d3a31a24ce
Use proper strings and vectors instead of slice arrays for NIF files
...
Slice arrays use pre-allocated pointers whose memory is managed externally. This is
unnecessary and ultimately detrimental since it prevents any kind of data fixup
(e.g. little endian to big endian, p[adding handling), and it also makes it difficult
to use Ogre data streams.
2012-07-09 21:08:23 -07:00
scrawl
b803d0e949
converted shadow caster shader
2012-07-09 19:46:36 +02:00
scrawl
81d30ff63a
temp commit
2012-07-09 19:20:41 +02:00
gugus
03f7740474
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into objectRotationScaling
...
Conflicts:
apps/openmw/mwclass/npc.cpp
apps/openmw/mwscript/docs/vmformat.txt
apps/openmw/mwworld/worldimp.hpp
2012-07-09 10:39:57 +02:00
scrawl
e517e75d09
update
2012-07-07 01:25:14 +02:00
scrawl
a095572205
fixed some textures, started with sky
2012-07-06 10:31:48 +02:00
scrawl
33c48b9481
update
2012-07-06 04:28:08 +02:00
scrawl
8e683c2e05
vertex colors
2012-07-05 01:38:33 +02:00
scrawl
9bd888d9a1
transparency
2012-07-05 00:39:25 +02:00
scrawl
19ecc7f890
fix performance
2012-07-04 17:28:22 +02:00
Chris Robinson
d8d00123ea
Watch for empty children node refs when setting parents
2012-07-03 18:37:04 -07:00
Chris Robinson
832247bff2
Merge remote branch 'zini/master' into nif-cleanup
...
Conflicts:
components/nif/data.hpp
2012-07-03 15:29:18 -07:00
scrawl
4ea6530772
hello world.
2012-07-04 00:26:57 +02:00
Marc Zinnschlag
c85aaafac2
more include cleanup (most removing Ogre.h)
2012-07-03 15:32:38 +02:00
Chris Robinson
291599c609
Store the parents of NIF's nodes
2012-07-02 22:49:44 -07:00
Chris Robinson
046e9686f9
Cleanup RecordPtrT
...
This moves the index resolution into a separate post method instead of always
checking when access. As a result, it reduces the size of it down to the size
of a pointer, as opposed to 2 pointers + 1 int. The appropriate methods are
added to the various node types to make sure they're resolved.
2012-07-02 21:41:21 -07:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
scrawl
797c2c538d
fix some settings bugs
2012-06-23 12:25:28 +02:00
Marc Zinnschlag
50d81e99fb
possible fix for script execution bug
2012-06-19 14:55:22 +02:00
Marc Zinnschlag
fe85de5ea7
Issue #181 : assignment to member variables
2012-06-16 14:29:55 +02:00
Marc Zinnschlag
10b27e582b
Issue #181 : various fixed to member variable access
2012-06-16 13:51:13 +02:00
Marc Zinnschlag
8b19de17b6
Iisue #181 : enable member variable access from expressions in console
2012-06-16 13:21:01 +02:00
Marc Zinnschlag
6c5b21fa42
Issue #181 : Member variable access in expressions; error reporting fix for the previous commit
2012-06-16 13:06:23 +02:00
Marc Zinnschlag
d1441d79e7
Issue #181 : added code generation for member variable access
2012-06-16 10:49:34 +02:00
Marc Zinnschlag
050559d2e2
Issue #181 : added member variable access token
2012-06-16 10:31:49 +02:00
Jason Hooks
c4c8288af8
Seven digit scales
2012-06-13 19:34:13 -04:00
Jason Hooks
5028f9926d
Bullet scale solution
2012-06-12 18:09:58 -04:00
Jason Hooks
20288de685
Post merge
2012-06-11 15:39:57 -04:00
Jason Hooks
595b0729da
Few things changed
2012-06-10 21:08:58 -04:00
Mark Siewert
bef4bef5d2
- Add support for loading multiple esm/esp files. Selection in omwlauncher is recognized and applied.
...
- Quick hack for multiple terrain palettes. Prevents crashes and/or wrong textures in masters/plugins beyond the first.
- Support deleting parent entries from the list.
2012-06-10 11:14:46 +02:00
Jason Hooks
fb0a52809d
Changing transformation processing
2012-06-09 15:19:15 -04:00
Marc Zinnschlag
ce43ff8d05
Issue #181 : added member variable access opcodes
2012-06-07 13:56:49 +02:00
Marc Zinnschlag
eb0be10e80
Merge branch 'script' into xdoty
2012-06-07 13:00:01 +02:00
Marc Zinnschlag
6ec2a2091c
Issue #305 : Allow the use of = as a synonym for ==
2012-06-07 12:16:03 +02:00
Marc Zinnschlag
72fca40090
Issue #181 : member variable access in interpreter context
2012-06-07 11:59:45 +02:00
Jason Hooks
4ff36a9018
Bullet loader trafos changed to match NIFLoader
2012-06-06 16:29:44 -04:00
scrawl
c85c794c86
fixed some cppcheck issues
2012-06-06 20:29:30 +02:00
scrawl
10cfe0f5bc
Issue #295 : Class creation dialogs tooltips; plus tons of other improvements
2012-05-27 06:39:10 +02:00
scrawl
689cf7ce05
ConfirmationDialog
2012-05-23 05:28:25 +02:00
scrawl
343bbaf0fd
integrated video settings in the settings file, the launcher is now useless
2012-05-22 03:36:03 +02:00
Marc Zinnschlag
7938566004
Merge remote branch 'scrawl/graphics'
...
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
2012-05-21 11:24:36 +02:00
scrawl
8f2c8bbea4
Merge branch 'master' into graphics
2012-05-21 09:50:46 +02:00
scrawl
8ce4727424
skill tooltips
2012-05-21 01:58:11 +02:00
scrawl
a284bfb4d0
Merge branch 'master' into inventoryGUI
2012-05-19 15:07:37 +02:00
gugus
6f87493df6
fix collision bug i think. It disable collision for quiet a lot of objects (maybe a little to much)
2012-05-17 15:46:38 +02:00
scrawl
630241c8e2
load the AIDT (AI data) for creatures in the ESM loader, which also contains the Services enum.
2012-05-17 13:12:38 +02:00
scrawl
471f6467ec
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
2012-05-13 16:18:22 +02:00
scrawl
ddb0a91994
addition to last commit
2012-05-13 12:19:49 +02:00
Lukasz Gromanowski
d9e39bd90e
Changed order of plugins.cfg file paths.
...
Changed order of plugins.cfg file paths - before when plugins.cfg file
was found in global path then it was used as default one. Now the behavoiur
is opposite if plugins.cfg file exists in local path then it is used as
default one.
2012-05-11 21:32:38 +02:00
scrawl
4ce83badc9
flickering lights
2012-04-28 20:42:53 +02:00
scrawl
8231cab599
correct case for dialogue topics
2012-04-17 23:47:50 +02:00