Commit Graph

478 Commits (375b736e74d83696720a85dfb78ad41f873e9cbe)

Author SHA1 Message Date
scrawl 375b736e74 Use SDL to create the window
No input nor event loop handling yet, so the window will "stop responding" after a few seconds.

Thanks to KittyCat for the GraphicsWindowSDL2 code.
10 years ago
scrawl c843cfc8e2 Physics stub in preparation for rewrite 10 years ago
scrawl c8eb77c557 Move StatsHandler construction to allow profiling of loading screen 10 years ago
scrawl 77f733362c Add stats graphs for Script, Mechanics and Physics timings 10 years ago
scrawl c1edc30ad7 Dead code removal 10 years ago
scrawl e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
10 years ago
scrawl 9de575ad42 Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
10 years ago
scrawl 283b252142 Stub InputManager 10 years ago
scrawl 1a5407af98 Reduce texture memory usage in OpenMW 10 years ago
scrawl 8817f44d63 Remove advanced FPS counter (obsoleted by the OSG stats viewer) 10 years ago
scrawl b0804734e5 Port VideoWidget 10 years ago
scrawl a59940a2c7 Move MyGUI platform to components 10 years ago
scrawl 62847f0489 Use node masks to separate Scene and GUI 10 years ago
Rohit Nirmal 997347b01e Silence -Wreorder warnings. 10 years ago
scrawl 0ff7b2ff11 MechanicsManager, frame update 10 years ago
scrawl 15164e20f7 Cleanup fix 10 years ago
scrawl 42d6c6140c Add mygui backend by chris 10 years ago
scrawl 8c810e3620 Move rng to components 10 years ago
scrawl 26766b8e0a Dead code removal 10 years ago
scrawl 9c4b2ea61a CreatureAnimation compiles 10 years ago
scrawl 083c41c950 Environment map for enchanted objects 10 years ago
scrawl 13a1ba0aab Moon rendering 10 years ago
scrawl 5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 10 years ago
scrawl 8c7c89a4aa Port SoundManager 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
scrawl 4e69e7cc0f OpenMW compiles and runs w/o render window 10 years ago
dteviot 3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
10 years ago
scrawl 457c135097 Remove old workaround 10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl 2b7287cbd2 Merge branch 'master' of https://github.com/OpenMW/openmw into joystick
Conflicts:
	CMakeLists.txt
10 years ago
Digmaster 84ff11d0ab check if v2 exists before attemping to copy it 10 years ago
Digmaster 464bbe4d6f if v2 doesn't exist, don't erroneously set keyboardUserExists to true. 10 years ago
Digmaster 5d77ebdc60 If v3 doesn't exist, copy from v2 10 years ago
scrawl 97cc2522c0 Merge remote-tracking branch 'upstream/master'
Conflicts:
	apps/openmw/mwgui/settingswindow.cpp
	extern/oics/ICSInputControlSystem_joystick.cpp
	files/mygui/openmw_settings_window.layout
10 years ago
Digmaster df5513da7c uses v3 input bindings, not v2 10 years ago
Digmaster a192836582 (hopefully) correct gamecontrollerdb.txt behavior 10 years ago
scrawl 3ccf4642b4 Implement ToggleScripts 10 years ago
scrawl c27c20a859 Merge remote-tracking branch 'upstream/openmw-35' into HEAD
Conflicts:
	files/materials/water.shader
10 years ago
scrawl dbd4abd6fe Fix ripples for D3D - added simpler effect (Fixes #1649) 10 years ago
scrawl 955505c167 Remove unused function 10 years ago
scrawl 27dc49a135 Rewrite game settings manager
Removes the abhorrent dependency on Ogre for this code and improves the error handling.
10 years ago
Marc Zinnschlag 38a413a483 Merge remote-tracking branch 'scrawl/master' 10 years ago
scrawl 4e92f6ab48 Add commandline option to load a save game on startup 10 years ago
scrawl 157438460b Fix being able to activate objects when paralyzed 10 years ago
scrawl de12c96a46 Fix crash on exit if the window wasn't created (Fixes #2249) 10 years ago
Marc Zinnschlag ec1df719fe Merge remote-tracking branch 'mrcheko/master' 10 years ago
mrcheko 60a74d5eb8 increase robustness for gamma to persist in the system;
use GMST strings for gamma interface
10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
mrcheko 04d95810d1 gamma/contrast system reworked 10 years ago
scrawl e73e975291 Fix player being able to activate objects when knocked out 10 years ago