scrawl
a5f8ffb83d
aimToTarget: Fix the collision box translation not being taken into account
2015-11-03 18:15:47 +01:00
scrawl
de97a8a3da
Do not allow disabling the player object
2015-11-03 17:53:57 +01:00
scrawl
b72d5c5190
Don't play idlestorm animation when swimming
2015-11-03 17:48:35 +01:00
scrawl
c0a81030bb
Make use of INI settings for the simple water
2015-11-03 02:24:50 +01:00
scrawl
30c828dff0
Include cleanup
2015-11-03 02:17:42 +01:00
scrawl
8e8f72408d
Use diffuse/ambient lighting for the simple water
2015-11-03 02:12:00 +01:00
scrawl
380256977b
Fix another renderBin issue with the weather particles
...
Depth sorting w.r.t. the rest of the scene was broken
2015-11-03 01:53:38 +01:00
scrawl
9902dfc9ef
Comment
2015-11-03 01:53:22 +01:00
scrawl
ad016da31d
Enable fog on weather particles
2015-11-03 01:42:37 +01:00
scrawl
fd1ccd21ff
Disable freezeOnCull for weather particles
2015-11-02 23:49:22 +01:00
scrawl
5ca0ae5232
Don't add the same AlphaFader to multiple nodes
2015-11-02 23:38:34 +01:00
scrawl
d6f45c3390
Fix the renderbin for weather particles
...
Regression from commit 2ee6b41887
2015-11-02 21:51:01 +01:00
scrawl
bd1f3493d7
Fix weather particles not being cleared when changing from one particle effect to another
2015-11-02 21:35:03 +01:00
Marc Zinnschlag
ab2df963e9
Merge remote-tracking branch 'origin/master'
2015-11-02 08:40:40 +01:00
scrawl
0348b8df1c
Fix applying of plane height in ClipCullNode ( Fixes #2985 )
2015-11-02 01:23:21 +01:00
scrawl
3f988327c7
Destructor fix
2015-11-02 00:57:59 +01:00
scrawl
913bbe347b
Don't check the extension string every frame
2015-11-02 00:52:20 +01:00
scrawl
c60388afb6
Add fudge factor to move the water mesh away from camera when the camera gets too close
2015-11-02 00:34:09 +01:00
scrawl
4690ec12cc
Render the water plane with GL_DEPTH_CLAMP if supported ( Fixes #996 )
2015-11-02 00:29:09 +01:00
scrawl
802620a86b
Use TimeOfDayInterpolator for Land Fog Depth
...
Fixes the sudden fog jump at nightfall.
2015-11-01 23:03:16 +01:00
scrawl
45bf3e6788
Create TimeOfDayInterpolator class to refactor time handling in WeatherManager
2015-11-01 22:59:26 +01:00
scrawl
8da4530957
Use INI-imported underwater fog settings ( Fixes #2907 , Fixes #1511 )
2015-11-01 22:09:27 +01:00
scrawl
bd9dc58560
Use the correct scale for actor swim height ( Fixes #2833 )
2015-11-01 21:45:58 +01:00
cc9cii
7f477e2fae
Fix include file issue.
2015-11-02 06:57:24 +11:00
cc9cii
4af469511d
Fix some sub-tables becoming uneditable since commit 80869d
2015-11-02 06:43:20 +11:00
cc9cii
819fecd08e
Add a check for scale value of 0. Should resolve bug #2880 .
2015-11-01 11:23:28 +11:00
cc9cii
7c007d9c6d
Rename a variable to make it less confusing.
2015-10-31 20:45:16 +11:00
cc9cii
78c735adc6
Fix saving when only topic info was modified (topic itself unchanged)
2015-10-31 20:42:42 +11:00
scrawl
7b817ba010
Fix the node masks of water cameras being reset (Bug #2984 )
...
Node mask needs to remain Mask_RenderToTexture so the raytesting visitor won't go through the reflection graph.
2015-10-31 03:14:05 +01:00
scrawl
93f4d31cf9
Raytest mask fix ( Fixes #2984 )
2015-10-31 01:30:02 +01:00
scrawl
b9b154a015
Minor cleanup
2015-10-31 00:01:12 +01:00
scrawl
d90fa977e8
GL_DEPTH_COMPONEN24 fix
2015-10-29 13:52:48 +01:00
Marc Zinnschlag
655b40267b
changed instance selection model (primary selects, secondary toggles selection)
2015-10-29 11:27:01 +01:00
Marc Zinnschlag
ad4e0e3b97
split virtual select button into two buttons (primary select and seconadry select)
2015-10-29 11:20:06 +01:00
Marc Zinnschlag
133e04a38e
Merge remote-tracking branch 'cc9cii/edit-ingredient'
2015-10-29 10:26:53 +01:00
scrawl
7692ae175a
Disable sun rendering on the reflection camera
...
Not needed, we have specular highlights.
2015-10-29 01:17:23 +01:00
scrawl
9b8e45fc01
Fix ripple particles z-fighting with the water surface
2015-10-29 00:28:09 +01:00
scrawl
d394b0793f
waterLevel fix
2015-10-29 00:27:42 +01:00
scrawl
c9d7078b4b
Water: add texture quality setting to the settings window
2015-10-29 00:27:42 +01:00
scrawl
8433e0679f
Water: connect to settings window
2015-10-29 00:25:24 +01:00
scrawl
9f8d36b573
Water code cleanup
2015-10-29 00:25:24 +01:00
scrawl
11c997d09d
Water: move reflection code to a new class
2015-10-29 00:25:24 +01:00
scrawl
ebdf25ccb9
Water: move refraction code to a new class
2015-10-29 00:25:24 +01:00
scrawl
7bbdb13138
Remove debug code
2015-10-29 00:25:24 +01:00
scrawl
6ba9f561ea
Use simple water for the local map
2015-10-29 00:25:24 +01:00
scrawl
09631385c3
Use boost ifstream for water resources
2015-10-29 00:25:24 +01:00
scrawl
d485dd0782
Water: fix world UV coords
2015-10-29 00:25:24 +01:00
scrawl
9f2f503d37
Water: pass the near and far planes
2015-10-29 00:25:24 +01:00
scrawl
37c9c12962
Water: clipping plane offset
2015-10-29 00:25:23 +01:00
scrawl
700a0099c3
Remove debug code
2015-10-29 00:25:23 +01:00
scrawl
e13eb625d3
New water WIP
...
Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments...
2015-10-29 00:25:23 +01:00
cc9cii
107ccd84d4
Move TableEditModes enum inside a class scope.
2015-10-28 23:33:24 +11:00
cc9cii
77471d1592
Re-add mistakenly removed line and fix a silly typo.
2015-10-28 20:52:07 +11:00
cc9cii
80869d9bae
Disable context menu for fixed size sub-tables. Should resolve bug #2932 .
2015-10-28 20:30:30 +11:00
cc9cii
972193c7eb
Fix issue where mandatory effects field was allowed to be empty (and vice versa)
2015-10-28 11:49:24 +11:00
cc9cii
1a64b40725
Fix skills and attributes being possible to add to irrelevant effects. Should resolve bug #2980 .
2015-10-28 11:30:36 +11:00
cc9cii
9f0e059a15
Fix editing ingredient effects sub-table. Should resolve bug #2978 .
2015-10-28 11:18:48 +11:00
Marc Zinnschlag
843225996c
get modifiers from event instead of from the application
2015-10-27 15:43:52 +01:00
Marc Zinnschlag
d2e92fd36f
trigger mouse click actions on release instead of on press (avoids problems with dragging)
2015-10-27 15:30:51 +01:00
Marc Zinnschlag
f3ee3f5be1
Do not call base class event functions in WorldspaceWidget
...
This avoids some event function being triggered twice. I do not fully understand why
calling the base class function causes this problem, which is more than a bit
disconcerting, but let's roll with it for now.
2015-10-27 15:25:46 +01:00
Marc Zinnschlag
6c65081643
Merge branch 'marker'
2015-10-26 14:27:29 +01:00
scrawl
944e6d0844
Fix adjustment of inventory preview size when guimode changes ( Fixes #2973 )
2015-10-26 14:26:02 +01:00
scrawl
515c52211e
Disable mipmaps for temporary screenshot texture
2015-10-25 18:28:50 +01:00
Marc Zinnschlag
e34af4c4b5
handle primary and secondary edit button clicks on cell arrows
2015-10-25 15:16:22 +01:00
scrawl
7b954e8cc3
Remove unnecessary dependency on MWScrollBar
2015-10-24 16:04:08 +02:00
scrawl
ef5838df7e
SunGlareCallback: Fix incorrect view matrix for RELATIVE_RF cameras
2015-10-24 15:46:15 +02:00
scrawl
69f234d97b
Small delay before the loading screen shows
...
Kinda irritating to have the loading bar pop up for a fraction of a second.
2015-10-23 16:50:08 +02:00
scrawl
6ef139e1d7
Implement a custom RenderBin for first person models ( Fixes #1612 )
2015-10-19 22:17:04 +02:00
scrawl
93565eccbf
Update the dialogue topic list after running greeting script
2015-10-18 21:40:16 +02:00
scrawl
04df656f54
Remove some junk
2015-10-18 21:39:53 +02:00
Marc Zinnschlag
8f0d7ec1ec
Merge remote-tracking branch 'artemutin/longStringEditor'
2015-10-16 09:15:48 +02:00
artemutin@yandex.ru
eae36f8005
Fixed filter reapplication on Description column change and on State
...
column change.
Moved column index search to widget constructor, rewrite slot with
respect to multiple columns data change.
2015-10-16 11:32:22 +10:00
Marc Zinnschlag
361634489e
properly handle cells that don't exist
2015-10-15 14:46:08 +02:00
artemutin@yandex.ru
33e12a99fa
If table dont use any filter, filter update now dont cause a reapply of empty filter
2015-10-14 21:22:28 +10:00
Marc Zinnschlag
90036e23b3
Merge remote-tracking branch 'scrawl/enchantment_error'
2015-10-14 09:33:51 +02:00
scrawl
8459a79a2c
Fix AI being able to open locked doors ( Fixes #2948 )
2015-10-13 19:05:17 +02:00
scrawl
f36d463617
Enchantment error handling fix ( Fixes #2959 )
...
Catch errors about missing enchantments before they propagate up the stack and interrupt the whole frame update.
2015-10-13 18:15:39 +02:00
scrawl
ee450471fd
Disable head controller for non-bipedal creatures ( Fixes #2843 , Fixes #2966 )
2015-10-13 17:55:57 +02:00
Marc Zinnschlag
773df6fd22
some OSG fixes
2015-10-13 16:53:40 +02:00
scrawl
a88d56148b
Read the Sun Glare Fader ini settings
2015-10-13 16:35:31 +02:00
Marc Zinnschlag
68115c4e8a
(somewhat) improved the colour scheme
2015-10-13 16:15:53 +02:00
Marc Zinnschlag
0b1d6bddc8
merged primitives arrays
2015-10-13 16:11:47 +02:00
Marc Zinnschlag
6e140c9cb1
proper shape for cell arrows (kinda)
2015-10-13 11:43:33 +02:00
Marc Zinnschlag
3f9db7ba3c
more reliable method of obtaining the cell coordinates in CSVRender::Cell
2015-10-12 18:00:44 +02:00
Marc Zinnschlag
b81ee606c8
use CellCoordinates instead of a pair of ints for cell coordinates
2015-10-12 14:31:55 +02:00
Marc Zinnschlag
0d35938794
basic cell arrow rendering (shape is a placeholder)
2015-10-12 14:12:01 +02:00
Marc Zinnschlag
3b39572274
Merge remote-tracking branch 'artemutin/scriptSearchRedirect'
2015-10-09 17:15:11 +02:00
artemutin@yandex.ru
4ca7b26609
Stream error handling, and other minor changes.
2015-10-09 21:57:02 +10:00
Marc Zinnschlag
a134b87e5b
Merge remote-tracking branch 'cc9cii/aiwander-fix'
2015-10-09 09:48:03 +02:00
cc9cii
64821b0785
Disable toolbar context menu. Should resolve bug #2953 .
2015-10-09 06:29:50 +11:00
artemutin@yandex.ru
e7a3f059aa
Implemented line and col calculations in scriptsubview
2015-10-09 00:29:18 +10:00
Marc Zinnschlag
2f808f957d
fixed for compiler not recognising script names in some situations
2015-10-08 14:01:29 +02:00
cc9cii
3bbcf6a916
Fix AiWander sub-table editing. Should resolve bugs #2888 and #2930 .
2015-10-08 12:47:23 +11:00
cc9cii
998348e606
Further rationalise the use of ColumnIds
...
- Address Zini's review comments as per https://github.com/OpenMW/openmw/pull/755
2015-10-08 12:35:09 +11:00
Emmanuel Anne
944dfa5372
a light without the carry flag can't be equipped !
...
it fixes Antares big mod teaching disciplines, it adds a light which should
not be equipped to npcs which have learnt something.
2015-10-07 12:28:25 +02:00
Marc Zinnschlag
379d13c7b9
Merge remote-tracking branch 'scrawl/unstack_script'
2015-10-07 08:12:02 +02:00
Marc Zinnschlag
7e7215b3b3
Merge remote-tracking branch 'scrawl/master'
2015-10-07 08:09:27 +02:00
scrawl
91bf5ae237
Add new script instance when a container item is unstacked (Bug #2962 )
2015-10-07 02:43:21 +02:00
Marc Zinnschlag
231935356a
Merge remote-tracking branch 'origin/master'
2015-10-06 14:30:45 +02:00
Marc Zinnschlag
e8f6897376
fixed a possible script bug regarding ID-access for instances that did not yet existed when the script was compiled
2015-10-06 14:30:32 +02:00
scrawl
7b6fe149f2
getSpellSuccessChance return 0 for used powers ( Fixes #2944 )
2015-10-05 15:41:43 +02:00
scrawl
77cb438714
Fix potential case smashing issue
2015-10-05 15:41:07 +02:00
scrawl
029a86267b
Merge pull request #781 from artemutin/magickaRecalculation
...
Fix to https://bugs.openmw.org/issues/2914
2015-10-05 15:32:37 +02:00
artemutin@yandex.ru
ec4fff588d
uncomment updateActor call in buildPlayer for magicka recalc
2015-10-05 23:07:13 +10:00
Alexander "Ace" Olofsson
b4132faaea
Update editmode.cpp
...
Fixes builds on Windows
2015-10-04 16:27:05 +02:00
Rohit Nirmal
0a8e2c0b21
Fix building OpenCS with Qt 5.
2015-10-03 00:07:08 -05:00
Marc Zinnschlag
6ef2319eb8
Merge branch 'sceneinput'
2015-10-02 15:07:01 +02:00
Marc Zinnschlag
4b0fa370e3
made WorldspaceWidget::getDocument public (EditModes will need the document later)
2015-10-02 15:06:42 +02:00
Marc Zinnschlag
323f8bb29f
sensitivity settings
2015-10-01 13:42:21 +02:00
Marc Zinnschlag
1d4f8b2595
send mouse wheel input to active EditMode during drag operations
2015-10-01 13:19:48 +02:00
Marc Zinnschlag
0a5bfb2107
added framework for drag operations
2015-10-01 12:46:01 +02:00
artemutin@yandex.ru
ecce3a1975
Add StartScriptCreator to a factory manager.
2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
903cd3322b
add getIdValidatorResult method to GenericCreator, for use in subclass
...
StartScriptCreator
2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
e672880f64
Fix namespace, add file to CMakeLists.txt
2015-09-30 09:46:51 +10:00
artemutin@yandex.ru
3f27c85630
Added StartScriptCreator class with redefined getErrors method.
2015-09-30 09:46:51 +10:00
Marc Zinnschlag
8e87b48866
handle context-sensitive select mode in instance editing
2015-09-29 16:07:14 +02:00
Marc Zinnschlag
2cb106f6ad
added missing flagAsModified calls
2015-09-29 16:06:55 +02:00
Marc Zinnschlag
f28fa9fc16
clear instance selection on select click on nothing/something that isn't an instance
2015-09-29 13:53:47 +02:00
Marc Zinnschlag
319e3f24a3
on edit mode change clear selection of elements that are not affected by current edit mode (only support for instance for now since we do not have selection for other elements yet)
2015-09-29 13:48:04 +02:00
Marc Zinnschlag
981a8a2cc2
delegated editing and selection functions to mode objects
2015-09-27 16:18:22 +02:00
Marc Zinnschlag
9bf27c7e37
moved edit mode handling from SceneSubView to WorldspaceWidget
2015-09-27 14:38:12 +02:00
Marc Zinnschlag
5d9863aec1
removed a redundant check
2015-09-27 11:34:14 +02:00
Marc Zinnschlag
7bbc475bda
apply button mapping
2015-09-26 18:01:49 +02:00
Marc Zinnschlag
501ae6372d
factored out mouse picking into a separate function
2015-09-26 17:51:41 +02:00
Marc Zinnschlag
3844c94975
bit masking fix
2015-09-26 17:39:55 +02:00
Marc Zinnschlag
72bb33c2c4
filter mouse interaction by interaction mask
2015-09-26 12:24:41 +02:00
Marc Zinnschlag
71247a0186
inserted TagBase between ObjectTag and osg::Referenced
2015-09-26 12:18:18 +02:00
Marc Zinnschlag
748b13b45b
renamed ObjectHolder into ObjectTag
2015-09-26 12:05:44 +02:00
Marc Zinnschlag
9279ae4ba0
Merge remote-tracking branch 'zelurker/removed_items'
2015-09-26 11:24:56 +02:00
Marc Zinnschlag
bebd442b49
Merge remote-tracking branch 'scrawl/godmode'
2015-09-26 11:23:33 +02:00
Emmanuel Anne
6ec8f9123e
Merge branch 'master' of https://github.com/OpenMW/openmw into removed_items
2015-09-26 09:24:56 +02:00
scrawl
899e35591c
Escape MyGUI markup codes in console output
2015-09-26 02:08:23 +02:00
scrawl
387624e158
Add a threshold to AiFollow distance
...
Idle animations can move the actor around slightly, which sometimes causes AiFollow to constantly toggle between "arrived" and "following" state even when the player isn't moving. Could be observed by summoning a bonelord.
2015-09-26 02:02:50 +02:00
scrawl
b9c6a6862a
Don't reset god mode, scripts enabled and sky enabled flags when loading a save game
...
These flags aren't stored in the save file, so it makes no sense to reset them to their default each time a save game is loaded. Instead, reset on "new game".
2015-09-26 01:49:58 +02:00
Emmanuel Anne
2fff6b06cc
removed items by mods do not break cell loading
...
like fortify intelligence potions removed by sris_alchemy which break the
loading of the firewatch mages guild
2015-09-25 14:23:49 +02:00
Marc Zinnschlag
d46eeb04cd
removed a left-over debugging statement
2015-09-25 14:16:41 +02:00
Marc Zinnschlag
5c34a02058
store mouse bindings in WorldspaceWidget
2015-09-25 13:11:40 +02:00
Marc Zinnschlag
d597bef2cd
refined selection related user settings
2015-09-25 10:58:20 +02:00
Marc Zinnschlag
62047b1868
Merge remote-tracking branch 'origin/master' into sceneinput
2015-09-24 16:07:39 +02:00
Marc Zinnschlag
3ada08af90
store lock state and pass it on to edit mode
2015-09-24 16:07:17 +02:00
Alexander "Ace" Olofsson
caa119f13c
Fix instantiation on non-Visual Studio
2015-09-24 15:55:38 +02:00
Marc Zinnschlag
b2cb5f0374
pass on user settings updates to potentially interested parties within a scene subview
2015-09-24 15:51:16 +02:00
Alexander "Ace" Olofsson
7d4125d97f
Fixes for building with unity build
2015-09-24 15:21:42 +02:00
scrawl
12b8fcf0bf
OpenCS: Fix camera position retrieval in WorldspaceWidget
2015-09-23 23:37:09 +02:00
Marc Zinnschlag
7bef97bf33
fixed local variable caching issue in automatic error checking ( Fixes #2927 )
2015-09-22 15:36:00 +02:00
Marc Zinnschlag
8a37d3ad8c
Merge remote-tracking branch 'scrawl/sky'
2015-09-22 08:33:33 +02:00
scrawl
385f4f729c
Implement SunDiscSunsetColor, fade the sun during sunrise & sunset
2015-09-21 19:43:48 +02:00
scrawl
1a1f1fae87
Minor cleanup
2015-09-21 17:50:36 +02:00
scrawl
d812434fee
Add a subtle fading effect to the sun flash texture
2015-09-21 17:48:24 +02:00
scrawl
854fd9fe05
Remove dead code
2015-09-21 17:20:09 +02:00