scrawl
7b5f3e3cdc
Fix crash in ProjectileManager when a sound id fails to play or is not found
2017-01-01 21:34:31 +01:00
scrawl
708009eac4
Merge pull request #1158 from logzero/move3
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[RFC] Movement solver experiments
2017-01-01 20:44:41 +01:00
scrawl
212e85e810
Merge pull request #1174 from Allofich/combat
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Adjustments to AI combat engaging and disengaging
2017-01-01 19:36:09 +01:00
scrawl
da3815f5a6
Merge pull request #1179 from Armada651/fix-audio-cutoff
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OpenAL_Output: When a source is finished, rewind it instead of stopping it.
2017-01-01 19:13:32 +01:00
logzero
dbf0fa6766
Skip stepping if movement tracer hits actor.
2016-12-31 10:57:06 +01:00
Marc Zinnschlag
dedd95f52a
Merge remote-tracking branch 'miroslavr/save-cleanup'
2016-12-29 08:37:59 +01:00
Jules Blok
e9d8ff532f
OpenAL_Output: When a source is finished, rewind it instead of stopping it.
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This works around a bug in the MacOS OpenAL implementation.
2016-12-29 01:03:13 +01:00
MiroslavR
c9dd63af8d
Merge pull request #1171 from NeveHanter/travel-followers-cost
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Implemented "paying" for travelling followers
2016-12-26 22:34:39 +01:00
NeveHanter
8568cd049f
Removed "less" character from the documentation by the requested opportunity.
2016-12-26 21:46:43 +01:00
Allofich
54fa921dad
Change some AI combat engagements to not need LOS
2016-12-26 22:42:46 +09:00
Allofich
6fa0354a17
Make AI attack player also if it attacks follower
2016-12-26 22:42:45 +09:00
Allofich
5a6ea4e84e
Cleanup
2016-12-26 22:42:44 +09:00
Allofich
e10c4d8814
Stop combat between AI when canFight is false
2016-12-26 22:42:42 +09:00
Allofich
e8c7ad2f4b
Change environment check to canFight check
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Instead of just checking that combatants are in compatible environments,
allow combat if in attack range using canFight. Together with previous
commit, fixes #3690 .
2016-12-26 02:14:01 +09:00
Allofich
588442b6cc
Make enemies start combat with player followers
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Recreates vanilla behavior of enemies starting combat with player
followers and escorters. (Fixes #3691 )
2016-12-26 02:13:54 +09:00
logzero
a5360483bb
Back off slightly when we are touching something.
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This can reduce the amount of movement solver failures significantly.
I've observed a drop of 8 iteration cases by almost factor of ten.
2016-12-25 15:34:43 +01:00
logzero
00f3bfba27
Use tracer hit height to skip stepping up in movement solver.
2016-12-24 23:07:44 +01:00
MiroslavR
c2b491cd70
ESSImporter: Convert last known exterior cell ( Fixes #3693 )
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+ some research
2016-12-24 18:30:39 +01:00
logzero
ab1724d3db
Compare new velocity to the original velocity.
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Using old velocity seems awkward,
probably a copypaste/refactoring bug.
2016-12-24 12:38:23 +01:00
logzero
e58de5e410
Remove superfluous velocity reflection in movement solver.
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The slide projection negates the reflection effect.
Just to be sure I've compared the resulting vectors
with and without reflection at runtime.
2016-12-24 12:29:09 +01:00
NeveHanter
ff4aba2a6e
Moved duplicated code to common ActionTeleport static method and reordered travel price calculations
2016-12-23 21:27:29 +01:00
MiroslavR
5f234f8952
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given ( Fixes #3689 )
2016-12-23 19:03:59 +01:00
MiroslavR
87fd011a28
Clean-up saves by dropping references with invalid RefNums ( Fixes #1956 )
2016-12-22 20:48:58 +01:00
scrawl
cf496287f7
Silence static analysis warnings
2016-12-22 14:43:54 +01:00
logzero
50fd913058
Refactor stepMove function into a Stepper object
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to be able to reuse up stepper results
for successive movement solver iterations.
This can reduce the number of convex casts
almost by half in some cases.
2016-12-21 19:02:42 +01:00
logzero
4f6e65e481
Apply sliding upward check to new velocity.
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This helps to capture the case where new velocity
only differs in the z component (normal pointing up).
TODO: Find a better way to handle the normal pointing up case.
2016-12-21 19:02:42 +01:00
logzero
0b08802910
Integrate MinStep move attempt into stepMove.
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This can save 1 to 3 convex casts per iteration.
2016-12-21 19:02:41 +01:00
logzero
25a0219e4d
Use cosine of max slope angle for walkable slope checks in movement solver.
2016-12-21 19:02:41 +01:00
logzero
561e0cbbf9
Use squared length for distance checks in movement solver.
2016-12-21 19:02:40 +01:00
scrawl
dc1f788cff
Use osg::PI over M_PI
2016-12-21 16:49:37 +01:00
NeveHanter
15cd3c178b
Clamp price multiplication to 1, as it resulted in player alone traveling at no fee.
2016-12-20 21:23:55 +01:00
NeveHanter
8902bb5b13
Player now pays for the following actors when travelling, with the exception of the first follower who travels for free, refactored getFollowers to getActorsFollowing/getActorsSidingWith
2016-12-20 12:38:51 +01:00
MiroslavR
cd13570230
ESSImporter: Import mark location
2016-12-18 04:37:59 +01:00
scrawl
6140768783
Enable waterCollision after moving the player above water ( Fixes #3672 )
2016-12-17 23:21:33 +01:00
Aussiemon
2f66b91ac5
Added check to prevent attempted wandering of empty paths
2016-12-16 15:18:28 -07:00
scrawl
913a8fe1bd
Merge pull request #1160 from Aussiemon/actorupdatecollision
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[Do not merge yet] Added check before attempting to remove actor's collision object
2016-12-16 20:46:00 +01:00
Aussiemon
b794aa7c2f
Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
2016-12-16 12:22:07 -07:00
scrawl
f8690dcd20
Set the drag-and-drop state after initiating the drag, not before ( Fixes #3134 )
2016-12-16 20:16:59 +01:00
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
2016-12-16 20:09:20 +01:00
Marc Zinnschlag
34389e15cd
Merge remote-tracking branch 'origin/master'
2016-12-16 12:28:22 +01:00
Marc Zinnschlag
827c78a4cd
added text column to ref id table (books)
2016-12-16 12:28:09 +01:00
Leon Krieg
12c8c3276a
Disable NPC collision only when death animation has finished ( #3666 )
2016-12-15 19:33:14 +01:00
Leon Krieg
739cd5ba45
Fixed more spelling mistakes
2016-12-15 13:09:40 +01:00
Aussiemon
7c2a088b34
Added check before removing water collision object from world
2016-12-14 20:13:23 -07:00
Aussiemon
e30dfb13d3
Added check before attempting to remove actor's collision object from world
2016-12-14 19:05:30 -07:00
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
2016-12-14 16:39:33 +01:00
scrawl
8bdd5d1131
Merge pull request #1151 from Aussiemon/projectilelightsfix
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Update to implementation of projectile lights
2016-12-14 14:33:09 +01:00
mrohrlach
71e74f5a93
Moved projectile light calculation to separate method
2016-12-13 18:04:20 -07:00
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
2016-12-11 19:35:53 +01:00
MiroslavR
8c97ac269d
Remove item shadows properly ( Fixes #3652 )
2016-12-10 22:22:41 +01:00
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
mrohrlach
f5da179a90
Removed two more bad casts
2016-12-09 18:15:40 -07:00
mrohrlach
3b0c791892
Removed bad casts and unnecessary comments
2016-12-09 18:10:06 -07:00
scrawl
876d9c6a84
Merge pull request #1148 from Allofich/aicombat
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Require line of sight for AI attacks
2016-12-06 20:02:39 +01:00
Allofich
a6dae51d87
Require line of sight for AI attacks ( Fixes #3646 )
2016-12-07 01:35:30 +09:00
Allofich
6816e935f1
Fix fortify maximum magicka expiration ( Fixes #3648 )
2016-12-06 21:00:03 +09:00
mrohrlach
c2e5f24e98
Tidying up
2016-12-04 16:31:11 -07:00
mrohrlach
ef5cf76ad8
Implemented retrieval of effect colors for lights, made recommended changes
2016-12-04 16:11:21 -07:00
mrohrlach
e1deb8b1d4
Merge branch 'master' of https://github.com/openmw/openmw
2016-12-04 16:09:22 -07:00
mrohrlach
3816d0f6dc
Changed light values to better match vanilla. Still need to pull diffusion properties from spells
2016-12-03 19:44:52 -07:00
mrohrlach
099e79edbe
Changed a line that did not need to be changed apparently
2016-12-03 19:12:25 -07:00
mrohrlach
61097d93b9
Replaced tabs with spaces (oops)
2016-12-03 19:09:03 -07:00
mrohrlach
49ce80346c
Changed methods slightly to ensure non-magic projectiles do not receive lights
2016-12-03 15:42:24 -07:00
mrohrlach
83945cf280
Added reasonable approximation of magic bolt lights
2016-12-03 15:24:21 -07:00
Kurnevsky Evgeny
28639c3b2f
Crash fix when item is disabled before it casts spell.
2016-12-03 17:13:31 +03:00
scrawl
908cc699ce
Merge pull request #1141 from MiroslavR/water-sounds
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Implement water sounds
2016-12-02 14:40:22 +01:00
scrawl
e0afd6d0f7
Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
2016-12-02 02:25:05 +01:00
MiroslavR
c34d85ffc2
Implement water sounds ( Closes #451 )
2016-11-28 21:34:58 +01:00
ShadowRadiance
354a89e3bc
Slowfall now reduces momentum based on magnitude when jumping
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(Allows Constant Effect Slowfall to work as in MW)
2016-11-26 06:27:11 -05:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
ea888519c7
[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
2016-11-23 22:32:54 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
scrawl
762460f042
Use negative count when restocking item to ensure that its properly tracked ( Fixes #3635 )
2016-11-22 22:42:04 +01:00
MiroslavR
46a3244107
Fix thrown weapon sources being used to apply on strike enchantments ( Fixes #3634 )
2016-11-22 18:18:20 +01:00
scrawl
b6d02d9b14
Fix order of operations when undoing werewolf transformation of an NPC
2016-11-22 16:37:49 +01:00
scrawl
c326564e20
Merge pull request #1136 from Allofich/deletespell
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Allow deleting spells that have the "always succeeds" flag
2016-11-20 19:23:25 +01:00
scrawl
16a913c549
Add emission of water ripple particles for water-walking actors ( Fixes #3608 )
2016-11-20 18:47:12 +01:00
Allofich
c82df2553c
Allow deleting spells that have the "always succeeds" flag ( Fixes #3627 )
2016-11-21 02:26:02 +09:00
scrawl
385db50f2d
Merge pull request #1131 from Allofich/waterwalking
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Make water walking mechanics closer to original MW
2016-11-20 17:19:15 +01:00
MiroslavR
c1e52bbcf7
Fix -Wmismatched-tags clang warning
2016-11-20 15:10:37 +01:00
Allofich
0e429ae41d
Make water walking mechanics closer to original MW
2016-11-20 22:21:33 +09:00
scrawl
f51e06bc47
Recreate shaders if necessary when the NpcAnimation is rebuilt
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This fixes certain equipment losing the 'invisibility' effect after a view-mode switch with shaders enabled. Because the initial build of shaders done by the resource manager is not aware of the override state in the NpcAnimation's object root, we have to build new shaders here.
2016-11-19 23:53:22 +01:00
scrawl
e823cbf018
Fix incorrect priority of animation sources (Bug #3626 )
2016-11-19 23:53:22 +01:00
MiroslavR
8f91732b09
Show starting abilities, powers and spells in stat-review window ( Fixes #2410 )
2016-11-19 21:51:19 +01:00
MiroslavR
7e5ba4d435
Fix default values of some GMSTs
2016-11-17 19:43:02 +01:00
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
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Fix various build issues with Visual Studio environment
2016-11-17 18:25:23 +01:00
scrawl
2368382ea5
Fix upside down rain particle texture
2016-11-17 17:52:20 +01:00
MiroslavR
5e46121046
Implement fleeing AI ( Closes #1118 )
2016-11-16 20:15:25 +01:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Phillip Andrews
aeaedbc57a
Moved install commands to target-specific cmakelists so that all configurations work.
2016-11-13 22:49:01 -06:00
Phillip Andrews
59eba1dede
Changed tabs to spaces, oops
2016-11-13 16:59:36 -06:00
Phillip Andrews
86b4673539
Removed math constants in openmw-cs, which are apparently not going to be used
2016-11-13 16:43:07 -06:00
Phillip Andrews
a1225ff4ec
Additional MSVC library dependencies
2016-11-13 14:34:12 -06:00
Phillip Andrews
1861302dbd
Include various libraries for Visual Studio environment
2016-11-13 14:27:59 -06:00
scrawl
02b9e81f89
Merge pull request #1127 from Allofich/warnings
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Fix shadowing warnings
2016-11-13 20:49:26 +01:00
MiroslavR
175cfd4dff
Fix overloaded virtual function warning
2016-11-13 17:22:50 +01:00
Allofich
3420121c3f
Fix shadowing warnings
2016-11-13 23:20:51 +09:00
Allofich
fee39afe38
Don't allow resting on water with water walking
2016-11-13 19:50:33 +09:00
scrawl
f0d5cf7afb
Merge pull request #1112 from Assumeru/waterwalking
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Move actors out of the water if there's room for them. Fixes #1138
2016-11-10 19:02:51 +01:00
Assumeru
05cc258ed3
Start trace from collision object origin
2016-11-10 15:38:14 +01:00
Assumeru
99bc4f733f
Trace up to waterlevel + halfextent
2016-11-09 18:03:10 +01:00
scrawl
92d42ef49b
Merge pull request #1123 from Allofich/warnings
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Fix dereference of null pointer warning
2016-11-07 22:22:32 +01:00
Allofich
c7313606f5
Fix dereference of null pointer warning
2016-11-07 22:39:20 +09:00
MiroslavR
e80636f0ca
Improve performance of repairing/recharging ( Fixes #2493 )
2016-11-06 11:01:46 +01:00
Nikolay Kasyanov
3adf4cb97f
Link OpenMW with libz on macOS
2016-11-05 12:18:22 +01:00
Nikolay Kasyanov
0115a3a874
Revert "Link OpenMW with libz on macOS"
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This reverts commit 0c4dd05118
.
2016-11-05 12:11:04 +01:00
Nikolay Kasyanov
0c4dd05118
Link OpenMW with libz on macOS
2016-11-05 12:09:47 +01:00
scrawl
d8b506155e
Merge pull request #1118 from MiroslavR/resize-perf
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Fix horrible performance when resizing/moving the settings window
2016-11-04 20:24:27 +01:00
Nikolay Kasyanov
5d4734c02e
Use local path from configuration manager to load openmw.cfg in launcher
2016-11-01 21:27:35 +01:00
MiroslavR
5cd04af3fa
Fix horrible performance when resizing/moving the settings window
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Resize widgets instead of reconstructing them.
2016-11-01 16:37:00 +01:00
scrawl
e0f613661e
Fix char -> int, fix shadowing warning
2016-10-30 20:10:33 +01:00
scrawl
cac8de0b29
Merge pull request #1116 from Allofich/paused
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Don't update ripple simulation when paused
2016-10-30 19:26:56 +01:00
scrawl
e5cb7306c3
Merge pull request #1115 from Allofich/conversion
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Fix narrowing conversion warning
2016-10-30 19:26:51 +01:00
Allofich
19db070fca
Don't update ripple simulation when paused
2016-10-31 01:19:38 +09:00
Allofich
68ed264f40
Fix narrowing conversion warning
2016-10-31 00:53:17 +09:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Assumeru
25d64989b3
Check if the actor still exists /first/
2016-10-26 11:04:54 +02:00
Assumeru
a72cd896ca
Move actors out of the water if there's room for them. Fixes #1138
2016-10-25 19:26:17 +02:00
MiroslavR
cd9de94c0c
Import teleporting and levitation disabled state from vanilla savegames ( Fixes #3420 )
2016-10-20 14:38:18 +02:00
MiroslavR
f3ce0840be
Import controls state from vanilla savegames
2016-10-20 02:14:36 +02:00
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
MiroslavR
407abc605f
Fix auto-equipping of blunt weapons
2016-10-19 22:37:45 +02:00
scrawl
9c549a85ce
Merge pull request #1108 from MiroslavR/autoequip-weap
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Auto-equip weapons
2016-10-19 20:45:47 +02:00
MiroslavR
76ddd9bebb
Add a setting for merchant auto-equipping prevention
2016-10-19 02:22:49 +02:00
scrawl
a7d4928593
Properly handle moved references in respawning code ( Fixes #3600 )
2016-10-18 23:51:45 +02:00
MiroslavR
1d3008594d
Autoequip weapons ( Fixes #3562 )
2016-10-18 13:57:35 +02:00
MiroslavR
14240cf7a2
Fix autoEquip to better match vanilla ( Fixes #3590 )
2016-10-16 17:27:17 +02:00
scrawl
1d58733880
Merge pull request #1104 from MiroslavR/missing-weather-states
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Import base weather states before loading region modifiers
2016-10-15 22:17:20 +02:00
Allofich
ccacad51be
Fix shadowing warnings
2016-10-16 01:34:54 +09:00
MiroslavR
7b59eda13a
Import base weather states before loading region modifiers ( Fixes #3594 )
2016-10-15 17:34:03 +02:00
scrawl
9e63c3ce63
Merge pull request #1103 from Allofich/warnings
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Fix shadowing warnings
2016-10-14 21:18:12 +02:00
scrawl
5ccbabc27d
Fix build against bullet with profiler disabled ( Fixes #3592 )
2016-10-14 21:00:35 +02:00
Allofich
1c54f54ab8
Fix shadowing warnings
2016-10-15 00:12:46 +09:00
scrawl
2ed0277839
Merge pull request #1102 from Allofich/spells
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Change several spell effects from instant to non-instant
2016-10-13 21:36:14 +02:00
scrawl
9d2e0124dc
Revert "Fix the cell changed flag no longer being reset after the player dies"
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This reverts commit d7acec74fd
.
2016-10-13 17:44:03 +02:00
Allofich
610f36f47b
Set magic effects that don't support variable durations to use duration of 1
2016-10-14 00:13:08 +09:00
Allofich
1c2e04747d
Remove stray line
2016-10-13 23:38:21 +09:00
Allofich
675bd09462
Change several instant effects to be non-instant ( Fixes #2054 )
2016-10-13 23:38:21 +09:00
scrawl
db09858f59
Don't allow the player to activate objects when dead
2016-10-13 14:42:10 +02:00
scrawl
454d1ffaef
Make the cell change check during actor update more robust
2016-10-13 14:39:58 +02:00
scrawl
d7acec74fd
Fix the cell changed flag no longer being reset after the player dies
2016-10-13 14:38:35 +02:00
scrawl
612c3e995f
Add drop shadow to ItemWidget ( Fixes #3545 )
2016-10-13 01:42:50 +02:00
scrawl
15046c961b
Merge pull request #1101 from MiroslavR/ignored-light-sources-fix
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Ignored light sources fix
2016-10-12 01:11:37 +02:00
MiroslavR
611d02ad43
Remove unused code
2016-10-11 22:16:17 +02:00
MiroslavR
1906d96064
Non-player actors emitting light from a non-portable light item should be illuminated ( Fixes #3588 )
2016-10-11 22:15:51 +02:00
MiroslavR
53b006eccb
OpenMW-CS: Recognize special faction ID "FFFF" (no faction) during topic info verification ( Fixes #3564 )
2016-10-11 19:36:44 +02:00
scrawl
3dce155d96
Fix uninitialized variable
2016-10-11 14:50:13 +02:00
MiroslavR
8be8c7ca66
OpenMW-CS: Fix verification of "Not Local" info conditions (Bug #3564 )
2016-10-11 02:55:17 +02:00
MiroslavR
14468262a7
Fix "Not Local" dialog test to also test variable value instead of just its existence ( Fixes #3577 )
2016-10-11 02:53:43 +02:00
scrawl
95a67bf0c2
Disable OSG 3.5.5 thread affinity setting in the scenewidget due to the interference with QT threads
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Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
530fb61ad0
Use OpenThreads instead of boost thread
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This should allow OpenMW to work better with git versions of openscenegraph. OSG dev version 3.5.5 added the setting of thread affinity for the main thread. The problem is that in the boost/standard threading libraries, the affinity of a thread is inherited by any further threads launched from that thread, leading to these threads always running on the same core as the main thread unless you tell them not to.
With OpenThreads, the default affinity of a thread is none, no matter what parent thread it was launched from.
So, when using custom threading with OSG 3.6+, we have these options:
1. explicitely tell OSG to *not* set the thread affinity
or 2. explicitely set the thread affinity of additional threads created (possible with boost, but not possible with std::thread)
or 3. use OpenThreads
or 4. accept the suboptimal performance of non-OSG threads (in OpenMW's case the sound streaming & video threads) running on the same core as the main thread
This patch opts for 3.)
Reference: http://forum.openscenegraph.org/viewtopic.php?t=16158
2016-10-10 18:23:06 +02:00
scrawl
ae2036fa85
Merge pull request #1097 from Allofich/persuasion
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Don't let intimidate bring disposition below 0 (Fixes #3584 )
2016-10-09 20:20:43 +02:00
Allofich
028db21c8a
Don't let disposition at end of dialogue be below 0 ( Fixes #3584 )
2016-10-10 02:20:24 +09:00
scrawl
1893617ec9
Improvements to ignored light list setting
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The pointer to the LightListCallback is now stored in the Animation, which eliminates the need for dynamic_cast. Also, when the object root is recreated, the previously used LightListCallback will be reused, so we no longer need the objectRootReset() notifier.
Finally, there was a bug when saving and reloading the game, the getIgnoredLightSources() were not being set, as the ActorAnimation constructor completes before the NpcAnimation sets the ObjectRoot. This was solved by creating the LightListCallback in advance in the Animation constructor.
2016-10-08 23:59:28 +02:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
scrawl
50bcb65ee0
Move USED_OSG_PLUGINS to the top of the CMakeLists to be used by all platforms
2016-10-08 19:20:24 +02:00
scrawl
6615330430
Fix use of UnrefQueue in removeObject
2016-10-08 16:41:17 +02:00
scrawl
3019d70986
Use 'default icon' for items with no icon specified
2016-10-08 16:05:20 +02:00
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
2016-10-06 17:50:26 +02:00
Allofich
53e94b7c3f
Fix shadowing warnings
2016-10-06 23:33:52 +09:00
Allofich
df03b32205
Coverity fixes
2016-10-05 23:32:26 +09:00
scrawl
721062a4bd
Merge pull request #1089 from Allofich/bound
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Corrections for bound equipment
2016-10-04 18:34:27 +02:00
Allofich
506d0e8e54
Correction to display of 0-weight tooltips
2016-10-04 23:02:45 +09:00
Allofich
160da0b149
Treat 0-weight armor as light armor in some respects
2016-10-04 23:02:25 +09:00
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
2016-10-03 22:36:56 +02:00
sandstranger
5230bf6528
disable using shaders for gles1 and Android
2016-10-03 20:31:08 +04:00
scrawl
44dffe55ab
Merge pull request #1083 from Allofich/onhit
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Make AI response to spell hits more like original MW
2016-10-02 14:06:51 +02:00
scrawl
3d76ba5a7c
Merge pull request #1086 from Allofich/warnings
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Fix shadowing warnings
2016-10-02 14:03:02 +02:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
Allofich
e78f02aaf2
Consider reflected/absorbed hostile spells as assaults
2016-10-02 16:08:24 +09:00
MiroslavR
210c02d98e
Fix interactive ID validity checks in TypesetBookImpl
2016-10-01 21:07:17 +02:00
Allofich
a81a04e6d0
Remove unused line
2016-10-02 01:11:01 +09:00
Allofich
fa17784722
Change breaks to continues
2016-10-02 00:54:01 +09:00
scrawl
140be70a90
Merge pull request #1082 from Gladdy/master
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Fix for segmentation fault on entering a cell
2016-10-01 16:42:47 +02:00
scrawl
b170efb9fa
Merge pull request #1084 from Allofich/water
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Don't let water-only creatures prevent resting
2016-10-01 16:14:19 +02:00
Allofich
a2e174a40f
Don't let water-only creatures prevent resting
2016-10-01 22:15:31 +09:00
Allofich
266ec1aadc
Make AI response to spell hits more like original MW
2016-10-01 21:38:17 +09:00
Marc Zinnschlag
e918474a94
Merge remote-tracking branch 'rcutmore/bug-3277'
2016-09-30 09:37:45 +02:00
Rob Cutmore
8f47ed17df
Show nested tables only when they are editable
2016-09-29 20:42:44 -04:00
Martijn Bakker
45ffdbb284
fixed a segmentation fault when entering a cell which contains someone already attacking you
2016-09-30 00:40:13 +01:00
scrawl
85c7d014d3
Use a shader to render the simple water, ensuring that fog is applied per pixel ( Fixes #2716 )
2016-09-28 21:10:44 +02:00
Rob Cutmore
b59694c4f0
Set tooltip for read-only nested tables
2016-09-25 06:31:28 -04:00
Marc Zinnschlag
eaeaae3243
Merge remote-tracking branch 'aesylwinn/FixRefIdData'
2016-09-25 09:33:28 +02:00
scrawl
4791fadb9a
Merge pull request #1078 from MiroslavR/hidden-items
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Do not show uncarriable lights in item views
2016-09-24 23:27:23 +02:00
Aesylwinn
b899d43a33
Allow base plugins to overwrite referencables made in other base plugins.
2016-09-24 16:45:08 -04:00
scrawl
dc07885d25
Merge pull request #1069 from Allofich/combat
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Add unarmed attack selection to chooseBestAttack()
2016-09-24 18:38:10 +02:00
MiroslavR
52e00f5fef
Do not show uncarriable lights in item views
2016-09-24 18:01:31 +02:00
Rob Cutmore
829345257c
Allow disabled nested tables to be scrollable
2016-09-24 10:36:00 -04:00
Allofich
0582f2d918
Adjust touch spell/telekinesis interaction
2016-09-23 21:44:49 +09:00
Allofich
0c603e986d
Don't play touch spell explosions on non-activatable statics
2016-09-23 03:25:24 +09:00
Allofich
eecf412b85
Recreate vanilla-like behavior for telekinesis and touch spells
2016-09-23 01:16:03 +09:00
Allofich
04c13ffab3
Add unarmed attack selection to chooseBestAttack()
2016-09-22 00:45:54 +09:00
scrawl
8379291f70
Merge pull request #1072 from Allofich/range
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Give "on touch" spells same range as vanilla MW
2016-09-21 17:39:44 +02:00
Allofich
37cc4e9efe
Don't play area vfx for 0-area touch spells that hit non-actors
2016-09-22 00:14:08 +09:00
Allofich
563ae479e8
Give "on touch" spells same range as vanilla MW
2016-09-21 23:34:32 +09:00
scrawl
c6ef26ba4b
Merge pull request #1070 from mrcheko/pathfinding
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fix using potion as weapon
2016-09-20 22:58:54 +02:00
mrcheko
229cb4b386
remove dynamic_cast to ActionPotion
2016-09-20 23:00:00 +03:00