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Author SHA1 Message Date
Marc Zinnschlag
e4e18d6642 Merged pull request #1869 2018-08-29 12:02:56 +02:00
Capostrophic
7f459f0610 Knockdown and godmode fixes
Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
079b60c1ea Don't allow actors to use sneaking while flying (bug #4618) 2018-08-28 14:32:03 +03:00
Capostrophic
2564fcc37e Apply sneaking offset to camera while the character is in air (bug #4617) 2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726 Update pinned windows in-game (bug #4560) 2018-08-27 09:44:04 +04:00
Andrei Kortunov
d448b802ef Add a small threshold for player turning animations 2018-08-26 22:58:26 +04:00
Andrei Kortunov
60698e6f8a Optimize new magic effects update system 2018-08-26 21:02:14 +04:00
Sophie Kirschner
a1e076a37e Merge branch 'master' into pineapple/fix-video-incomplete-type-2
Resolve merge issues related to CHANGELOG.md

* master:
  Optimize skinning (task #4605)
  Update changelog
  Update some comments
  Set the OpenAL source offset after setting the buffer
  Make Move and MoveWorld console commands move actors standing on moving object (bug #2274)
  Adding Changelog entry
  Allow messageboxes arguments to have newline characters (bug #3836)
  Check for impact immediately when launch a projectile (bug #3059)
  Fix gold count calculation in pickupObject (bug #4604)
  Correct special case soundgen comparisons
  Move "land" check earlier
  Fixes #3681
  Play landing sound manually and ignore land soundgen textkeys (bug #2256)
  Make some more optimizations to actor processing loops
  Fix freeze in getActorsSidingWith
  Addiong missing "to" word
  Adding common problems that were previous on the site FAQ
  Treat <> and << operators as < and  >< and >> as > in scripts
  stage1: priorities for event music and other minor improvements to the music system

# Conflicts:
#	CHANGELOG.md
2018-08-26 12:05:02 +03:00
Andrei Kortunov
c6dcfd1fce Do not apply scale twice for animated collision nodes (bug #4607) 2018-08-25 17:26:17 +04:00
Sophie Kirschner
dd01c4d224 Fix: 'sizeof' to an incomplete type 'Video::VideoPlayer'
Alternate solution to same problem reported in https://github.com/OpenMW/openmw/pull/1888
2018-08-25 11:53:43 +03:00
Chris Robinson
c2b3ca9638 Update some comments
It wasn't actually a bug in OSX like the comment said, but intended behavior.
2018-08-25 01:24:35 -07:00
Chris Robinson
4e3ae85c11 Set the OpenAL source offset after setting the buffer
This is to work around a bug in the Rapture3D driver.
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c Merged pull request #1883 2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3 Merged pull request #1885 2018-08-25 10:00:22 +02:00
Andrei Kortunov
de08c1cb1b Make Move and MoveWorld console commands move actors standing on moving object (bug #2274) 2018-08-25 10:34:33 +04:00
Andrei Kortunov
3d4f5536d2 Check for impact immediately when launch a projectile (bug #3059) 2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
Play landing sound manually and ignore land soundgen textkeys (bug #2256)
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed Fix gold count calculation in pickupObject (bug #4604) 2018-08-22 22:35:22 +03:00
Capostrophic
f74ebb64af Correct special case soundgen comparisons 2018-08-22 16:36:15 +03:00
Capostrophic
ae0a6a22b3 Move "land" check earlier 2018-08-22 14:47:06 +03:00
Capostrophic
2b45fd84ea Play landing sound manually and ignore land soundgen textkeys (bug #2256) 2018-08-21 19:03:03 +03:00
Capostrophic
910065f38f Make some more optimizations to actor processing loops 2018-08-21 17:02:56 +03:00
Capostrophic
b77d733c3e Fix freeze in getActorsSidingWith 2018-08-21 16:47:29 +03:00
Capostrophic
74229490e4 Use the correct skill for creature AI weapon hit chance rating 2018-08-20 21:38:57 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims 2018-08-19 10:03:39 +02:00
Bret Curtis
3b2781bf89
Merge pull request #1720 from akortunov/playvfx
Rework spell VFX management
2018-08-19 10:00:38 +02:00
Marc Zinnschlag
20c53594de Merged merge request !36 2018-08-18 12:06:35 +02:00
James Carty
4489838ea3 Fix incorrect function call 2018-08-17 22:35:04 +01:00
James Carty
513e99148e Fix function with no return value 2018-08-17 20:18:20 +01:00
Andrei Kortunov
d7ca087f59 AiCast: fix aiming 2018-08-17 12:41:13 +04:00
Andrei Kortunov
31f8bea1dd Rework spell effects management 2018-08-17 12:41:13 +04:00
Andrei Kortunov
8516aee6e0 Implement getHalfExtents() for non-actor objects 2018-08-17 12:40:01 +04:00
Marc Zinnschlag
088463ebe6 Merged pull request #1868 2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225 Merged pull request #1875 2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410 Merged pull request #1866 2018-08-17 09:36:44 +02:00
Capostrophic
ce78a34010
Use container ID in Equip command warning 2018-08-17 03:32:33 +03:00
Capostrophic
372697489b Fix Equip command infinite loop (bug #3072) 2018-08-17 02:52:18 +03:00
James Carty
43f1c9163c Fix issue in which murder wouldn't be reported after paying fine 2018-08-16 18:58:51 +01:00
Andrei Kortunov
16edac8c47 Fix incorrect 'preparing' word spelling 2018-08-16 17:47:06 +04:00
Andrei Kortunov
a73d42e711 Do not stop idle animation in spellcasting stance 2018-08-16 16:56:42 +04:00
Andrei Kortunov
b7a448cf42 Update idle animations after reset of mIdleState (bug #4531) 2018-08-16 16:56:42 +04:00
Andrei Kortunov
3a6c480d41 Do not reset idle animations when turning 2018-08-16 16:56:42 +04:00
Andrei Kortunov
15fa47827b AiCombat: Avoid jittering when aiming in melee 2018-08-16 16:56:42 +04:00
Andrei Kortunov
e444b9581c Do not play min attack -> max attack animation when attack strength is 0 (bug #4591) 2018-08-16 16:56:39 +04:00
Andrei Kortunov
8a48258b1b Fix attack after shoot 2018-08-16 15:51:11 +04:00
Bret Curtis
dcd381049c
Merge pull request #1872 from akortunov/extended_logging
Use new logging system
2018-08-16 11:38:29 +02:00
James Carty
4b0a6074e7 Add comment 2018-08-16 00:29:14 +01:00
James Carty
6889432030 Move code to seperate functions for reusability 2018-08-16 00:26:02 +01:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Yohaulticetl
7e9ce99062 Made the werewolf check optional 2018-08-14 19:56:40 +02:00
Yohaulticetl
18e51e0e98 Added check for werewolves 2018-08-14 19:44:03 +02:00
Yohaulticetl
d19cbdb652 Factored strength into hand-to-hand combat 2018-08-14 19:44:03 +02:00
Capostrophic
22162dcbda
Replace std::find with std::set::find where applicable 2018-08-14 18:14:43 +03:00
Capostrophic
53599290c3 Make search for followers in getEnemiesNearby recursive 2018-08-14 16:14:48 +03:00
Capostrophic
75bd6e1d28 Make search for allies in actorAttacked recursive 2018-08-14 15:41:34 +03:00
Capostrophic
7029ed0e8d Refactor follower and enemy actor processing
Make another exception for wander packages when finding allies (bug #4304)
2018-08-14 15:36:52 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
Use the correct spell projectile speed GMST in AI aiming (bug #3948)
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Bret Curtis
f7715db25f
Merge pull request #1871 from akortunov/extended_logging
[Regression] Move cerr initialization out of 'try' block
2018-08-14 10:26:12 +02:00
Andrei Kortunov
9a5b016293 Move crashcatcher initialization to components 2018-08-14 11:17:05 +04:00
Allofich
fd89fa415a Do modifiers for dynamic stats before attributes
(Fixes #4231)
2018-08-13 21:59:27 +09:00
Allofich
2cc1b52baf Drain and fortify fixes for dynamicStats
(Fixes #3049)
2018-08-13 21:59:26 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
Improve console logging
2018-08-13 10:19:25 +02:00
Andrei Kortunov
4003fa1296 Keep jailing state for one frame after leaving jail (bug #3788) 2018-08-13 11:10:01 +04:00
Andrei Kortunov
9dfd775bf2 Implement GetPCTraveling console command 2018-08-13 08:30:50 +04:00
Andrei Kortunov
8de3383612 Add zero-duration spells effects to effect list (bug #3533) 2018-08-12 17:25:35 +04:00
Andrei Kortunov
307e0103dc Use fallbacks for missing weapon animations (bug #4470) 2018-08-12 16:14:24 +04:00
Andrei Kortunov
7d6e3673e0 Implement advanced logging system (feature #4581) 2018-08-12 13:38:15 +04:00
Capostrophic
3527f3800e Use the correct spell projectile speed GMST in AI aiming 2018-08-10 21:21:21 +03:00
Marc Zinnschlag
1cfc1f9bdb Merged pull request #1666 2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada Merged puil request #1808 2018-08-10 12:22:13 +02:00
Marc Zinnschlag
24212d58e8 Merged pull request #1861 2018-08-10 12:21:05 +02:00
Andrei Kortunov
cde95979d0 Fix combat engagement for creatures 2018-08-10 09:29:01 +04:00
Andrei Kortunov
780648b584 Do not reset idle animations if we do not have ammo 2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9 Increase priority of 1st-person weapon animations to avoid issues with animation blending 2018-08-09 16:39:20 +04:00
Andrei Kortunov
71bcc11ba5 Apply only crossbow reload animation to upper body 2018-08-09 16:37:08 +04:00
Andrei Kortunov
a0d0e5d2db Give jumping animations higher priority than movement ones 2018-08-09 16:19:03 +04:00
Andrei Kortunov
6a03aa6fdb Reduce jittering during turning animations for player 2018-08-09 16:19:00 +04:00
Andrei Kortunov
cd92014533 Do not touch GUI modes when taking screenshots (bug #4528) 2018-08-09 16:19:00 +04:00
Marc Zinnschlag
fe19d8ff35 Merged pull request #1857 2018-08-09 13:52:51 +02:00
Marc Zinnschlag
a2a57cf694 Merged pull request #1858 2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3 Merged pull request #1852 2018-08-09 13:49:50 +02:00
Andrei Kortunov
126b2fdd42 Use the isPlayer variable to do not check if the current actor is player every time 2018-08-09 11:16:19 +04:00
Andrei Kortunov
51af729305 Do not use headtracking in the 1st-person view (bug #4573) 2018-08-08 23:29:03 +04:00
Andrei Kortunov
6202b4eca9 Do not touch GUI modes when taking screenshots (bug #4528) 2018-08-08 22:10:53 +04:00
Capostrophic
e9e9c0dd6b Fix guild guide fast travelling to exteriors time 2018-08-08 12:46:36 +03:00
Andrei Kortunov
b7859b3fa9 Cap underwater view distance (bug #4565) 2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa Check the actor cell instead of the destination cell in fast travel price logic 2018-08-08 02:07:48 +03:00
Marc Zinnschlag
b75b5d139a Merged pull request #1845 2018-08-05 12:28:38 +02:00
Capostrophic
7087bad580 Use special behavior for all topics with reserved names (bug #4557) 2018-08-05 12:39:53 +03:00
Andrei Kortunov
b0f2e00e7f Make forcegreeting a non-op for non-actor objects (bug #4553) 2018-08-05 09:31:45 +04:00
Marc Zinnschlag
452a706047 Merged pull request #1837 2018-08-04 10:26:44 +02:00
Marc Zinnschlag
b6a919a2d1 Merged pull request #1838 2018-08-04 10:26:18 +02:00
Marc Zinnschlag
99c03d55f0 Merged pull request #1841 2018-08-04 10:25:52 +02:00
Marc Zinnschlag
2a621fedd1 Merged pull request #1842 2018-08-04 10:08:11 +02:00
Capostrophic
d15dcaff68
Don't adjust weapon rating according to weapon condition twice 2018-08-03 19:22:58 +03:00
Andrei Kortunov
e2519226aa Move boost include 2018-08-03 17:04:07 +04:00
Andrei Kortunov
eeffe2e557 Check if item model exists inside drag and drop functions 2018-08-03 16:42:43 +04:00
Andrei Kortunov
c2a175c2e0 Move crash catcher wrapper to separate file 2018-08-03 15:51:17 +04:00
Capostrophic
725a9323c4
Merge branch 'master' into sound 2018-08-03 14:16:51 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority 2018-08-03 14:07:11 +03:00
Marc Zinnschlag
4d280add81 Merged pull request #1843 2018-08-03 12:56:17 +02:00
Marc Zinnschlag
d7718aae9b Merged pull request #1840 2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f Merged pull request #1839 2018-08-03 12:53:55 +02:00
Andrei Kortunov
712c9995db Rename mIsScripted variable because its name is ambiguous 2018-08-03 12:01:31 +04:00
Andrei Kortunov
c454f1bdad Use log file for editor (feature #4012) 2018-08-03 09:05:08 +04:00
Capostrophic
9d85b7c2d3
Use the actual damage for deducting weapon rating 2018-08-02 15:20:07 +03:00
Capostrophic
73d5496711
Revert addition change 2018-08-02 13:01:23 +03:00
Capostrophic
16af1a6c1c Replace 0 sound range values separately 2018-08-02 12:40:53 +03:00
Capostrophic
3ac030d75a
Handle explicit calls before handling quotes 2018-08-02 09:49:53 +03:00
Capostrophic
80f3bd9f86 Don't apply iWereWolfFleeMod to creatures 2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d Make tab autocompletion work with explicit reference calls 2018-08-02 03:24:31 +03:00
Capostrophic
bec47dfb7c Make ranged weapon bonus a distance-dependent multiplier 2018-08-01 19:57:05 +03:00
Capostrophic
382b68a081
Combat AI: take the actual hit chance in account when rating weapon 2018-08-01 19:27:19 +03:00
Andrei Kortunov
12144de8ed Initialize missing variables 2018-08-01 20:18:37 +04:00
Andrei Kortunov
c0bed0fde2 Handle case when index < 0 2018-08-01 20:17:59 +04:00
Andrei Kortunov
770d86f9bd Initialize cubeSize variable for 360 degrees screenshots correctly 2018-08-01 19:36:55 +04:00
Andrei Kortunov
a08048da4e Avoid dereference after null check 2018-08-01 19:30:30 +04:00
Capostrophic
ab29f9e13f Add permanent barter disposition change option (feature #3103) 2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456 Merged pull request #1829 2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a Merged pull request #1830 2018-08-01 16:16:30 +02:00
Marc Zinnschlag
0c507b74bc Merge pull request #1832 2018-08-01 16:13:59 +02:00
Capostrophic
be2e7e9e09 Make casting caster-linked on-self effects no-op (bug #4378) 2018-08-01 02:41:57 +03:00
Andrei Kortunov
5b92910829 Limit difficulty scaling, as mentioned in docs 2018-07-31 21:14:16 +04:00
Andrei Kortunov
c07cc0dc40 Reset animation state after weapon unequipping 2018-07-30 22:24:25 +04:00
Andrei Kortunov
0f2c3ecb17 Rescale player avatar (bug #4539) 2018-07-30 17:41:43 +04:00
Capostrophic
c79f96d0d2 Implement ranged crits (feature #3703) 2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d Finish AiTarget package, if destination is blocked by other actor 2018-07-29 19:41:31 +04:00
Andrei Kortunov
75835c8326 Prevent NPC from chosing farther pathgrid node 2018-07-29 18:18:05 +04:00
Marc Zinnschlag
9e6cba09a6 Merged pull request #1827 2018-07-29 12:52:51 +02:00
Marc Zinnschlag
78121c1774 Merged pull request #1823 2018-07-29 12:49:50 +02:00
Marc Zinnschlag
3ba9229f47 Merged pull request #1815 2018-07-29 12:48:20 +02:00
Capostrophic
9c8e284ead Fix quick key activation delay code (regression #4536) 2018-07-29 12:52:29 +03:00
Andrei Kortunov
6d5d0039ec Make sure we apply OT_Murder only once 2018-07-28 20:45:33 +04:00
Andrei Kortunov
bc82dbbd1b Do not try to find missing animated collision shape again and again 2018-07-28 16:49:00 +04:00
Marc Zinnschlag
b7c159e5b6 Merged pull request #1816 2018-07-27 12:09:10 +02:00
Marc Zinnschlag
c508938674 Merged pull request #1817 2018-07-27 12:06:51 +02:00
Marc Zinnschlag
bbb22643e8 Merge remote-tracking branch 'capostrophic/warning' 2018-07-27 12:05:26 +02:00
Capostrophic
f7887ab05f
Fix MSVC C4456 warning: declaration of 'stats' hides previous local declaration 2018-07-26 23:24:26 +03:00
Capostrophic
51d369d4da Add resumeGame method 2018-07-26 20:35:34 +03:00
Andrei Kortunov
23d917df9c Do not use magic numbers in capacity calculations 2018-07-26 18:06:36 +04:00
Capostrophic
cac2bc768e
Fix NPC "can't teach more" message (bug #4494) 2018-07-25 12:34:33 +03:00
Andrei Kortunov
8281fd903f Set movement speed to 0 when unconscious (bug #4519) 2018-07-19 20:17:32 +04:00
Marc Zinnschlag
78a2725169 Merged pull request #1806 2018-07-17 12:42:41 +02:00
Marc Zinnschlag
326a3e61f4 Merged pull request #1807 2018-07-17 12:42:12 +02:00
Andrei Kortunov
38fa4e0a8a Do not play un-equipping animation when we switch to hand-to-hand 2018-07-17 14:10:04 +04:00
Andrei Kortunov
edd5769022 Show magic items count in spells window (feature #4509) 2018-07-16 14:11:03 +04:00
Andrei Kortunov
30716344f2 Fix possible division by zero in the fatigue calculation (bug #4510) 2018-07-16 13:24:12 +04:00
Andrei Kortunov
3d1daaebab Rework manual spellcasting (e.g. via scripts) 2018-07-12 16:24:25 +04:00
Bret Curtis
99e4d49e7c
Merge pull request #1787 from akortunov/profilierfont
Use the DejaVuLGCSansMono.ttf for profiler output
2018-07-11 16:00:34 +02:00