Commit Graph

592 Commits (4e7a056e9e1d3e8c21e107ec3e4d97395144f205)

Author SHA1 Message Date
Jan-Peter Nilsson 12db15d9a2 Reset arm position changed by commit 27f69d0f5b 14 years ago
Jan-Peter Nilsson d68141d203 Remove unused variables 14 years ago
Jan-Peter Nilsson 6840e2c42f Fix mising of signed/unsigned types in WindowManager::showClassQuestionDialog 14 years ago
Nikolay Kasyanov 4028600768 Builds on OS X now 14 years ago
Jan-Peter Nilsson fb2f6f3c02 Delete mPhysicEngine when we are done with it 14 years ago
Jan-Peter Nilsson 1ce77229c0 Don't create physics before we have initialized ogre 14 years ago
Marc Zinnschlag 1e9dc4b435 de-Windownizing and some build-fixes 14 years ago
gugus 33f22fd68b fix camera bug 14 years ago
gugus 903f39cb50 change the rayCasting system. It use bullet now. NOT TESTED! 14 years ago
gugus d3c1640723 add physic support 14 years ago
gugus 7386fd0442 solve error with min/max macro for windows 14 years ago
gugus 84dce2eb36 add physic and solve a problem with window.h macro min/max 14 years ago
gugus ff941b5963 add physic 14 years ago
sergoz 53ac8776ec added box for fps counter and changed font colour to white 14 years ago
gugus ee0d73e142 Merge branch 'bullet' of git://github.com/zinnschlag/openmw.git into collisions 14 years ago
gugus 746cf3a45a add physic. 14 years ago
sergoz 5132531f73 added fps counter 14 years ago
Marc Zinnschlag ef7a06dea5 player was not registered at mwscene (for physics) 14 years ago
Marc Zinnschlag 9807e7dadc simplified actor-related physics interface to mwscene 14 years ago
Marc Zinnschlag 5c1aae3e26 added object movement code in mwscene (will be replaced by physics code later); does not work well, because OpenEngine manipulates camera instead of player node 14 years ago
Marc Zinnschlag 9c6bc4975c attached camera to a scene node 14 years ago
Marc Zinnschlag 151560b882 added missing run flag for NPCs 14 years ago
Marc Zinnschlag 9a3158675a reworked cell changing mechanism 14 years ago
Marc Zinnschlag f773cf27cb replaced old movement input system 14 years ago
Marc Zinnschlag 3cd1088695 crash bug fix 14 years ago
Marc Zinnschlag 65232008a5 fixed a crash bug in NPC rendering 14 years ago
Marc Zinnschlag 8a3445beec collect movement vectors from all actors 14 years ago
Marc Zinnschlag 4468a2b6a8 added movement data to MW references; added movement interface to MWWorld::Class 14 years ago
Marc Zinnschlag ca44b3640a pasing movement data from mwmechanics to mwscene and fixed a very stupid interface bug 14 years ago
Marc Zinnschlag 7449de22b1 removed a leftover debugging breadcrumb 14 years ago
Marc Zinnschlag 8b2252e7a1 first attempt at building with bullet 14 years ago
Marc Zinnschlag 40d772b33a call doPhysics function once per frame 14 years ago
Marc Zinnschlag 88b0908104 adding physics when insertering objects into the OGRE scene 14 years ago
Marc Zinnschlag 6a14ea8ec3 handle physics during player changing cells 14 years ago
Marc Zinnschlag 5486c70edf connected object-manipulator functions in world to physics interface 14 years ago
Marc Zinnschlag 9a5a6eac2b stop reporting changes originating from physics system back to physics system 14 years ago
Marc Zinnschlag ec88aee581 added a missing function 14 years ago
Marc Zinnschlag 843a0288c3 added more physics interface to MWScene 14 years ago
Marc Zinnschlag 162db31a5f physics interface 14 years ago
Marc Zinnschlag 36cb10572a fixed tab problem 14 years ago
Marc Zinnschlag eb5e4427c1 Merge remote branch 'star/master' into movement 14 years ago
Star-Demon 588e6e9995 Fixed a syntax error! Oops! 14 years ago
Marc Zinnschlag b48a5084be added NPC stances 14 years ago
Star-Demon 09023bb853 Toggle now toggles, conventions... 14 years ago
Star-Demon 962b8c9781 Cleaned up inputmanager, tightened up player.exectueAutoMove() 14 years ago
Star-Demon 1bc9a46c6b Cleaned up and changed executeAutoMove() 14 years ago
Marc Zinnschlag 18b8cdce29 added GetInterior script function 14 years ago
Star-Demon 90e6029bad Fixed object reference error in player gets 14 years ago
Star-Demon 81c0909dbf Player constructor now inits new variables. 14 years ago
Star-Demon 1a56ef9a67 More AutoMove, now including walking - ready for a look and then test 14 years ago
Star-Demon 5aec3815fd The player should now be able to run AND walk... 14 years ago
Star-Demon f96f53484c More AutoMove stuff, Sneak bools, cleaning 14 years ago
Jan-Peter Nilsson a724de2429 Follow the 'XDG Base Directory Specification' instead of putting the configfile in ~/.openmw/
Also updated based on feedback from athile:
Fix broken Linux elif.
Use boost:filesystem instead of mkdir for increased future portability.
Break appart class definition and implementation.
14 years ago
Star-Demon 60c9c31c7a Silly error Fixed in binding 14 years ago
Star-Demon bfcfcecab6 Most of AutoMove finished - just needs some speed in Player class. 14 years ago
Marc Zinnschlag d865c3cfc6 backend for tab completion: identifiers 14 years ago
Marc Zinnschlag 6848115c18 backend for tab completion: keywords 14 years ago
Star-Demon 3ab4a4487f Sneak State, Bound Sneak and AutoMove, began outlining AutoMove 14 years ago
Star-Demon d4dccc0b54 Merge remote branch 'zinnschlag/master' 14 years ago
Jan-Peter Nilsson 851385d989 Allow override of OpenMW user configuration path with OPENMW_HOME environment variable 14 years ago
Jan-Peter Nilsson 8cb8481b37 Use a local plugins.cfg if available (allow us to run without installing) 14 years ago
Jan-Peter Nilsson 4221824681 Build debian package using cpack if dpkg is available
Derive version from last tag and get name and email for package maintainer from user's git config if .git is available
14 years ago
Jan-Peter Nilsson 0b1f18cc12 plugins.cfg is global config 14 years ago
Jan-Peter Nilsson 429775d485 Store configuration in /etc/openmw/ and ~/.openmw/ on linux
Requires new openengine version.
14 years ago
Marc Zinnschlag bb2bc0b518 getting rid of the nullptr compatibility nonsense. Hopefully once and for all 14 years ago
athile 27f69d0f5b Fix some double-to-float Visual Studio warnings in npc.cpp. Add 'm' prefix to member variables in esm_reader.hpp. 14 years ago
athile 75f77e9659 Add 'm' prefix to member variables in ExteriorCell 14 years ago
athile c459eb7c55 Visual Studio 2010 build fixes. Don't let MyGUI redefine the C++0x keyword nullptr and use _MSC_VER to check if Visual Studio is being used. MSVER is not necessarily defined on VS2010. 14 years ago
Star-Demon 43c33ee85f Merge remote branch 'zinnschlag/master' 14 years ago
Star-Demon e98eef8cd3 corrected grammar for merge 14 years ago
Marc Zinnschlag 46a8ccc2ff changed collision mode instruction from enable/disable to toggle 14 years ago
Marc Zinnschlag 42ef7a61a0 Merge branch 'script'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwworld/world.cpp
	apps/openmw/mwworld/world.hpp
14 years ago
Marc Zinnschlag bb34f6e7fc added Enable/DisableCollision instructions 14 years ago
Marc Zinnschlag 0a832f2d23 Merge branch 'playerpos' into script 14 years ago
Marc Zinnschlag f01a3d5e35 split Player class into a MWWorld and a MWRender component 14 years ago
Marc Zinnschlag 4f51391003 general player class cleanup 14 years ago
Marc Zinnschlag 4dd8616f87 Merge remote branch 'pvdk/master'
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwsound/soundmanager.cpp
14 years ago
Pieter van der Kloet dd4d022301 Converted all tabs to four spaces 14 years ago
Jan-Peter Nilsson ba18dc46ef Don't try to play random tunes when sound is disabled 14 years ago
Jan-Peter Nilsson d38f2f0a00 See if we have an instance of mData before trying to use it otherwise we get a crash when starting with --nosound 14 years ago
Marc Zinnschlag 4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 14 years ago
Star-Demon fec90122c3 Added enumerated States to inputmanager to handle future standard actions. 14 years ago
Jason Hooks f3ae1ea737 NPC leg appearance changed 14 years ago
Jason Hooks ba168b22e9 cleanupandupdate 14 years ago
Jason Hooks 11406ae6f3 cleanupandupdate 14 years ago
Marc Zinnschlag 2ffe1206a6 merged opcode classes that came in explicit and implicit variants 14 years ago
Marc Zinnschlag 67a745cdf6 workaround for NPC activation crash 14 years ago
Marc Zinnschlag 2628b5143c Merge remote branch 'jpn/dialouge' 14 years ago
Marc Zinnschlag 5336b90149 music player and NPC rendering branch 14 years ago
Marc Zinnschlag e404d71e4f fixes for class selection merge 14 years ago
Jason Hooks 60601682cd Beast races fixed 14 years ago
Jason Hooks 1896a6a2e8 Preliminary npcs4 14 years ago
Jason Hooks 467988455c Preliminary npcs3 14 years ago
Jason Hooks dfe20033ea Preliminary npcs2 14 years ago
Jason Hooks 6aaedff86a Preliminary NPCs 14 years ago
Jason Hooks a9892161af MP3 functions moved to soundmanager 14 years ago
Jason Hooks be1582a88f Regional Sounds 14 years ago
Jason Hooks a038c67e5a Preliminary region sound framework2 14 years ago
Jason Hooks cab2341259 Preliminary region sound framework 14 years ago
Jan-Peter Nilsson d9d626cc95 Make DialogueWindow use the new WindowBase 14 years ago