Marc Zinnschlag
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ea16f79d77
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Merge remote-tracking branch 'gus/AIFix2'
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2014-02-17 10:54:07 +01:00 |
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gus
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e5b19cf3c6
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clean up
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2014-02-17 10:37:11 +01:00 |
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Marc Zinnschlag
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9788bbcab9
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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Marc Zinnschlag
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b0532e0c85
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store NPC state in saved game files
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2014-02-16 15:51:45 +01:00 |
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gus
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a315d5cc2b
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aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp
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2014-02-14 12:55:14 +01:00 |
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scrawl
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e1e7a492e2
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Fix movement speed formula for flying creatures
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2014-02-05 05:18:10 +01:00 |
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Marc Zinnschlag
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1b5301eec0
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Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
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2014-02-01 18:16:32 +01:00 |
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Marc Zinnschlag
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5b04c10e1d
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added creature/NPC state to saved games (only container/inventory for now)
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2014-02-01 17:36:23 +01:00 |
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Marc Zinnschlag
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dd674566a2
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store content of containers in saved game files
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2014-01-31 13:25:32 +01:00 |
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Marc Zinnschlag
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900532a6ca
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store additional state of lights in saved game files
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2014-01-30 12:37:33 +01:00 |
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scrawl
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2b15b8b484
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Fix gold bugs (Fixes #1145, Fixes #1146)
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2014-01-29 15:37:27 +01:00 |
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scrawl
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305e78c981
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Fix creature attack bug
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2014-01-29 15:37:27 +01:00 |
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scrawl
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190512156d
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Use some more GMSTs for enchanting
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2014-01-29 15:37:26 +01:00 |
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scrawl
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ea7e0abdc2
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Move WhenStrikes skill success to a more appropriate place
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2014-01-29 15:37:26 +01:00 |
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scrawl
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b8db151da7
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Add missing skill increases for armor hits
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2014-01-29 15:37:26 +01:00 |
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mrcheko
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5ee1dc6be8
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attacktypes error fix
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2014-01-28 21:07:26 +02:00 |
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scrawl
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194413c955
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Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
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2014-01-22 12:26:53 +01:00 |
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scrawl
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16f5f5862d
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Feature #956: Implement blocking melee attacks
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2014-01-21 23:25:24 +01:00 |
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scrawl
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82a07af72c
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Fix typo (should be Strength, not Luck). Use GMSTs for strength damage.
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2014-01-21 12:30:23 +01:00 |
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scrawl
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1617a4f7d9
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Use fCombatDistance
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2014-01-21 12:30:23 +01:00 |
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scrawl
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a4404054bb
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Feature #1130: Add race power spells for NPCs as well, not just the player
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2014-01-21 12:30:23 +01:00 |
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scrawl
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5de8c7fe29
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Feature #1130: Add auto-calculated NPC spells
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2014-01-21 12:30:23 +01:00 |
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scrawl
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851a7d5014
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Feature #957: Handle area effects for "on touch" range
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2014-01-21 12:30:15 +01:00 |
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scrawl
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0adc0f56ed
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Issue #777: Consider weapons in Creature::hit
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2014-01-19 16:13:16 +01:00 |
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scrawl
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9723263730
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Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
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2014-01-19 14:47:58 +01:00 |
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scrawl
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198bb0de60
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
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scrawl
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589fbbd871
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Issue #777: Create InventoryStore for creatures with weapons/shields
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2014-01-19 11:43:23 +01:00 |
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scrawl
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947b6c9645
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kOgrePi unused
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2014-01-18 22:16:31 +01:00 |
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scrawl
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9653355cf1
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Feature #701: Spawn levelled creatures in cells
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2014-01-18 07:26:27 +01:00 |
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scrawl
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149d77dedf
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Feature #960: Add knockdown and hit recovery for creatures
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2014-01-17 17:41:16 +01:00 |
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scrawl
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9b32b1403b
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Feature #960: Implement Creature::hit
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2014-01-17 17:19:08 +01:00 |
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scrawl
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5fc38e7ac4
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Don't use blood effects for fatigue damage
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2014-01-17 15:20:28 +01:00 |
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scrawl
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805843d7ff
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Closes #1086: Implement blood effects
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2014-01-17 11:27:13 +01:00 |
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scrawl
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ddc432c7ef
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Fix stealing bug
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2014-01-17 10:55:46 +01:00 |
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scrawl
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f070d9966d
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-17 10:55:46 +01:00 |
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scrawl
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ea8f60eddf
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Implement movement speed formula for creatures. Still moving a bit too slow.
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2014-01-15 16:30:16 +01:00 |
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scrawl
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d544551f61
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Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
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2014-01-15 15:50:45 +01:00 |
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scrawl
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da3295d69c
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Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
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2014-01-15 14:53:29 +01:00 |
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scrawl
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03b2e99802
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Remove unused Combat stance
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2014-01-15 14:53:29 +01:00 |
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scrawl
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d0500e8124
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Some unneeded includes cleanup
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2014-01-15 14:53:28 +01:00 |
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scrawl
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0c4b6ea89f
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Minor fix
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2014-01-15 14:53:28 +01:00 |
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scrawl
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cd06b2177d
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Automatically knock down when fatigue goes below zero
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2014-01-13 10:18:03 +01:00 |
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scrawl
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3a1b6dd354
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Handle fCombatKODamageMult and fCombatCriticalStrikeMult. Fix SelectWrapper Function_Detected.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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83872f6bf5
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Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
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2014-01-13 10:18:02 +01:00 |
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scrawl
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fb778f8ecd
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Use fEncumbranceStrMult
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2014-01-12 04:09:51 +01:00 |
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scrawl
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10ddea45e9
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Move crime from onHit to hit, since failed hits are apparently also a crime
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2014-01-11 23:12:21 +01:00 |
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scrawl
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44b2380874
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Closes #947: Decrease fatigue when running, swimming and attacking
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2014-01-11 22:28:50 +01:00 |
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scrawl
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3db299f1b2
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Fix fall damage crash
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2014-01-11 21:30:26 +01:00 |
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scrawl
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9ddee8fd8c
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Autocalculate NPC reputation as according to research wiki
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2014-01-11 04:03:13 +01:00 |
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scrawl
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909494ff35
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Implement Assault crimes. In other words, NPCs now fight back!
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2014-01-11 03:08:16 +01:00 |
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