scrawl
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002830e13b
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Make sure render textures are inactive when in a cell without water
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12 years ago |
scrawl
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9b0ac4e299
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NPCs / creatures can now emit ripples
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12 years ago |
scrawl
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d4264353a3
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Merge branch 'z-up' into graphics
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
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12 years ago |
scrawl
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3ef952172d
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Z-up conversion: water, sky
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12 years ago |
scrawl
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01102f9c73
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Don't emit if there wasn't enough movement
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12 years ago |
scrawl
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427152c518
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Disabled ripples until we can properly trigger them from the new character controller.
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12 years ago |
scrawl
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6cceb04adf
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When a custom near clip plane is used, we need to fix up a second viewproj matrix manually to get proper depth values in the vertex shader. This fixes fog on reflections.
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12 years ago |
scrawl
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42883ec64b
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cleanup
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12 years ago |
scrawl
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791d16bbdb
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Use infinite AAB for sky meshes to fix them from disappearing from underwater refraction, while still taking advantage of CPU culling for other meshes
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12 years ago |
scrawl
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7ffcfa3622
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Water and clouds no longer depend on timescale.
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12 years ago |
scrawl
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6a49ea9b4f
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Cleaning out some old bits
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12 years ago |
scrawl
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de90b911c9
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Near clip plane corrections
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12 years ago |
scrawl
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31f760ccce
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Fixing issues from last commit: restored input and occlusion queries
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12 years ago |
scrawl
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499f3ac0d1
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Slightly better ripple normal blending. Not physically accurate at all, but looks good.
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12 years ago |
scrawl
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3772cd9257
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Refraction can be disabled separately now
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12 years ago |
scrawl
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5cc8af0f14
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fix map positions
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12 years ago |
scrawl
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a44dfcd2ac
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Now that refraction is separated out, we don't have to worry about rendering order. Should fix transparency blending issues around water (eg waterfalls) for good.
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12 years ago |
scrawl
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979a874220
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Fixed the custom near clip planes
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12 years ago |
scrawl
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5334934612
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Listen to render window updates and properly activate/deactivate occlusion queries pre/post update.
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12 years ago |
scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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12 years ago |
scrawl
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a461b282c1
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water ripples (experimental)
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12 years ago |
scrawl
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df602553d1
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Reworked MWRender::Water to be more OOP-ish and possibly allow other reflection types.
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12 years ago |
scrawl
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e4f140841e
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Make OpenMW work with Ogre 1.9
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12 years ago |
scrawl
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d3c0851aa7
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Changed light attenuation back to linear in all cases, this seems to be what MW does.
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12 years ago |
scrawl
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b8c6f6640b
|
Fixing water <-> waterfall blending issues (Sort of... the second part will follow later)
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12 years ago |
greye
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7606ebafd6
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resolving conflicts, minor update
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12 years ago |
scrawl
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eef750e6b0
|
race selection preview
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12 years ago |
scrawl
|
4f3eb3c34a
|
character preview WIP
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12 years ago |
scrawl
|
c3966a7c5a
|
oops, I used a float texture for water reflection. this change should give a little performance boost.
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12 years ago |
scrawl
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34f796c38e
|
removed the far clip distance hack which is not needed anymore
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13 years ago |
scrawl
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b97b3d7b71
|
fix sky position when reflection is enabled, fix delay in sky reflection
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13 years ago |
greye
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ff62770657
|
World::isUnderwater(), World::isSwimming()
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13 years ago |
scrawl
|
a70f93b024
|
fix "Crash when running openmw with --start="XYZ", remove HLSL for windows
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13 years ago |
scrawl
|
afe7c41729
|
removed some unused code
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13 years ago |
scrawl
|
014396e80c
|
remove the plugins.cfg files, do not enforce CG plugin
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13 years ago |
scrawl
|
21728020f6
|
fixed the water on local map
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13 years ago |
scrawl
|
f5ffea4d4b
|
new button, water timescale
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13 years ago |
scrawl
|
e077814a8c
|
water
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13 years ago |
scrawl
|
739455e6f8
|
new water WIP, caustics, chromatic abberation, accurate fresnel, underwater reflection, etc
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13 years ago |
scrawl
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b803d0e949
|
converted shadow caster shader
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13 years ago |
scrawl
|
81d30ff63a
|
temp commit
|
13 years ago |
scrawl
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33c48b9481
|
update
|
13 years ago |
Marc Zinnschlag
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c85aaafac2
|
more include cleanup (most removing Ogre.h)
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13 years ago |
scrawl
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447158e9d6
|
shutdown crash fix
|
13 years ago |
scrawl
|
69e6bc6588
|
add water settings to settings window
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13 years ago |
scrawl
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f6a6684685
|
when the resolution changes, adjust camera aspect ratio and recreate compositors
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13 years ago |
Marc Zinnschlag
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7938566004
|
Merge remote branch 'scrawl/graphics'
Conflicts:
apps/openmw/mwrender/renderingmanager.cpp
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13 years ago |
scrawl
|
789dfe1c88
|
fix a bug with water reflection plane height
|
13 years ago |
scrawl
|
11ebae3be2
|
toggleCompositors command useful for debugging
|
13 years ago |
scrawl
|
7400b7f313
|
fix underwater effect staying active when teleporting from underwater to a cell that doesn't have water
|
13 years ago |
scrawl
|
aa4a1b675f
|
fixed the sky reflection issue
|
13 years ago |
scrawl
|
a96ad7fb82
|
restored toggleWater
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13 years ago |
scrawl
|
2a4fcf42a3
|
basic shadows
|
13 years ago |
scrawl
|
a5c6207fe7
|
add setting to disable the underwater effect
|
13 years ago |
scrawl
|
456eb95209
|
reversed sun and moon paths (sunrise at east)
|
13 years ago |
scrawl
|
c169f9e171
|
underwater tweaks
|
13 years ago |
scrawl
|
2976625b00
|
better underwater
|
13 years ago |
scrawl
|
ec3fe1ef00
|
no sun glare in the reflection
|
13 years ago |
scrawl
|
393530e671
|
more or less fixed the sky for normal viewing angles, still disappears at a certain height though
|
13 years ago |
scrawl
|
622fb568cf
|
removed MRT setting and figure it out automatically
|
13 years ago |
scrawl
|
b8a470efcd
|
put transparent objects in a seperate render queue, in order to not mess up the mrt textures
|
13 years ago |
scrawl
|
1b89a9e203
|
various fixes
|
13 years ago |
scrawl
|
f49131e1b8
|
renamed setting, automatically disable MRT when unsupported
|
13 years ago |
scrawl
|
ab8b74dcac
|
forgot adding a file
|
13 years ago |
scrawl
|
3f05aba76d
|
got MRT working, some minor quirks to solve (black viewport background)
|
13 years ago |
scrawl
|
6442d49e16
|
render queue groups, sky fix
|
13 years ago |
scrawl
|
cc4076d42a
|
basic noise
|
13 years ago |
scrawl
|
fe63f2b2aa
|
first reflection test; removed the refraction render (we'll have it for free using MRT and deferred water rendering)
|
13 years ago |
scrawl
|
6481cf87fc
|
cleanup resources
|
13 years ago |
scrawl
|
b3a186e729
|
simple water without shaders that uses original MW textures
|
13 years ago |
scrawl
|
8aea311797
|
added visibility flags for everything
|
13 years ago |
scrawl
|
fd45208196
|
re-added code for reflection & refraction rendering
|
13 years ago |
scrawl
|
b380e71832
|
fixed underwater wireframe mode
|
13 years ago |
scrawl
|
79c2a2e465
|
implemented toggleWater (twa); formatting again
|
13 years ago |
scrawl
|
f497813043
|
formatting, added Water::setHeight
|
13 years ago |
Jason Hooks
|
fe9e6a732c
|
Some cleanup
|
13 years ago |
Jason Hooks
|
3a1d7b7864
|
Huge Water
|
13 years ago |
Jason Hooks
|
e1aba44da6
|
Switching cells in exterior works
|
13 years ago |
Jason Hooks
|
ec94ecacaf
|
Zinis branch merge
|
13 years ago |
Jason Hooks
|
a0838369b2
|
Very basic exterior water
|
13 years ago |
Jason Hooks
|
84f45b1972
|
underwater view
|
13 years ago |
Jason Hooks
|
2aad3a0bd8
|
Correct water levels
|
13 years ago |
Jason Hooks
|
ff2bbc9fc5
|
Transparent water
|
13 years ago |
Jason Hooks
|
8798f7dd40
|
Bringing in some of Azathoth's work
|
13 years ago |