David Cernat
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72862dc255
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[General] Turn PlayerMap into WorldMap, now a Worldstate packet
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7 years ago |
David Cernat
|
416ee77639
|
[General] Add placeholder for WorldCollisionOverride packet
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7 years ago |
David Cernat
|
0be6de6607
|
[General] Turn RecordDynamic into a Worldstate packet
|
7 years ago |
David Cernat
|
da66face25
|
[General] Rename GameTime packet into WorldTime
|
7 years ago |
David Cernat
|
5af1150ab2
|
[General] Turn GameTime into a Worldstate packet
|
7 years ago |
David Cernat
|
43a944ddaf
|
[General] Add and implement new Worldstate packet type
|
7 years ago |
David Cernat
|
049d0d9ba7
|
[General] Fix remaining references to world packets/events
|
7 years ago |
David Cernat
|
6bf3a0be1e
|
[General] Rename WorldPackets into ObjectPackets for clarity
|
7 years ago |
David Cernat
|
3d80e2db62
|
[General] Add placeholders for new packet types, part 2
|
7 years ago |
David Cernat
|
02af7f6ba1
|
[General] Add placeholders for new packet types
|
7 years ago |
David Cernat
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50d5fffb7f
|
[General] Add and implement PlayerQuickKeys packet
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7 years ago |
David Cernat
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43a3daf0aa
|
[General] Add & implement PlayerShapeshift packet for werewolf states
|
8 years ago |
David Cernat
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3529f9b090
|
[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
|
8 years ago |
Koncord
|
2b1b4ce2f1
|
[General] Update PacketControllers to C++11
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8 years ago |
David Cernat
|
ebf7740969
|
[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
|
8 years ago |
David Cernat
|
5b23da8e1c
|
[General] Rename unused PlayerRegionChange packet into PlayerKillCount
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8 years ago |
David Cernat
|
27148ce9eb
|
[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
|
8 years ago |
Koncord
|
24d4e1c222
|
[General] Remove useless PacketSendMyID
|
8 years ago |
David Cernat
|
08de349133
|
[General] Add placeholders for PlayerTopic & ObjectTrap packets
|
8 years ago |
David Cernat
|
870fd9a78b
|
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
|
8 years ago |
David Cernat
|
ad388c7e12
|
[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
|
8 years ago |
David Cernat
|
7b07d6651f
|
[General] Add and use PlayerBounty packet and matching script functions
|
8 years ago |
David Cernat
|
870886192b
|
[General] Rename DYNAMICSTATS into STATS_DYNAMIC
|
8 years ago |
David Cernat
|
ca8fd1aa72
|
[General] Remove ActorHeadRotation packet because it would be too spammy
|
8 years ago |
David Cernat
|
e7960eee76
|
[General] Rename DrawState packets into AnimFlags ones for clarity
|
8 years ago |
David Cernat
|
0d196af685
|
[General] Add placeholders for 7 new ActorPackets
|
8 years ago |
David Cernat
|
742d6f653a
|
[General] Add ActorPosition packet
|
8 years ago |
David Cernat
|
174f316787
|
[General] Rename PacketActorFrame into PacketActorTest
|
8 years ago |
David Cernat
|
c52084a028
|
[General] Use BaseActorLists in ActorPackets
|
8 years ago |
David Cernat
|
070c6a3bd4
|
[General] Add ActorPacketController & make controller var names clearer
|
8 years ago |
David Cernat
|
8c2469bf6d
|
[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
|
8 years ago |
David Cernat
|
5c269a5f8d
|
[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
|
8 years ago |
David Cernat
|
27c4015f50
|
[General] Remove unused packet placeholder ID_OBJECT_HEALTH
|
8 years ago |
David Cernat
|
04d45b9dbb
|
[General] Rename packets to show they are for players only, not NPCs
|
8 years ago |
David Cernat
|
6328ffb9aa
|
[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
|
8 years ago |
David Cernat
|
9130c1f302
|
[General] Rename ID_CONTAINER_ADD into ID_CONTAINER
|
8 years ago |
David Cernat
|
d2cf96af99
|
[General] Repurpose the unused ID_CONTAINER_REMOVE into ID_OBJECT_HEALTH
|
8 years ago |
David Cernat
|
958ff06ca8
|
[General] Rename ID_DOOR_ACTIVATE into ID_DOOR_STATE
|
8 years ago |
David Cernat
|
244da19a51
|
[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
|
8 years ago |
David Cernat
|
1d9c6ddd81
|
[General] Add placeholders for the new packet ID_PLAYER_CELL_LOAD
|
8 years ago |
David Cernat
|
e9b22814b9
|
Create placeholder for ID_GAME_JOURNAL
|
8 years ago |
David Cernat
|
a69f294ef0
|
Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
|
8 years ago |
Koncord
|
7b3e487f91
|
Register packet ActiveSkills in packet controller
|
8 years ago |
David Cernat
|
6ea5f08e9c
|
Create placeholder for ID_GAME_SPELLBOOK
|
8 years ago |
David Cernat
|
ae39daf76a
|
Add and implement ID_MUSIC_PLAY
|
8 years ago |
Koncord
|
37e9cafbf7
|
Add new API function: SetConsoleAllow
example:
tes3mp.SetConsoleAllow(pid, 0) -- disallow console to the player
The console is allowed by default
|
8 years ago |
David Cernat
|
46397a7dac
|
Add and implement ID_OBJECT_ANIM_PLAY
|
8 years ago |
David Cernat
|
c205e793cb
|
Add and implement ID_SCRIPT_MEMBER_SHORT
|
8 years ago |
David Cernat
|
97468980af
|
Add and implement 3 new WorldPackets for ingame script variable values
|
8 years ago |
David Cernat
|
385b5f39e3
|
Add and implement ID_OBJECT_ROTATE
|
8 years ago |