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887 commits

Author SHA1 Message Date
Allofich
2a505b427d Remove second LAND_SIZE definition 2017-03-27 03:45:53 +09:00
MiroslavR
06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 2017-03-18 15:42:24 +01:00
scrawl
b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell 2017-03-14 19:27:55 +01:00
scrawl
0fc465da59 Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
scrawl
80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 2017-03-14 19:27:55 +01:00
scrawl
20d30bb8d7 Move mDataLoaded into LandData 2017-03-14 19:27:55 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 2017-02-14 07:58:16 +01:00
scrawl
e00b420f68 Move saving of LandData into Land::save 2017-02-14 07:58:16 +01:00
scrawl
325bf66653 Return const Land in ESMStore 2017-02-14 07:58:16 +01:00
MAtahualpa
b4ef9e2314 Update loadbook.cpp 2017-02-12 13:53:10 +01:00
MAtahualpa
5a58ab1837 Update loadbook.hpp 2017-02-12 13:52:36 +01:00
scrawl
bbcba57495 Disable hitAttemptActorId saving code for now 2017-02-10 06:26:32 +01:00
scrawl
2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
2017-02-10 06:20:04 +01:00
scrawl
d3e1dbe920 Fix race conditions in terrain loader caused by static variables 2017-02-09 00:53:48 +01:00
Allofich
5d2090684a Store mHitAttemptActorId in save files 2017-02-07 01:26:26 +09:00
mrohrlach
f0f78c9d64 Slight adjustments to disintegration fix 2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade Added new method and variable to track float remainders of disintegration effections 2016-12-09 19:48:56 -07:00
scrawl
505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 2016-11-22 15:47:06 +01:00
Assumeru
f6ef1ce276 Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance 2016-10-25 15:42:37 +02:00
MiroslavR
301dd77efb Save controls state (Fixes #3598) 2016-10-20 02:12:01 +02:00
Allofich
f6f16b68de Don't let Weakness to Magicka affect paralysis 2016-10-08 17:56:12 +09:00
Allofich
498976775a Fix reversed use of alembics and retorts 2016-10-07 01:38:50 +09:00
MiroslavR
55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
scrawl
a5da3a269e Fix shadowing warnings 2016-08-29 12:20:00 +02:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
MiroslavR
d790747389 Implement deletion of moved references (Bug #3471) 2016-07-22 01:59:02 +02:00
scrawl
b9b73d7b12 Replace "sys::default" with ESM::CellId::sDefaultWorldspace 2016-07-02 19:48:11 +02:00
MiroslavR
54f52f7bae Implement effect removal for abilities (Fixes #3455) 2016-07-01 18:50:28 +02:00
MiroslavR
b99611a730 Initialize mSpecIncreases in ESM::NpcStats::load 2016-06-26 15:16:32 +02:00
MiroslavR
dfc62c99b4 Show correct class image in level-up dialog (Fixes #3443) 2016-06-26 03:22:58 +02:00
scrawl
372f2e2f18 Merge pull request #962 from Allofich/AIPackageFixes
Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e Duration fixes for Follow and Escort 2016-06-15 02:11:30 +09:00
scrawl
197e81206a Assume mDeathAnimationFinished is true for older save files 2016-06-12 19:46:00 +02:00
scrawl
a825882c6b Process death events at the end of the death animation (Fixes #1873) 2016-06-12 00:04:50 +02:00
Allofich
55ac1fab68 Change Wander duration to run on a counter 2016-06-10 04:36:18 +09:00
Marc Zinnschlag
b079db7913 Merge remote-tracking branch 'aesylwinn/EditPathgrid' 2016-06-07 08:35:16 +02:00
Aesylwinn
564d0db68c Move pathgrid abstraction handling to save code. 2016-05-26 22:11:27 -04:00
scrawl
3749821809 Choose a random death animation for actors that start the game as dead (Fixes #3397) 2016-05-19 21:40:05 +02:00
scrawl
04b537bf5f Minor cleanup 2016-05-15 16:38:04 +02:00
scrawl
85b0c4393b Remove obsolete code 2016-05-15 16:37:22 +02:00
scrawl
6e0c3b2413 Revert commit 16ac6e7aac (Fixes #3394) 2016-05-15 16:28:04 +02:00
scrawl
a7e6219091 Merge pull request #939 from kpp/rewrite_esm_name_t
Rewrite ESM::NAME_T
2016-05-08 13:15:05 +02:00
Roman Proskuryakov
d5dfa89060 Rewrite NAME_T into FIXED_STRING. 2016-05-07 23:27:33 +03:00
Roman Proskuryakov
1e7d573f24 Fix uninitialized values in ESMWriter::save 2016-05-07 20:40:21 +03:00
scrawl
121bdd3e39 Update comment 2016-03-07 22:46:15 +01:00
scrawl
3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 2016-03-07 22:44:03 +01:00
scrawl
3d6323f13a Force-enable hasWater() for exterior cells (Fixes #3222) 2016-03-02 17:02:30 +01:00
scrawl
2821f46a18 Corpse clearing fix 2016-03-01 11:31:08 +01:00
scrawl
27577ce765 Add ESM::Land::DEFAULT_HEIGHT 2016-02-28 16:49:18 +01:00
scrawl
c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 2016-02-27 12:53:07 +01:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
90a99991d1 Use empty() instead of !size() 2016-02-22 19:06:12 +01:00
scrawl
596fe56bfd Make Land::loadData thread safe 2016-02-09 20:21:56 +01:00
Tobias Kortkamp
0659687bfb Some fixes for building on FreeBSD 2016-01-25 14:13:16 +01:00
scrawl
57b7cac13f Merge pull request #850 from MatthewRock/fix-2952-2
Fix for bug #2952: Enchantment Merchant Items reshuffled EVERY time 'barter' is clicked
2015-12-09 20:12:45 +01:00
MatthewRock
3b254ad631 Allows the same item to have multiple ancestors 2015-12-09 18:24:35 +01:00
scrawl
bdae572264 Merge pull request #840 from scrawl/movedrefs
Object movement between cells
2015-12-09 14:10:57 +01:00
MatthewRock
aa721fe1f6 Fix bug 2952 with merchant and levelled items 2015-12-08 22:39:11 +01:00
scrawl
e4751c68e9 Typo fix 2015-12-07 22:30:02 +01:00
scrawl
671561ea37 Write moved references to the save game file (not resolved on loading yet) 2015-12-06 19:11:25 +01:00
scrawl
fbee32729a Cache CellId
ESM::Cell::getCellId() was allocating a string on every call. This caused functions dealing with cellIds to be unnecessarily expensive.

For example, World::moveObject spent almost as much time comparing CellIds as it did updating Bullet's AABB after the move. OpGetDistance was by far the most expensive script instruction because it has to compare cellIds.

The total cost of getCellId() relative to the frame loop was about 0.3%.
2015-11-26 23:56:32 +01:00
scrawl
0bdfd1b0d7 Ignore Creature INDX subrecords
Found in some .ess files, not sure what they mean.
2015-11-18 16:47:03 +01:00
scrawl
fc8e40889d Move common subrecord definitions (NAME, DELE) to defs.hpp 2015-11-13 18:07:18 +01:00
scrawl
b8e11cf197 Merge commit 'pull/upstream/678' into HEAD
Conflicts:
	apps/esmtool/record.cpp
	apps/opencs/model/doc/savingstages.cpp
	apps/opencs/model/world/land.cpp
	apps/opencs/model/world/land.hpp
	apps/opencs/model/world/landtexture.cpp
	apps/openmw/mwworld/store.cpp
	components/esm/loadland.cpp
	components/esm/loadland.hpp
2015-11-13 01:34:36 +01:00
scrawl
b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
MatthewRock
a662a00c62 Fixing bug for merchant 2015-11-10 19:18:02 +01:00
scrawl
a47617c21f Fix tab indentations in apps/ and components/ 2015-09-16 20:45:37 +02:00
cc9cii
192f01e3ac Set default creature scale to 1. Partially resolves bug #2880. (no creature verifier yet) 2015-09-12 10:17:14 +10:00
cc9cii
45aee1b508 Remove AI flag from the UI and instead auto-detect whether to save AIDT records. Should resolve bug #2879. 2015-09-12 10:15:32 +10:00
scrawl
5252dbcf1f Add some comments to ESM::Land 2015-09-11 21:09:54 +02:00
Marc Zinnschlag
a445683312 Merge branch 'mergetool'
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/model/tools/tools.cpp
2015-09-11 13:22:15 +02:00
Marc Zinnschlag
a8dc1c1198 merge land tables 2015-09-03 16:15:00 +02:00
Marc Zinnschlag
69b9eadb52 refactored loading of land data 2015-08-31 16:13:26 +02:00
Marc Zinnschlag
b0641934d4 added copy constructor and assignment operator for Land record struct 2015-08-31 11:06:32 +02:00
slothlife
7817c52cbb Discard old save game weather records 2015-08-27 09:57:32 -05:00
slothlife
54fa5273dc Refactor weather transitions to act more like MW
Fixed several issues:
* Waiting/jail time/training all now properly skip remaining transitions
* ChangeWeather no longer permanently sets the region's weather
* ChangeWeather being called during a transition now correctly queues up
another transition
* Corrected transition delta and factor calculations
* ModRegion settings are now saved
2015-08-26 22:59:21 -05:00
scrawl
67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
2015-08-18 23:06:12 +02:00
Stanislav Bas
f9b0b7ede5 Make saving of deleted ESM records more consistent 2015-07-28 21:37:21 +03:00
Stanislav Bas
9a8ca81907 Fix missing break in switch statement 2015-07-26 13:54:36 +03:00
Stanislav Bas
daaff1284e Remove unused includes 2015-07-22 22:18:26 +03:00
Stanislav Bas
4a16eba716 Make deleted flag a parameter of load/save methods (instead of a record member) in ESM records 2015-07-22 19:26:00 +03:00
Stanislav Bas
1e8182220a Fix build errors & warnings 2015-07-19 23:44:16 +03:00
Stanislav Bas
f5745749a6 Remove <cstdint> include file from loaddial.cpp 2015-07-19 22:50:42 +03:00
Stanislav Bas
5fd48efd28 Some refactoring. Remove unused code 2015-07-19 14:58:14 +03:00
Stanislav Bas
e65ff723ce More ESM records have DELE handling.
Changed records: Race, Land, Pathgrid, StartScript, DebugProfile, Filter
2015-07-19 14:58:13 +03:00
Stanislav Bas
ad353e6dd0 Refine DELE handling in ESM records. Add position-independent DELE search 2015-07-19 14:57:59 +03:00
scrawl
41bed4c7d9 Use multimap to speed up custom map marker code 2015-07-17 20:49:10 +02:00
Stanislav Bas
e8a9567be3 Move DELE handling to CellRef record 2015-07-15 19:39:01 +03:00
Stanislav Bas
b55a4999ca Add NAME handling to DebugProfile and Filter records 2015-07-13 22:37:14 +03:00
Stanislav Bas
c8c79dc1ef Move ID loading into a separate method for Dialogue and DialInfo records 2015-07-13 11:26:23 +03:00
Stanislav Bas
74a055f3cc Remove NAME and DELE handling from IdCollection 2015-07-13 10:40:11 +03:00
Stanislav Bas
c266315a35 Load/read methods in MWWorld::Store return a pair (record ID, deleted flag) 2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144 Update to upstream/master. Resolve merge conflicts in MWWorld::Store 2015-07-12 12:01:18 +03:00
Stanislav Bas
adec0cb61d Add removing of deleted Infos to Dialogue::clearDeletedInfos() 2015-07-12 00:19:04 +03:00
Stanislav Bas
e0983c815c Some fixes for ESM Dialogues and Infos 2015-07-11 22:17:53 +03:00
Stanislav Bas
7ecb54a776 Set Deleted flag to false when initializing ESM records 2015-07-10 00:29:46 +03:00
Stanislav Bas
89e44c8f1f Remove explicit record ID in load/read methods of MWWorld::Store 2015-07-10 00:29:36 +03:00
Stanislav Bas
b2f3ccb080 Add NAME handling to GameSetting record 2015-07-10 00:29:34 +03:00
Stanislav Bas
09a3358017 Add NAME and DELE handling to Global record 2015-07-10 00:29:32 +03:00
Stanislav Bas
30b42bf4c0 Remove redundant code 2015-07-10 00:29:30 +03:00
Stanislav Bas
8c3654af11 Add NAME handling to Race record 2015-07-10 00:29:28 +03:00
Stanislav Bas
b667338a8f Add NAME and DELE handling to Cell record 2015-07-10 00:29:26 +03:00
Stanislav Bas
847614c26f Add DELE handling to Info record 2015-07-10 00:29:24 +03:00
Stanislav Bas
0b537186e5 Add NAME and DELE handling to Dialogue record 2015-07-10 00:29:22 +03:00
Stanislav Bas
19ac4e942a Change DELE sub-record value to 0 (4 bytes) 2015-07-10 00:29:20 +03:00
Stanislav Bas
d2c15647a3 Add NAME and DELE handling to Script record 2015-07-10 00:29:18 +03:00
Stanislav Bas
9ac20a3355 Add NAME and DELE handling to ESM records.
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
2015-07-10 00:25:54 +03:00
Stanislav Bas
926c825d0c Add NAME and DELE handling to ESM records.
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
2015-07-10 00:18:00 +03:00
Alexander "Ace" Olofsson
2bebfea38d Instantiate struct as a struct 2015-07-09 22:45:25 +02:00
Alexander "Ace" Olofsson
3655ef16af Explicitly instantiate ESM::StatState 2015-07-07 19:19:37 +02:00
scrawl
a1432b0255 Move attackingOrSpell flag to the CharacterController 2015-07-02 19:14:28 +02:00
scrawl
a081d402c5 Use the format field instead of version field 2015-06-30 17:26:33 +02:00
scrawl
4637750601 Savegame loading optimization 2015-06-30 16:47:41 +02:00
scrawl
1956e2c988 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
502cc852da Handle encoding conversions when saving TES3 header (Fixes #2727) 2015-06-26 20:16:32 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime 2015-06-26 02:32:41 +02:00
scrawl
5ac502d104 Merge branch 'master' of https://github.com/OpenMW/openmw into osg 2015-06-23 05:12:12 +02:00
scrawl
d3ef075952 Fix an uninitialized variable 2015-06-23 05:06:49 +02:00
scrawl
a5670b5133 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	apps/opencs/main.cpp
	apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
2ce269c0fc Werewolf stats compatibility with old save files 2015-06-21 18:45:49 +02:00
scrawl
d6a7255391 Loading/saving for player's original skills/attributes (prior to becoming a werewolf) 2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3 Don't use separate werewolf skills/attributes for non-player werewolves
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
2015-06-14 16:32:13 +02:00
Marc Zinnschlag
e17f7ac81a Merge remote-tracking branch 'cc9cii/master' 2015-06-14 12:50:10 +02:00
scrawl
28caeadef4 Improve error message for not found records 2015-06-14 02:31:00 +02:00
cc9cii
b81454d226 Fix using wrong bit flag for NPC stats auto-calculation. Also set the corresponding mNpdtType which is used when determining which data structure to save. Should resolve Bug #2668. 2015-06-13 14:37:47 +10:00
scrawl
4bb3cbf0fb Remove last remains of Ogre 2015-06-03 23:04:35 +02:00
scrawl
b70383d127 Remove last remains of Ogre math 2015-06-03 21:37:21 +02:00
scrawl
974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
2015-06-03 03:18:29 +02:00
scrawl
cdd0623009 Terrain rendering 2015-06-03 01:35:41 +02:00
scrawl
de8e5f0db1 Restore projectiles 2015-06-01 21:41:13 +02:00
scrawl
a066b24303 Restore WeaponAnimation 2015-05-31 01:07:43 +02:00
cc9cii
5fd107a95c Fix crash with array out of bounds when refNum index is incorrect. 2015-05-27 10:19:26 +10:00
scrawl
22f01b1232 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/launcher/graphicspage.cpp
	apps/opencs/editor.cpp
	apps/opencs/model/doc/document.cpp
	apps/opencs/view/render/cell.cpp
	apps/opencs/view/render/mousestate.cpp
	apps/opencs/view/render/textoverlay.cpp
	apps/opencs/view/render/worldspacewidget.cpp
	apps/openmw/mwclass/creature.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwgui/inventorywindow.cpp
	apps/openmw/mwgui/loadingscreen.cpp
	apps/openmw/mwgui/mapwindow.cpp
	apps/openmw/mwgui/pickpocketitemmodel.cpp
	apps/openmw/mwgui/waitdialog.cpp
	apps/openmw/mwmechanics/combat.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwrender/globalmap.cpp
	apps/openmw/mwworld/physicssystem.cpp
	apps/openmw/mwworld/refdata.cpp
	apps/openmw/mwworld/scene.cpp
	apps/openmw/mwworld/worldimp.cpp
	components/sdlutil/sdlinputwrapper.cpp
	extern/shiny/Main/Factory.cpp
	extern/shiny/Main/MaterialInstance.cpp
	extern/shiny/Main/Platform.cpp
	extern/shiny/Main/ShaderSet.cpp
2015-05-23 20:33:44 +02:00
cc9cii
7f12fc4770 Fix for Bug #2544. Add a default mNpdtType to ESM::Npc::blank(). 2015-05-13 13:39:04 +10:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
Marc Zinnschlag
ba57a648db Merge remote-tracking branch 'rohit-n/reorder' 2015-04-29 12:09:55 +02:00
Marc Zinnschlag
607a16eb01 removed leftover ignoreRefNum argument 2015-04-29 12:09:30 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
cc9cii
7673be6d0f Loading of moved refs complete. 2015-04-26 12:18:23 +10:00
cc9cii
e668b35b02 Fix typo. 2015-04-25 17:51:31 +10:00
cc9cii
dcce59f76c Pass MovedCellRef info to RefCollection. Still has debugging code. 2015-04-25 17:20:02 +10:00
cc9cii
acb800b8f9 Resolve merge issues and fix typos. 2015-04-25 09:39:37 +10:00
cc9cii
f1a58994c6 Merge branch 'master' into moveref
Conflicts:
	apps/opencs/model/world/columns.hpp
	apps/opencs/model/world/commands.cpp
	apps/opencs/model/world/commands.hpp
	apps/opencs/model/world/ref.cpp
	apps/opencs/view/world/dialoguesubview.cpp
	apps/opencs/view/world/dialoguesubview.hpp
	apps/opencs/view/world/util.cpp
	components/esm/cellref.hpp
2015-04-25 06:52:53 +10:00
scrawl
68f93294da Port EffectManager 2015-04-19 17:55:56 +02:00
scrawl
25f1c1ae76 Remove persistent flag which will be unused 2015-04-02 17:33:24 +02:00
scrawl
4e69e7cc0f OpenMW compiles and runs w/o render window 2015-04-01 17:02:15 +02:00
scrawl
232e34bddd OpenCS: port lighting toolbar, fix multiple context GL objects issue 2015-03-28 20:15:17 +01:00
scrawl
236d628884 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/model/doc/document.cpp
	apps/opencs/model/doc/documentmanager.cpp
	components/CMakeLists.txt
	components/bsa/resources.cpp
	components/nif/data.hpp
	components/nif/node.cpp
	components/nifogre/mesh.hpp
	components/nifogre/ogrenifloader.cpp
	components/nifogre/particles.cpp
2015-03-27 17:30:48 +01:00
Nikolay Kasyanov
3e45e9a48a Remove no longer required strnlen wrapper
It was used for MinGW & OS X < 10.7. Minimal OS X version was bumped to
10.7 and MinGW support was recently dropped (see
1eaa64c49c).
2015-03-18 23:37:54 +02:00
cc9cii
488bc76da5 Fix saving land data. 2015-03-13 22:06:55 +11:00
Marc Zinnschlag
056bc66c6c Merge remote-tracking branch 'scrawl/master' 2015-03-12 10:29:39 +01:00
scrawl
5f051b5bf2 Remove comment about GMST cleaning which was removed. 2015-03-12 00:32:57 +01:00
Scott Howard
e2ef8c4022 fix -Wnewline-eof warnings 2015-03-11 10:54:45 -04:00
scrawl
e30f240ba2 Add travel service support for creatures (Fixes #2432) 2015-03-09 03:15:11 +01:00
dteviot
36141b0c53 Merge remote-tracking branch 'OpenMW/master' into FixWarnings
Conflicts:
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwmechanics/actors.cpp
	extern/sdl4ogre/sdlcursormanager.cpp
2015-03-08 18:29:12 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Marc Zinnschlag
ba482fa41f Merge remote-tracking branch 'dteviot/FixWarnings' 2015-03-07 18:34:29 +01:00
dteviot
f2ac939e61 reverted mShouldRepeat back to unsigned char.
As recommended by Scrawl.
2015-03-07 11:04:54 +13:00
dteviot
45b6538820 fixed MSVC 2013 warning C4800
forcing value to bool 'true' or 'false'
2015-03-06 23:19:57 +13:00
cc9cii
d28f257ada Fix for bug #2428. Set default flag value (mandatory) for containers. 2015-03-06 11:53:46 +11:00
Marc Zinnschlag
4e1c086d6a load start up script records 2015-03-03 14:31:59 +01:00
Marc Zinnschlag
bf92d5cde9 removed redundant mScript field in ESM::StartScript 2015-03-03 13:04:57 +01:00
scrawl
da690c91b3 Delete the old Ogre DataStream class 2015-02-22 14:19:00 +01:00
scrawl
8f0ab7d09f ESM component no longer relies on Ogre DataStreams 2015-02-22 14:12:05 +01:00
Marc Zinnschlag
8686ffcedb Merge remote-tracking branch 'scrawl/master' 2015-02-17 11:55:12 +01:00
scrawl
96a295c44f Fix for deleting all items in a levelled list 2015-02-13 17:37:56 +01:00
scrawl
8b417c06db Fix missing clear in ESM::Spell::load (Fixes #2368) 2015-02-13 17:26:33 +01:00
Kamil Bar
3b7a23aa72 Fixed charge checks for light and other objects, corrected CellRef charge union comments 2015-02-13 13:11:10 +01:00
scrawl
49d912e5b6 Don't rely on subrecord order part 2
Nice side effects:
 - Subrecord name comparison now uses magic number instead of string (faster)
 - Improves the error message for unknown subrecords: will print the record in question instead of failing to read the next record with a strange error
2015-02-12 05:43:22 +01:00
scrawl
9009889d24 Don't rely on subrecord order when reading (Fixes #2361) 2015-02-10 23:19:33 +01:00
scrawl
cff0127ce7 Update comment on merging levelled lists 2015-02-06 01:27:17 +01:00
scrawl
d18d2a1882 Skip rest of LEVI record if it has no items (Bug #2348) 2015-02-06 01:27:17 +01:00
scrawl
bea88c3643 Stolen item tracking overhaul part 2 (Fixes #2338) 2015-02-06 01:27:16 +01:00
scrawl
6d097fbfbd Normalise spelling of "levelled" throughout the code 2015-02-05 04:18:42 +01:00
scrawl
fec8cf91f5 Add exception handling to various uses of DataStream::read 2015-01-31 22:40:42 +01:00
scrawl
2346c3528d Remove NpcStats::mProfit and store it in the script instead
Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
2015-01-31 22:40:40 +01:00
scrawl
b9acf437fd Remove friendly hits from the save file
The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
2015-01-31 22:40:39 +01:00
scrawl
081c8c8615 ESSImport: convert to utf8, based on encoding setting in openmw.cfg 2015-01-31 22:40:38 +01:00
scrawl
e712b0353b Terrain refactoring, reduce game startup time and memory usage 2015-01-29 03:39:01 +01:00
scrawl
62a32220ff Use low-LOD heightmap for world map rendering
Add vanilla-accurate colour palette (thanks Hrnchamd)
2015-01-29 03:39:01 +01:00
scrawl
431f540791 ESSImport: fix NPC factions 2015-01-27 23:12:21 +01:00
scrawl
875df46ae9 ESSImport: convert journal indices 2015-01-27 23:12:21 +01:00
scrawl
6367b4dc0b Improve INFO struct naming 2015-01-27 23:12:21 +01:00
scrawl
9d3f0b2ed5 Remove some unused code, include cleanup 2015-01-27 23:12:13 +01:00
scrawl
d34086ac8f ESSImport: convert running global scripts 2015-01-27 23:05:20 +01:00
dteviot
946dd16696 Fixed Windows warning.
warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
2015-01-26 13:57:22 +13:00
dteviot
f95743ccc3 Fixed MSVC warning.
warning C4305: 'return' : truncation from 'double' to 'float'
2015-01-26 13:18:21 +13:00
dteviot
e02bab67ba Fixed MSVC warnings.
warning C4099: 'ESM::ESMReader' : type name first seen using 'class' now seen using 'struct'
warning C4099: 'ESM::CellId' : type name first seen using 'struct' now seen using 'class'
2015-01-26 13:17:16 +13:00
Nathan Aclander
33ce03dfc5 Should be compared against uint only 2015-01-24 17:17:05 -08:00
scrawl
b1bd236345 ESSImport: convert script local variables
Had to add special reading code to openmw, because the variable names are not stored.
2015-01-24 16:45:36 +01:00
Marc Zinnschlag
7f905470fa fixed moved reference loading 2015-01-24 15:01:38 +01:00
scrawl
7d76213374 Fix loading faction reactions for older savegames (Fixes #2301) 2015-01-24 14:32:02 +01:00
Marc Zinnschlag
89998a6a03 save MVRF subrecords 2015-01-24 14:22:29 +01:00
scrawl
79d2eebe54 Store selected enchant item in savegame (Fixes #1702) 2015-01-23 16:45:47 +01:00
scrawl
c883a73d30 Several warning fixes 2015-01-23 15:34:47 +01:00
scrawl
8b5effe3e0 Fix wrong magic number for JOUR in openmw savegames 2015-01-23 15:34:47 +01:00
scrawl
e203127952 ESSImport: read script variables (not converted yet) 2015-01-23 15:34:47 +01:00