Evil Eye
32de86d114
merge master
2019-09-17 20:31:53 +02:00
Evil Eye
7c8b82f45c
move locking behaviour to cellref
2019-09-17 20:30:37 +02:00
Andrei Kortunov
4a6d2cbaff
Do not allow player to take items from evidence chests (bug #3609 )
2019-09-17 19:08:33 +04:00
Andrei Kortunov
649a14dfae
Merge branch 'master' into activation
2019-09-16 10:52:16 +04:00
Capostrophic
480000da07
Use Open action as fallback for companion activation (bug #5161 )
2019-09-15 23:17:36 +03:00
Capostrophic
718dbd3f9a
Use object ID as the substitution for their name (bug #5158 )
2019-09-11 00:06:50 +03:00
Capostrophic
6b74630f6e
Preparation work
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Phase out canBeActivated() to unify activation checks
Use getName() for the name caption in tooltips
Always use tooltips for non-activator objects
Invert hasTooltip default value
2019-09-10 23:38:16 +03:00
Evil Eye
a86a8ecc0e
Allow locking/picking just about everything
2019-09-10 21:53:26 +02:00
Evil Eye
56b6a7ada4
Fix #5155
2019-09-09 22:29:59 +02:00
elsid
16170131b7
Add enum type for door state
2019-08-25 15:21:00 +02:00
Andrei Kortunov
ed8828d3bc
Merge pull request #2457 from Capostrophic/sneak
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Sneaking consistency fixes (bug #5103 )
2019-08-18 08:57:22 +04:00
Andrei Kortunov
661d11c83e
Merge pull request #2465 from Capostrophic/duration
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Human-readable light source duration (feature #5091 )
2019-08-18 08:43:51 +04:00
capostrophic
e5331aab28
Escape number signs in object names for tooltips
2019-08-17 21:53:52 +03:00
Andrei Kortunov
f0cef772fa
Refactor weapon types behaviour
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1. Move weapon types behaviour from switches to the table (should allow
us to de-hardcode weapon types later)
2. Gereralize bones injection to actors skeletons (instead of using the
hardcoded xbase_anim_sh.nif)
2019-08-09 19:40:27 +04:00
unknown
2a53f6bc3e
Merge branch 'master' of https://github.com/OpenMW/openmw into script-respawn
2019-08-07 10:56:21 +02:00
unknown
6baa5da6c9
Fix scripts not executing on respawn
2019-08-06 21:30:21 +02:00
capostrophic
cac05ef826
Sneaking consistency fixes (bug #5103 )
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Correct pickpocketing behavior when not actually sneaking
Fix first person swimming animation regression when sneaking stance is on
Move typical sneaking use case checks into mechanics manager
Correct awareness checks
2019-08-05 20:22:03 +03:00
capostrophic
2affb8ed63
Human-readable light source duration (feature #5091 )
2019-07-31 21:37:20 +03:00
capostrophic
dcbe76d888
[Regression] Avoid confusing inventory doll with player
2019-07-31 17:34:32 +03:00
Capostrophic
9a19af5b33
Escape number signs in cell/region names (bug #5047 )
2019-05-28 23:02:30 +03:00
Andrei Kortunov
f775f7977b
Fix RaiseRank/LowerRank script functions (feature #4316 )
2019-05-14 21:43:19 +04:00
Capostrophic
144b1b9b06
Magic armor mitigation for creatures (feature #5033 )
2019-05-11 19:21:49 +03:00
Frederic Chardon
6619150b23
Do not show magnitude for ingredients
2019-05-06 23:48:13 +00:00
Andrei Kortunov
29cfd2c583
Do not respawn container if player did not touch it
2019-05-04 14:09:09 +04:00
Andrei Kortunov
861d41f4a4
Native graphics herbalism support (feature #5010 )
2019-05-02 23:03:47 +04:00
Capostrophic
7814bd1b76
Support eight possible blood types (feature #4958 )
2019-04-14 18:48:31 +03:00
Capostrophic
424716977b
Only play miss sound for player attacks (bug #4969 )
2019-04-10 22:28:22 +03:00
Capostrophic
1424399118
Disable any footstep sounds when flying (bug #4948 )
2019-04-04 17:22:24 +03:00
Vladimir Panteleev
12bbecacfd
Reuse a previously-saved value
2019-03-04 16:23:57 +00:00
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
2019-03-02 14:26:14 +04:00
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
2019-02-24 20:14:08 +01:00
Bret Curtis
d4564a9be7
Merge pull request #2180 from akortunov/includes
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Remove redundant includes
2019-02-24 01:14:16 +01:00
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
2019-02-23 21:00:47 +03:00
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
2019-02-23 08:38:30 +01:00
Andrei Kortunov
3032b177a1
Remove redundant includes
2019-02-23 08:02:12 +04:00
Bret Curtis
212f097b3c
Merge pull request #2172 from akortunov/pvs_fix
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Fix some issues, found by PVS-Studio
2019-02-22 15:01:37 +01:00
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
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Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
2019-02-22 00:01:21 +03:00
Capostrophic
64d5cd17d6
Move werewolf silver damage mult applying into a new function
2019-02-22 00:01:21 +03:00
Capostrophic
808b8ce8db
Refactor normal weapon resistance
2019-02-22 00:01:21 +03:00
Capostrophic
c20030d8c9
Correct jumping velocity
2019-02-18 16:22:01 +03:00
Andrei Kortunov
ad9412a117
Remove some redundant checks
2019-02-17 14:29:36 +04:00
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
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Creatures will use sounds of the first creature that has the same model in the record store when possible.
2019-01-29 16:29:47 +03:00
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
2019-01-07 12:58:47 +04:00
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
2018-11-05 11:18:20 +04:00
Bret Curtis
6f8a15afb0
Merge pull request #1996 from Capostrophic/cleanup
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Clean up redundant getClass() calls in classes
2018-10-28 19:39:39 +01:00
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
2018-10-28 19:46:46 +03:00
Capostrophic
4b1d287eda
Clean up redundant getClass calls in classes
2018-10-28 17:03:38 +03:00
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
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Avoid item condition and charge zero divisions
2018-10-25 17:22:02 +02:00
Capostrophic
54bd7b2dcf
Implement getItemNormalizedHealth() method and use it
2018-10-25 15:45:31 +03:00
Capostrophic
67de61e1fb
Avoid item condition and charge zero divisions
2018-10-24 19:06:55 +03:00
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
2018-10-21 11:32:23 +03:00
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
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Support soundgen calls for activators (feature #4285 )
2018-10-15 14:43:11 +02:00
Capostrophic
bf3f82b9d4
Cleanup
2018-10-14 21:28:43 +03:00
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
2018-10-14 20:18:17 +03:00
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
2018-10-14 15:36:07 +03:00
Marc Zinnschlag
2d87d1d9d2
Merged pull request #1959
2018-10-10 15:05:29 +02:00
Andrei Kortunov
e06f0b797a
Replace all NULLs to nullptr
2018-10-09 10:21:12 +04:00
Capostrophic
09aecb955c
getSkill usage cleanup (bug #4671 )
2018-10-08 17:06:30 +03:00
Marc Zinnschlag
3761aaadfd
Merged pull request #1928
2018-09-20 13:31:56 +02:00
Andrei Kortunov
62f6f174cf
Show attack speed of ranged weapons
2018-09-19 12:23:21 +04:00
Andrei Kortunov
989de05f80
Do not show duration for infinite light sources as -1
2018-09-18 15:23:16 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
2018-09-08 22:43:09 +03:00
Capostrophic
533b72eff6
Cache weapon type strings
2018-09-01 12:13:18 +03:00
Capostrophic
7ef6fa9f61
Remove deprecated GMST get* functions
2018-08-29 18:38:12 +03:00
Capostrophic
7f459f0610
Knockdown and godmode fixes
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Make sure an incapacitated player is not able to jump
Cleanup of redundant player and godmode checks in creature class
Make sure the player is not knocked down while in godmode
2018-08-28 16:42:15 +03:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Andrei Kortunov
5a4d0cec3a
Use new logging system for game itself
2018-08-14 23:05:43 +04:00
Andrei Kortunov
23d917df9c
Do not use magic numbers in capacity calculations
2018-07-26 18:06:36 +04:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
6e9c08083d
Add missing empty attacker checks
2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40
Make unarmed creature attacks not affect armor condition ( fixes #2455 )
2018-06-29 20:18:28 +03:00
Andrei Kortunov
5fd3ec1035
Implement unlockable locks with 'lock 0' console command
2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9
Merged pull request #1749
2018-06-19 11:33:08 +02:00
Bret Curtis
3cc6da1db2
Update door.cpp
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typo fix
2018-06-17 10:13:03 +02:00
Andrei Kortunov
2a65aaf5ab
Forbid actors to use teleporting doors (bug #2562 )
2018-06-16 14:21:28 +04:00
Andrei Kortunov
81b78a82e8
AI: try to open doors every AI_REACTION_TIME seconds (bug #4454 )
2018-06-13 17:47:32 +04:00
Andrei Kortunov
b0a140e714
Disable actor collision only after end of death animation
2018-06-12 10:00:38 +04:00
Andrei Kortunov
977a27ecb7
Do not clear corpses until end of death animation (bug #4307 )
2018-06-11 22:29:32 +04:00
Marc Zinnschlag
2f958881b7
Merged pull request #4413
2018-05-23 13:45:35 +02:00
declan-millar
b8df4b7c5a
Tidy in-code comment
2018-05-21 22:14:23 +01:00
declan-millar
844aef85f3
Replace spelling: soulgem -> soul gem in code comment
2018-05-21 22:12:19 +01:00
declan-millar
9ed4f33048
Replace spelling: soulgem -> soul gem
2018-05-21 19:10:24 +01:00
declan-millar
028b528c0b
Get soul magnitude before checking the rebalance setting
2018-05-21 18:16:04 +01:00
declan-millar
9346a552fa
Use Rebalance soulgem values option to set soulgem value
2018-05-21 13:59:20 +01:00
declan-millar
78e79d5775
Add advanced option to Rebalance soulgem values to the launcher
2018-05-21 13:33:42 +01:00
declan-millar
4b1247597e
Use soulgem value rebalance formula from morrowind code patch
2018-05-20 17:06:26 +01:00
Bret Curtis
caf1760251
Merge pull request #1707 from akortunov/weaponreach
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Display weapon reach on tooltips in feet
2018-05-16 10:27:53 +02:00
Andrei Kortunov
164e3d12fe
Display weapon reach on tooltips in feet.
2018-05-16 11:18:22 +04:00
Capostrophic
1c9fba9a8c
Fix jumping encumbrance calculation
2018-05-13 17:18:45 +03:00
Alf Henrik Sauge
feeee50a88
Dropping a separate NPDTstruct12 object and instead use NPDTstruct52
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NPDTstruct12 is now only used when loading and saving. Turning auto calc
on and off now no longer switches between to different set of values
2018-05-09 00:25:07 +02:00
scrawl
c02920bcd1
Merge pull request #1634
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Conflicts:
apps/openmw/mwworld/worldimp.hpp
2018-03-20 22:48:20 +00:00
Andrei Kortunov
bd6c7de579
Do not unequip two-handed weapon when equipping torch
2018-03-19 08:03:53 +04:00
scrawl
870c658500
Remove missing souls, remove some runaway exceptions ( Fixes #4111 )
2018-03-08 23:38:04 +00:00
Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
2018-03-08 21:23:24 +01:00
Andrei Kortunov
744859f327
Take in account armor condition in the armor rating calculation (bug #4246 )
2017-12-07 22:43:32 +04:00
Andrei Kortunov
b8fd530ee1
Do not speak with unconscious creatures
2017-09-30 21:20:38 +04:00
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
2017-09-15 02:36:59 -07:00