Marc Zinnschlag
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5b0cb097cf
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calculate dynamic stats during character creation
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2010-09-15 13:41:39 +02:00 |
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Marc Zinnschlag
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c0b9424bcf
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added framework for character creation
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2010-09-15 13:31:26 +02:00 |
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Marc Zinnschlag
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9dffa75a15
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handle name change during character creation
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2010-09-15 12:22:06 +02:00 |
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Jan Borsodi
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edb2df7d27
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Merge remote branch 'zini/newchar' into gui-windows
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2010-09-14 23:27:43 +02:00 |
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Jan Borsodi
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e47568ea2e
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Merge branch 'master' into gui-windows
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2010-09-14 23:27:35 +02:00 |
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Jan Borsodi
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481734ee20
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Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
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2010-09-14 23:26:34 +02:00 |
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Jan Borsodi
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85ded0edc3
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Update description of the race dialog file.
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2010-09-14 23:26:34 +02:00 |
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Jan Borsodi
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cd9bb37f1f
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Change name of ifdef guard to reflect new filename.
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2010-09-14 23:26:34 +02:00 |
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Jan Borsodi
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18cdb3cccc
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Removed prefix from mw_layout.hpp.
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2010-09-14 23:26:33 +02:00 |
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Jan Borsodi
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4675402e0b
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Updated code to use the new name for the race dialog.
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2010-09-14 23:26:33 +02:00 |
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Jan Borsodi
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93608ca892
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Removed prefix from filename and changed name as only the race dialog will be placed in it.
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2010-09-14 23:26:33 +02:00 |
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Jan Borsodi
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415426c30b
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Convert tabs to spaces.
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2010-09-14 23:26:32 +02:00 |
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Jan Borsodi
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7c17e27be4
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Set mode back to GM_Game when mode was not handled.
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2010-09-14 23:26:32 +02:00 |
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Jan Borsodi
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fb0f8d9386
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Removed race dialog activation from the inventory mode for real this time.
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2010-09-14 23:26:32 +02:00 |
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Jan Borsodi
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ae4d5291b2
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Change text for ok button to next when showNext is true, also adjust position/sizes.
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2010-09-14 23:26:31 +02:00 |
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Jan Borsodi
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de554dffd2
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Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons.
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2010-09-14 23:26:31 +02:00 |
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Jan Borsodi
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a59a53882f
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Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window.
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2010-09-14 23:26:31 +02:00 |
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Jan Borsodi
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670174004a
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Extra check in case of invalid index values.
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2010-09-14 23:26:30 +02:00 |
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Jan Borsodi
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b1451c4349
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Only show playable races.
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2010-09-14 23:26:30 +02:00 |
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Jan Borsodi
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cb98bd1a79
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Spellpower list is now fetched from the ESM store.
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2010-09-14 23:26:30 +02:00 |
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Jan Borsodi
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8f6d24bea4
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Race dialog now gets the list of races and skills from the ESM store.
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2010-09-14 23:26:29 +02:00 |
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Nicolay Korslund
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004541f5cf
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Tested and applied Chris' sound patch.
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2010-09-14 13:27:20 +02:00 |
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Marc Zinnschlag
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a077e2cb2c
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changed character creation interface to enforce a Redemption-compatible implementation
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2010-09-14 09:34:00 +02:00 |
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Marc Zinnschlag
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e411c6e833
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added callback-interface for character creation
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2010-09-13 22:59:28 +02:00 |
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Jan Borsodi
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e88f67bb3c
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Merged public functions for controlling gender, face and hair with the event function, no need to have both.
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2010-09-13 21:52:08 +02:00 |
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Jan Borsodi
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e60b1f88d2
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Added unique names for skill/power sub-widgets.
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2010-09-13 21:52:08 +02:00 |
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Jan Borsodi
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4d36cf2b55
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Changed some variable names to follow Morrowind naming.
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2010-09-13 21:52:08 +02:00 |
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Jan Borsodi
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beee17b36f
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Implemented race dialog for character creation, it currently only contains hardcoded values.
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2010-09-13 21:52:07 +02:00 |
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Jan Borsodi
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0e1a761167
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Added initial implementation of inventory window, contains basic layout with hardcoded values.
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2010-09-13 21:52:07 +02:00 |
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Marc Zinnschlag
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814d721e33
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build external cell names from name of region instead of from internal region id
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2010-09-11 15:12:42 +02:00 |
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Marc Zinnschlag
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db2b238328
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adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border)
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2010-09-11 12:21:55 +02:00 |
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Marc Zinnschlag
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5f84b680af
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implemented exterior coc
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2010-09-11 11:55:28 +02:00 |
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Marc Zinnschlag
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7ea6a75a26
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another merge fix
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2010-09-10 13:01:37 +02:00 |
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Marc Zinnschlag
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1dc805d0d4
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Merge branch 'master' into exterior
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
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2010-09-08 15:38:19 +02:00 |
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Nicolay Korslund
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93ef530c93
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Minor fix on the last commit
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2010-09-07 19:52:54 +02:00 |
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athile
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11022f1520
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Fix crash at shutdown. updater() is still referenced by OGRE after it is deleted, since the SoundImpl is deleted by ~Engine before mRoot is deleted.
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2010-09-07 15:21:38 +01:00 |
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Nicolay Korslund
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c5d3a40fde
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Fixed ESM bug (quest records).
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2010-09-02 14:57:26 +02:00 |
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Nicolay Korslund
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d911653846
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Merge with athile's WIP windows build
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2010-09-02 12:55:27 +02:00 |
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Marc Zinnschlag
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6c4c90ef2d
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Merge branch 'script'
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2010-09-01 21:04:16 +02:00 |
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Marc Zinnschlag
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147dd57162
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added Lock and Unlock instructions
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2010-08-30 12:30:34 +02:00 |
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athile
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336fb1636c
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Windows fixes
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2010-08-30 11:19:45 +01:00 |
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Marc Zinnschlag
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61c4fa0630
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blocked using of locked doors (keys are not considered yet)
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2010-08-30 12:02:47 +02:00 |
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Marc Zinnschlag
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459dd82896
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implemented locking/unlocking for doors (can not be invoked by user interaction yet)
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2010-08-30 11:56:55 +02:00 |
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athile
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9e2129c4b3
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WIP Windows build
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2010-08-30 10:34:13 +01:00 |
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athile
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d955a0efc4
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WIP Windows build
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2010-08-30 02:12:54 +01:00 |
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Marc Zinnschlag
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a899a290c0
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modified code to avoid a warning on MSVC
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2010-08-29 23:40:59 +02:00 |
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Marc Zinnschlag
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d4bf916f18
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fixed uninitialized variable in engine
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2010-08-29 17:46:06 +02:00 |
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Marc Zinnschlag
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07c06acc08
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implemented loading of 3x3 exterior cell grid
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2010-08-25 11:50:13 +02:00 |
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Marc Zinnschlag
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7bb2041418
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made rendering more robust (no more crashes, even if Ogre throws an exception)
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2010-08-25 09:43:06 +02:00 |
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Marc Zinnschlag
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bdb5749b57
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temporarily removed statics from raycast test (makes object activation easier by removing inactive obstacles, that overlap the AABB of the object)
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2010-08-25 09:19:15 +02:00 |
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