Digmaster
5d77ebdc60
If v3 doesn't exist, copy from v2
2015-02-27 22:21:07 +01:00
scrawl
97cc2522c0
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwgui/settingswindow.cpp
extern/oics/ICSInputControlSystem_joystick.cpp
files/mygui/openmw_settings_window.layout
2015-02-27 22:21:02 +01:00
Digmaster
df5513da7c
uses v3 input bindings, not v2
2015-02-27 22:19:13 +01:00
Digmaster
a192836582
(hopefully) correct gamecontrollerdb.txt behavior
2015-02-27 22:19:13 +01:00
Marc Zinnschlag
38a413a483
Merge remote-tracking branch 'scrawl/master'
2015-01-07 20:22:15 +01:00
scrawl
4e92f6ab48
Add commandline option to load a save game on startup
2015-01-07 03:27:24 +01:00
scrawl
157438460b
Fix being able to activate objects when paralyzed
2015-01-07 02:34:29 +01:00
scrawl
de12c96a46
Fix crash on exit if the window wasn't created ( Fixes #2249 )
2015-01-04 19:23:31 +01:00
Marc Zinnschlag
ec1df719fe
Merge remote-tracking branch 'mrcheko/master'
2015-01-02 18:08:47 +01:00
mrcheko
60a74d5eb8
increase robustness for gamma to persist in the system;
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use GMST strings for gamma interface
2014-12-31 18:40:01 +03:00
scrawl
363d1f9207
Merge remote-tracking branch 'upstream/master'
2014-12-30 23:01:45 +01:00
mrcheko
04d95810d1
gamma/contrast system reworked
2014-12-30 18:33:11 +03:00
scrawl
e73e975291
Fix player being able to activate objects when knocked out
2014-12-24 15:45:13 +01:00
Sebastian Wick
e85df00158
change setting "borderless" to "window border"
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set window border on setting changes
disable window border checkbox in the launcher if fullscreen is enabled
2014-12-24 15:09:50 +01:00
Sebastian Wick
639fbfad0b
make borderless setting available to the UI
2014-12-22 02:44:20 +01:00
Marc Zinnschlag
057d0913d6
Merge branch 'scriptfixes'
2014-12-18 10:22:07 +01:00
Marc Zinnschlag
a6d30bc2e3
consider --script-warn when running with --script-all-dialogue
2014-12-18 10:20:15 +01:00
Nik Dyonin
80c92789c2
Fix issue when killed NPC cannot be looted if it was in combat mode before killing.
2014-12-14 02:58:42 +03:00
Marc Zinnschlag
1f74d8cca5
Merge remote-tracking branch 'scrawl/scripttest'
2014-12-13 12:49:33 +01:00
scrawl
ba65c6cc7f
Add --script-all-dialogue switch to compile all dialogue scripts ( Fixes #1659 )
2014-12-13 02:51:18 +01:00
scrawl
ed6face4aa
Disable activation scripts for actors in combat
2014-12-12 22:21:57 +01:00
Digmaster
c37881ead1
Joystick Support
2014-12-08 21:57:32 -06:00
scrawl
d36dfbe779
Apply the frame time cap to Ogre's ControllerManager ( Fixes #2154 )
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This fixes particle systems getting out of whack due to a particularly long frame time, e.g. after a loading screen.
2014-11-25 02:44:11 +01:00
Jordan Ayers
aac2de270e
Cleanup: Don't call <environment obj>.get().
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mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
2014-10-05 18:12:55 -05:00
scrawl
9c0649c11d
Add basic framework to retrieve font colors from fallback settings (Feature #704 )
2014-09-19 11:53:35 +02:00
scrawl
54dac1460c
Run global scripts after running local scripts
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Turns out to be a compatibility problem with Calvus Horatius contract scripts. The local script needs to be run first, otherwise the cleanup when he quits as result of negative profit does not work properly.
2014-09-18 04:33:49 +02:00
Marc Zinnschlag
19f469c7db
Merge remote-tracking branch 'scrawl/master'
2014-09-14 12:00:14 +02:00
Marc Zinnschlag
d1d861e1be
Merge branch 'run'
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Conflicts:
apps/opencs/model/world/columns.cpp
apps/opencs/model/world/columns.hpp
apps/opencs/model/world/data.cpp
components/CMakeLists.txt
2014-09-14 11:59:54 +02:00
scrawl
4426b03fa4
Remove some garbage
2014-09-13 22:21:37 +02:00
scrawl
0c273568f2
Increment version number for input configuration
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Old files are broken by keycode->scancode switch (319f4e0547
)
2014-09-13 21:45:03 +02:00
scrawl
36a90198e2
Add option to change screenshot image format
2014-09-11 04:32:31 +02:00
scrawl
2379c0ada7
Pause frame updates when the window is minimized ( Fixes #1868 )
2014-09-03 04:54:07 +02:00
Marc Zinnschlag
a9df3b53fd
restored --new-game switch
2014-09-01 11:55:12 +02:00
scrawl
2b407a9995
Refactor NIF cache
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- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
2014-08-24 02:37:50 +02:00
scrawl
63cb91db2e
Add --export-fonts command line option
2014-08-11 20:40:02 +02:00
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
2014-07-25 12:17:15 +02:00
Marc Zinnschlag
a3c4000198
moved call to Globalscripts::addStartup out of the constructor because at the time of construction the environment may not be set up yet to perform this operation
2014-07-25 09:36:02 +02:00
Marc Zinnschlag
d87630b41a
blacklisting for scripts in OpenMW
2014-07-21 09:34:10 +02:00
scrawl
326c747508
Don't run scripts when in pause menu ( Fixes #1495 )
2014-06-15 14:18:16 +02:00
scrawl
797134aa51
Handle activation scripts in AiActivate ( Fixes #1478 )
2014-06-13 02:26:52 +02:00
scrawl
41ab7329a8
Store keybindings as keycode, not keyname. Also use SDL_GetKeyName instead of a manually created map. Fixes #1202
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Note: breaks compatibility with input.xml, so the filename was changed.
2014-06-11 19:47:42 +02:00
scrawl
3b3b53d665
Support animated main menus (menu_background.bik)
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Closes #1362
2014-05-29 17:24:25 +02:00
scrawl
e68600eda2
Make Activate instruction work properly even when onActivate was not called in the same frame.
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There are two major differences to the old implementation:
- Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
- The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.
Fixes #1166 and #1346 .
2014-05-28 19:23:50 +02:00
Marc Zinnschlag
6ac700a501
Merge remote-tracking branch 'potatoesmaster/getClass'
2014-05-23 08:00:52 +02:00
Marc Zinnschlag
244eb11651
Merge remote-tracking branch 'greye/widechar'
2014-05-23 07:48:26 +02:00
Emanuel Guevel
1e4a854433
Remove static method MWWorld::Class::get(&Ptr)
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It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
2014-05-22 20:50:00 +02:00
greye
8b94e31062
try to set relative path to resources
2014-05-21 15:39:58 +04:00
scrawl
b39b572c5a
Moved mStartupScript to World, so that it is executed for a New game
2014-05-21 09:25:45 +02:00
scrawl
9fe505c8fa
Only run --script-run commands when bypassing the menu
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Running them while no game is started yet is dangerous, and also leaves bits and pieces of state (e.g. in LocalScripts for scripted items added to inventory) that will not get cleaned up properly when a game is loaded (since when no game was previously running, no cleanup is performed). As a result, dangling MWWorld::Ptrs were left in LocalScripts.
2014-05-20 18:35:17 +02:00
scrawl
d70306382e
Don't create the player object until the game starts
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Fixes a crash introduced in e591d23
when using --skip-menu=0.
2014-05-16 00:58:12 +02:00