Allofich
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60384399ee
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Fix errors and warnings
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2016-09-05 01:39:18 +09:00 |
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Allofich
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f49ebee56a
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Play sounds for multi-effect projectile
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2016-09-04 23:57:06 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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ecec7d8215
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Fix spells having explosions for wrong range type
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2016-09-04 17:42:27 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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Bret Curtis
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0547d4b937
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clang says that these must be in the MWWorld namespace
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2016-08-14 16:17:09 +02:00 |
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Allofich
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cb9bb92b26
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Play locked sounds on locked objects instead of actors
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2016-08-10 21:31:14 +09:00 |
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MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
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MiroslavR
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4a3529488b
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Fix possible reference duplication when the refID is modified by a plugin (Bug #3471)
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2016-07-22 03:58:23 +02:00 |
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MiroslavR
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dafe184220
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Fix moved references disappearing when modified by a plugin
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2016-07-22 02:12:03 +02:00 |
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MiroslavR
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d790747389
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Implement deletion of moved references (Bug #3471)
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2016-07-22 01:59:02 +02:00 |
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scrawl
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2329812988
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Merge pull request #995 from Allofich/traps
Trap and lock fixes
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2016-07-10 17:19:36 +02:00 |
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scrawl
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67d3571fac
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Fix activation distance in third person mode
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2016-07-10 17:10:19 +02:00 |
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Allofich
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d4e656ceaf
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Play trap activation sound on trapped object, not actor
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2016-07-10 21:39:53 +09:00 |
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scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
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2016-07-08 23:47:43 +02:00 |
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Allofich
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7a0f9a7989
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Clean up, remove unnecessary code changes
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2016-07-09 02:24:08 +09:00 |
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Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
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Allofich
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0e5c3f781f
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Only allow trap distance check to apply to player
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2016-07-07 22:10:38 +09:00 |
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Allofich
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7de3afaa7d
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Cleanups
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2016-07-07 21:57:00 +09:00 |
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Allofich
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cb621939fd
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Streamline trap code
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2016-07-07 21:56:54 +09:00 |
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Allofich
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35a23c3b49
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Implement and use new method allowTelekinesis()
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2016-07-07 21:54:31 +09:00 |
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Allofich
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8014f37879
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Avoid duplicate code
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2016-07-07 21:54:30 +09:00 |
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Allofich
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538209b0a2
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Change variable to mRatio and initialize it
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2016-07-07 21:54:29 +09:00 |
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Allofich
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e25e698978
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Fix telekinesis check for activators
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2016-07-07 21:54:29 +09:00 |
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MiroslavR
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d4e29e3e0c
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Clear projectiles on non-incremental time advances
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2016-07-06 00:11:58 +02:00 |
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Allofich
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c1236f4113
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Simplified code
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2016-07-04 20:25:25 +09:00 |
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Allofich
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c02695e56d
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Cleanups and fixes
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2016-07-04 16:06:16 +09:00 |
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Allofich
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64d298d2b5
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Use raycast distance when player activates trapped object
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2016-07-04 16:06:15 +09:00 |
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Allofich
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64d53a2314
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Avoid double raycasts when using getFacedObject
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2016-07-04 16:06:04 +09:00 |
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Allofich
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574e40db5e
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Don't allow telekinesis on activators
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2016-07-04 01:50:47 +09:00 |
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scrawl
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d96e49c04a
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Do not set change flag when running forEach on an empty cell
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2016-07-02 20:44:14 +02:00 |
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scrawl
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b9b73d7b12
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Replace "sys::default" with ESM::CellId::sDefaultWorldspace
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2016-07-02 19:48:11 +02:00 |
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scrawl
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96757a3b7c
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Fix non-predefined cells not being saved correctly
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2016-07-02 19:43:08 +02:00 |
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MiroslavR
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54f52f7bae
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Implement effect removal for abilities (Fixes #3455)
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2016-07-01 18:50:28 +02:00 |
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Allofich
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b29e9e9c77
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Don't allow telekinesis on actors or teleport doors
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2016-07-01 02:27:20 +09:00 |
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MiroslavR
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72d2daae90
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Fix InventoryStore::purgeEffect being reverted by the next recalculation of mMagicEffects
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2016-06-29 22:54:11 +02:00 |
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scrawl
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f549b5fb7a
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Add missing include
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2016-06-17 04:34:31 +02:00 |
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scrawl
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c18de84798
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Fix a crash that could occur when two or more plugins move a deleted ref to another cell (Fixes #3446)
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2016-06-17 02:27:49 +02:00 |
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scrawl
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844cbc5a14
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Add isNullAction() method to fix compiler warning
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2016-06-11 18:26:20 +02:00 |
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scrawl
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a85932a62b
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Ignore the collision box offset when launching projectiles (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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c6601ab2ab
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Do not use the collision box offset for combat hit tests (Fixes #3201)
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2016-06-10 23:47:01 +02:00 |
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scrawl
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12eea9ed69
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Remove magic number in getMaxActivationDistance
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2016-06-07 15:18:36 +02:00 |
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scrawl
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f417d7780a
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Fix the enemy nearby check (Bug #3423)
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2016-06-07 01:55:34 +02:00 |
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scrawl
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3645b3357e
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Fix improper assignement of spawn point in placeAt for non-actors (Bug #3417)
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2016-06-02 21:24:19 +02:00 |
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scrawl
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a2153a6213
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Remove outdated comment
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2016-05-25 21:41:05 +02:00 |
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scrawl
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5d4f58c828
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Fix being unable to activate objects when scripts are disabled
The if statement was a leftover of the previous activate implementation and is no longer needed.
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2016-05-25 21:37:56 +02:00 |
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scrawl
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3f1df4caa6
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Don't auto-equip ammunition (Fixes #3401)
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2016-05-24 13:21:43 +02:00 |
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scrawl
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b0180cb6b4
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Fix current region check (Bug #3391)
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2016-05-16 02:05:02 +02:00 |
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scrawl
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fcbcc004a3
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Don't use unordered_map
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2016-05-11 02:35:17 +02:00 |
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