scrawl
|
a9a7a7ec73
|
Use Modified attribute values to derive magicka and fatigue (Fixes #1760)
|
11 years ago |
scrawl
|
c5a9cd0aa1
|
Sync upstream changes to shiny
|
11 years ago |
scrawl
|
44b517f66d
|
Implement hiding inventory windows by double click on caption (Fixes #1690)
|
11 years ago |
scrawl
|
2e7b5fde7c
|
Fix uninitialized QuestStatus in DialInfo (Fixes #1694)
|
11 years ago |
scrawl
|
c6bf9dfbfb
|
Add ManualResourceLoader for character previews (Fixes #1752)
|
11 years ago |
scrawl
|
0b1e997bdd
|
Make sure dialogue is ended properly when closing it by using a service (Fixes #1755)
|
11 years ago |
scrawl
|
1fc424ce30
|
Make sure player doesn't get any AI packages (Bug #1749)
|
11 years ago |
MiroslavR
|
42dceb641e
|
Readd Azura's Star after recharging (Fixes #1765)
|
11 years ago |
MiroslavR
|
8707f7b116
|
Fix spell creation magicka cost (Fixes #1763)
|
11 years ago |
Marc Zinnschlag
|
8951974208
|
updated credits file
|
11 years ago |
Marc Zinnschlag
|
f4ddf2a7b9
|
Merge remote-tracking branch 'sandstranger/android'
|
11 years ago |
root
|
c15902487d
|
fix indent in cmake
|
11 years ago |
root
|
32ebc90ba4
|
fix v9
|
11 years ago |
root
|
713787d92f
|
fix v7
|
11 years ago |
root
|
8978f9bcc6
|
fix v6
|
11 years ago |
root
|
3cd98e5259
|
fix code v5
|
10 years ago |
root
|
e27ca878a1
|
fixed v 4
|
11 years ago |
root
|
174b528082
|
fixe v 3
|
11 years ago |
root
|
d8772156a7
|
fixe all code v 2
|
11 years ago |
root
|
9757ad4031
|
fixed code
|
10 years ago |
root
|
8a8b91dfe1
|
fixed all code for building on all platforms inlcudng ANDROID
|
10 years ago |
root
|
57a8b9cdb5
|
abdroid-build
|
11 years ago |
root
|
7cd2d4809c
|
android-build
|
11 years ago |
root
|
16aafc26bc
|
fixed cmake for build on all plaforms include android
|
11 years ago |
Marc Zinnschlag
|
33c36bf0df
|
Merge remote-tracking branch 'scrawl/master'
|
11 years ago |
scrawl
|
45f0f0e4c3
|
Use sky_night_02.nif if available (Fixes #1744)
|
11 years ago |
scrawl
|
639ae7e06c
|
Implement friendly hits on followers (Fixes #1139)
|
11 years ago |
scrawl
|
2d74388a76
|
Don't report crime if we are in combat with the victim
|
11 years ago |
scrawl
|
216ebac2e9
|
Implement weapon condition damage for ranged weapons (Fixes #1746)
|
11 years ago |
Marc Zinnschlag
|
dbf5613d8c
|
cleanup
|
11 years ago |
Digmaster
|
a32ab842ae
|
Added ForceJump/ForceMoveJump commands
|
11 years ago |
scrawl
|
eb1888a540
|
Fix GetPcRank and PcExpelled not accepting Faction IDs properly (Fixes #1709)
|
11 years ago |
scrawl
|
ef78ae22f6
|
Loosen mode restrictions on opening Journal window (Fixes #1570)
|
11 years ago |
scrawl
|
cd8287da16
|
Make sure fog texture is loaded before trying to convertToImage
|
11 years ago |
scrawl
|
6cb9382bf0
|
Adjust screen-sized widgets automatically using Stretch align
|
11 years ago |
scrawl
|
715d357f24
|
Use a controller to move Drag&Drop widget with the mouse cursor
|
11 years ago |
scrawl
|
a18cec7c8e
|
Use a MyGUI widget to render the screen fader (Fixes #1741, Fixes #1719)
|
11 years ago |
Marc Zinnschlag
|
3f6a7e36d0
|
removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut)
|
11 years ago |
Marc Zinnschlag
|
1e6d557089
|
Merge branch 'visibility'
|
11 years ago |
Marc Zinnschlag
|
f381451ae0
|
added control element selector toolbar button
|
11 years ago |
Marc Zinnschlag
|
612202a7a5
|
fixed several bugs in the layout algorithm of the toggle scene tool
|
11 years ago |
Marc Zinnschlag
|
507e5c4f6e
|
explicitly flag scene as modified when changing visibility mask
|
11 years ago |
Marc Zinnschlag
|
439ba57d46
|
added visual element selector toolbar button
|
11 years ago |
Marc Zinnschlag
|
a25758c3b1
|
fixed visibility flags setting
|
11 years ago |
Marc Zinnschlag
|
b0a9d17dc3
|
use name as a tooltip if no tooltip is given for scene tool bar toggle buttons
|
11 years ago |
Marc Zinnschlag
|
92d322cbd1
|
added visibility flags
|
11 years ago |
Marc Zinnschlag
|
71ce78f949
|
added scene toolbar toggle widget
|
11 years ago |
scrawl
|
b58b8c6f8f
|
Adjust player position to ground when using a door marker, even if the player is levitating (Fixes #1737)
|
11 years ago |
scrawl
|
89af49f669
|
Make sure fog of war texture is loaded before accessing its buffer
|
11 years ago |
scrawl
|
0c1c468f70
|
Accept a useless extra integer argument for addItem (Fixes #1726)
|
11 years ago |