scrawl
3dbe17b6ed
Terminate AiPursue when target dies ( Fixes #1836 )
11 years ago
scrawl
1a8acac40a
Share keyframe data in NIF resource ( Fixes #908 )
11 years ago
scrawl
2b407a9995
Refactor NIF cache
...
- Remove broken cache locking mechanism
This was supposed to unload NIFFiles after a cell transition completes, but it was never working due to a mistake on the line if (--sLockLevel), should have been if (--sLockLevel == 0). Repairing this would increase load times (NIF files would have to be reloaded more frequently), so just removed it for now.
- Decouple cache from NIFFile (now a new nifcache component)
- Add API for future background loading
- Provide a reliable way (SharedPtr) to hold on to loaded NIFFiles. This will be useful to avoid deep copies of keyframe and text key data, which is currently a performance bottleneck.
11 years ago
Marc Zinnschlag
80d39780ae
same fix for a couple of additional instructions
11 years ago
Marc Zinnschlag
7de49a66e2
fix for PCJoinFaction and for getPcRank without explicit reference
11 years ago
Marc Zinnschlag
0d8bfbfa9b
getpcrank did not read the explicit reference in some cases ( Fixed #1767 )
11 years ago
Rohit Nirmal
6ed4f530df
Forgot to update comment.
11 years ago
Rohit Nirmal
bf97fe7b35
Need to change draw state if use'd item is in player's right hand.
11 years ago
scrawl
e9e7e96c5f
SaveGameDialog: use ComboBox accept event, not changePosition (improves keyboard navigation)
11 years ago
Marc Zinnschlag
7c1b32ae62
Merge remote-tracking branch 'miroslavr/corprus'
11 years ago
Rohit Nirmal
234903d93c
Change player draw state when quick-selecting weapon or spell.
...
(Fixes #1828 )
11 years ago
MiroslavR
85aa237baf
Implement removal of corprus spells
11 years ago
MiroslavR
2cbe17ca0a
Make Spells::mCorprusSpells private
11 years ago
MiroslavR
26732bc228
Purge blight should not remove corprus
11 years ago
scrawl
f4b5662562
Make sure not to add duplicate viewports ( Fixes #1832 )
...
Wasn't a problem while testing reload() on linux. Maybe an implementation difference with Ogre's D3D rendersystem?
11 years ago
MiroslavR
96e7ff666d
Implement saving/loading of corprus stats, remove redundant code
11 years ago
scrawl
7b2070de5a
unloadUnreferencedMaterials: Properly unload materials instead of removing techniques
11 years ago
Bret Curtis
feb0ef8390
fixes building on systems with kFreeBSD kernel
11 years ago
scrawl
83037a1a91
Move fast-forward of particle systems outside of OgreNifLoader ( Fixes #1830 )
...
Particle systems were being fast-forwarded before the skeleton base was attached, so particles without the LocalSpace flag would spawn at an incorrect position.
11 years ago
MiroslavR
3722c7adc3
Initial work on implementing corprus worsening effect
11 years ago
scrawl
03cb66c342
Set render queue group for projectiles ( Fixes #1829 )
11 years ago
Bret Curtis
bb1fe23f9c
fix building on GNU Hurd
11 years ago
scrawl
888a53af04
SaveGameDialog: Allow deleting saves with keyboard (Delete key)
11 years ago
scrawl
9b38888ac9
Add missing AiFollow ActorId initialization ( Fixes #1818 )
11 years ago
Marc Zinnschlag
4e521d1aca
fixed resources collection access
11 years ago
Marc Zinnschlag
02b7712d7c
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
bcc79919a7
Fix fortified skill not immediately updating on changing equipment
11 years ago
scrawl
360c7f863c
Store magic effect Base values in savegame ( Fixes #1489 )
11 years ago
scrawl
2db50da8dd
Implement magic effect script instructions (Feature #1489 )
11 years ago
scrawl
d8943aef2f
Encapsulate magic effect magnitude (Feature #1489 )
11 years ago
scrawl
e508450c1c
Add persuasion GMST to ensureNeededRecords ( Fixes #1817 )
11 years ago
scrawl
322480862b
InteractiveMessageBox: lay out buttons horizontally if button width does not exceed message width ( Fixes #1812 )
...
Also fix some layout bugs.
11 years ago
MiroslavR
195f044f3b
Replace more .tga->.dds hacks with ResourceHelpers
11 years ago
scrawl
bb33b4e005
Revert "Remove horizontal messagebox layout, not used in vanilla ( Fixes #1402 )"
...
This reverts commit 40d6c8abf7
.
11 years ago
scrawl
ddf8c5023e
InventoryWindow: don't unnecessarily update preview on opening count dialog
11 years ago
scrawl
0a9a0a3b14
Slightly improve count dialog layout
11 years ago
scrawl
6ddd9cc5a2
Don't show weight or value for keys ( Fixes #1815 )
11 years ago
Marc Zinnschlag
47619d957a
Merge remote-tracking branch 'miroslavr/master'
11 years ago
Marc Zinnschlag
e893d0d7d3
Merge remote-tracking branch 'scrawl/master'
11 years ago
MiroslavR
063b40a0ee
Correct tooltip for maxed out skills
11 years ago
MiroslavR
236eec3d89
Allow widgets with layout-type tooltip to change user data of widgets from tooltip layout
11 years ago
MiroslavR
a9f7a30d90
HBox, VBox: call parent setPropertyOverride
11 years ago
scrawl
c4ae07f48a
Remove partially broken sound pausing in main menu ( Fixes #1707 )
11 years ago
scrawl
7432771ac7
For non-active torches set the particle system speed factor to zero instead of destroying it ( Fixes #1811 )
11 years ago
scrawl
6c6b3bd890
Remove extra setVisibilityFlags on SkelBase
...
SkelBase is already contained in mEntities.
11 years ago
scrawl
ddba9e5854
Improve performance of ItemView resize (reposition widgets instead of recreate)
11 years ago
scrawl
084cc857d4
Update magic effects when changing equipment ( Fixes #1646 )
11 years ago
MiroslavR
1385a86bd4
Spell creation: do not add skill/attribute effects before selecting the skill or attribute
11 years ago
scrawl
7f807f31d0
Remove comment
...
Doing some testing with extended journals, doesn't appear to be a performance issue.
11 years ago
scrawl
77a4e38c49
Remove -Wno-ignored-qualifiers and fix caused warnings
11 years ago