scrawl
c62d53ae84
Remove no longer needed comments about coordinate system
11 years ago
scrawl
c065a4b203
Add ManualResourceLoader for global map overlay ( Fixes #1736 )
11 years ago
scrawl
1bb82c710c
Fix use of uninitialized memory in AiWander::init
11 years ago
scrawl
061c7813f6
AiFollow: return from execute() if target is not player ( Fixes #1637 )
11 years ago
scrawl
f8010c09fe
Adjust combat engagement of following actors ( Fixes #1810 )
11 years ago
scrawl
94c2517d67
Fix race preview crash ( Fixes #1808 )
11 years ago
scrawl
28e61c9834
Add default values for fDifficultyMult and sDifficulty ( Fixes #1742 )
...
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
11 years ago
scrawl
09f27d142a
Clear movement queue when changing to a new cell ( Fixes #1802 )
11 years ago
scrawl
d649c19790
Cache ActorId in AiFollow::getTarget ( Fixes #1804 )
11 years ago
Marc Zinnschlag
93ed019ca3
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
8ae6796b2f
Play creature movement animation without scaling if a fallback is used ( Fixes #1797 )
11 years ago
scrawl
e2ee3b2497
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwrender/terrainstorage.cpp
11 years ago
MiroslavR
4f67f5d26f
Spellcreation window: set captions to "0" if no effects are added ( Fixes #1778 )
11 years ago
Marc Zinnschlag
40a33eb9f0
Merge remote-tracking branch 'miroslavr/master'
11 years ago
scrawl
b374255447
Improve performance of moving spell window (don't recreate widgets unnecessarily)
11 years ago
scrawl
025f50a2df
Improve performance of inventory window resize (don't update selection buffer unnecessarily)
11 years ago
MiroslavR
baa14511cf
Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision
11 years ago
Marc Zinnschlag
a5ecf2e9f0
hide record type column in resources tables
11 years ago
Marc Zinnschlag
98fa789904
fixed mixed-up tooltip
11 years ago
scrawl
177de58884
Use fWereWolfRunMult only when no weapon is drawn
11 years ago
scrawl
63cb91db2e
Add --export-fonts command line option
11 years ago
scrawl
cf22d2fa36
Make Potions reveal two effects for every fWortChanceValue of alchemy skill ( Fixes #1792 )
11 years ago
scrawl
5335f00958
Don't show Until Healed button when only fatigue is not full ( Fixes #1798 )
11 years ago
scrawl
28fe81df90
Make Lights with OffDefault flag not emit light nor particles when placed in a cell ( Fixes #1796 )
11 years ago
MiroslavR
4d403ed747
Rename and move functions for texture path correction
11 years ago
scrawl
8866b5f860
Fix maximum magicka calculation ( Fixes #1795 )
11 years ago
scrawl
fc1687906b
Use the last Loop Stop key for calculating animation velocity ( Fixes #1776 )
11 years ago
scrawl
34847baa54
Disable head animations for dead actors ( Fixes #1781 )
11 years ago
scrawl
f8040da694
Make doors move through dead actors ( Fixes #1608 )
11 years ago
scrawl
98bc4618cb
AiAvoidDoor: turn and walk forward instead of backwards or sideways ( Fixes #1788 )
11 years ago
scrawl
36ba56d037
Make Position instruction move non-player actors within their cell only ( Fixes #1791 )
11 years ago
slothlife
f6b2e7d5fd
Fix building on Win32
11 years ago
scrawl
f724732290
Implement mouse wheel journal navigation ( Fixes #1790 )
11 years ago
scrawl
fcd2a9e4d5
Don't set magic effects for dead actors ( Fixes #1783 )
11 years ago
scrawl
4138c3e966
Reuse health of previous level rather than recalculating initial health ( Fixes #1787 )
11 years ago
scrawl
399fa90ef1
Add missing include guard
11 years ago
Marc Zinnschlag
ee3acc31a8
minor correction to previous commit
11 years ago
cc9cii
c43bd3c345
Continue loading esm after detecting string table overflow condition. Should resolve bug #1774 .
11 years ago
MiroslavR
4873c4bd31
Generalize function for texture path correction ( Fixes #1779 )
11 years ago
scrawl
fc0465eeb0
Add missing header to CMakeLists
11 years ago
scrawl
4a26dcb2ad
Avoid calling RenderTarget::update from within loadResource
11 years ago
scrawl
8c26f802e6
Move terrain grid implementation to a component so the editor can use it (Feature #1597 )
11 years ago
scrawl
982453d4f6
Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597 )
11 years ago
scrawl
accab47724
Don't knock down from fall damage in onHit (CharacterController is doing that already)
11 years ago
scrawl
a731ec3587
Remove summoned creature and its effect when it is killed ( Fixes #1341 )
11 years ago
scrawl
8a4e0a2ce8
Don't fade out screen if teleport target cell is not found
11 years ago
scrawl
143609be59
Set glyph width/height separately from texture coordinates (Bug #1096 )
...
Requires MyGUI SVN
11 years ago
scrawl
22d7d8a466
Implement Command creature/humanoid magic effects ( Fixes #1120 )
11 years ago
scrawl
0f8a10f468
Savegame: Set equipment slot for lights ( Fixes #1761 )
11 years ago
scrawl
2bfcec53bf
Don't show sMagicInvalidTarget for soultrap on NPCs ( Fixes #1762 )
...
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
11 years ago