Commit Graph

11126 Commits (6d12374ace045ea20ee1dded0fa7f02d78d8c2ca)
 

Author SHA1 Message Date
scrawl c62d53ae84 Remove no longer needed comments about coordinate system 11 years ago
scrawl c065a4b203 Add ManualResourceLoader for global map overlay (Fixes #1736) 11 years ago
scrawl 1bb82c710c Fix use of uninitialized memory in AiWander::init 11 years ago
scrawl 061c7813f6 AiFollow: return from execute() if target is not player (Fixes #1637) 11 years ago
scrawl f8010c09fe Adjust combat engagement of following actors (Fixes #1810) 11 years ago
scrawl 94c2517d67 Fix race preview crash (Fixes #1808) 11 years ago
scrawl 28e61c9834 Add default values for fDifficultyMult and sDifficulty (Fixes #1742)
Also added values for some other GMSTs added in a Morrowind patch or Tribunal/BM
11 years ago
scrawl 09f27d142a Clear movement queue when changing to a new cell (Fixes #1802) 11 years ago
scrawl d649c19790 Cache ActorId in AiFollow::getTarget (Fixes #1804) 11 years ago
Marc Zinnschlag 93ed019ca3 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 8ae6796b2f Play creature movement animation without scaling if a fallback is used (Fixes #1797) 11 years ago
scrawl e2ee3b2497 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/terrainstorage.cpp
11 years ago
MiroslavR 4f67f5d26f Spellcreation window: set captions to "0" if no effects are added (Fixes #1778) 11 years ago
Marc Zinnschlag 40a33eb9f0 Merge remote-tracking branch 'miroslavr/master' 11 years ago
scrawl b374255447 Improve performance of moving spell window (don't recreate widgets unnecessarily) 11 years ago
scrawl 025f50a2df Improve performance of inventory window resize (don't update selection buffer unnecessarily) 11 years ago
MiroslavR baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 11 years ago
Marc Zinnschlag a5ecf2e9f0 hide record type column in resources tables 11 years ago
Marc Zinnschlag 98fa789904 fixed mixed-up tooltip 11 years ago
scrawl 177de58884 Use fWereWolfRunMult only when no weapon is drawn 11 years ago
scrawl 63cb91db2e Add --export-fonts command line option 11 years ago
scrawl cf22d2fa36 Make Potions reveal two effects for every fWortChanceValue of alchemy skill (Fixes #1792) 11 years ago
scrawl 5335f00958 Don't show Until Healed button when only fatigue is not full (Fixes #1798) 11 years ago
scrawl 28fe81df90 Make Lights with OffDefault flag not emit light nor particles when placed in a cell (Fixes #1796) 11 years ago
MiroslavR 4d403ed747 Rename and move functions for texture path correction 11 years ago
scrawl 8866b5f860 Fix maximum magicka calculation (Fixes #1795) 11 years ago
scrawl fc1687906b Use the last Loop Stop key for calculating animation velocity (Fixes #1776) 11 years ago
scrawl 34847baa54 Disable head animations for dead actors (Fixes #1781) 11 years ago
scrawl f8040da694 Make doors move through dead actors (Fixes #1608) 11 years ago
scrawl 98bc4618cb AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) 11 years ago
scrawl 36ba56d037 Make Position instruction move non-player actors within their cell only (Fixes #1791) 11 years ago
slothlife f6b2e7d5fd Fix building on Win32 11 years ago
scrawl f724732290 Implement mouse wheel journal navigation (Fixes #1790) 11 years ago
scrawl fcd2a9e4d5 Don't set magic effects for dead actors (Fixes #1783) 11 years ago
scrawl 4138c3e966 Reuse health of previous level rather than recalculating initial health (Fixes #1787) 11 years ago
scrawl 399fa90ef1 Add missing include guard 11 years ago
Marc Zinnschlag ee3acc31a8 minor correction to previous commit 11 years ago
cc9cii c43bd3c345 Continue loading esm after detecting string table overflow condition. Should resolve bug #1774. 11 years ago
MiroslavR 4873c4bd31 Generalize function for texture path correction (Fixes #1779) 11 years ago
scrawl fc0465eeb0 Add missing header to CMakeLists 11 years ago
scrawl 4a26dcb2ad Avoid calling RenderTarget::update from within loadResource 11 years ago
scrawl 8c26f802e6 Move terrain grid implementation to a component so the editor can use it (Feature #1597) 11 years ago
scrawl 982453d4f6 Move ESM terrain data handler to esmterrain component so it can be used by the editor (Feature #1597) 11 years ago
scrawl accab47724 Don't knock down from fall damage in onHit (CharacterController is doing that already) 11 years ago
scrawl a731ec3587 Remove summoned creature and its effect when it is killed (Fixes #1341) 11 years ago
scrawl 8a4e0a2ce8 Don't fade out screen if teleport target cell is not found 11 years ago
scrawl 143609be59 Set glyph width/height separately from texture coordinates (Bug #1096)
Requires MyGUI SVN
11 years ago
scrawl 22d7d8a466 Implement Command creature/humanoid magic effects (Fixes #1120) 11 years ago
scrawl 0f8a10f468 Savegame: Set equipment slot for lights (Fixes #1761) 11 years ago
scrawl 2bfcec53bf Don't show sMagicInvalidTarget for soultrap on NPCs (Fixes #1762)
Note the message was accurate, since NPCs can't be soultrapped. Maybe vanilla doesn't show it to not spam the screen with message boxes when attacking with a "soultrap on strike" weapon...
11 years ago