1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-16 13:49:55 +00:00
Commit graph

336 commits

Author SHA1 Message Date
Chris Robinson
4890d901a2 Store an MWWorld::Ptr in the character controller 2013-01-12 08:49:08 -08:00
Chris Robinson
35d17fdaf6 Associate a character controller with each MWWorld::Ptr 2013-01-12 07:12:12 -08:00
greye
86ad7a96f4 applying new interface vol.2, inconsistent 2012-11-05 21:19:22 +04:00
greye
2057f5619e move ESMStore to MWWorld 2012-11-05 17:18:01 +04:00
Marc Zinnschlag
ed3641b214 Issue #68: check for essential actors 2012-10-27 13:33:54 +02:00
Marc Zinnschlag
453f347ee8 Issue #68: added getdeadcount script function 2012-10-27 11:33:18 +02:00
Marc Zinnschlag
f72c35fc17 Issue #68: tally deaths 2012-10-27 11:15:52 +02:00
Marc Zinnschlag
6b09b3ad61 Issue #68: Play death animations 2012-10-27 10:36:42 +02:00
Marc Zinnschlag
21c24dedb6 Issue #68: Stop player from dying (temporary workaround) 2012-10-25 12:28:45 +02:00
Marc Zinnschlag
9172c3ec4d Issue #68: stop NPCs from instantly dropping dead 2012-10-23 13:54:36 +02:00
Marc Zinnschlag
0547f11564 Issue #68: Remove dead actors from actor list 2012-10-20 10:54:51 +02:00
Marc Zinnschlag
f2e25b8a47 Issue #68: Keep dead actors out of the actor list for the current scene 2012-10-20 10:49:48 +02:00
Marc Zinnschlag
bdca5aff87 Issue #68: simplified the dynamic stats interface 2012-10-19 13:10:06 +02:00
Marc Zinnschlag
3f833af46a Issue #407: Fortyfy attribute effects were ignored for the last 3 attributes 2012-10-19 10:07:27 +02:00
scrawl
b91d74d394 fix normalized encumbrance 2012-09-21 17:56:15 +02:00
scrawl
872fcf3e3d sleeping restoration of health, magicka, and fatigue 2012-09-21 17:53:16 +02:00
scrawl
76b494100e finished? 2012-09-15 17:12:42 +02:00
Marc Zinnschlag
ead04e1cc3 Issue #389: added AI sequence to CreatureStats; execute AI packages during the regular actor update 2012-09-04 13:32:35 +02:00
greye
32b1350b63 CreatureStats class 2012-07-22 18:29:54 +04:00
Marc Zinnschlag
483b125aad avoid locking up in case actor updates repeatedly throw exceptions 2012-07-17 18:37:20 +02:00
Marc Zinnschlag
beb18282bb Issue #342: various fixes 2012-07-17 16:44:55 +02:00
Marc Zinnschlag
76de2f7360 Issue #342: handle magic effects 79-82 and 17-20 2012-07-17 15:49:37 +02:00
Marc Zinnschlag
a3652f16ce Issue #342: factored out dynamic stats calculation into a separate function 2012-07-17 12:18:43 +02:00
Marc Zinnschlag
c85aaafac2 more include cleanup (most removing Ogre.h) 2012-07-03 15:32:38 +02:00
Marc Zinnschlag
c0ee382c72 Issue #176: made actor deregistration more robust 2012-05-24 13:21:52 +02:00
Marc Zinnschlag
9f1919a230 Issue #256: added active spell management (completely untested) 2012-05-19 15:01:07 +02:00
Marc Zinnschlag
124ea77612 Issue #256: consider equipped items when calculating magic effects 2012-05-18 15:48:55 +02:00
Marc Zinnschlag
79055e281d Issue #256: Force update after building the player character 2012-05-18 13:54:07 +02:00
Marc Zinnschlag
e56ff9283d Issue #256: moved magic effects update from MechanicsManager to Actors 2012-05-17 13:21:49 +02:00
Marc Zinnschlag
1fddbf9a40 Issue #256: moved dynamic stats update from MechanicsManager to Actors 2012-05-17 13:15:31 +02:00
Marc Zinnschlag
35f478071e Issue #255: deleted the old environment class and using the new one instead 2012-04-23 15:27:03 +02:00
Marc Zinnschlag
ab2a1297b0 exclude player from auto equip 2012-04-08 13:01:03 +02:00
Marc Zinnschlag
dcab6737e5 consider skills when auto equipping 2012-04-08 12:26:21 +02:00
Marc Zinnschlag
751e7d2199 basic auto-equipping (picks the first matching item 2012-03-31 17:26:15 +02:00
Marc Zinnschlag
0892df0ad3 framework for gamemechanics-realted actor updated 2012-03-30 17:01:55 +02:00
Marc Zinnschlag
d717b7b9dd factored out actor related game mechanics code into a separate class 2012-03-30 16:18:58 +02:00