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172 commits

Author SHA1 Message Date
Andrei Kortunov
d23a0ce2ae Use C++11-style loops in the game world instead of iterators 2019-03-07 12:39:57 +04:00
elsid
43b39e8418
Use not scaled player half extents as default to find path 2019-03-04 22:59:38 +03:00
Bret Curtis
14c93b3df0 Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f, reversing
changes made to 42b2391303.
2019-03-04 11:06:15 +01:00
elsid
c066ee9dc5
Use not scaled player half extents as default to find path 2019-03-03 16:21:12 +03:00
Grigory Latyshev
3872d7476b Move makeOsgVec3f() to settingsutils.hpp
Remove all other makeOsgVec3f() implementations
2019-02-28 20:03:42 +00:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Capostrophic
a584aa25ab Don't re-enable collision object for dead actors 2019-02-04 22:13:30 +03:00
Capostrophic
403db9afe3 Don't reset player jumping flag unnecessarily (bug #4775) 2019-01-07 16:08:26 +03:00
Capostrophic
0bbcc0e787 Avoid falling height reset if onGround state didn't change (bug #4411) 2018-12-23 13:39:35 +03:00
Andrei Kortunov
a53333c3d5 Native animated containers support (feature #4730) 2018-12-13 23:11:16 +04:00
elsid
49d81241db Merge branch 'master' into pathfinder_detour 2018-10-28 17:08:09 +03:00
Marc Zinnschlag
9dd0d641bc Merged pull request #1931 2018-10-28 11:02:33 +01:00
Andrei Kortunov
e7de6b974a Optimize actors processing
1. Do not update physics and animations for actors outside processing range (bug #4647)
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Andrei Kortunov
61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 2018-10-22 15:48:23 +04:00
Andrei Kortunov
13bd81f896 Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) 2018-10-16 22:28:19 +04:00
elsid
fa23b590a4
Add unwalkable areas to NavMesh 2018-10-13 22:16:32 +03:00
elsid
144e1a063b
Support animated objects 2018-10-13 22:16:30 +03:00
elsid
fafba8ea0c
Use recastnavigation to find path 2018-10-13 22:16:25 +03:00
elsid
c866fdff86
Move physics object, heightfield, ptrholder into separate files 2018-10-13 22:16:24 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
70ed8fd1a9 Use constants instead of widely used magic numbers (task #4645) 2018-09-17 19:22:50 +04:00
Andrei Kortunov
ae1c054635 Make GetPCJumping return true only when jumping (bug #4641) 2018-09-16 11:58:01 +04:00
Capostrophic
7ef6fa9f61 Remove deprecated GMST get* functions 2018-08-29 18:38:12 +03:00
Andrei Kortunov
c6dcfd1fce Do not apply scale twice for animated collision nodes (bug #4607) 2018-08-25 17:26:17 +04:00
Andrei Kortunov
5a4d0cec3a Use new logging system for game itself 2018-08-14 23:05:43 +04:00
Andrei Kortunov
bc82dbbd1b Do not try to find missing animated collision shape again and again 2018-07-28 16:49:00 +04:00
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix 2018-06-08 18:36:44 +02:00
Andrei Kortunov
bde1d07d4e Use hitboxes and focused object for touch spells (bug #3374) 2018-06-07 16:12:27 +04:00
Andrei Kortunov
f5dc9f0162 Use hitbox cone only as fallback 2018-06-07 16:12:27 +04:00
scrawl
99ffaafe30
Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5, reversing
changes made to 7324bd368f.
2018-05-26 11:35:48 +00:00
Andrei Kortunov
f8655d2425 Use actor's physics position as a ray origin in tracer 2018-05-14 20:38:53 +04:00
Capostrophic
e32f38b939 Allow jumping when you're stuck on a slope (fixes #4221) 2018-05-13 17:19:33 +03:00
Andrei Kortunov
3636cf2015 Do not apply queue movement for standing actors 2018-05-05 22:41:26 +04:00
elsid
26df0e6ebd Remove duplicated include 2018-03-13 21:28:38 +03:00
Bret Curtis
c3c3fbc68e overriden -> overridden 2018-01-02 11:42:08 +01:00
Miloslav Číž
03401bb5df remove redundant condition 2017-10-27 20:19:20 +02:00
scrawl
03554b2f4b Fix some style issues flagged by cppcheck 2017-10-15 17:06:58 +02:00
scrawl
64d02f577e Fix missing null check 2017-10-15 17:06:58 +02:00
Andrei Kortunov
62177ebb30 Move physics framerate from setting to environment variable 2017-09-26 21:23:15 +04:00
Andrei Kortunov
6062cd4b9c Make physics framerate configurable 2017-09-26 17:15:58 +04:00
scrawl
fcb815f2c7 Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
2017-09-17 23:06:51 +00:00
scrawl
a8005c33d9 Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51 2017-08-31 21:58:12 +00:00
Ewan Higgs
38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 2017-06-09 16:49:25 +02:00
Allofich
ff3e307059 Pass parameters by const reference 2017-04-20 23:47:03 +09:00
Allofich
e87d2aa1af Remove unused function 2017-04-20 01:47:30 +09:00
Allofich
c655875584 Change mWaterEnabled from float to bool 2017-04-20 01:09:52 +09:00
scrawl
0fc465da59 Store the min/max height in LandData 2017-03-14 19:27:55 +01:00
scrawl
9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 2017-03-14 19:27:55 +01:00
scrawl
29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
2017-03-04 21:48:31 +01:00
scrawl
0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 2017-02-27 00:41:27 +01:00