Andrei Kortunov
b3fd173e00
Check if current weapon has health at all in HUD (bug #4648 )
2018-09-22 06:51:56 +04:00
Marc Zinnschlag
7be9f2ca45
Merged pull request #1891
2018-09-21 11:38:19 +02:00
Andrei Kortunov
276b7830a9
Mass potion creation (feature #4642 )
2018-09-20 15:45:14 +04:00
Andrei Kortunov
70ed8fd1a9
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Marc Zinnschlag
d76367918a
Merged pull request #1907
2018-09-17 12:10:00 +02:00
Marc Zinnschlag
c6b62308cd
Merged pull request #1921
2018-09-17 12:02:44 +02:00
Marc Zinnschlag
29f6ee30a6
Merged pull request #1922
2018-09-17 12:00:49 +02:00
Marc Zinnschlag
107165d36d
Merged pull request #1923
2018-09-17 11:59:28 +02:00
Andrei Kortunov
2961f0d810
Allow to use the %Name for creatures (bug #4644 )
2018-09-16 21:53:28 +04:00
Capostrophic
2f054cc7a8
Update changelog
2018-09-16 17:09:47 +03:00
Andrei Kortunov
09427d3f5e
Take in account transformations of NiTriShape and NiSkinData in skinning (bug #4437 )
2018-09-16 14:38:58 +04:00
Andrei Kortunov
ae1c054635
Make GetPCJumping return true only when jumping (bug #4641 )
2018-09-16 11:58:01 +04:00
Capostrophic
5909297809
Make underwater SFX always apply based on camera position (bug #4532 )
2018-09-15 23:26:07 +03:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
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Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00
Marc Zinnschlag
a0f7282966
Merged pull request #1820
2018-09-14 11:44:06 +02:00
Marc Zinnschlag
252ed9bd4b
Merged pull request #1914
2018-09-13 11:53:21 +02:00
Andrei Kortunov
275d10e1f7
Add missing icons for UniversalId tables and use them in the editor menu (feature #912 )
2018-09-12 22:37:19 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Marc Zinnschlag
2ba15c86f8
Merged pull request #1913
2018-09-12 12:01:13 +02:00
Marc Zinnschlag
3fd40e4a4e
Merged pull request #1916
2018-09-12 11:58:39 +02:00
Marc Zinnschlag
50775dd411
Merged pull request #1917
2018-09-12 11:38:52 +02:00
Andrei Kortunov
9918212a1e
Set focus to Close button when opening the container window (bug #4333 )
2018-09-11 11:22:26 +04:00
Andrei Kortunov
dcc1a122f7
Use drag and drop for ActionTake when InventoryWindow is active (bug #4543 )
2018-09-10 15:18:07 +04:00
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
2018-09-09 23:10:09 +04:00
Capostrophic
702868255a
Use sTo GMST in spellmaking menu (feature #4636 )
2018-09-09 13:56:58 +03:00
Capostrophic
6ab42919cf
Make sure the actor is actually crouching/running before tweaking movement speed
2018-09-08 22:43:09 +03:00
Evil Eye
d39c4729d2
add changelog entry
2018-09-08 21:14:47 +02:00
Capostrophic
9408876b58
Utilize AI GMSTs for priority rating (feature #4632 )
...
Fix on-target effect rating calculation
2018-09-06 17:39:37 +03:00
Marc Zinnschlag
7e419dc34e
Merged pull request #1904
2018-09-04 12:30:59 +02:00
Capostrophic
65ff346b61
Make NPC record reputation, disposition and faction rank have unsigned char type
2018-09-03 16:45:38 +03:00
Andrei Kortunov
7e2bda459b
Check if there are textures in FlipController to avoid division by zero (bug #4614 )
2018-09-02 17:36:37 +04:00
Capostrophic
58bd35c70d
Update changelog
2018-09-01 12:13:18 +03:00
Marc Zinnschlag
78a84042ad
Merged pull request #1901
2018-09-01 11:08:24 +02:00
Marc Zinnschlag
3b01355f27
Merged pull request #1895
2018-09-01 11:06:38 +02:00
Marc Zinnschlag
f2981a81c9
Merged pull request #1900
2018-09-01 11:06:10 +02:00
Capostrophic
b673cdf70e
Grant Enchant experience even if recharging fails (bug #4622 )
2018-08-30 23:52:33 +03:00
Andrei Kortunov
b0ac0b0b22
Do not initialize map every call
2018-08-29 16:47:12 +04:00
Capostrophic
23834b5ed8
Don't apply falling damage twice (bug #4608 )
2018-08-29 15:09:03 +03:00
Capostrophic
6c47f95677
Make RemoveSpellEffects affect permanent spells (bug #3920 )
...
Also make it remove the effects but not the spells themselves
2018-08-29 13:52:03 +03:00
Marc Zinnschlag
c280a71b33
Merged pull request #1897
2018-08-29 12:15:05 +02:00
Marc Zinnschlag
21d414187f
Merged pull request #1896
2018-08-29 12:05:50 +02:00
Marc Zinnschlag
24ce8cce72
Merged pull request #1898
2018-08-29 12:04:52 +02:00
Marc Zinnschlag
e4e18d6642
Merged pull request #1869
2018-08-29 12:02:56 +02:00
Capostrophic
079b60c1ea
Don't allow actors to use sneaking while flying (bug #4618 )
2018-08-28 14:32:03 +03:00
Andrei Kortunov
c677f7ca27
Rework pulsing light sources (bug #4615 )
2018-08-28 14:57:08 +04:00
Capostrophic
2564fcc37e
Apply sneaking offset to camera while the character is in air (bug #4617 )
2018-08-28 03:35:42 +03:00
Andrei Kortunov
8fa6c6f726
Update pinned windows in-game (bug #4560 )
2018-08-27 09:44:04 +04:00
Sophie Kirschner
a1e076a37e
Merge branch 'master' into pineapple/fix-video-incomplete-type-2
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Resolve merge issues related to CHANGELOG.md
* master:
Optimize skinning (task #4605 )
Update changelog
Update some comments
Set the OpenAL source offset after setting the buffer
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
Adding Changelog entry
Allow messageboxes arguments to have newline characters (bug #3836 )
Check for impact immediately when launch a projectile (bug #3059 )
Fix gold count calculation in pickupObject (bug #4604 )
Correct special case soundgen comparisons
Move "land" check earlier
Fixes #3681
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
Make some more optimizations to actor processing loops
Fix freeze in getActorsSidingWith
Addiong missing "to" word
Adding common problems that were previous on the site FAQ
Treat <> and << operators as < and >< and >> as > in scripts
stage1: priorities for event music and other minor improvements to the music system
# Conflicts:
# CHANGELOG.md
2018-08-26 12:05:02 +03:00
Sophie Kirschner
9e253f6a46
Add issue #4613 to changelog
2018-08-26 12:02:49 +03:00
Marc Zinnschlag
327f36b081
Merged pull request #1876
2018-08-26 09:15:38 +02:00
Marc Zinnschlag
fe38b806e7
Merged pull request #1882
2018-08-26 09:12:25 +02:00
Andrei Kortunov
ff241fb787
Optimize skinning (task #4605 )
2018-08-25 20:45:59 +04:00
Andrei Kortunov
c6dcfd1fce
Do not apply scale twice for animated collision nodes (bug #4607 )
2018-08-25 17:26:17 +04:00
Chris Robinson
77bdd0ea66
Update changelog
2018-08-25 01:24:35 -07:00
Marc Zinnschlag
c2c595407c
Merged pull request #1883
2018-08-25 10:07:56 +02:00
Marc Zinnschlag
f25a9a6fb3
Merged pull request #1885
2018-08-25 10:00:22 +02:00
Marc Zinnschlag
e203159d70
Merged pull request #1889
2018-08-25 09:50:00 +02:00
Marc Zinnschlag
9816643bef
Merged merge request !39
2018-08-25 09:37:21 +02:00
Andrei Kortunov
de08c1cb1b
Make Move and MoveWorld console commands move actors standing on moving object (bug #2274 )
2018-08-25 10:34:33 +04:00
Thunderforge
67055b18c4
Adding Changelog entry
2018-08-24 12:51:18 -05:00
Andrei Kortunov
a560a9e00d
Allow messageboxes arguments to have newline characters (bug #3836 )
2018-08-24 15:48:18 +04:00
Andrei Kortunov
3d4f5536d2
Check for impact immediately when launch a projectile (bug #3059 )
2018-08-24 15:03:54 +04:00
Bret Curtis
78d9787212
Merge pull request #1880 from Capostrophic/landing
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Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-23 08:40:55 +02:00
Capostrophic
3f76f1d3ed
Fix gold count calculation in pickupObject (bug #4604 )
2018-08-22 22:35:22 +03:00
Capostrophic
2b45fd84ea
Play landing sound manually and ignore land soundgen textkeys (bug #2256 )
2018-08-21 19:03:03 +03:00
Capostrophic
a06c9c767d
Treat <> and << operators as < and >< and >> as > in scripts
...
(bug #4597 )
2018-08-19 18:40:33 +03:00
Bret Curtis
3c827da702
Merge branch 'master' into combat_anims
2018-08-19 10:03:39 +02:00
Andrei Kortunov
31f8bea1dd
Rework spell effects management
2018-08-17 12:41:13 +04:00
Marc Zinnschlag
088463ebe6
Merged pull request #1868
2018-08-17 09:37:49 +02:00
Marc Zinnschlag
ebdb991225
Merged pull request #1875
2018-08-17 09:37:12 +02:00
Marc Zinnschlag
3489951410
Merged pull request #1866
2018-08-17 09:36:44 +02:00
Capostrophic
372697489b
Fix Equip command infinite loop (bug #3072 )
2018-08-17 02:52:18 +03:00
Andrei Kortunov
b7a448cf42
Update idle animations after reset of mIdleState (bug #4531 )
2018-08-16 16:56:42 +04:00
Andrei Kortunov
66a8402cdf
Add missing changelog entries
2018-08-16 16:56:42 +04:00
Yohaulticetl
4ff6f64ecd
Added entry to the changelog.
2018-08-14 19:58:28 +02:00
Capostrophic
52f70642d0
Update changelog
2018-08-14 18:25:19 +03:00
Bret Curtis
d25147a930
Merge pull request #1863 from Capostrophic/aiming
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Use the correct spell projectile speed GMST in AI aiming (bug #3948 )
2018-08-14 10:29:22 +02:00
Bret Curtis
6a32a4aed0
Merge pull request #1810 from akortunov/weaponfix
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Use fallbacks for missing weapon animations
2018-08-14 10:29:01 +02:00
Allofich
94d941cabc
Update changelog
2018-08-13 22:39:03 +09:00
Bret Curtis
61b34124e2
Merge pull request #1847 from akortunov/extended_logging
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Improve console logging
2018-08-13 10:19:25 +02:00
Andrei Kortunov
4003fa1296
Keep jailing state for one frame after leaving jail (bug #3788 )
2018-08-13 11:10:01 +04:00
Andrei Kortunov
8de3383612
Add zero-duration spells effects to effect list (bug #3533 )
2018-08-12 17:25:35 +04:00
Andrei Kortunov
307e0103dc
Use fallbacks for missing weapon animations (bug #4470 )
2018-08-12 16:14:24 +04:00
Andrei Kortunov
7d6e3673e0
Implement advanced logging system (feature #4581 )
2018-08-12 13:38:15 +04:00
Capostrophic
3527f3800e
Use the correct spell projectile speed GMST in AI aiming
2018-08-10 21:21:21 +03:00
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
2018-08-10 12:23:17 +02:00
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
2018-08-10 12:22:13 +02:00
Marc Zinnschlag
b67b17010d
Merged pull request #1826
2018-08-10 12:21:49 +02:00
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
2018-08-10 11:11:40 +04:00
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
2018-08-09 16:39:46 +04:00
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
2018-08-09 16:39:20 +04:00
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
2018-08-09 16:19:00 +04:00
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
2018-08-09 13:51:31 +02:00
Marc Zinnschlag
0f510011b3
Merged pull request #1852
2018-08-09 13:49:50 +02:00
Marc Zinnschlag
cb62936949
Merged pull request #1853
2018-08-09 13:47:17 +02:00
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
2018-08-08 23:29:03 +04:00
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
2018-08-08 21:10:00 +03:00
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
2018-08-08 13:22:40 +04:00
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
2018-08-08 02:07:48 +03:00
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
2018-08-05 16:24:24 +03:00
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
2018-08-05 12:28:38 +02:00
Marc Zinnschlag
7a93d118d2
Merged pull request #1846
2018-08-05 12:26:56 +02:00
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
2018-08-05 12:39:53 +03:00
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
2018-08-05 13:26:12 +04:00
Andrei Kortunov
b0f2e00e7f
Make forcegreeting a non-op for non-actor objects (bug #4553 )
2018-08-05 09:31:45 +04:00
Marc Zinnschlag
b6a919a2d1
Merged pull request #1838
2018-08-04 10:26:18 +02:00
Capostrophic
725a9323c4
Merge branch 'master' into sound
2018-08-03 14:16:51 +03:00
Capostrophic
1d1eedc001
Update changelog
2018-08-03 14:15:58 +03:00
Capostrophic
2f44acafe2
Fix changelog
2018-08-03 14:15:03 +03:00
Capostrophic
4c7f3cf626
Merge branch 'master' into weaponpriority
2018-08-03 14:07:11 +03:00
Capostrophic
433c24562e
Update changelog
2018-08-03 14:06:09 +03:00
Marc Zinnschlag
d7718aae9b
Merged pull request #1840
2018-08-03 12:54:56 +02:00
Marc Zinnschlag
eb5f558f6f
Merged pull request #1839
2018-08-03 12:53:55 +02:00
Capostrophic
80f3bd9f86
Don't apply iWereWolfFleeMod to creatures
2018-08-02 08:36:15 +03:00
Capostrophic
fa6c205e5d
Make tab autocompletion work with explicit reference calls
2018-08-02 03:24:31 +03:00
Capostrophic
ab29f9e13f
Add permanent barter disposition change option (feature #3103 )
2018-08-01 17:31:35 +03:00
Marc Zinnschlag
1c13256456
Merged pull request #1829
2018-08-01 16:17:37 +02:00
Marc Zinnschlag
0e75e3816a
Merged pull request #1830
2018-08-01 16:16:30 +02:00
Capostrophic
be2e7e9e09
Make casting caster-linked on-self effects no-op (bug #4378 )
2018-08-01 02:41:57 +03:00
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
2018-07-30 17:41:43 +04:00
Capostrophic
c79f96d0d2
Implement ranged crits (feature #3703 )
2018-07-29 19:42:44 +03:00
Andrei Kortunov
1d463d129d
Finish AiTarget package, if destination is blocked by other actor
2018-07-29 19:41:31 +04:00
Marc Zinnschlag
84de55fb46
Merged puil request #1824
2018-07-29 12:52:01 +02:00
Marc Zinnschlag
3ba9229f47
Merged pull request #1815
2018-07-29 12:48:20 +02:00
Capostrophic
84a871cac7
Actually enable is_pod test
2018-07-28 23:56:42 +03:00
Andrei Kortunov
7e0df01c83
Do not optimize animated shapes (bug #3950 )
2018-07-28 16:48:57 +04:00
Marc Zinnschlag
c508938674
Merged pull request #1817
2018-07-27 12:06:51 +02:00
Capostrophic
51d369d4da
Add resumeGame method
2018-07-26 20:35:34 +03:00
Capostrophic
e55f49be45
Fix issue 4494 number
2018-07-25 12:51:15 +03:00
Andrei Kortunov
8281fd903f
Set movement speed to 0 when unconscious (bug #4519 )
2018-07-19 20:17:32 +04:00
Marc Zinnschlag
78a2725169
Merged pull request #1806
2018-07-17 12:42:41 +02:00
Marc Zinnschlag
111407c282
Merged merge request !24
2018-07-17 12:26:23 +02:00
Miloslav Číž
3ff2740e59
Update CHANGELOG
2018-07-16 20:29:00 +02:00
Andrei Kortunov
edd5769022
Show magic items count in spells window (feature #4509 )
2018-07-16 14:11:03 +04:00
Andrei Kortunov
30716344f2
Fix possible division by zero in the fatigue calculation (bug #4510 )
2018-07-16 13:24:12 +04:00
Andrei Kortunov
6ddf6eb885
Use editor markers for lights and creatures levelled lists
2018-07-15 17:25:18 +04:00
Andrei Kortunov
32bd294a8a
Add missing changelog entries
2018-07-12 16:39:46 +04:00
Marc Zinnschlag
2d919ba215
changelog cleanup
2018-07-11 10:10:38 +02:00
Marc Zinnschlag
5080a65910
Merged pull request #1796
2018-07-11 10:08:44 +02:00
Marc Zinnschlag
ee759effce
Merged pull request #1798
2018-07-11 10:06:30 +02:00
elsid
686830a6e3
Update changelog
2018-07-10 23:52:51 +03:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Capostrophic
3186edc630
Update changelog
2018-07-10 22:22:20 +03:00
Bret Curtis
df1576fcf5
Merge branch 'master' into crossbowfix
2018-07-10 19:15:37 +02:00
Bret Curtis
fde46f03b3
Merge pull request #1801 from terabyte25/terabyte25-trainingskill
...
Update trainer skill cap based off modified skill instead of based skill
2018-07-10 16:54:28 +02:00
terrabyte25
76fa8a163d
Update CHANGELOG.md
2018-07-10 17:09:14 +04:00
Andrei Kortunov
1c35e20fcc
Use 1h animations as fallback for crossbows
2018-07-10 17:02:51 +04:00
Capostrophic
21403f8920
Update changelog
2018-07-10 14:20:26 +03:00
Marc Zinnschlag
0bdd8f7d03
Merged merge request !19
2018-07-09 17:43:22 +02:00