Andrei Kortunov
d1e0fa575e
Take in account caster's race height when launch magic bolt (bug #5209 )
2019-11-17 16:37:38 +04:00
Andrei Kortunov
6554130f6f
Merge pull request #2594 from Capostrophic/summonsummon
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Minor summoned creature cleanup fixes
2019-11-17 10:47:07 +04:00
Andrei Kortunov
ec8aa20b3d
Merge pull request #2599 from akortunov/master
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Add missing isNpc() check
2019-11-17 09:19:28 +04:00
Andrei Kortunov
8dbbe42f21
Add missing isNpc() check (bug #5206 )
2019-11-17 09:17:03 +04:00
Alexei Dobrohotov
ef138e9afc
Merge pull request #2592 from akortunov/switchnode
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Use transformations of NiSwitchNode
2019-11-15 19:46:45 +03:00
Andrei Kortunov
ad256e8343
Validate input bindings to avoid crashes
2019-11-15 11:41:01 +04:00
Bret Curtis
454b9f1964
Merge pull request #2597 from akortunov/coverity
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CoverityScan fixes, part 2
2019-11-14 21:08:03 +01:00
Alexei Dobrohotov
f332df8839
Fix terrain shadows checkbox loading
2019-11-14 19:50:59 +03:00
Andrei Kortunov
df4344d253
Merge pull request #2595 from Capostrophic/defaults
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Default visual settings tweaks
2019-11-14 19:13:36 +04:00
Andrei Kortunov
b21dc17538
Attempt to shut up CoverityScan warnings about tainted values
2019-11-14 18:28:38 +04:00
Alexei Dobrohotov
b5992b380e
Merge pull request #2586 from unelsson/allowselectionalledges
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Allow selecting cell edges everywhere
2019-11-14 17:25:48 +03:00
Andrei Kortunov
b210e99abc
Avoid divizion by zero
2019-11-14 17:43:21 +04:00
Nelsson Huotari
120583f443
optimize isInCellSelection calls
2019-11-14 11:28:49 +02:00
Bret Curtis
1c810b06fb
Merge pull request #2596 from akortunov/coverity
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Fix some issues, found by CoverityScan
2019-11-13 17:05:42 +01:00
Andrei Kortunov
3970baeb84
Fix possible usage of destroyed variable
2019-11-13 15:46:49 +04:00
Andrei Kortunov
34873b6065
Fix dead code
2019-11-13 15:29:18 +04:00
Andrei Kortunov
5561eb5415
Do not discard division reminder
2019-11-13 15:18:18 +04:00
Andrei Kortunov
238dcdbbd4
Fix copy-paste error
2019-11-13 15:14:30 +04:00
Andrei Kortunov
7074baa1c2
Clamp number of shadow maps, as described in docs
2019-11-13 15:10:22 +04:00
Andrei Kortunov
5c6ca82c45
Clamp fallback value from config
2019-11-13 15:10:19 +04:00
Andrei Kortunov
079c77ff22
Avoid zero division
2019-11-13 14:57:22 +04:00
Andrei Kortunov
ca2a524a5f
Avoid null pointer dereference
2019-11-13 14:50:42 +04:00
Andrei Kortunov
af41e9acc1
Initialize variables to avoid undefined values
2019-11-13 14:47:29 +04:00
Andrei Kortunov
0d6f0a9b4d
Merge pull request #2593 from Capostrophic/speed
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[Regression] Make sure movement not controlled by an animation has the valid velocity
2019-11-12 22:51:41 +04:00
Capostrophic
120b7dcd2f
Clean up summoned creatures when corpses are disposed
2019-11-12 21:44:46 +03:00
Capostrophic
ae1f456b0a
Default setting value tweaks
2019-11-12 18:38:52 +03:00
Capostrophic
1097c2cfc4
Minor summoned creature cleanup fixes
2019-11-12 17:50:06 +03:00
Capostrophic
9c78e8cc56
Make sure movement not controlled by animation has valid velocity
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Fixes erroneously always normalized movement speed in first person
2019-11-12 17:33:44 +03:00
Alexei Dobrohotov
a1ed0144e1
Merge pull request #2590 from akortunov/guifixes
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UI textures scaling corrections
2019-11-10 13:53:27 +03:00
Andrei Kortunov
51cfd070c6
Use transformations of NiSwitchNode
2019-11-09 21:43:08 +04:00
Alexei Dobrohotov
d3cd6403fe
Merge pull request #2591 from akortunov/sheathing
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Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 19:10:39 +03:00
Andrei Kortunov
1835a39c57
Do not show shields in the 1st-person view when shield sheathing is enabled
2019-11-09 17:48:05 +04:00
Andrei Kortunov
6a625b1dac
Scale magic items frames in the quick keys menu
2019-11-09 15:00:50 +04:00
Andrei Kortunov
bfc07afa28
Restore normal size of quests buttons in journal
2019-11-09 14:36:22 +04:00
Andrei Kortunov
bafc0d9e90
Added support for texture fragment usage to the ImageButton
2019-11-09 12:52:42 +04:00
Andrei Kortunov
f335044026
Merge pull request #2587 from Capostrophic/sheathing
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Minor sheathing-related changes
2019-11-07 20:04:03 +04:00
Capostrophic
5a5bc0bef8
Uncheck sheathing checkboxes automatically when appropriate
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Fix their order and bogus saveSettingBool calls
2019-11-07 17:24:43 +03:00
Alexei Dobrohotov
ff44b2c66f
Merge pull request #2589 from akortunov/effects
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Display magic effects according to research page
2019-11-07 17:03:56 +03:00
Andrei Kortunov
6eb8e0cf4d
Display magic effects according to research page
2019-11-07 11:05:18 +04:00
Alexei Dobrohotov
a8843fa5a8
Make sure MultiChar::data() constructs a valid string
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mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string
2019-11-05 22:33:14 +03:00
Capostrophic
5eab913a9c
Make additional anim sources dependency more obvious
2019-11-05 21:41:56 +03:00
Andrei Kortunov
5ede09a6cd
Merge pull request #2588 from elsid/fix_warning
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Fix warning -Woverloaded-virtual
2019-11-05 13:13:22 +04:00
elsid
d42b5fd28e
Fix warning -Woverloaded-virtual
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In file included from openmw/components/terrain/quadtreeworld.cpp:10:
openmw/components/terrain/quadtreenode.hpp:95:14: warning: 'Terrain::QuadTreeNode::traverse' hides overloaded virtual function [-Woverloaded-virtual]
void traverse(ViewData* vd, const osg::Vec3f& viewPoint, LodCallback* lodCallback, float maxDist);
^
OpenSceneGraph/build/clang/release/include/osg/Group:43:22: note: hidden overloaded virtual function 'osg::Group::traverse' declared here: different number of parameters (1 vs 4)
virtual void traverse(NodeVisitor& nv);
^
1 warning generated.
2019-11-05 09:31:38 +01:00
Capostrophic
7885b8c75e
Sheathing-related changes
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Add weapon and shield sheathing and use additional anim sources checkboxes into the Advanced tab of the launcher
Remove outdated information from the documentation
2019-11-04 20:34:06 +03:00
Nelsson Huotari
45d43045eb
Remove unused std::string
2019-11-04 12:29:37 +02:00
Nelsson Huotari
aeb0ccff90
Allow selecting cell edges everywhere
2019-11-04 12:16:08 +02:00
Alexei Dobrohotov
2ee17f39fd
Merge pull request #2585 from unelsson/terrainselectionfixes
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Terrain selection fixes
2019-11-04 03:08:35 +03:00
Nelsson Huotari
8f6dc78217
Get vertex height from data, if not available in visible cells.
2019-11-04 00:09:23 +02:00
Nelsson Huotari
9677203215
Don't allow vertex selection outside visible cells
2019-11-04 00:09:23 +02:00
Nelsson Huotari
d186bcb46f
Update selection during transient edit, clear to a single function.
2019-11-03 13:27:27 +02:00