Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
...
Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
Marc Zinnschlag
2116f16289
Merge remote-tracking branch 'digmaster/master'
2014-05-14 21:16:24 +02:00
Thomas
d2aada95b4
Fixed AiPursue by fixing underlying issue is Pathto()
2014-05-14 14:11:34 -04:00
Thomas
2425d2c2ab
Added stuck mitigation for AiAvoidDoor
2014-05-14 13:38:10 -04:00
Marc Zinnschlag
c2ea92b93a
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
2014-05-14 14:41:04 +02:00
Marek Kochanowicz
3439900239
ignore all drops that will not create usefull filter
2014-05-14 11:56:23 +02:00
Thomas
993ef1be43
Actor avoiding door asks all surrounding actors to do the same.
2014-05-14 04:05:18 -04:00
scrawl
1141c1f3f2
Change projectiles to use actorIds
2014-05-14 09:48:16 +02:00
scrawl
61187c2fef
Savegame: store actorIds
2014-05-14 09:47:49 +02:00
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
2014-05-14 01:44:11 -04:00
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
2014-05-14 07:13:12 +02:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
...
This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
scrawl
7697ab37e0
Fixes #1129 : Change summoned creatures to use ActorId
...
Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00
Thomas
7cd4c93fa4
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
scrawl
99b4bc721b
Don't attempt to inflict spells on dead actors
2014-05-14 05:37:53 +02:00
scrawl
6c7b3074f5
Fix self-defense for creatures when attacked with a spell
2014-05-14 05:31:19 +02:00
Thomas
58bf7624be
Made code a bit more efficient
2014-05-13 21:52:05 -04:00
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
Thomas
203ef580cf
Fixed moving activatable object being incorrectly activated.
2014-05-13 20:32:29 -04:00
scrawl
365ca6c7e1
Fixes #1331 : Manually disable movement state for dead actors.
...
For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
2014-05-13 21:47:45 +02:00
Thomas
6d540c4e07
Removed merging error
2014-05-13 14:24:48 -04:00
Thomas
680890c846
Clarification on some documentation points
2014-05-13 14:21:59 -04:00
Thomas
d6d4d9f75d
Removed destructor documentation
2014-05-13 14:08:08 -04:00
Thomas
ee36ace00b
Undid some code clean up changes, and changed how some includes work
2014-05-13 13:43:50 -04:00
Thomas
598221a8e7
Forgot some files
2014-05-13 13:07:27 -04:00
scrawl
e591d23880
Fixes #894 : Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
2014-05-13 19:01:02 +02:00
Thomas
9dbe53c722
Merge remote-tracking branch 'upstream/master'
2014-05-13 04:11:07 -04:00
Thomas
2db3c89a9e
Ensures destination is far enough to care about getting stuck
2014-05-13 04:09:21 -04:00
Marc Zinnschlag
6c8e4b27d3
Merge remote-tracking branch 'scrawl/master'
2014-05-13 10:00:18 +02:00
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
...
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
Thomas
2c74ea381e
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
...
When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
mrcheko
725f6cac5e
AiPursue infinite package updating bug resolved
2014-05-13 00:05:30 +04:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
Thomas
645d174a96
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/aisequence.hpp
2014-05-12 14:49:08 -04:00
mrcheko
e4fe78937a
Merge remote-tracking branch 'upstream/master'
2014-05-12 22:06:26 +04:00
Marc Zinnschlag
3c5fe28857
Merge branch 'config'
2014-05-12 10:33:10 +02:00
Marc Zinnschlag
8279d307c4
text encoding configuration (was using hardcoded settings before)
2014-05-12 10:32:57 +02:00
scrawl
117b812fb1
Fix invisibility not breaking on certain actions
2014-05-12 02:20:56 +02:00
scrawl
b0fbea9d57
Removed a wrong assertion. Max drowning time is defined by GMST.
2014-05-11 21:03:27 +02:00
scrawl
2bc2684a66
Fixes #275 : force updating exterior cell maps even if already in cache
2014-05-11 18:01:47 +02:00
scrawl
54a893994a
Also update local map when paused, to make it update properly when teleporting via GUI/console
2014-05-11 18:01:47 +02:00
scrawl
7428511ea0
Bug #772 : Do not show door markers for disabled doors
2014-05-11 18:01:47 +02:00
scrawl
961c4d4dc4
Fixes #772 : Give scripts a chance to run before updating map, so that disabled objects are not visible
2014-05-11 18:01:47 +02:00
scrawl
ac8abd3398
assert -> exception to gracefully handle corrupted savegames
2014-05-11 18:01:47 +02:00
Marc Zinnschlag
368c868623
Merge remote-tracking branch 'scrawl/master'
2014-05-11 11:10:51 +02:00
Marc Zinnschlag
a85c73cf35
Merge remote-tracking branch 'filkry/bug1047dialoglinks'
2014-05-11 11:07:23 +02:00
scrawl
c39a0368cf
Bug #618 : Make local map textures static in an attempt to fix the disappearing maps with D3D.
...
Also removed problematic DISCARDABLE flag for fog of war textures.
2014-05-11 02:40:15 +02:00
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
2014-05-11 02:27:43 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
7b46e9f914
Get rid of no longer needed widget names
2014-05-11 01:05:49 +02:00
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
2014-05-11 00:32:22 +02:00
scrawl
07d9845aa0
Fix a bug in ESMStore code that checks for duplicate record insertions
2014-05-11 00:10:28 +02:00
Fil Krynicki
eb5ef270ba
Bug 1047 update - defaults and edge case
...
Handles edge case where it was possible to highlight adjacent
sub-terms without whitespace between them.
Also makes ignoring words not prefixed by whitespace the
assumed behaviour.
2014-05-10 17:47:21 -04:00
scrawl
dab4db87ff
Fix a bug in marker placement for interior maps
2014-05-10 23:47:00 +02:00
Fil Krynicki
9095a45ba7
Bug 1047 Fix
...
Dialog links can no longer be highlighted if they appear in the
middle of the word. This is achieved by confirming that the
character before a match is not alphabetic, so that words
following hyphens can still potentially match.
2014-05-10 17:05:15 -04:00
scrawl
b358cf2423
Fix a potential crash when loading script locals from savegame
2014-05-10 21:31:49 +02:00
scrawl
9fb5cef287
Oops, committed debug code
2014-05-10 21:31:49 +02:00
Marc Zinnschlag
8f5acf4741
Merge branch 'openmw-30'
2014-05-10 17:49:02 +02:00
Marc Zinnschlag
5b5bf6f37e
removed a redundant (and unsufficiently configured) copy of ConfigurationManager
2014-05-10 17:46:10 +02:00
Marc Zinnschlag
804bf523ba
removed two unused files
2014-05-10 17:35:11 +02:00
Marc Zinnschlag
5b9e90744e
Merge branch 'load'
2014-05-10 13:49:25 +02:00
Marc Zinnschlag
6fdbd4d3f9
minor adjustment to UniversalId
2014-05-10 13:49:19 +02:00
Marc Zinnschlag
96ca9500ca
generate error messages when encounting non-critical problems during load
2014-05-10 13:47:22 +02:00
Marc Zinnschlag
79d59153c1
improved layout of loading window
2014-05-10 13:29:28 +02:00
Marc Zinnschlag
95d24492de
display load error messages in loading window
2014-05-10 13:18:40 +02:00
Marc Zinnschlag
aadaf7827d
added load error log
2014-05-10 12:04:36 +02:00
Marc Zinnschlag
31b8dad4e0
Merge remote-tracking branch 'scrawl/master'
2014-05-10 10:52:47 +02:00
Marc Zinnschlag
2009cf9ad7
Merge remote-tracking branch 'scrawl/master' into openmw-30
2014-05-10 10:48:40 +02:00
scrawl
242e19a136
Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
...
(Fixes #1300 )
2014-05-10 01:37:34 +02:00
scrawl
5163358478
Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker
2014-05-10 01:14:12 +02:00
scrawl
d86585b153
Fix clearing of local map markers
...
destroyWidget changes the child count, so the for loop is flawed.
2014-05-10 01:07:40 +02:00
scrawl
1444cd9051
Fix AiCombat exception when actor has a lockpick/probe equipped.
...
Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
2014-05-10 00:37:36 +02:00
scrawl
136813a882
Bug #1319 : Fix references not coming from a content file incorrectly overwriting each other
2014-05-10 00:01:30 +02:00
scrawl
e7a004824c
Fix a search that should have been find
2014-05-09 23:58:24 +02:00
scrawl
872d9be1b4
Fix potential issue with dialogue globals
...
Make sure they are updated throughout the conversation
2014-05-09 19:19:21 +02:00
scrawl
731bc9c275
Fix broken isClass check and renamed variable for clarity
2014-05-09 18:45:49 +02:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
...
Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
cc9cii
cf23721f1b
Windows debug build crash fix.
2014-05-09 20:43:24 +10:00
scrawl
312dc84fa4
Fix a bug where the player's inventory could be opened as a container
...
If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
2014-05-08 20:40:45 +02:00
Marc Zinnschlag
cf90da6cd8
minor fix
2014-05-08 15:23:29 +02:00
Marc Zinnschlag
6eff5ecaad
Merge branch 'operations' into load
...
Conflicts:
apps/opencs/main.cpp
apps/opencs/model/doc/document.cpp
2014-05-08 13:17:24 +02:00
Marc Zinnschlag
205306ee3d
changed message passing format from QString to a UniversalId/std::string pair
2014-05-08 12:42:29 +02:00
graffy76
0e7d40de6a
Merge branch 'master' of https://github.com/OpenMW/openmw
...
upstream merge
2014-05-07 22:00:08 -05:00
graffy76
cd7983adb5
Decoupled setting definitions from the Setting class. QSettings
...
implementation is now fully responsible for managing user settings.
2014-05-07 21:59:26 -05:00
Marc Zinnschlag
21142711f0
Merge remote-tracking branch 'graffy76/master'
2014-05-07 10:35:11 +02:00
graffy76
e47e3de3d2
Removed unneeded includes, cleaned up code, added comments
2014-05-06 21:58:50 -05:00
graffy76
8fb96e1be3
Removed error code for missing opencs.ini files.
2014-05-06 19:22:45 -05:00
mrcheko
01810f24b0
A* misses 1st closest node fix
2014-05-06 23:29:39 +04:00
Marc Zinnschlag
729e079b0b
Merge remote-tracking branch 'scrawl/master'
2014-05-06 20:18:19 +02:00
scrawl
1c8c26072d
Crime and self defense fixes
...
- NPCs should still shout messages such as "thief" even if they did not report the crime
- Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
- Fixed self defense for creatures (Fixes #1203 )
2014-05-06 19:15:43 +02:00
scrawl
d2beb814e7
Remove superfluous attack phrases (already done by startCombat)
2014-05-06 18:05:53 +02:00
graffy76
a17cb1f389
Fixed opencs.ini formatting
2014-05-06 07:37:52 -05:00
Marc Zinnschlag
a30d816982
fixed a mixup in CSMTools::Tools constructor/destructor
2014-05-06 11:44:20 +02:00
Marc Zinnschlag
492620c8cf
handle exceptions thrown during loading and report them to the user
2014-05-06 09:39:39 +02:00
scrawl
dd9117809d
Say an attack phrase when combat starts
...
Move combat start to a helper method
Added some todo comments
2014-05-06 00:13:31 +02:00
scrawl
d4492b56db
Added header file missing from CMakeLists
2014-05-05 23:52:09 +02:00
scrawl
536fc5e192
Fix autosaves
2014-05-05 22:38:08 +02:00
graffy76
5cba828cc9
Removed unneeded code from setting manager. Moved some code to user
...
settings
2014-05-05 06:26:00 -05:00
graffy76
74fa115d20
fixed check for missing ini files
2014-05-05 06:07:41 -05:00
graffy76
475214ab62
Implmented QSettings for loading / saving file definitions. Also
...
renamed opencs.cfg to opencs.ini to follow Ini format standards
2014-05-05 05:56:03 -05:00
Jeffrey Haines
d4812c3af9
fixed placement of else statement
2014-05-04 17:54:33 -04:00
Jeffrey Haines
78f76842a6
Added else statement
...
Its still dodgy though
2014-05-04 16:56:30 -04:00
Jeffrey Haines
7d5dab214c
#58 - Sneak Skill: functional sneaking
...
Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
2014-05-04 16:20:09 -04:00
Jeffrey Haines
a65e8393bb
Merged files
2014-05-04 11:33:27 -04:00
Marc Zinnschlag
df97a1b57f
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
2014-05-04 17:11:43 +02:00
mrcheko
f596b698d9
fixes to slow-down at jump startup and infinite air intertia growth
2014-05-04 18:15:07 +04:00
Marek Kochanowicz
f51f826dad
fixed compilation
2014-05-04 15:13:03 +02:00
Jeffrey Haines
a469444e53
Player can't detect self
2014-05-04 08:05:32 -04:00
Marc Zinnschlag
7f78c29bb5
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
...
Conflicts:
apps/opencs/view/world/table.cpp
2014-05-04 14:03:56 +02:00
Marek Kochanowicz
4a502226e6
added flag to distingiush widgets
2014-05-04 12:41:06 +02:00
Marc Zinnschlag
e43913e7c2
Merge remote-tracking branch 'graffy76/master'
2014-05-04 12:17:44 +02:00
Thomas
dbf06d8c8b
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/aipursue.hpp
apps/openmw/mwmechanics/aisequence.hpp
2014-05-04 02:06:43 -04:00
graffy76
3f737bbb44
implemented QDial into RangeView class
2014-05-03 22:02:16 -05:00
graffy76
4f876574c1
Implemented slider widget in rangeView class
2014-05-03 21:50:08 -05:00
graffy76
0a3ab3dcd1
Commented out "proxy selection test" demo page in user settings
2014-05-03 19:48:04 -05:00
graffy76
35d1502308
Merge branch 'master' of https://github.com/OpenMW/openmw
...
merge
2014-05-03 19:16:42 -05:00
graffy76
1c26741c56
Implemented rangeview with spinbox as only control. Simplified setting
...
class constructor.
2014-05-03 18:58:43 -05:00
graffy76
bc6197c552
Added custom spin box class
2014-05-03 18:57:34 -05:00
Thoronador
be89654eef
remove audiere_decoder + mpgsnd_decoder from CMake file for openmw
2014-05-03 22:05:21 +02:00
Thoronador
620a8ccaf3
remove Audiere and MPG123+Sndfile decoder sources
2014-05-03 21:49:57 +02:00
Marek Kochanowicz
00b21449a2
replaced type_cell with type_scene
2014-05-03 19:47:13 +02:00
Jeffrey Haines
e1e23447f2
Removed initial check form setSneak
...
It wasn’t needed.
2014-05-03 13:16:07 -04:00
Jeffrey Haines
05e326bdc3
Added update sneak to actors
...
Intends to check the state of a players sneak by asking the question if
each npc can see the player.
2014-05-03 12:48:07 -04:00
scrawl
658c37a299
AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
...
Fixes guards in pursuit activating the dialogue too early.
Also tweaked the activation distance.
2014-05-03 17:17:00 +02:00
Marc Zinnschlag
e9c2f24faa
intercept close button clicks in loading window
2014-05-03 17:14:17 +02:00
Marc Zinnschlag
3fdd72f204
added cancel button to loading window
2014-05-03 16:44:50 +02:00
Marc Zinnschlag
6bc5869222
record loading progress bar
2014-05-03 15:33:35 +02:00
Marc Zinnschlag
6692d2dc72
split up load function in a start and continue part
2014-05-03 15:05:02 +02:00
Marc Zinnschlag
0b309d9ef4
Merge branch 'master' into load
...
Conflicts:
apps/opencs/view/doc/viewmanager.cpp
2014-05-03 14:36:06 +02:00
Marek Kochanowicz
5e99381019
Drag and drop works.
2014-05-03 14:00:30 +02:00
Marc Zinnschlag
e0e2ad8316
content file loading progress bar
2014-05-03 13:01:29 +02:00
scrawl
7bddfc0025
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
scrawl
122e606e30
Crime: improvement to arrest on sight for large bounties
...
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
2014-05-03 12:17:44 +02:00
Marc Zinnschlag
e09218f164
moved load code from Document to Loader class
2014-05-03 12:07:05 +02:00
scrawl
7331a64e34
Restore fix for Bug #875 (commit 602be9bbe7
, was broken by 43757efdc4
)
2014-05-03 11:33:20 +02:00
scrawl
1b074e5524
Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.
2014-05-02 22:38:39 +02:00
scrawl
df1694c27b
Console autocompletion: List candidates when repeatedly pressing tab (bash-style)
2014-05-02 22:19:02 +02:00
scrawl
92467ba6bc
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
Marek Kochanowicz
7f1df878f6
make getDropType static and public.
2014-05-02 20:28:28 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e
Slightly prettier backdrop when loading game from main menu.
2014-05-02 12:48:01 +02:00
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
...
This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00
Marek Kochanowicz
c2b070f097
trying to do it right.
2014-05-01 19:17:33 +02:00
Marek Kochanowicz
ea1aaef8ca
replace paged with unpaged (and vice versa)
2014-05-01 18:25:28 +02:00
scrawl
fc7e79027a
Fixes #1144 : Don't refreshCurrentAnims when adding already dead actors
2014-05-01 16:55:16 +02:00
scrawl
64a30ad182
Fix another leak
2014-05-01 16:55:16 +02:00
scrawl
6f7fbc867f
Fix several leaks
2014-05-01 16:55:15 +02:00
scrawl
f99eda1a54
Fixes #1302 : Do not attempt to set OnPcAdd before the script has been added
2014-05-01 16:55:15 +02:00
scrawl
5415ca6a63
Fix exception when shift+click on empty space in save dialog
2014-05-01 16:55:15 +02:00
Marek Kochanowicz
d00dbf47d5
working on worldspace drops
2014-05-01 15:09:47 +02:00
Marc Zinnschlag
ab94e70724
more cleanup of document setup
2014-05-01 13:04:48 +02:00
Marek Kochanowicz
57131332f4
fixing minor issues
2014-05-01 12:34:54 +02:00
Marc Zinnschlag
6a809064df
Merge remote-tracking branch 'mrcheko/master'
2014-05-01 10:07:43 +02:00
mrcheko
9e79fb5b87
fix to broken aiwander logic
2014-05-01 11:41:25 +04:00
Marc Zinnschlag
634311c86c
Merge remote-tracking branch 'mrcheko/master'
2014-04-30 22:45:26 +02:00
mrcheko
e8f7d12c01
uninit bool and invalid iterator bugs fixes
2014-04-30 23:57:19 +04:00
Marek Kochanowicz
9e01a54d72
minor correction
2014-04-30 15:17:20 +02:00
Marek Kochanowicz
6aaa15b2e8
paged worldspace drop
2014-04-30 15:03:46 +02:00
Marek Kochanowicz
19dac9dc86
that would be it
2014-04-30 14:27:11 +02:00
Jeffrey Haines
5c9c467b26
Improved sneak.
2014-04-30 08:06:36 -04:00
Jeffrey Haines
14ebd8b110
Fixed logic in commit crime
2014-04-30 07:44:29 -04:00
Marek Kochanowicz
4d79f00e28
enable dragging on the region map cells
2014-04-30 13:32:54 +02:00
Thomas
10a5bb9464
Made code a bit more standardized and added a good bit of documentation.
2014-04-29 23:40:59 -04:00
Marek Kochanowicz
eeb18b533e
moved editlock to the dragrecordtable
2014-04-29 21:41:57 +02:00
Marc Zinnschlag
0c2843b0f7
some missing cleanup
2014-04-29 19:56:33 +02:00
Marek Kochanowicz
d376efe30b
handle dragging not-existing records
2014-04-29 19:34:06 +02:00
Marc Zinnschlag
9a1b5dc1c6
a bit of cleanup
2014-04-29 15:32:00 +02:00
Marc Zinnschlag
f6a876bc3d
added actor ID
2014-04-29 15:27:49 +02:00
cc9cii
7d990abd37
OpenCS changes to allow compilation with MSVC 11.0.
2014-04-29 22:46:55 +10:00
Marc Zinnschlag
8dc6ad5059
moved new flag from setupData function to Document constructor
2014-04-29 14:27:44 +02:00
Marc Zinnschlag
5f1d2f72f6
added basic loading GUI
2014-04-29 14:17:25 +02:00
Marc Zinnschlag
2906ade531
string fix
2014-04-29 13:16:58 +02:00
Marc Zinnschlag
4eeed4e2c7
Merge remote-tracking branch 'scrawl/return'
2014-04-29 12:27:27 +02:00
Marek Kochanowicz
18fc8acc71
able to drag existing cells from the regionmap
2014-04-29 12:27:26 +02:00
Marek Kochanowicz
853abb65c3
added new, later common, base for the regionmap and the table
2014-04-29 11:44:21 +02:00
scrawl
28ef236f0e
Don't allow setting a new return position if there already is one and we haven't reached it yet
2014-04-29 11:17:07 +02:00
Marc Zinnschlag
8fea2cfa2a
Merge remote-tracking branch 'mrcheko/master'
2014-04-29 10:03:29 +02:00
scrawl
1fd7a07b5e
Merge branch 'master' of https://github.com/OpenMW/openmw into return
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Conflicts:
apps/openmw/mwmechanics/aisequence.cpp
apps/openmw/mwmechanics/aiwander.cpp
2014-04-29 09:14:13 +02:00
scrawl
9b36a13821
Feature #1289 : NPCs return to default position
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Make stationary NPCs return to their previous position once combat/crime AI finishes.
2014-04-29 09:09:51 +02:00
scrawl
3780503275
Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar
2014-04-29 07:07:03 +02:00
Marc Zinnschlag
3013c34d9b
Merge remote-tracking branch 'scrawl/master'
2014-04-28 21:46:05 +02:00
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
2014-04-28 20:57:45 +02:00
scrawl
7f37f2c2be
Fixes #1187 : Make GetDistance handle actors in remote cells gracefully
2014-04-28 19:23:25 +02:00
Marc Zinnschlag
2e7b4e798e
Merge remote-tracking branch 'digmaster/master'
2014-04-28 19:22:54 +02:00
scrawl
a35f7c73ae
Fixes #1286 (Dialogue topic list clips with window frame)
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The first problem was with the ScrollView skin, which had a full-sized client area. Since the scrollbar starts out visible, MyGUI expects the client area to be smaller to accomodate for the scrollbar width. As a result, the starting canvas size becomes bigger than the view size.
Another bug was with the MWList code: reducing the canvas size for the scrollbar is not needed, since MyGUI is already doing that, and attempting to do it manually interferes with the view offset.
2014-04-28 18:40:29 +02:00
scrawl
518a32c19d
Fixes #1195 : Make NPCs equip torches in interiors under certain conditions
2014-04-28 18:33:42 +02:00
Thomas
885228ec02
Merge remote-tracking branch 'upstream/master'
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Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-04-28 12:27:57 -04:00
Lars Söderberg
04e5b9c72c
Right aligned version/revision
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I've always felt that having the version/revision text at the bottom
center in the main menu was a bit out of place. A more common place for
this kind of thing is in one of the corners. I chose bottom right.
Aditionally I right aligned it and changed the v and r in version and
revision to capital letters.
Comments?
2014-04-28 16:23:07 +02:00
scrawl
84961d7843
Fixes #1254 : PcRank should return first rank if not in the faction
2014-04-28 15:31:18 +02:00
scrawl
b2119441b9
Fix bug in PcRank / PcNextRank
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It was using the first faction instead of the actor's faction.
2014-04-28 15:26:40 +02:00
Marc Zinnschlag
421679b319
Merge remote-tracking branch 'scrawl/master'
2014-04-28 15:13:09 +02:00
scrawl
7e4a0c2478
Removed asserts
2014-04-28 15:00:52 +02:00
mrcheko
35c1724d39
unblock vertical aiming for combatants
2014-04-28 16:34:49 +04:00
scrawl
0796815da0
Ignore dead actors in getActorsFollowing/Fighting
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Prevents dead enemies from disallowing resting near them
2014-04-28 11:44:56 +02:00
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
2014-04-28 11:29:57 +02:00
Marc Zinnschlag
0b2371a05d
Merge remote-tracking branch 'thoronador/fix-minor-stuff'
2014-04-28 10:59:34 +02:00
Marc Zinnschlag
af322a9f77
Merge remote-tracking branch 'scrawl/master'
2014-04-28 10:48:57 +02:00
scrawl
1da99d9fc7
Remove unused variable
2014-04-28 10:26:24 +02:00
scrawl
b89463db09
Fix #1207 : Remember previous choice in class creation dialog
2014-04-28 09:12:03 +02:00
scrawl
1da19585dc
Remove some unneeded includes
2014-04-28 07:49:08 +02:00
Thomas
dc54bd5a5f
Merge remote-tracking branch 'upstream/master'
2014-04-27 20:56:45 -04:00
Thomas
c2127845af
Added onKnockdown command
2014-04-27 20:54:22 -04:00
Thoronador
f69d61976e
minor performance improvements in other apps subdirectories
2014-04-27 23:25:02 +02:00
mrcheko
22cdb166f2
warning fix, vars renaming
2014-04-27 22:38:04 +04:00
Thoronador
1b8c975d5b
minor performance improvements in apps/openmw
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Checking for emptiness using size() might be inefficient, because
it can take linear time, while empty() is guaranteed to take only
constant time.
For non-primitive types, postfix ++ operators are inefficient
compared to prefix ++ operators, because post-increment usually
involves keeping a copy of the previous value around.
2014-04-27 19:10:23 +02:00
Marc Zinnschlag
ca097e146b
Merge remote-tracking branch 'jeffreyhaines/master'
2014-04-27 17:35:10 +02:00
Jeffrey Haines
edbc319c42
fixed logic. ||
2014-04-27 10:05:34 -04:00
Jeffrey Haines
52bb7c3f69
fixed logic. !
2014-04-27 09:55:38 -04:00
Jeffrey Haines
7599b26d30
Fixed: creatures won't witness crimes
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and potential crash.
2014-04-27 09:37:43 -04:00
Jeffrey Haines
0409e18a0e
revert
2014-04-27 09:35:49 -04:00
Jeffrey Haines
b9bd4bc126
broken
2014-04-27 09:34:59 -04:00
Jeffrey Haines
ce106d3bec
Revert "NPCs detect crime exclusively"
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This reverts commit 54d9615d85ae856ad4fdd2c130ac9cb0cd847c72.
Conflicts:
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
2014-04-27 09:34:33 -04:00
mrcheko
82121e0401
some checks reworked
2014-04-27 16:59:21 +04:00
scrawl
e42855d522
Minor fix for spell icon
2014-04-27 12:54:18 +02:00
mrcheko
6a3dddfb9a
merge master
2014-04-27 13:49:31 +04:00
Marc Zinnschlag
85dbf393d2
Merge remote-tracking branch 'graffy76/master'
2014-04-27 11:44:15 +02:00
scrawl
3eb1e4e117
Fixes #1241 : Removed disposition-based combat conditions
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The information for this code came from UESP, which in turn cites a (extremely vague) section from the TES-CS help text, so no surprise that it wasn't accurate.
The guard on the boat has a fight rating of 70, so with the old code it would attack on sight if the disposition is low enough. BTB-Character.esp includes something (not sure what) that drops his disposition to 35 when playing as a Khajiit, making him attack.
Testing in Vanilla it appears that disposition has no effect on combat engagement at all. Even with disposition 0 and fight 70 the NPCs don't attack.
Setting an NPCs fight rating to 70 or less still has a meaning, because the higher it is, the easier it becomes to raise the fight rating to 80 (by taunting, for example).
2014-04-27 09:43:54 +02:00
scrawl
dac0b7090a
Get rid of bigbars.png and smallbars.png
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Changed loading bar colour to match vanilla
2014-04-27 09:43:48 +02:00
scrawl
3161647809
Fix for not being able to pick up scrolls during combat
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This is the behaviour I observed in vanilla morrowind.
2014-04-27 09:15:37 +02:00
scrawl
d92f95f5bf
Fix a stacking issue
2014-04-27 06:08:15 +02:00
scrawl
93b76a603b
Fixes #1100 : Looting a corpse is no longer considered stealing
2014-04-27 06:08:08 +02:00
graffy76
985af15a12
removed qdebug references
2014-04-26 21:43:59 -05:00
graffy76
0d711e51b0
Converted SettingType enums to indicate widget type.
2014-04-26 21:32:36 -05:00
scrawl
e8210c92c6
Fixes #1240 : Don't hardcode drowning time
2014-04-27 04:27:26 +02:00
graffy76
b94466dbb4
Merge branch 'master' of https://github.com/OpenMW/openmw
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merge
2014-04-26 21:24:02 -05:00
cc9cii
1fb2c8d87b
NPC turning is less hacky but still not perfect. NPC's should walk away after a period of non-action by the player (vanilla behaviour) - not yet implemented.
2014-04-27 07:38:31 +10:00
Thomas
c2b692e124
getActorsFollowing/Fighting no longer returns dead actors
2014-04-26 17:21:53 -04:00
mrcheko
dbe1307de0
code refining + minor fixes
2014-04-26 22:21:20 +04:00
Marc Zinnschlag
5e7cd806c4
Merge remote-tracking branch 'scrawl/master'
2014-04-26 18:05:04 +02:00
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
2014-04-26 16:44:20 +02:00
graffy76
ab33e78b67
Added RangeView class files
2014-04-26 09:40:58 -05:00
scrawl
d5dd864404
Fixes #1236 : Disable all controls while playing movie
2014-04-26 14:33:45 +02:00
scrawl
30666f2cce
Fixes #1297 : Store global map markers in savegame
2014-04-26 13:42:32 +02:00
Marc Zinnschlag
ddb0496dca
replaced return value of removeDocument with a signal
2014-04-26 13:11:27 +02:00
scrawl
f921f2e7db
Make PcRaiseRank, PcLowerRank and PcJoinFaction properly accept references instead of using the actor that the player talked to last.
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This also solves a potential crash when no actor has been talked to yet, e.g. immediately after loading a savegame.
2014-04-26 12:04:37 +02:00
scrawl
ef39b0f6ab
Fixes #1291 : Faction rank saving issue
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A value of 0 is the first rank, -1 means not a member
2014-04-26 11:41:44 +02:00
scrawl
45d2a00717
Fixes #1293 : Allow interpolation type 0 in case of 0 keys
2014-04-26 11:36:27 +02:00
scrawl
b13b25dd1b
Fixes #1295 : Support partial matches in Cell filter
2014-04-26 11:03:17 +02:00
scrawl
6eca5ac4bb
Fixes #1296 : Streamlined cellChanged detection
2014-04-26 07:46:19 +02:00
scrawl
cd1b4218e7
Fix dynamically placed objects being discarded when loading game
2014-04-26 05:01:26 +02:00
scrawl
f05606657c
Correctly insert pasted text at cursor position
2014-04-26 05:01:26 +02:00
scrawl
91e50585ff
AiWander: make sure to walk, not run
2014-04-26 05:01:26 +02:00
scrawl
5b011e43a7
Fix a crash after loading game
2014-04-26 05:01:26 +02:00
mrcheko
f3626adc86
remake of z-moving in combat for flying/swimming enemies
2014-04-26 00:20:55 +04:00