scrawl
e27437f8ed
New terrain renderer - improvements:
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- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
2013-08-19 20:34:20 +02:00
Chris Robinson
c7692acb79
Update the player's Ptr in mwrender when changing cells
2013-07-17 19:11:03 -07:00
greye
0c303aa285
fix fading on cell transition when cell is loaded
2013-07-07 14:30:11 +04:00
vorenon
efdcd9649c
Fading for Exterior->Interior cell transitions
2013-06-21 20:19:35 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
Marc Zinnschlag
1e9656ee9c
Merge remote-tracking branch 'glorf/rotate-update1'
2013-04-25 20:22:40 +02:00
Glorf
7cd4dd0c91
Improved local rotations
2013-04-25 19:14:10 +02:00
scrawl
547f77031d
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
2013-04-17 17:06:30 +02:00
Glorf
1e92ffc314
Added rotation layer
2013-04-16 21:17:19 +02:00
scrawl
01ae91f640
Fix several NPCs spawning in the ground
2013-04-09 01:24:17 +02:00
scrawl
2e7d5377f4
Fix crash when moving npcs to an inactive cell
2013-04-04 16:51:22 +02:00
scrawl
ebaf80d539
Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
2013-04-03 23:55:57 +02:00
Marc Zinnschlag
feaf2b43fb
disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active
2013-03-22 09:44:59 +01:00
Marc Zinnschlag
6cef7fb610
rescale all objects to the range of [0.5, 2] when a cell becomes active
2013-03-10 10:00:20 +01:00
Nathan Jeffords
d3c1f5e7b2
renamed low-level NIF related files and include guards to conform to naming convention
2013-03-02 10:46:12 -08:00
vorenon
f66f67eaa1
Loading text uses now the corresponding GMSTs
2013-02-28 17:54:42 +01:00
vorenon
a6fb58bc59
Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"
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This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior"
2013-02-28 16:31:24 +01:00
vorenon
d4aa33b9a7
Removing the unloading cells part instead of just commenting them.
2013-02-28 15:58:03 +01:00
vorenon
ffd96c7715
Removed "Unloading Cell..." text from loading screen
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OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads.
2013-02-28 13:19:05 +01:00
Chris Robinson
db9a3aeddf
Merge remote-tracking branch 'zini/master' into animation2
2013-02-24 03:32:35 -08:00
Nathan Jeffords
44b1c66c4b
fixed various warnings about converting size_t to int
2013-02-23 10:23:38 -08:00
Chris Robinson
fe0e6c452d
Remove the unneeded playerMove object from PhysicsSystem
2013-02-07 12:11:10 -08:00
Chris Robinson
8d98f3649c
Use a separate class to handle activator mechanics
2013-01-28 23:39:11 -08:00
Chris Robinson
1ce8eaf52c
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Chris Robinson
94e30199d1
Merge remote-tracking branch 'zini/master' into animation2
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Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
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Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Chris Robinson
efca5ded47
Clean up some header includes to reduce nesting
2013-01-05 21:12:08 -08:00
Marc Zinnschlag
918316168f
Merge remote-tracking branch 'greye/store' into next
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Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
2012-11-07 19:34:28 +01:00
greye
ff8da265ed
applying new interface vol.9, inconsistent
2012-11-06 12:36:21 +04:00
emoose
5c1b3fc043
Fixed: scene: adjust rotation/scale when creating objects
2012-11-05 20:45:04 +00:00
greye
d205723a17
resolving m prefix/ESMStore movement
2012-11-05 18:02:47 +04:00
greye
2057f5619e
move ESMStore to MWWorld
2012-11-05 17:18:01 +04:00
greye
3c2ce25f5f
m prefix for mwworld/cellstore.hpp
2012-11-05 16:07:59 +04:00
emoose
accf8b2f71
Updated Bug #430 fix so it only moves the player now
2012-11-04 23:26:26 +00:00
emoose
cadc753216
Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
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Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
2012-11-03 19:29:55 +00:00
emoose
15f972cc62
fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
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todo: going from CharacterCreation back to CreateClassDialog loses data
2012-11-02 20:33:08 +00:00
greye
7606ebafd6
resolving conflicts, minor update
2012-09-17 11:37:50 +04:00
scrawl
2f0b47fc38
test
2012-09-13 00:21:58 +02:00
scrawl
d5a08e31e7
scene does not disappear anymore during load
2012-09-11 17:36:20 +02:00
scrawl
2b339f6c0f
loading screen
2012-09-11 16:37:54 +02:00
Marc Zinnschlag
88e70cb5bd
Merge branch 'decouple'
2012-08-12 18:11:17 +02:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
Marc Zinnschlag
484cce12a8
Issue #107 : removed redundant getStore function from window manager
2012-08-12 14:36:46 +02:00
Marc Zinnschlag
b68f9d6a28
Issue #107 : MechanicsManager is accessed only through the interface class from now on
2012-08-11 17:30:55 +02:00
greye
45306e4bc3
fixed rotation adjustment
2012-08-11 13:23:54 +04:00
greye
5018db3332
removed some redundant code, added some comments
2012-08-11 12:13:16 +04:00
greye
38b06aee6c
resolving conflicts
2012-08-09 21:49:00 +04:00
Marc Zinnschlag
aca08eb4c2
Merge branch 'decouple' into player_control
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Conflicts:
apps/openmw/mwsound/soundmanagerimp.hpp
2012-08-09 16:12:10 +02:00
Marc Zinnschlag
6bd48d12af
Issue #107 : SoundManager is accessed only through the interface class from now on
2012-08-09 14:33:21 +02:00
greye
ec9cf4d3c6
rotateObject() added, input system rewritten
2012-08-09 00:15:52 +04:00
greye
b6f7f21bcf
fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added
2012-08-08 14:51:33 +04:00
greye
f2a2e5f57d
remove MWWorld::Player::setPos()
2012-07-31 19:30:24 +04:00
greye
26595f22f6
float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
2012-07-26 16:14:11 +04:00
greye
49b1d5e127
fix object placing
2012-07-25 20:31:39 +04:00
greye
e1c7d1f529
fixed item sinking
2012-07-25 20:31:39 +04:00
greye
61cb012ee7
moving Scene::insertObject to CellStore::insertObject, part 1
2012-07-25 20:31:39 +04:00
greye
b760225179
wrong branch
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This reverts commit d36d6aacf4
.
2012-07-24 00:00:10 +04:00
greye
d36d6aacf4
move Scene::insertObject to CellStore::insertObject, part 1
2012-07-23 23:56:20 +04:00
greye
9a2690f849
Revert "wrong"
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This reverts commit 3aa53fea32
.
2012-07-23 23:07:28 +04:00
greye
3aa53fea32
wrong
2012-07-23 23:06:53 +04:00
guidoj
0549e949ba
Mostly removal of unnecessary #include's and a little clean up
2012-07-17 09:27:12 +02:00
Marc Zinnschlag
87667ab57e
Issue #107 : Ptr related include cleanup
2012-07-03 13:55:53 +02:00
Marc Zinnschlag
4c39fefd1e
Issue #107 : World is accessed only through the interface class from now on; some include cleanup
2012-07-03 12:30:50 +02:00
Marc Zinnschlag
7fcd41c69d
Issue #107 : Detemplateised CellStore; some include cleanup
2012-06-29 18:54:23 +02:00
Marc Zinnschlag
76174098c7
Issue #107 : CellStore moved from ESMS to MWWorld
2012-06-29 16:48:50 +02:00
scrawl
36d26e0681
set the camera orientation after using teleport doors
2012-05-30 15:52:39 +02:00
Marc Zinnschlag
0131c53005
Issue #176 : removed enable/disable functions from MWWorld::Class
2012-05-25 17:28:27 +02:00
scrawl
1f85475536
Merge branch 'master' into inventoryGUI
2012-05-17 19:03:41 +02:00
scrawl
ae77e7b0d8
don't try to retrieve land data from non-predefined cells.
2012-05-17 18:11:34 +02:00
Marc Zinnschlag
6b74fec8ed
don't do a half finished cell change, when trying to switch to an interior cell that does not exist
2012-05-17 17:13:41 +02:00
scrawl
fca9f1fc5f
gold dropping works without crash, but the code needs clean up.
2012-05-16 22:56:54 +02:00
scrawl
178ad876d7
fix for objects other than Miscellaneous.
2012-05-16 22:17:13 +02:00
scrawl
f73d3ad33f
fix to the "drop object on ground" feature. still crashes for gold.
2012-05-16 21:27:02 +02:00
scrawl
d3e162ec83
dropping items works
2012-05-14 17:41:17 +02:00
scrawl
4655ec94f0
Merge branch 'master' into physicsaedra2 & fix warnings
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Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-30 18:46:51 +02:00
scrawl
e443455612
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2012-04-24 00:54:35 +02:00
Marc Zinnschlag
35f478071e
Issue #255 : deleted the old environment class and using the new one instead
2012-04-23 15:27:03 +02:00
scrawl
c6da3872b4
light improvements
2012-04-19 20:59:57 +02:00
scrawl
75b336baea
Merge branch 'physicsaedra2' of https://github.com/jhooks1/openmw into physicsaedra2
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Conflicts:
apps/openmw/mwinput/inputmanager.cpp
apps/openmw/mwworld/player.cpp
libs/openengine/bullet/physic.cpp
2012-04-18 13:43:15 +02:00
Jason Hooks
4d07ae7fe0
Swimming working
2012-04-18 00:13:38 -04:00
scrawl
f2fae770d4
Merge branch 'master' into physicsaedra2
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Conflicts:
apps/openmw/mwworld/player.cpp
2012-04-13 13:55:13 +02:00
scrawl
052cc47ee9
fixed waterAdded
2012-04-03 16:53:33 +02:00
scrawl
c0af3c7241
Merge branch 'master' into terraincollision
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Conflicts:
apps/openmw/mwworld/scene.cpp
2012-04-02 19:57:58 +02:00
scrawl
c5f044eb0d
fixed compilation
2012-03-28 22:46:29 +02:00
scrawl
58f7a03626
Merge branch 'terrain18' into terraincollision
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Conflicts:
apps/openmw/mwworld/scene.cpp
2012-03-28 21:46:52 +02:00
scrawl
e6303fc3f4
Merge branch 'master' into water
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Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/renderingmanager.hpp
2012-03-28 21:37:20 +02:00
Jason Hooks
51fb9e67cd
Merge
2012-03-18 21:31:31 -04:00
scrawl
91d2031eb7
first attempt at map window
2012-03-16 17:09:31 +01:00
scrawl
2edd7e59f4
some fixes and facilities for saving the fog of war to disk
2012-03-14 20:44:06 +01:00
scrawl
9612ce595b
Merge branch 'master' of https://github.com/zinnschlag/openmw into terraincollision
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Conflicts:
CMakeLists.txt
2012-03-13 17:09:50 +01:00
scrawl
fa68be2b19
set map window cell name
2012-03-10 16:05:12 +01:00
scrawl
5b38b17baf
local map rendering (nothing to see yet, as it is not displayed in GUI)
2012-03-10 15:28:18 +01:00
scrawl
f79bf1f300
fog
2012-02-26 13:13:29 +01:00
Jason Hooks
38a0d1d1c5
Merging in master
2012-02-19 15:39:12 -05:00
Jason Hooks
2d0e83a2cf
Reversing changes
2012-01-30 00:06:29 -05:00
Jason Hooks
9c73fa6b6d
Physics sort of fixed
2012-01-29 17:50:51 -05:00
Marc Zinnschlag
16bc374921
animation updates were hooked up to the wrong update function
2012-01-23 14:33:06 +01:00
Jason Hooks
e1aba44da6
Switching cells in exterior works
2012-01-22 16:38:10 -05:00
Jason Hooks
ec94ecacaf
Zinis branch merge
2012-01-22 15:02:38 -05:00
Jason Hooks
a0838369b2
Very basic exterior water
2012-01-21 20:05:08 -05:00