David Cernat
889bcec7f8
Add OpenMW commits up to 1 Sep 2018
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# Conflicts:
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwclass/creature.cpp
# apps/openmw/mwclass/npc.cpp
# apps/openmw/mwgui/jailscreen.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwmechanics/difficultyscaling.cpp
# apps/openmw/mwscript/transformationextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
2019-08-20 11:31:51 +03:00
David Cernat
84cab59057
Add OpenMW commits up to 19 Aug 2018
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# Conflicts:
# .travis.yml
# CI/before_install.linux.sh
# CI/before_script.linux.sh
# apps/openmw/engine.cpp
# apps/openmw/main.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
# apps/openmw/mwscript/aiextensions.cpp
# apps/openmw/mwscript/containerextensions.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/cellstore.cpp
# apps/openmw/mwworld/containerstore.cpp
# apps/openmw/mwworld/scene.cpp
# apps/openmw/mwworld/worldimp.cpp
# components/misc/debugging.hpp
2019-08-20 10:06:15 +03:00
David Cernat
0339958e21
[General] Rename Log class into TimedLog
2019-08-19 21:39:33 +03:00
David Cernat
ab93b5ddc5
[General] Use PlayerItemUse packets when using items through quick keys
2019-08-16 05:50:07 +03:00
David Cernat
ae5200cbb2
[General] Implement light records for RecordDynamic packets
2019-08-14 21:10:53 +03:00
David Cernat
6160293e86
[Client] Don't clear placeholder summons in CastSpell::inflict()
2019-08-12 15:12:34 +03:00
David Cernat
1d09763bad
[Client] Allow blanking out the enchantment IDs of records using a base
2019-08-08 08:05:10 +03:00
David Cernat
14af0be657
[General] Include AI alarm & flee for creatures/NPCs in RecordDynamic
2019-08-07 11:21:22 +03:00
David Cernat
ef432d1419
[General] Include AI services for creatures/NPCs in RecordDynamic
2019-08-07 10:44:07 +03:00
David Cernat
18e2a14645
[General] Implement tool-related records for RecordDynamic packets
2019-08-04 17:53:18 +03:00
David Cernat
4100d93dea
[General] Implement ingredient records for RecordDynamic packets
2019-08-03 06:19:22 +03:00
David Cernat
247d2fad30
[General] Implement activator & static records for RecordDynamic packets
2019-08-01 09:48:57 +03:00
David Cernat
e9336e53fc
[General] Implement container and door records for RecordDynamic packets
2019-07-27 03:45:50 +03:00
David Cernat
57f84914c3
[Client] Prevent permanent deletion of player markers on cell changes
2019-07-14 22:42:55 +03:00
David Cernat
48ebdb38c7
[Client] Set LocalPlayer's killer for damage over time spell effects
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Simplify related code that sets LocalActors' killers for damage over time spell effects.
2019-07-06 14:44:04 +03:00
David Cernat
94a9292cc6
[Client] Use correct index when unassigning quickkeys from WindowManager
2019-07-01 13:48:45 +03:00
David Cernat
77952440f6
[Client] Clean up handling of draw states
2019-06-19 08:24:53 +03:00
David Cernat
301fff7fe5
[Client] Always allow spellcasting from dedicated players and actors
2019-06-17 04:21:43 +03:00
David Cernat
01804af100
[Client] Add updateInventoryWindow() method to LocalPlayer
2019-06-09 01:00:01 +03:00
David Cernat
49fa35a516
[Client] Use ObjectActivate packets when picking up items from inventory
2019-06-09 01:00:01 +03:00
David Cernat
f29bfb6b8e
[Client] Add debug for received kill counts
2019-05-22 23:20:44 +03:00
David Cernat
abc4090a0f
[Client] Fix loop in ActiveSpells::getEffectDuration()
2019-05-20 23:09:54 +03:00
David Cernat
02e646e838
[Client] Use check for credits file that makes more sense
2019-04-25 04:39:25 +03:00
David Cernat
437854180c
[Client] Clean up variable & function names in mwmp/Main.cpp
2019-04-25 04:29:54 +03:00
David Cernat
f6db7d4fc5
[Client] Avoid sending repeated ObjectDelete packets about an object
2019-04-24 00:52:11 +03:00
uramer
2531378d0b
make getEffectDuration to look for a specific effect
2019-04-21 20:53:38 +02:00
David Cernat
8aad93b904
Merge pull request #519 from TES3MP/0.7.0-alpha
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[General] Update positions for dead players on other clients
2019-03-24 03:54:43 +02:00
David Cernat
3effd5f1ff
[General] Update positions for dead players on other clients
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Dead players will now show up at the correct cell and position for living players, making server scripts that allow players to revive each other much more functional.
2019-03-24 03:52:05 +02:00
David Cernat
4692f29b9d
Merge pull request #517 from uramer/0.7.0markers
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update player map markers when client changes cell
2019-03-22 21:39:06 +02:00
David Cernat
8ff2d1b829
[General] Rename CellReplace packet into CellReset
2019-03-22 21:33:34 +02:00
uramer
3b2098382b
update player map markers when client changes cell
2019-03-21 16:27:15 +01:00
David Cernat
9fc4c83858
[Client] Send skill/attribute packets when skills/attributes are damaged
2019-03-20 18:40:46 +02:00
David Cernat
dcbc9d1831
[Client] Print cells for actor deaths
2019-02-21 21:51:02 +02:00
David Cernat
f3b8a5b909
[General] Check integrity of credits only on Windows clients
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This avoids the problems that were encountered in Linux and macOS builds regarding this check while also still addressing the scenario where official Windows builds had their credits modified by people unrelated to the project.
2019-02-14 00:29:55 +02:00
David Cernat
1df1515c7e
[Client] Add logging for invalid enchantmentIds in RecordHelper
2019-01-23 01:04:59 +02:00
David Cernat
999ce857c7
[Client] Add logging for records ignored due to their invalid baseIds
2019-01-23 00:48:06 +02:00
David Cernat
db7e09f441
[Client] Use more consistent logging when reading dynamic record packets
2019-01-23 00:38:05 +02:00
David Cernat
0fa116b47d
[Client] Remove useless lines in RecordHelper
2019-01-23 00:20:51 +02:00
David Cernat
fd40e8c971
[Client] Prevent ObjectState spam by not resending an already sent state
2019-01-15 14:26:00 +02:00
David Cernat
6e47b65205
[Client] Set attribute increases & level progress after correct packets
...
Originally, the PlayerSkill packet contained skills, attribute increases and level progress. In 78441c769a
, the attribute increases were moved to the PlayerAttribute packet and the level progress was moved to the PlayerLevel packet, but – due to an oversight – attribute increases and level progress were still being applied to the local player only when a PlayerSkill packet was received, based on whatever values were stored from the last PlayerAttribute and PlayerLevel packets.
2019-01-11 14:26:13 +02:00
David Cernat
f481c85e07
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
...
Previously, when recharging or repairing an item, the client sent a PlayerInventory packet to the server with the old version of the item that was supposed to be removed and then it sent a PlayerInventory packet with the new version of the item that was supposed to be added.
Unfortunately, the current CoreScripts make it so custom items using generated IDs have their records deleted when they are completely removed from the world, however briefly, even if they are added back immediately afterwards. In practice, this meant that – before this commit – recharging or repairing a custom item led to its removal from the player inventory stored on the server, followed by the deletion of its record, followed by its readdition to the inventory (but with the record staying deleted). Logging out and logging back in immediately prevented the player from receiving the item anymore because of its now non-existent record.
2019-01-11 13:08:26 +02:00
David Cernat
8a99f215f6
[Client] Add LocalPlayer::sendItemChange() variant with mwmp::Item arg
2019-01-11 12:54:47 +02:00
David Cernat
db9c1b9882
[Client] Add MechanicsHelper::getItem() for getting mwmp::Item from Ptr
2019-01-11 12:53:26 +02:00
David Cernat
799241e8c6
[Client] Use informative error message for RefData::setCount() issue
2019-01-11 08:16:29 +02:00
David Cernat
43f195f0c7
[Client] Use clearer debug for actor initializations
2019-01-05 23:27:35 +02:00
David Cernat
81e2e48561
[Client] Fix item magic casting synchronization for spell scrolls
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Previously, spell scrolls were used up before their IDs could be included in attacks packets supposed to be sent for them.
2018-12-31 13:24:32 +02:00
David Cernat
d83160523f
[Client] Add items required for item magic casting when they are missing
2018-12-31 06:55:35 +02:00
David Cernat
433a69a588
[Client] Send all data for newly initialized LocalActors at least once
2018-12-31 04:36:59 +02:00
David Cernat
e96091fd6b
[General] Use more consistent variable names for password, address, etc.
2018-12-30 17:23:12 +02:00
David Cernat
906d2a837d
[Client] Send PlayerInventory packets when recharging items w/ soulgems
2018-12-30 11:58:33 +02:00