graffy76
89dace3cc3
Fix for operations widget - hides when no operations are running.
2013-02-23 09:07:13 -06:00
graffy76
6f89d453a5
Operations widget height fix and abort button feature. Successfully
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tested resizing of Operations QDockWidget for multiple concurrent
operations.
2013-02-22 21:53:32 -06:00
Marc Zinnschlag
0c8c28e10c
Merge remote-tracking branch 'lazydev/master'
2013-02-22 08:46:41 +01:00
lazydev
71e5369f04
Loading translation data for all the plugin files, not only for the first one
2013-02-22 02:18:54 +04:00
greye
82595e66b2
another missing header for #576
2013-02-21 22:47:18 +04:00
Marc Zinnschlag
a56e6d9422
Merge remote-tracking branch 'hasufell/master'
2013-02-21 19:30:17 +01:00
Marc Zinnschlag
9b7957cf20
fixed a missing inlcude
2013-02-21 19:27:07 +01:00
hasufell
56468eaecf
Add install rule for opencs
2013-02-21 19:19:53 +01:00
Marc Zinnschlag
ccf5c04706
updated credits files
2013-02-21 12:10:56 +01:00
Marc Zinnschlag
6ebd0aa56a
Merge remote-tracking branch 'potatoesmaster/pinned' into next
2013-02-20 14:26:53 +01:00
Marc Zinnschlag
f5445a8ce4
Merge remote-tracking branch 'scrawl/next' into next
2013-02-20 14:14:47 +01:00
scrawl
f4749f10da
NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this)
2013-02-20 05:35:52 +01:00
Emanuel Guevel
3dc28baa28
Remove "PinToggle" event from layout file
2013-02-20 01:31:10 +01:00
Emanuel Guevel
2dea86bbc7
Make the "lock window" button appealing
2013-02-20 01:30:42 +01:00
Emanuel Guevel
3ba3c71556
Make the "lock window" button to change state visually
2013-02-20 01:30:39 +01:00
Emanuel Guevel
43d6392921
Change the way pinnable window are made visible
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This ensure pinned window are not displayed in main menu, dialogue and
container mode.
2013-02-20 01:00:13 +01:00
Marc Zinnschlag
0713afb97d
Merge branch 'gmstfixing' into next
2013-02-18 09:24:22 +01:00
Marc Zinnschlag
a50ff34774
better default value for string GMSTs
2013-02-18 09:23:14 +01:00
Marc Zinnschlag
1343c2c22b
Merge remote-tracking branch 'scrawl/next' into next
2013-02-17 20:29:45 +01:00
scrawl
b52df83d84
Pressing Enter should skip _one_ message box, not skip all message boxes until the key is released again
2013-02-17 20:23:22 +01:00
Marc Zinnschlag
e5149e57ac
Merge remote-tracking branch 'scrawl/next' into next
2013-02-17 20:04:18 +01:00
Marc Zinnschlag
475f4f9311
implicitly add Tribunal/Bloodmoon GMSTs to base, if present neither in base nor in modified
2013-02-17 20:03:39 +01:00
scrawl
52d0f0b750
Fixed OpAddItem, OpRemoveItem
2013-02-17 19:44:00 +01:00
Marc Zinnschlag
abd307d70e
Issue #567 : workaround for crash with non-English ESX files
2013-02-17 19:26:01 +01:00
scrawl
e1ca0a15ae
Add message box when item is added to player's inventory
2013-02-17 18:58:54 +01:00
scrawl
170a9762ac
Fix travel services not actually costing gold.
2013-02-17 18:30:21 +01:00
Marc Zinnschlag
31bfe62bbc
Merge remote-tracking branch 'scrawl/bug_562' into next
2013-02-17 17:41:19 +01:00
Marc Zinnschlag
9221c861c5
Merge remote-tracking branch 'graffy76/next' into next
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Conflicts:
apps/opencs/CMakeLists.txt
2013-02-17 17:38:33 +01:00
Marc Zinnschlag
bb990b96bf
Merge branch 'globaltype' into next
2013-02-17 17:27:41 +01:00
Marc Zinnschlag
50d61a5b6e
proper implementation of gmst type column
2013-02-17 17:27:25 +01:00
scrawl
5a11ddc485
Pressing F1 again hides the quick keys menu.
2013-02-17 16:01:36 +01:00
scrawl
d899f33444
Race/Class/Birth dialogs: immediately enable OK buttons since they have a preselected entry now.
2013-02-17 16:00:31 +01:00
scrawl
00db13be32
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
graffy76
ceefae81e8
fix for the opencs icon
2013-02-17 07:46:50 -06:00
Marc Zinnschlag
44d66cbf5a
Merge remote-tracking branch 'scrawl/bug_562' into next
2013-02-17 09:09:31 +01:00
Marc Zinnschlag
448293f270
Merge remote-tracking branch 'scrawl/bug_559' into next
2013-02-17 09:09:06 +01:00
Marc Zinnschlag
b8c0c94d5f
Merge remote-tracking branch 'wareya/master' into next
2013-02-17 08:58:41 +01:00
scrawl
c4f17f5596
playercontrols switch now disables activation in general (Chris' suggestion)
2013-02-17 03:03:41 +01:00
scrawl
373de19aee
Removed dialogue fix again, now on separate branch
2013-02-17 03:02:47 +01:00
scrawl
df8e502f8c
Ouch, I used && instead of &, this broke actions without a sound
2013-02-17 02:52:49 +01:00
Wareya
c98a815581
Remove debug printing from previous commit
2013-02-16 13:37:25 -05:00
Wareya
f0220fb06b
Implement "Rest Until Healed"
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Fixes: https://bugs.openmw.org/issues/563
2013-02-16 13:35:03 -05:00
scrawl
a5c8d5748f
fix FailedAction.
2013-02-16 18:05:25 +01:00
scrawl
0bc34c1c0d
Action::executeImp returns a bool value to indicate if the sound should be played.
2013-02-16 16:40:44 +01:00
scrawl
7d918caa93
Don't allow dialogue if player controls are disabled.
2013-02-16 16:26:40 +01:00
Marc Zinnschlag
910858c300
Merge remote-tracking branch 'sergeyshambir/guiconvience' into next
2013-02-16 14:50:42 +01:00
Douglas Mencken
eb09662f1d
Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
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It is boost headers' job to deal with their internals.
2013-02-16 14:49:11 +01:00
Douglas Mencken
a3e421167b
esmtool/labels: bodyPartLabel, meshPartLabel, meshTypeLabel
...
Signed chars, unsigned chars... Just use int for index everywhere.
2013-02-16 14:48:44 +01:00
Douglas Mencken
df5919f2c5
Use `signed char' explicitly where needed. It is important because:
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- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
and unsigned char.
- Assuming that char is always unsigned or signed can lead to
compile-time and run-time errors.
You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).
Conflicts:
components/esm/loadcell.hpp
2013-02-15 20:28:14 +01:00
scrawl
4da11a96a5
Fixed gold ref count always becoming 1 when dropped on the ground
2013-02-15 17:34:55 +01:00