Commit Graph

810 Commits (8acf04fc084bb2cdb0cd75a1b18ad31923155381)
 

Author SHA1 Message Date
Jan Borsodi 30e0d713ed Changed list of skill names to contain the ID of the names instead, the actual names are then fetched from GMST. 15 years ago
Marc Zinnschlag 5b0cb097cf calculate dynamic stats during character creation 15 years ago
Marc Zinnschlag c0b9424bcf added framework for character creation 15 years ago
Jan Borsodi 869bc4d084 Silence the compiler. 15 years ago
Jan Borsodi b037780a7d Disable the invenory window for now, it's not complete and gives compiler warnings. 15 years ago
Jan Borsodi 3f1b90e732 When a dialog is done and no new is to be shown we return to Game mode. 15 years ago
Jan Borsodi 850b8eb6a7 Race dialog uses the ID of the race object instead of the name when referencing it. 15 years ago
Jan Borsodi 0dafd30dfc The race dialog now fetches strings from GMST. 15 years ago
Jan Borsodi a676763aa6 Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior. 15 years ago
Jan Borsodi 3cc57a058a The label for the name dialog is now fetched from the GMST store. 15 years ago
Marc Zinnschlag 9dffa75a15 handle name change during character creation 15 years ago
Jan Borsodi edb2df7d27 Merge remote branch 'zini/newchar' into gui-windows 15 years ago
Jan Borsodi e47568ea2e Merge branch 'master' into gui-windows 15 years ago
Jan Borsodi e34b86e5c2 Added new define CAELUM_STATIC which will disable all dllexport for the caelum project. Made sure the define is set for both openmw and caelum. 15 years ago
Jan Borsodi 4416e71a0a Fix for linker warnings on windows, this makes sure headers of MyGUI does not use dllexport for windows as we are supposed to link statically to the library. 15 years ago
Jan Borsodi 481734ee20 Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation. 15 years ago
Jan Borsodi 85ded0edc3 Update description of the race dialog file. 15 years ago
Jan Borsodi cd9bb37f1f Change name of ifdef guard to reflect new filename. 15 years ago
Jan Borsodi 18cdb3cccc Removed prefix from mw_layout.hpp. 15 years ago
Jan Borsodi 4675402e0b Updated code to use the new name for the race dialog. 15 years ago
Jan Borsodi 93608ca892 Removed prefix from filename and changed name as only the race dialog will be placed in it. 15 years ago
Jan Borsodi 415426c30b Convert tabs to spaces. 15 years ago
Jan Borsodi 7c17e27be4 Set mode back to GM_Game when mode was not handled. 15 years ago
Jan Borsodi fb0f8d9386 Removed race dialog activation from the inventory mode for real this time. 15 years ago
Jan Borsodi ae4d5291b2 Change text for ok button to next when showNext is true, also adjust position/sizes. 15 years ago
Jan Borsodi de554dffd2 Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons. 15 years ago
Jan Borsodi a59a53882f Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window. 15 years ago
Jan Borsodi 670174004a Extra check in case of invalid index values. 15 years ago
Jan Borsodi b1451c4349 Only show playable races. 15 years ago
Jan Borsodi cb98bd1a79 Spellpower list is now fetched from the ESM store. 15 years ago
Jan Borsodi 8f6d24bea4 Race dialog now gets the list of races and skills from the ESM store. 15 years ago
Jan Borsodi 1c79a62957 Added a static list of skill names to ESM::Skill. 15 years ago
Nicolay Korslund 004541f5cf Tested and applied Chris' sound patch. 15 years ago
Marc Zinnschlag a077e2cb2c changed character creation interface to enforce a Redemption-compatible implementation 15 years ago
Marc Zinnschlag e411c6e833 added callback-interface for character creation 15 years ago
Jan Borsodi e88f67bb3c Merged public functions for controlling gender, face and hair with the event function, no need to have both. 15 years ago
Jan Borsodi e60b1f88d2 Added unique names for skill/power sub-widgets. 15 years ago
Jan Borsodi 4d36cf2b55 Changed some variable names to follow Morrowind naming. 15 years ago
Jan Borsodi beee17b36f Implemented race dialog for character creation, it currently only contains hardcoded values. 15 years ago
Jan Borsodi 0d100f7551 Added new skins for VScroll, HScroll, List and MultiList. Textures for these widgets are read from mwgui.png, this is only a temporary measure until we can use the dds files properly.
Also added layout for race dialog used in character creation.
15 years ago
Jan Borsodi 0e1a761167 Added initial implementation of inventory window, contains basic layout with hardcoded values. 15 years ago
Marc Zinnschlag 9a2f128f58 improved record searching 15 years ago
Marc Zinnschlag 0414d7f862 load skill and magic effect records 15 years ago
Nicolay Korslund 6a12ce313e Fixed uninit var in loadland.hpp 15 years ago
Marc Zinnschlag 814d721e33 build external cell names from name of region instead of from internal region id 15 years ago
Marc Zinnschlag db2b238328 adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border) 15 years ago
Marc Zinnschlag 5f84b680af implemented exterior coc 15 years ago
Nicolay Korslund 0eae9d1504 Removed -Werror again 15 years ago
Nicolay Korslund a740a577a9 Merge branch 'master' of http://github.com/zinnschlag/openmw 15 years ago
Nicolay Korslund aa91b0232f submodule update 15 years ago