Jan Borsodi
|
30e0d713ed
|
Changed list of skill names to contain the ID of the names instead, the actual names are then fetched from GMST.
|
15 years ago |
Marc Zinnschlag
|
5b0cb097cf
|
calculate dynamic stats during character creation
|
15 years ago |
Marc Zinnschlag
|
c0b9424bcf
|
added framework for character creation
|
15 years ago |
Jan Borsodi
|
869bc4d084
|
Silence the compiler.
|
15 years ago |
Jan Borsodi
|
b037780a7d
|
Disable the invenory window for now, it's not complete and gives compiler warnings.
|
15 years ago |
Jan Borsodi
|
3f1b90e732
|
When a dialog is done and no new is to be shown we return to Game mode.
|
15 years ago |
Jan Borsodi
|
850b8eb6a7
|
Race dialog uses the ID of the race object instead of the name when referencing it.
|
15 years ago |
Jan Borsodi
|
0dafd30dfc
|
The race dialog now fetches strings from GMST.
|
15 years ago |
Jan Borsodi
|
a676763aa6
|
Dialog now goes to next dialog if the "next" button is shown, this follows Morrowind's behavior.
|
15 years ago |
Jan Borsodi
|
3cc57a058a
|
The label for the name dialog is now fetched from the GMST store.
|
15 years ago |
Marc Zinnschlag
|
9dffa75a15
|
handle name change during character creation
|
15 years ago |
Jan Borsodi
|
edb2df7d27
|
Merge remote branch 'zini/newchar' into gui-windows
|
15 years ago |
Jan Borsodi
|
e47568ea2e
|
Merge branch 'master' into gui-windows
|
15 years ago |
Jan Borsodi
|
e34b86e5c2
|
Added new define CAELUM_STATIC which will disable all dllexport for the caelum project. Made sure the define is set for both openmw and caelum.
|
15 years ago |
Jan Borsodi
|
4416e71a0a
|
Fix for linker warnings on windows, this makes sure headers of MyGUI does not use dllexport for windows as we are supposed to link statically to the library.
|
15 years ago |
Jan Borsodi
|
481734ee20
|
Implemented a general text input dialog which can be used to get text input from the player. Used the text input dialog to implement the name dialog for the character creation.
|
15 years ago |
Jan Borsodi
|
85ded0edc3
|
Update description of the race dialog file.
|
15 years ago |
Jan Borsodi
|
cd9bb37f1f
|
Change name of ifdef guard to reflect new filename.
|
15 years ago |
Jan Borsodi
|
18cdb3cccc
|
Removed prefix from mw_layout.hpp.
|
15 years ago |
Jan Borsodi
|
4675402e0b
|
Updated code to use the new name for the race dialog.
|
15 years ago |
Jan Borsodi
|
93608ca892
|
Removed prefix from filename and changed name as only the race dialog will be placed in it.
|
15 years ago |
Jan Borsodi
|
415426c30b
|
Convert tabs to spaces.
|
15 years ago |
Jan Borsodi
|
7c17e27be4
|
Set mode back to GM_Game when mode was not handled.
|
15 years ago |
Jan Borsodi
|
fb0f8d9386
|
Removed race dialog activation from the inventory mode for real this time.
|
15 years ago |
Jan Borsodi
|
ae4d5291b2
|
Change text for ok button to next when showNext is true, also adjust position/sizes.
|
15 years ago |
Jan Borsodi
|
de554dffd2
|
Race dialog is now triggered by setMode(GM_Race) and not part of the inventory mode anymore. Initial implementation of the dialog management of back/ok/next buttons.
|
15 years ago |
Jan Borsodi
|
a59a53882f
|
Added events for ok/back buttons on race dialog, this is now hooked to functions in the window manager. For now they simple hide the window.
|
15 years ago |
Jan Borsodi
|
670174004a
|
Extra check in case of invalid index values.
|
15 years ago |
Jan Borsodi
|
b1451c4349
|
Only show playable races.
|
15 years ago |
Jan Borsodi
|
cb98bd1a79
|
Spellpower list is now fetched from the ESM store.
|
15 years ago |
Jan Borsodi
|
8f6d24bea4
|
Race dialog now gets the list of races and skills from the ESM store.
|
15 years ago |
Jan Borsodi
|
1c79a62957
|
Added a static list of skill names to ESM::Skill.
|
15 years ago |
Nicolay Korslund
|
004541f5cf
|
Tested and applied Chris' sound patch.
|
15 years ago |
Marc Zinnschlag
|
a077e2cb2c
|
changed character creation interface to enforce a Redemption-compatible implementation
|
15 years ago |
Marc Zinnschlag
|
e411c6e833
|
added callback-interface for character creation
|
15 years ago |
Jan Borsodi
|
e88f67bb3c
|
Merged public functions for controlling gender, face and hair with the event function, no need to have both.
|
15 years ago |
Jan Borsodi
|
e60b1f88d2
|
Added unique names for skill/power sub-widgets.
|
15 years ago |
Jan Borsodi
|
4d36cf2b55
|
Changed some variable names to follow Morrowind naming.
|
15 years ago |
Jan Borsodi
|
beee17b36f
|
Implemented race dialog for character creation, it currently only contains hardcoded values.
|
15 years ago |
Jan Borsodi
|
0d100f7551
|
Added new skins for VScroll, HScroll, List and MultiList. Textures for these widgets are read from mwgui.png, this is only a temporary measure until we can use the dds files properly.
Also added layout for race dialog used in character creation.
|
15 years ago |
Jan Borsodi
|
0e1a761167
|
Added initial implementation of inventory window, contains basic layout with hardcoded values.
|
15 years ago |
Marc Zinnschlag
|
9a2f128f58
|
improved record searching
|
15 years ago |
Marc Zinnschlag
|
0414d7f862
|
load skill and magic effect records
|
15 years ago |
Nicolay Korslund
|
6a12ce313e
|
Fixed uninit var in loadland.hpp
|
15 years ago |
Marc Zinnschlag
|
814d721e33
|
build external cell names from name of region instead of from internal region id
|
15 years ago |
Marc Zinnschlag
|
db2b238328
|
adjusted coordinates for coc/coe for exteriors (place player in the middle of the cell instead of at the border)
|
15 years ago |
Marc Zinnschlag
|
5f84b680af
|
implemented exterior coc
|
15 years ago |
Nicolay Korslund
|
0eae9d1504
|
Removed -Werror again
|
15 years ago |
Nicolay Korslund
|
a740a577a9
|
Merge branch 'master' of http://github.com/zinnschlag/openmw
|
15 years ago |
Nicolay Korslund
|
aa91b0232f
|
submodule update
|
15 years ago |