Glorf
521bebd2f4
Fallback system rewritten, added light fallbacks
2013-03-15 10:17:30 +01:00
scrawl
5b943a965f
Handle always run in the inputmanager, instead of using forced stance.
2013-03-14 21:08:19 +01:00
scrawl
2d8f0949a4
Always run key (Y)
2013-03-14 20:27:16 +01:00
greye
d30b38f336
fix Store<T>::eraseStatic()
2013-03-14 19:28:17 +04:00
scrawl
84afd87321
Placeable objects should not collide unless they have a NiRootCollisionNode
2013-03-14 03:04:02 +01:00
Marc Zinnschlag
25fd7a41eb
Merge remote-tracking branch 'scrawl/next' into next
2013-03-12 18:13:57 +01:00
Marc Zinnschlag
9e68a420ae
restructuring tes3 record structs
2013-03-12 08:15:20 +01:00
scrawl
41a958cd4e
Fix hardcoded beast races in MWClass::Npc::getModel
2013-03-12 02:50:23 +01:00
scrawl
46d8f3ce5a
Fix hardcoded race IDs
2013-03-12 02:44:03 +01:00
scrawl
eeb60edb65
Properly check for the Beast flag instead of hardcoding beast races
2013-03-12 02:09:54 +01:00
scrawl
543f573739
Fix the firstguard armor mod
2013-03-12 02:02:59 +01:00
Marc Zinnschlag
bdec87e51b
some cleanup
2013-03-10 11:30:50 +01:00
Marc Zinnschlag
65c382116f
Merge remote-tracking branch 'glorf/master'
2013-03-10 11:24:23 +01:00
Glorf
d5ca00c927
Another fix
2013-03-10 12:11:38 +01:00
Glorf
81338d3b23
Weather code fixes
2013-03-10 11:30:24 +01:00
Marc Zinnschlag
6cef7fb610
rescale all objects to the range of [0.5, 2] when a cell becomes active
2013-03-10 10:00:20 +01:00
Glorf
aebd9a3700
Weather to pull
2013-03-10 00:24:14 +01:00
scrawl
5c94c654d4
Fix wrong rotation of objects dropped on the ground
2013-03-09 13:27:24 +01:00
scrawl
d7c4a622cf
Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack
2013-03-08 23:46:25 +01:00
scrawl
285b4bf726
Allow zooming camera in vanity or preview mode with the mousewheel
2013-03-08 00:12:56 +01:00
Marc Zinnschlag
17e406e58c
Merge remote-tracking branch 'mikesc/bug586'
2013-03-07 20:48:58 +01:00
Michal Sciubidlo
f2f4b6e2d5
Make MWWorld::getInterior case insensitive.
...
Interior cells names can use different mix of uppercase/lowercase in different places.
getInterior() should return same cell in all cases. Fixes bug #586 .
2013-03-07 20:15:01 +01:00
scrawl
66a754e9aa
Fix tooltip position when hovering the crosshair over NPCs
2013-03-07 15:25:22 +01:00
scrawl
0ee0dbdb97
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
Marc Zinnschlag
642653d10e
World constructor fixes
2013-03-06 19:57:00 +01:00
Marc Zinnschlag
7e100c36b5
Merge remote-tracking branch 'gus/AI'
2013-03-06 19:05:55 +01:00
scrawl
268bb23590
Implemented sneaking animation
2013-03-06 16:58:56 +01:00
gus
8b6f0e0770
Correct orientation sign
2013-03-05 18:28:57 +00:00
Marc Zinnschlag
d839a4c6c2
Merge remote-tracking branch 'scrawl/graphics'
2013-03-05 16:31:22 +01:00
scrawl
fe7b2732d8
Avoid manually updating render targets from within frameRenderingQueued
2013-03-05 14:24:29 +01:00
Marc Zinnschlag
dc3edc6024
Merge branch 'vartype'
2013-03-05 10:59:08 +01:00
Marc Zinnschlag
ba4907fbaf
use new Variant type for GMSTs
2013-03-05 08:02:27 +01:00
Marc Zinnschlag
a93034b0a9
Merge remote-tracking branch 'k1ll/store_segfault_fix'
2013-03-04 19:27:14 +01:00
Marc Zinnschlag
a1ac20c6f3
changed global variable records to new variant type
2013-03-04 14:32:59 +01:00
gus
48b3f1e0cf
Clean up. But still a little hacky
2013-03-04 12:08:35 +00:00
scrawl
359ae06fcf
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-03-03 19:35:26 +01:00
Marc Zinnschlag
123a111580
Merge remote-tracking branch 'scrawl/master'
2013-03-03 17:13:05 +01:00
scrawl
f0e3463e9b
Disable assertion for comparing iterators from different containers (Bug #605 )
2013-03-03 16:50:10 +01:00
scrawl
05bd94effb
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
2013-03-03 15:14:20 +01:00
scrawl
11f21a1988
Weather update should be before renderer update
2013-03-03 15:10:40 +01:00
gus
7fb2ff18a3
Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)
2013-03-03 13:06:45 +00:00
scrawl
0f6fd80294
Merge branch 'master' of git://github.com/zinnschlag/openmw into graphics
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwrender/npcanimation.cpp
files/mygui/openmw_settings_window.layout
2013-03-03 11:02:38 +01:00
Nathan Jeffords
109dff2d29
renamed high level NIF files...
2013-03-02 13:23:09 -08:00
k1ll
dde43e8c87
Some cleanup
2013-03-02 21:46:31 +01:00
Nathan Jeffords
d3c1f5e7b2
renamed low-level NIF related files and include guards to conform to naming convention
2013-03-02 10:46:12 -08:00
k1ll
9acd4061cc
Fix dangling static references in mShared
2013-03-02 17:04:17 +01:00
vorenon
f66f67eaa1
Loading text uses now the corresponding GMSTs
2013-02-28 17:54:42 +01:00
vorenon
a6fb58bc59
Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"
...
This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior"
2013-02-28 16:31:24 +01:00
vorenon
d4aa33b9a7
Removing the unloading cells part instead of just commenting them.
2013-02-28 15:58:03 +01:00
vorenon
ffd96c7715
Removed "Unloading Cell..." text from loading screen
...
OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads.
2013-02-28 13:19:05 +01:00
scrawl
369f881170
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-27 09:25:44 +01:00
scrawl
d4264353a3
Merge branch 'z-up' into graphics
...
Conflicts:
apps/openmw/mwrender/localmap.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/water.cpp
files/materials/water.shader
2013-02-26 14:54:53 +01:00
Marc Zinnschlag
dc445844d2
Merge remote-tracking branch 'scrawl/z-up'
2013-02-26 14:37:50 +01:00
Marc Zinnschlag
a7102c143f
ESX variable type cleanup
2013-02-26 14:37:11 +01:00
scrawl
cd68012498
Z-up conversion: raycasts
2013-02-26 14:28:35 +01:00
scrawl
2e7bc1a368
Z-up conversion: local map, fix tcg
2013-02-26 13:39:10 +01:00
Marc Zinnschlag
bd9884b244
Merge remote-tracking branch 'chris/misc-cleanup'
2013-02-25 19:45:09 +01:00
Marc Zinnschlag
08f13ef5ab
Merge remote-tracking branch 'greye/master'
2013-02-25 19:34:03 +01:00
greye
661fd73c6e
fix rotation for objects in inactive cells and forced vanity mode
2013-02-25 22:00:50 +04:00
Chris Robinson
48271e49ec
Properly update the Ptr object in the mechanics manager when moving across cells
2013-02-25 09:57:34 -08:00
scrawl
b1fc68d44d
Merge branch 'master' into graphics
2013-02-25 17:36:33 +01:00
scrawl
355390429e
Fix World::isUnderwater to use dynamic waterlevel
2013-02-25 17:27:50 +01:00
Chris Robinson
5d5d28c06c
Increase the ID cache to 40
...
Helps improve performance with Tribunal and Bloodmoon's scripts
2013-02-25 07:43:56 -08:00
scrawl
cacdb33b42
Merge branch 'master' into graphics
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
2013-02-25 15:12:03 +01:00
scrawl
a3afb91485
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-24 18:04:51 +01:00
Chris Robinson
94be45e07e
Merge remote-tracking branch 'zini/master' into animation2
2013-02-24 06:20:10 -08:00
ChrisKCat
aab7cf137b
Merge pull request #5 from greye/cross-cell
...
fix and unify object cell change update in mwrender
2013-02-24 05:32:52 -08:00
Marc Zinnschlag
fa880e3274
Merge remote-tracking branch 'lazydev/master'
2013-02-24 14:07:52 +01:00
Chris Robinson
db9a3aeddf
Merge remote-tracking branch 'zini/master' into animation2
2013-02-24 03:32:35 -08:00
Chris Robinson
89d4c245e9
Better calculate jump velocity
...
The fatigue term isn't currently used correctly
2013-02-24 03:30:33 -08:00
greye
6a8c532244
fix and unify object cell change update in mwrender
2013-02-24 15:04:56 +04:00
scrawl
3135482cee
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-24 10:06:04 +01:00
Chris Robinson
90cb9ee0ac
Don't set a vertical velocity when on the ground
2013-02-23 16:30:11 -08:00
lazydev
a5ff8181b7
fix for https://bugs.openmw.org/issues/569
2013-02-24 03:35:43 +04:00
Marc Zinnschlag
9e8d0128e0
Merge remote-tracking branch 'blunted2night/size_t-warnings_v2'
2013-02-23 20:06:27 +01:00
Nathan Jeffords
44b1c66c4b
fixed various warnings about converting size_t to int
2013-02-23 10:23:38 -08:00
Chris Robinson
0148db8ccf
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
2013-02-23 05:59:35 -08:00
scrawl
4b51184ec4
Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
2013-02-23 14:37:28 +01:00
greye
d983ed5c78
fix invalid SceneNode pointer on cell change
2013-02-23 16:45:55 +04:00
Chris Robinson
9c3af5f344
Do not interpret noclip mode as flying
2013-02-22 01:26:30 -08:00
Chris Robinson
4eb8ea0c95
Fix stepping and vertical force accumulation
2013-02-20 07:51:36 -08:00
Chris Robinson
b14def7c09
Set the character as being on the ground when colliding with a shallow enough slope
2013-02-20 05:24:38 -08:00
Chris Robinson
fe6fa9ebe7
Simplify newtrace a bit
2013-02-20 04:14:52 -08:00
Chris Robinson
cfdc820a1f
Make an actor fly when it has a levitate effect
2013-02-20 01:55:12 -08:00
Chris Robinson
5d55b41714
Remove a now-unneeded(?) hack
2013-02-19 04:59:38 -08:00
Chris Robinson
89fabdb3a9
Update the PhysicActor's RigidBody when moving
...
This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together.
2013-02-19 04:18:15 -08:00
Chris Robinson
a510adc572
Allow stepping when not being affected by gravity
2013-02-19 02:25:57 -08:00
Chris Robinson
c694161272
Don't try to step if not on the ground
2013-02-19 01:28:02 -08:00
Chris Robinson
5a1a0b7338
Add and use an MWWorld::isFlying method
2013-02-18 22:39:43 -08:00
scrawl
5d403ebdd3
Fix collision debug drawer (tcg)
2013-02-19 04:03:24 +01:00
scrawl
32b837ebd4
Merge branch 'next' of https://github.com/zinnschlag/openmw into graphics
2013-02-19 00:15:54 +01:00
Chris Robinson
bea460955d
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 16:03:39 -08:00
scrawl
00db13be32
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
Chris Robinson
e2d7cc49e3
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 03:42:37 -08:00
scrawl
373de19aee
Removed dialogue fix again, now on separate branch
2013-02-17 03:02:47 +01:00
scrawl
df8e502f8c
Ouch, I used && instead of &, this broke actions without a sound
2013-02-17 02:52:49 +01:00
scrawl
a5c8d5748f
fix FailedAction.
2013-02-16 18:05:25 +01:00
scrawl
0bc34c1c0d
Action::executeImp returns a bool value to indicate if the sound should be played.
2013-02-16 16:40:44 +01:00
scrawl
7d918caa93
Don't allow dialogue if player controls are disabled.
2013-02-16 16:26:40 +01:00
Douglas Mencken
eb09662f1d
Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
...
It is boost headers' job to deal with their internals.
2013-02-16 14:49:11 +01:00