Commit Graph

153 Commits (8c7e06293fbe6d0ed1dd7dd0f424b9f1b6f92162)

Author SHA1 Message Date
scrawl fc449233be Restore support for inserting objects into a cell 9 years ago
scrawl 0975f60d59 Stub out CellStore::get<T> accessors in preparation of reference movement between cells 9 years ago
scrawl cd4a1ffd16 Fast version of dynamic_cast for MWClass 9 years ago
Chris Robinson 82f3651f81 Treat the sound offset as the offset in seconds 9 years ago
scrawl 6405049add Rotations: move doors via Rotation rather than LocalRotation
Now LocalRotation is unneeded, will remove in next commit.
9 years ago
dteviot 77a1d947cc extracted MWMechanics::getPlayer() 10 years ago
scrawl 67bd6cd708 Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
10 years ago
scrawl 211deeb63e Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
scrawl 974fda5bde Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	extern/sdl4ogre/sdlwindowhelper.cpp
10 years ago
scrawl d1b6289cad Don't teleport followers when using teleportation spells 10 years ago
scrawl c31b416ba1 Move physicssystem to a new mwphysics module 10 years ago
scrawl c92592493e OpenMW: create a window and render the starting cell(s) 10 years ago
dteviot e6cd8484a2 fixing MSVC 2013 warning C4244: & C4305
fixes for mistakes in last commit.
10 years ago
dteviot e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
10 years ago
scrawl 7542fb5cd9 Show map notes on door marker leading to the cell with the note (Fixes #2284) 10 years ago
scrawl 41b3a9dba9 Rewrite animated collision shape support (Fixes #2123) 10 years ago
scrawl 363d1f9207 Merge remote-tracking branch 'upstream/master' 10 years ago
scrawl d55fe43fc9 Support animation groups for Light and Door objects (Fixes #2039) 10 years ago
Alexander "Ace" Olofsson 462b41a3a8 Missing files, aka; Why you shouldn't stresscommit 10 years ago
scrawl f3d4b63aaf Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) 10 years ago
Marc Zinnschlag c9cd7fb6b7 Merge branch 'scripts' 11 years ago
scrawl 75366b2e37 Implement CellRef's faction rank (rank requirement to use item) 11 years ago
scrawl ca45a63cf7 Close doors instantly when using Lock instruction 11 years ago
scrawl 2b57c7fa67 Use CellRef's global variable to disable owner (Fixes #1677) 11 years ago
Marc Zinnschlag 4fb897f2f8 added missing getId functions to classes derived from MWWorld::Class 11 years ago
scrawl 048d07b299 Show owner of doors in tooltip 11 years ago
scrawl 869fa08a32 Fix disarming a trap when key is used (Fixes #1556) 11 years ago
scrawl 31a4e10c6f Fix incorrect trigger of change flag for static doors 11 years ago
scrawl 039398c8ae Basic RefData and CellRef change tracking
Wrapped item charge handling in getItemHealth function
11 years ago
Emanuel Guevel 1e4a854433 Remove static method MWWorld::Class::get(&Ptr)
It was just adding a level of indirection to Ptr.getClass().
All the call were replaced by that instead. The number of lines changed
is important, but the change itself is trivial, so everything should be
fine. :)
11 years ago
scrawl a76e391ad0 Savegame: store door movement state (Closes #747) 11 years ago
Thomas f6deca7c80 Fixed various issues caused by late-night coding. Also added "unlock" message to unlocked doors 11 years ago
Thomas 61341d4206 Removed mLocked, kept it as "Negative lock level means unlocked" 11 years ago
Thomas cac8e52154 Seperated locked and lock level, to allow for relocking doors to previous lock level.
The data is stored in the esm as -lockLevel if unlocked; lockLevel if locked. While not tested, it should not present any problems.
11 years ago
Marc Zinnschlag 83ded18af0 encapsulated reference collections 11 years ago
gus e5b19cf3c6 clean up 11 years ago
gus a315d5cc2b aiactivate works. Bug when you try to use it on a reference that doesn't exist. Need to clran up door.cpp 11 years ago
scrawl 098f9712f1 Add getPlayerPtr() utility method. Reduces dependencies a lot. 11 years ago
scrawl 9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
Emanuel Guevel a47c76001c Apply trap magic effects 12 years ago
Chris Robinson 72a399054f Don't assume only players activate doors 12 years ago
Chris Robinson 076e7d8e16 Make insertBegin internal 12 years ago
Chris Robinson 0458fd5531 Remove unused/unneeded parameters 12 years ago
PLkolek f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
scrawl 867c7db014 Fix wrong door sounds 12 years ago
scrawl 9343b4459e Opening doors 12 years ago
scrawl e7af718b55 Remove unnecessary WindowManager::messageBox arguments 12 years ago
eduard 2dc0064cc2 more string lowercase 12 years ago
lazydev 74ae479780 Cell names localization fix 12 years ago
Marc Zinnschlag 5d45bcd03a Merge remote-tracking branch 'trombonecot/master'
Conflicts:
	apps/openmw/mwclass/light.cpp
12 years ago
eduard 4e4d15f8ac Failed action 12 years ago
eduard 82ea547ce4 Failed action 12 years ago
Marc Zinnschlag 918316168f Merge remote-tracking branch 'greye/store' into next
Conflicts:
	apps/openmw/mwclass/light.cpp
	apps/openmw/mwworld/worldimp.cpp
12 years ago
emoose 7a7825577a Changed: use MWWorld::Ptr for PhysicsSystem arguments 12 years ago
greye bd1bb2e55d applying new interface vol.1, inconsistent 12 years ago
greye d205723a17 resolving m prefix/ESMStore movement 12 years ago
greye 2057f5619e move ESMStore to MWWorld 12 years ago
greye 3c2ce25f5f m prefix for mwworld/cellstore.hpp 12 years ago
emoose 4a9821dc65 fix kdevelop indentation... 12 years ago
emoose 15f972cc62 fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
12 years ago
greye 2fa4ac177a initial resolving 12 years ago
scrawl 9f2668b45b Task #400 Review GMST access 12 years ago
greye 7606ebafd6 resolving conflicts, minor update 12 years ago
scrawl 89ad2af1d9 key usage to open doors or containers
to test: player->additem, "key_arrile", 1 (door in arille's tradehouse)
player->additem, "key_alvur", 1 (chest in the back of beshara)
12 years ago
Douglas Diniz 5cbb08fee1 Task 339 - Moving all sounds to actions 13 years ago
Douglas Diniz 82e7c04c0a Changing sounds to Action.
Adding onActor to Action to choose between playSound and playSound3D.
13 years ago
Marc Zinnschlag 6534c2a55a Issue #107: WindowManager is accessed only through the interface class from now on 13 years ago
Marc Zinnschlag 6bd48d12af Issue #107: SoundManager is accessed only through the interface class from now on 13 years ago
Marc Zinnschlag 78fe6fdce5 Issue #351: Refactoring Action class 13 years ago
greye 26595f22f6 float* -> Vector3, moveToCell -> copyToCell, fixed placeObject() 13 years ago
greye e7666d3a7f move responsibility for cell changing from CellStore::insertObject to Class::moveToCell 13 years ago
greye 6a3a728a56 Class::getModel implementation 13 years ago
Marc Zinnschlag 5a7b95bf7a Issue #107: cleaned up includes in apps/openmw/mwworld/class.hpp 13 years ago
Marc Zinnschlag 4c39fefd1e Issue #107: World is accessed only through the interface class from now on; some include cleanup 13 years ago
Marc Zinnschlag 7fcd41c69d Issue #107: Detemplateised CellStore; some include cleanup 13 years ago
Marc Zinnschlag 76174098c7 Issue #107: CellStore moved from ESMS to MWWorld 13 years ago
scrawl 1b5bfc52a1 Merge branch 'next' of https://github.com/zinnschlag/openmw into tooltips
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwclass/apparatus.cpp
	apps/openmw/mwclass/book.cpp
	apps/openmw/mwclass/container.cpp
	apps/openmw/mwclass/ingredient.cpp
	apps/openmw/mwclass/misc.cpp
	apps/openmw/mwclass/npc.cpp
	apps/openmw/mwclass/potion.cpp
	apps/openmw/mwclass/repair.cpp
	apps/openmw/mwgui/window_manager.cpp
13 years ago
Marc Zinnschlag 35f478071e Issue #255: deleted the old environment class and using the new one instead 13 years ago
scrawl 2e57cf5730 fixed the tooltip for doors leading to exteriors, fixed map window cell name 13 years ago
scrawl cdd4d83d9e moved the tooltip info to the appropriate MWWorld::Class classes 13 years ago
Chris Robinson ae308b9b5f Use a set of flags instead of separate booleans 13 years ago
Michael Papageorgiou 703e484a92 Doors and Containers sounds, now in 3D 13 years ago
Michael Papageorgiou fe977fe313 More container and door trap fixes 13 years ago
Michael Papageorgiou c6861ed2a9 Added door activation sounds 13 years ago
Marc Zinnschlag 8de6761a79 general cleanup 13 years ago
Jason Hooks 7319f7a8c6 Many bugs fixed related to changing cells 13 years ago
Jason Hooks 15fcdc8b72 Physics working 13 years ago
Jason Hooks 4dc59dfbdd Scenenode flip 13 years ago
Jason Hooks bc58ef28cd Made corrections 13 years ago
Jason Hooks c7dadec840 Updating the rest of mwclass 13 years ago
Jacob Essex 9aac625000 Changes to move the mutable ESM::Position data to RefData 13 years ago
Marc Zinnschlag 88b0908104 adding physics when insertering objects into the OGRE scene 14 years ago
Marc Zinnschlag 4a12be11bf moved PlayerPos class from MWRender to MWWorld and renamed it to Player 14 years ago
Marc Zinnschlag 1dc805d0d4 Merge branch 'master' into exterior
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
15 years ago
Marc Zinnschlag 61c4fa0630 blocked using of locked doors (keys are not considered yet) 15 years ago
Marc Zinnschlag 459dd82896 implemented locking/unlocking for doors (can not be invoked by user interaction yet) 15 years ago
Marc Zinnschlag 7bb2041418 made rendering more robust (no more crashes, even if Ogre throws an exception) 15 years ago
Marc Zinnschlag 67a067e49c changed name of teleport doors to the name of the destination cell 15 years ago
Marc Zinnschlag 967f85875d reimplemented class-dependend rendering code in MWClass 15 years ago
Marc Zinnschlag 7a313f24ab integrated activation into script system 15 years ago