MiroslavR
29f5cb46ac
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-09 19:17:39 +02:00
Marc Zinnschlag
c85735abed
Merge remote-tracking branch 'scrawl/terrain'
2014-10-09 12:56:42 +02:00
cc9cii
13f028e27b
Avoid out of range exceptions.
2014-10-09 07:01:18 +11:00
cc9cii
b3ef7a71e2
Different implementation of update overlay fix.
2014-10-09 05:56:44 +11:00
scrawl
8786fb639f
Implement terrain rendering in OpenCS ( Fixes #1597 )
2014-10-08 17:17:31 +02:00
cc9cii
5d8022bdc5
Update overlay upon control elements button signal.
2014-10-08 21:22:12 +11:00
cc9cii
e2560de05a
Don't use windows path separator.
2014-10-08 08:08:03 +11:00
cc9cii
4fd7537155
Use default sort until a more generic sort that uses numeric order can be implemented.
2014-10-08 07:59:21 +11:00
cc9cii
e1197e75bc
Handle change of names or regions to dynamically update the overlay.
2014-10-08 07:54:22 +11:00
sylar
70fd531722
None texturing filtering enable for android by default
2014-10-08 00:15:22 +04:00
sylar
f75721a217
Add none texture filtering .It is fixes a bug with black objects in shaders glsles
2014-10-07 23:30:31 +04:00
Marc Zinnschlag
744c56943a
Merge remote-tracking branch 'jordan-ayers/topic/misc-cleanup'
2014-10-07 18:03:25 +02:00
cc9cii
7836ee9ab6
Fixed crash exiting internal cells. Better starting camera position for external cells.
2014-10-07 21:18:32 +11:00
cc9cii
a161ad3cd5
Sort cell id column by numerical order.
2014-10-07 20:11:44 +11:00
cc9cii
0cccdfd114
Added description below the cell id (name if exists, or region)
2014-10-07 19:35:28 +11:00
Jordan Ayers
56db525a93
Document the return value of getEffectMultiplier.
2014-10-06 21:56:41 -05:00
cc9cii
7640875f9d
More cleanup.
2014-10-07 10:34:30 +11:00
cc9cii
f48f841d31
Add full path for Ogre Overlay headers (workaround for osx).
2014-10-07 06:40:28 +11:00
cc9cii
0197f7088f
Remove extra frame rendering after enabling/disabling the label.
2014-10-07 06:04:13 +11:00
MiroslavR
d1dc9951d4
Do not display werewolf overlay in third person
2014-10-06 20:24:53 +02:00
MiroslavR
0e19c3fdeb
Silence werewolves' footstep sounds when they are running with their claws sheathed
2014-10-06 18:48:22 +02:00
MiroslavR
4086bc4848
Do not spawn blood vfx on player if hit fader is enabled
2014-10-06 18:33:41 +02:00
MiroslavR
b6abfb0145
Do not display hit fader if the player wasn't damaged
2014-10-06 18:31:02 +02:00
MiroslavR
ff74d54e98
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-06 18:24:41 +02:00
scrawl
8097d9801d
Fix HasSoulgem function to return number of soulgems
2014-10-06 14:56:49 +02:00
scrawl
9ab8d0a8e6
Hotfix for crash when deleting an actor
2014-10-06 14:56:49 +02:00
cc9cii
b3e09cce00
Remove mouse picking code.
2014-10-06 22:29:45 +11:00
cc9cii
972c789060
Add Ogre Overlay path to cmake.
2014-10-06 20:25:09 +11:00
cc9cii
cc6153eb8e
Removed temporary key bindings.
2014-10-06 14:21:44 +11:00
cc9cii
6d687993b8
Remove C++11 stuff.
2014-10-06 14:08:35 +11:00
cc9cii
e38417e662
Visibility mask implemented. For testing rigged up 'M' and 'N' keys for show/hide.
...
The scenewidget doesn't receive any mouse events for about a second after toggling the visibility flag. No idea what is causing this.
2014-10-06 13:55:36 +11:00
Jordan Ayers
aac2de270e
Cleanup: Don't call <environment obj>.get().
...
mEnvironment.get() is redundant. Switch the call to resemble the
surrounding environment get() calls, instead.
2014-10-05 18:12:55 -05:00
Jordan Ayers
2f5721bf61
Fix typo in comments.
2014-10-05 18:12:33 -05:00
cc9cii
dbb2781817
Mouse click on text overlay implemented. Removed 'm' keybinding for overlay toggle. White lines not visible by default.
2014-10-06 08:20:09 +11:00
scrawl
9cce3bc31b
Implement fDispositionMod according to research wiki
2014-10-05 23:03:30 +02:00
scrawl
39bc11681e
Fix broken onGround status when levitating
2014-10-05 22:59:24 +02:00
scrawl
829a7bfd1b
Fix being able to rest while water-walking ( Fixes #1712 )
2014-10-05 22:35:53 +02:00
scrawl
d9165593d9
Fix footstep sounds played during water-walking
2014-10-05 22:27:25 +02:00
scrawl
064f1964ba
More efficient water walking
2014-10-05 22:27:20 +02:00
MiroslavR
e1799cbcf4
Fix a typo in condition
2014-10-05 19:53:36 +02:00
scrawl
04614651fa
Fix recharging items not being updated for actor's initial inventory
2014-10-05 18:27:26 +02:00
MiroslavR
de2cb8926a
Feature #1697 : Queue fade operations, implement hit fader & werewolf overlay
2014-10-05 17:53:50 +02:00
scrawl
d790506525
Fix projectiles colliding with dead actors ( Fixes #1971 )
2014-10-05 17:41:56 +02:00
scrawl
c4fa671381
Don't allow raising faction rank if the next rank has no name ( Fixes #1975 )
2014-10-05 16:47:55 +02:00
scrawl
fe4d74a6cb
Fix not being able to move with 0/0 encumbrance ( Fixes #1979 )
2014-10-05 15:52:33 +02:00
scrawl
5c3bc6563b
Fix divisions by zero in normalizedEncumbrance
2014-10-05 15:50:01 +02:00
scrawl
8dd410fe96
Teleport indirect followers as well when using a door ( Fixes #1974 )
2014-10-05 15:18:32 +02:00
Marc Zinnschlag
2d3ffc4483
fixed pathgrid saving
2014-10-05 15:12:12 +02:00
scrawl
ff11745429
Fix magic projectile sound disappearing after multiple save/load cycles
2014-10-05 14:47:23 +02:00
cc9cii
85d93807c5
Working version. White lines still present. Marker toggle hard-coded to 'm' key. Mouse events not implemented.
2014-10-05 19:25:37 +11:00
Jordan Ayers
663647bee8
Simplify getEffectMultiplier.
...
Both return cases were same, except for some overflow conditions.
2014-10-04 15:28:58 -05:00
Lukasz Gromanowski
bcb38c3eba
Issue #1887 : Equipped items do not emit sounds
...
Added handling of autoEquip and unequipAll cases.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 22:27:23 +02:00
scrawl
20777c1b2e
Optimize physics shape scaling on cell load
2014-10-04 20:37:35 +02:00
scrawl
db6b04d127
Use the footstep volume slider for jump landing sounds ( Fixes #1968 )
2014-10-04 19:50:38 +02:00
scrawl
95378aa6ac
Fix crash when a magic projectile has no sound defined ( Fixes #1967 )
2014-10-04 18:37:35 +02:00
Lukasz Gromanowski
e566e4abf2
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-04 16:47:29 +02:00
Marc Zinnschlag
be3b229a5f
fixed pathgrid loading
2014-10-04 15:36:52 +02:00
Lukasz Gromanowski
6a89b67cb1
Revert "Issue #1887 : Equipped items do not emit sounds"
...
This reverts commit 566211e753
.
2014-10-04 13:34:36 +02:00
Marc Zinnschlag
cd7cc4bec9
Merge remote-tracking branch 'miroslavr/master'
2014-10-04 09:46:29 +02:00
Lukasz Gromanowski
566211e753
Issue #1887 : Equipped items do not emit sounds
...
Added playing of sounds for equipped items (at this moment only for lights).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2014-10-03 22:39:05 +02:00
MiroslavR
95be7ea738
Revert spelling change to preserve consistency, fix a typo
2014-10-03 22:38:06 +02:00
MiroslavR
4829b1f9cc
Support "right" alignment in books
2014-10-03 22:30:46 +02:00
cc9cii
c9e054cdd7
Merge remote-tracking branch 'remotes/upstream/master' into QtOgre
...
This reverts commit 0b133d5c2e0d258274ef5f272d7c1a185225673a, reversing
changes made to 3aea1bf5f9
.
2014-10-04 06:20:10 +10:00
cc9cii
3aea1bf5f9
CMake changes for using Ogre Overlay.
2014-10-04 05:48:56 +10:00
MiroslavR
a13039ad1f
Allow alignment for images in books
2014-10-03 21:36:45 +02:00
MiroslavR
3287d0b6ef
Fix line breaks around IMG tags.
2014-10-03 21:08:52 +02:00
MiroslavR
c5e85ebddc
Merge branch 'master' of github.com:OpenMW/openmw
2014-10-03 21:02:15 +02:00
scrawl
cecc64752e
Increase maximum height for finding spawn points ( Fixes #1633 , Fixes #1881 )
2014-10-03 18:51:18 +02:00
scrawl
d4ac5c0b57
Use a raycast to find spawn point if convexSweepTest doesn't find one ( Fixes #1623 , Fixes #1679 )
2014-10-03 18:49:41 +02:00
scrawl
6fc53e73ad
Don't run AI for knocked-out actors ( Fixes #1854 )
2014-10-03 15:58:14 +02:00
Marc Zinnschlag
9fd82212b3
Merge remote-tracking branch 'cc9cii/opencs-settings'
2014-10-03 13:11:05 +02:00
scrawl
81a9dc0655
Hotfix for not being able to scroll the world map
2014-10-02 22:44:06 +02:00
cc9cii
115841d31d
Do not save window size on exit.
2014-10-03 05:59:24 +10:00
scrawl
083bcaf483
Fix journal quest logs not being marked finished when there are multiple quest IDs in the log
2014-10-02 19:26:37 +02:00
scrawl
8dc20712de
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-10-02 18:22:39 +02:00
scrawl
58672c6bb5
Fix for crash in main menu when reflections are enabled
2014-10-02 18:12:49 +02:00
Marc Zinnschlag
a166034e12
Merge remote-tracking branch 'jordan-ayers/topic/disease-cleanup'
2014-10-02 17:19:32 +02:00
Marc Zinnschlag
f64964d5dd
Merge remote-tracking branch 'scrawl/master'
2014-10-02 17:04:10 +02:00
scrawl
7d36a202a8
Implement cell loading threshold ( Fixes #1874 )
...
The cell loading threshold (default: 1024 units) prevents exterior cell loading until the player has travelled part-way into the next cell. This gets rid of excessive cell loadings when walking along an exterior cell border.
Lower the maximum allowed view distance in options menu to accomodate. Change setting name so that old settings files are upgraded.
2014-10-02 16:50:10 +02:00
scrawl
861cc26aa6
Don't sell racial spells ( Fixes #1961 )
2014-10-02 16:50:05 +02:00
Marc Zinnschlag
f4c9897bbd
Merge branch 'master' into tables
2014-10-02 15:49:36 +02:00
Marc Zinnschlag
00073694c6
added pathgrid subview
2014-10-02 15:16:19 +02:00
scrawl
cc63f7f051
Fix broken idle camera
2014-10-02 14:23:13 +02:00
scrawl
afbd2de511
Fix broken alchemy magnitude/duration
2014-10-02 13:55:42 +02:00
scrawl
7e10818bdf
Fix uninitialized flags for custom-made spells
2014-10-02 13:55:42 +02:00
scrawl
0bd9f30c67
Remove comment for old MyGUI version
2014-10-02 13:55:42 +02:00
Marc Zinnschlag
d64127106b
load and save pathgrid records
2014-10-02 12:30:15 +02:00
Marc Zinnschlag
ce52735df6
Merge remote-tracking branch 'cc9cii/Bug-No-1750'
2014-10-02 08:43:59 +02:00
Jordan Ayers
3bc91c66e6
Disease Check: Shorten the resistance calculations.
2014-10-01 19:29:03 -05:00
Jordan Ayers
a9a0930b85
Disease check: Reuse corprus check from spells.hpp.
2014-10-01 19:26:25 -05:00
scrawl
1c51694aa9
Don't update physics and animation for actors outside the AI processing distance
2014-10-02 00:27:04 +02:00
scrawl
88da7f5157
Adjust border skin for loading bar and message boxes to match vanilla MW
2014-10-02 00:27:03 +02:00
scrawl
85f5754bb6
Apply third person camera distance to the camera node instead of only the camera itself ( Fixes #1705 )
2014-10-02 00:26:57 +02:00
cc9cii
517a797a3e
Remove seemingly unnecessary clearFocus() call (thanks scrawl for help). Fix saving window size on linux.
2014-10-02 07:00:15 +10:00
scrawl
f9b6cc468d
Don't reset an unbound input action to its default binding if the key/mouse button for that default binding is already used by another action ( Fixes #1960 )
2014-10-01 17:54:18 +02:00
scrawl
46adf6344a
Adjust third person camera height and default distance to match vanilla MW
2014-10-01 17:45:20 +02:00
cc9cii
5ffb740120
Fix silly mistake (thanks scrawl for picking that up)
2014-10-01 07:19:15 +10:00
scrawl
ee8b85aa2c
Fix priority bug in AiSequence::stack ( Fixes #1959 )
2014-09-30 22:57:38 +02:00
scrawl
795dfdb557
Fix size_t underflow for journals with 1 page ( Fixes #1958 )
2014-09-30 18:14:25 +02:00
scrawl
c010c28337
Implement ToggleWorld instruction
2014-09-30 15:54:09 +02:00