David Cernat
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8f543fb34e
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[Client] Use less exploitable way of disabling console
Previously, large framerate drops allowed players to open and use the console for short periods of time.
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2017-08-23 04:58:07 +03:00 |
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David Cernat
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43a3daf0aa
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[General] Add & implement PlayerShapeshift packet for werewolf states
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2017-07-15 09:02:19 +03:00 |
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David Cernat
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be93ec8ef6
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[General] Implement ObjectState packet
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2017-07-13 09:46:30 +03:00 |
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David Cernat
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5774023f8b
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[Client] Add missing processor initialization for ProcessorPlayerJail
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2017-07-11 14:31:32 +03:00 |
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David Cernat
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3280f0c5ee
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[General] Implement PlayerJail packet
Rework server's DeathFunctions into MechanicsFunctions
Remove connection between PlayerResurrect and jailing
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2017-07-11 13:34:09 +03:00 |
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David Cernat
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3529f9b090
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[General] Add placeholders for PlayerJail, ObjectState & ConsoleCommand
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2017-07-10 12:33:53 +03:00 |
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David Cernat
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60574ae667
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[General] Implement jail time as a death penalty
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2017-07-03 15:45:21 +03:00 |
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David Cernat
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71313c5aa6
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[General] Implement PlayerMap packet, part 1
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2017-07-03 09:28:27 +03:00 |
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Koncord
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0cf09adb44
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[General] Move AddProcessor to BasePacketProcessor
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2017-06-30 20:09:05 +08:00 |
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Koncord
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0ed0d2417b
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[Client] Make foreach style consistent with other
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2017-06-27 22:27:02 +08:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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Koncord
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61cc3ced5d
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[Client] Remove boost from processors
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2017-06-27 15:25:30 +08:00 |
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Koncord
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fcccd7b665
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[General] Remove creatureStats.mDead from packets
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2017-06-27 15:03:41 +08:00 |
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David Cernat
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813a3c89c4
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[General] Implement PlayerBook packet to track skill books read
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2017-06-27 08:27:14 +03:00 |
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David Cernat
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b3b73c5cd2
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[General] Implement resurrection at nearest shrine or temple
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2017-06-27 01:01:45 +03:00 |
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David Cernat
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ebf7740969
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[General] Repurpose GameConsole packet as GameSettings & add difficulty to it
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2017-06-20 05:28:45 +03:00 |
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David Cernat
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c6aee3b780
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[Client] Fix build by changing boost::shared_ptr into std::shared_ptr
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2017-06-18 19:36:06 +03:00 |
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David Cernat
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70d9374a6a
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[General] Implement PlayerKillCount packets
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2017-06-10 14:04:19 +03:00 |
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Koncord
|
587b53bfed
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
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Koncord
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b84f97ec2b
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[Client] Implement PasswordDialog
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2017-06-06 23:33:59 +08:00 |
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David Cernat
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0bed33e39e
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[Client] Reset player fatigue when being resurrected
This way, players killed by strong hand-to-hand attacks will no longer be forced to lie on the ground when resurrected.
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2017-06-02 06:58:33 +03:00 |
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David Cernat
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4e5c8873e0
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[General] Use ObjectSpawn instead of ObjectPlace for actors
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2017-05-29 06:59:05 +03:00 |
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David Cernat
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27148ce9eb
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[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
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2017-05-29 04:43:52 +03:00 |
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David Cernat
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6918ae7bc7
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[Client] Don't crash when receiving certain packets from NULL players
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2017-05-27 22:32:28 +03:00 |
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David Cernat
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4f273932af
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
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David Cernat
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7ac115b359
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[Client] Implement sending and reading of ObjectTrap packets
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2017-05-26 00:21:24 +03:00 |
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Koncord
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24d4e1c222
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[General] Remove useless PacketSendMyID
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2017-05-26 02:40:49 +08:00 |
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David Cernat
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11369f6513
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[General] Implement sending and reading of PlayerTopic packets
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2017-05-24 21:43:34 +03:00 |
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David Cernat
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08de349133
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[General] Add placeholders for PlayerTopic & ObjectTrap packets
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2017-05-24 19:01:28 +03:00 |
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David Cernat
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870fd9a78b
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[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
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2017-05-24 13:28:34 +03:00 |
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David Cernat
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e6983993c2
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[General] Implement sending and reading of PlayerFaction packets
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2017-05-18 19:27:20 +03:00 |
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David Cernat
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04c9c5ed48
|
[General] Forward PlayerJournal packets to other players
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2017-05-18 12:57:48 +03:00 |
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David Cernat
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ad388c7e12
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[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
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2017-05-16 19:25:31 +03:00 |
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David Cernat
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8f5e6531db
|
[Client] Avoid updating positions and anim flags when framerate is low
Also rename DedicatedPlayer methods so they are consistent with those from DedicatedActor
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2017-05-14 10:52:44 +03:00 |
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Koncord
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6c45b6dc5b
|
[Client] Fix ProcessorGameTime ID
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2017-05-08 02:45:44 +08:00 |
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David Cernat
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bdc8b7f863
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[Client] Send level creatures in ObjectPlace reply to ActorList request
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2017-05-06 08:40:36 +03:00 |
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David Cernat
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8d41a0c53b
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[Client] Make LocalActor initialization include newly spawned Actors
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2017-05-05 02:46:16 +03:00 |
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David Cernat
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34e77c5dae
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[Client] Initialize Actors based on the guid of an ActorAuthority packet
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2017-05-03 04:47:04 +03:00 |
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David Cernat
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c3c04bbfc3
|
[General] Make coding style consistent
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2017-05-02 22:47:58 +03:00 |
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David Cernat
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6a21ec1fdc
|
[General] Rename PlayerPos into PlayerPosition
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2017-04-25 22:11:33 +03:00 |
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David Cernat
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7b07d6651f
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[General] Add and use PlayerBounty packet and matching script functions
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2017-04-25 21:24:39 +03:00 |
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David Cernat
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6658531713
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[General] Fix names for two PlayerProcessors
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2017-04-25 19:01:56 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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e70faf1016
|
[Client] Fix crashes in PlayerProcessors from NULL players
Also rename ProcessorPlayerDrawState into ProcessorPlayerAnimFlags
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2017-04-24 01:46:27 +03:00 |
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David Cernat
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a12694c6ef
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[Client] Fix crash caused by late-arriving ActorAuthority packets
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2017-04-23 17:12:45 +03:00 |
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David Cernat
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27186f555d
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[Client] Enable reading of ActorPackets, and thus NPC sync, by default
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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871d8c8308
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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6aa0fa85ab
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[Client] Send and read ActorAttack packets
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2017-04-19 22:10:06 +03:00 |
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David Cernat
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c3375ba86f
|
[Client] Add MechanicsHelper::assignAttackTarget()
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2017-04-19 11:05:13 +03:00 |
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Koncord
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2c62c501f6
|
[Client] Add & init Actor processors
|
2017-04-18 14:37:35 +08:00 |
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