/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
if(valid())
^
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: This constructor of an object of type 'GraphicsWindowSDL2' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sdlutil/sdlgraphicswindow.cpp:23:8: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true. Entering loop body
while (!mGrid.empty())
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < 2; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is true. Entering loop body
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3094:5: note: Loop condition is false. Execution continues on line 3102
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:21: note: Assuming 'i' is < 'numberOfShadowMapsPerLight'
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3126:5: note: Loop condition is true. Entering loop body
for (int i = 0; i < numberOfShadowMapsPerLight; ++i)
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: This constructor of an object of type 'DebugHUD' has not returned when the virtual method was called
addAnotherShadowMap();
^
/home/elsid/dev/openmw/components/sceneutil/mwshadowtechnique.cpp:3127:9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
setupShadowSettings();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp💯9: note: Call to virtual function during construction
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
enableOutdoorMode();
^
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: This constructor of an object of type 'ShadowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/components/sceneutil/shadow.cpp:104:9: note: Call to virtual function during construction
mData may ultimately not be a valid C-string (e.g. if it contains 4 significant characters) so it may not necessarily be converted into a valid std::string