Commit Graph

8502 Commits (9245faf2aa882846bd62f72eb0d0e3fc3bacec66)
 

Author SHA1 Message Date
scrawl 9245faf2aa Don't destroyRenderTarget with a NULL window 11 years ago
scrawl bfc9fcf2cd Add starting spells when building player (F_PCStart flag) 11 years ago
scrawl eab7ffd6b4 Remove redundant finding of default exterior position height 11 years ago
scrawl 8e5cae1081 Implement mark/recall magic effects 11 years ago
scrawl 69ba8a40bf Fix weird formatting added during the merge 11 years ago
scrawl b3cd10dbea Remove redundant setTeleported calls 11 years ago
Marc Zinnschlag c3482b6f24 Merge remote-tracking branch 'scrawl/master'
Conflicts:
	apps/openmw/mwmechanics/spellcasting.cpp
11 years ago
Marc Zinnschlag 5fa9aa5d1e Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
Conflicts:
	apps/openmw/mwworld/weather.cpp
	apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl ea3b88951a Implement divine/almsivi intervention magic effects 11 years ago
scrawl c86760e3cd Remember the last known exterior position of the player in case we fail to map the interior to a world position. 11 years ago
Lukasz Gromanowski 101813fd0d Fixes #417: Apply weather instantly when teleporting
Correction to previous commit - WeatherManager->update()
will always be called.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski e9844e1b37 Fixes #417: Apply weather instantly when teleporting
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl b02b966c44 Closes #994: Don't cap skills to 100 when set via console (except for modX variants) 11 years ago
scrawl c7c3ba0ac6 Tweak .gitignore 11 years ago
Marc Zinnschlag c34b586b65 Merge remote-tracking branch 'ace/fix' 11 years ago
scrawl 3604b9d171 Closes #566: In interior cells, update global map position marker using the first exterior teleport door 11 years ago
scrawl be1938ee90 Closes #805: Don't add entities that are supposed to be invisible to static geometry 11 years ago
scrawl 86b2211932 Don't warn about NiFlipController (already implemented) 11 years ago
scrawl 764ec9bc5f Closes #716: Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now. 11 years ago
Alexander "Ace" Olofsson 8381cad5a4 Don't try to set a cursor before one exists 11 years ago
scrawl 07a9b7623a Enable skeleton-based bounding boxes added in Ogre 1.10 11 years ago
scrawl 254eba350e Not handling interpolation type should be an error, since it will fail reading the next record if it hasn't read the previous one completely. 11 years ago
scrawl 94cdc1efd2 Enable mipmap generator for 1.9+ 11 years ago
scrawl b8ac37347c Code cleanup for Class::canBeEquipped 11 years ago
scrawl 79a440e94a Many additions to 900bc06d2c236b:
- Fix indentation
 - Consider any kind of light, not just torch_infinite_time
 - Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
 - Remove redundant code and don't add additional lights to the inventory
 - World::isDark returns false for interiors which are unaffected by weather
11 years ago
scrawl f3a7321a43 Closes #856: More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers 11 years ago
Scott Howard 2f082ef796 remove unneeded libraries 11 years ago
Lukasz Gromanowski c65f018760 Fixes #417: Apply weather instantly when teleporting
Corrected constant name.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag 6de39a7329 Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
Conflicts:
	apps/openmw/mwmechanics/character.cpp
11 years ago
Marc Zinnschlag 56a80da70c Merge remote-tracking branch 'ace/win-fix' 11 years ago
Marc Zinnschlag 456b41f05b Merge remote-tracking branch 'scrawl/master' 11 years ago
Lukasz Gromanowski faf8011c48 Fixes #417: Apply weather instantly when teleporting
Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl c0dba2834b Closes #855: Don't try to look up bone if there's no skeleton 11 years ago
scrawl 04f9f7af56 Closes #990: Add option to unlock mouse cursor when in any menu 11 years ago
scrawl 17ff8165d2 Closes #1065: Don't apply fall damage when landing in water 11 years ago
Alexander "Ace" Olofsson b50151cb38 Quick build fix for windows 11 years ago
scrawl 2a8ab932ef Bug #951: Only recalculate derived stats when attributes change 11 years ago
Marc Zinnschlag f1be4656ec Merge remote-tracking branch 'lgro/issue1042_TES3_header_data_wrong_encoding' 11 years ago
Marc Zinnschlag 60a8a9e684 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 27b45dd3cd Remove unused input 11 years ago
Lukasz Gromanowski 100edda8c0 Fixes #417: Apply weather instantly when teleporting
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski 9b73d23139 Fix warning about uninitialized variable inside stream.peak():
openmw/mwgui/bookpage.cpp:394:13: warning: ‘*((void*)& stream +24)’ may be used uninitialized in this function [-Wmaybe-uninitialized]

Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl 6d47d710a0 Reimplement NiGeomMorpherController using Ogre's pose animation system 11 years ago
scrawl 596c9b80a9 Check if threads are joinable before joining (issue with boost 1.52) 11 years ago
scrawl 85ec80100c Bug #1005: Hide torches/shields during spellcasting and hand-to-hand combat 11 years ago
scrawl 7265b427fe Bug #1013: Rewrote fall height detection 11 years ago
scrawl 02277db685 Bug #1052: Don't use set/getOnlyText which discards escape characters 11 years ago
scrawl 686d9efac3 Bug #1060: Fix incorrect spell type checks 11 years ago
scrawl 27092a4494 flagAsModified should be private 11 years ago
scrawl a9526622b1 Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does. 11 years ago