scrawl
9245faf2aa
Don't destroyRenderTarget with a NULL window
11 years ago
scrawl
bfc9fcf2cd
Add starting spells when building player (F_PCStart flag)
11 years ago
scrawl
eab7ffd6b4
Remove redundant finding of default exterior position height
11 years ago
scrawl
8e5cae1081
Implement mark/recall magic effects
11 years ago
scrawl
69ba8a40bf
Fix weird formatting added during the merge
11 years ago
scrawl
b3cd10dbea
Remove redundant setTeleported calls
11 years ago
Marc Zinnschlag
c3482b6f24
Merge remote-tracking branch 'scrawl/master'
...
Conflicts:
apps/openmw/mwmechanics/spellcasting.cpp
11 years ago
Marc Zinnschlag
5fa9aa5d1e
Merge remote-tracking branch 'lgro/issue417_apply_weather_instantly_when_teleporting'
...
Conflicts:
apps/openmw/mwworld/weather.cpp
apps/openmw/mwworld/worldimp.cpp
11 years ago
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
11 years ago
scrawl
c86760e3cd
Remember the last known exterior position of the player in case we fail to map the interior to a world position.
11 years ago
Lukasz Gromanowski
101813fd0d
Fixes #417 : Apply weather instantly when teleporting
...
Correction to previous commit - WeatherManager->update()
will always be called.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski
e9844e1b37
Fixes #417 : Apply weather instantly when teleporting
...
Changed teleporting detection from "position tracking" to manually
setting "teleportation" flag ( player->setTeleported(true) ).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
b02b966c44
Closes #994 : Don't cap skills to 100 when set via console (except for modX variants)
11 years ago
scrawl
c7c3ba0ac6
Tweak .gitignore
11 years ago
Marc Zinnschlag
c34b586b65
Merge remote-tracking branch 'ace/fix'
11 years ago
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
11 years ago
scrawl
be1938ee90
Closes #805 : Don't add entities that are supposed to be invisible to static geometry
11 years ago
scrawl
86b2211932
Don't warn about NiFlipController (already implemented)
11 years ago
scrawl
764ec9bc5f
Closes #716 : Use the particle controller's size instead of NiAutoNormalParticlesData particle radius. Same as NifSkope now.
11 years ago
Alexander "Ace" Olofsson
8381cad5a4
Don't try to set a cursor before one exists
11 years ago
scrawl
07a9b7623a
Enable skeleton-based bounding boxes added in Ogre 1.10
11 years ago
scrawl
254eba350e
Not handling interpolation type should be an error, since it will fail reading the next record if it hasn't read the previous one completely.
11 years ago
scrawl
94cdc1efd2
Enable mipmap generator for 1.9+
11 years ago
scrawl
b8ac37347c
Code cleanup for Class::canBeEquipped
11 years ago
scrawl
79a440e94a
Many additions to 900bc06d2c236b:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
11 years ago
scrawl
f3a7321a43
Closes #856 : More aggressive supression of skeleton base: only create for keyframe controllers, not any controllers
11 years ago
Scott Howard
2f082ef796
remove unneeded libraries
11 years ago
Lukasz Gromanowski
c65f018760
Fixes #417 : Apply weather instantly when teleporting
...
Corrected constant name.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
11 years ago
Marc Zinnschlag
56a80da70c
Merge remote-tracking branch 'ace/win-fix'
11 years ago
Marc Zinnschlag
456b41f05b
Merge remote-tracking branch 'scrawl/master'
11 years ago
Lukasz Gromanowski
faf8011c48
Fixes #417 : Apply weather instantly when teleporting
...
Removed changing speed of weather transition introduced in previous
commit. Instead try to detect player "teleporting" (ie. coc),
and then switch instantly to the next weather type.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
c0dba2834b
Closes #855 : Don't try to look up bone if there's no skeleton
11 years ago
scrawl
04f9f7af56
Closes #990 : Add option to unlock mouse cursor when in any menu
11 years ago
scrawl
17ff8165d2
Closes #1065 : Don't apply fall damage when landing in water
11 years ago
Alexander "Ace" Olofsson
b50151cb38
Quick build fix for windows
11 years ago
scrawl
2a8ab932ef
Bug #951 : Only recalculate derived stats when attributes change
11 years ago
Marc Zinnschlag
f1be4656ec
Merge remote-tracking branch 'lgro/issue1042_TES3_header_data_wrong_encoding'
11 years ago
Marc Zinnschlag
60a8a9e684
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
27b45dd3cd
Remove unused input
11 years ago
Lukasz Gromanowski
100edda8c0
Fixes #417 : Apply weather instantly when teleporting
...
Change speed of weather transition from blight to other (twice fast as normal)
and from other to blight (four times faster than normal).
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
Lukasz Gromanowski
9b73d23139
Fix warning about uninitialized variable inside stream.peak():
...
openmw/mwgui/bookpage.cpp:394:13: warning: ‘*((void*)& stream +24)’ may be used uninitialized in this function [-Wmaybe-uninitialized]
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl
6d47d710a0
Reimplement NiGeomMorpherController using Ogre's pose animation system
11 years ago
scrawl
596c9b80a9
Check if threads are joinable before joining (issue with boost 1.52)
11 years ago
scrawl
85ec80100c
Bug #1005 : Hide torches/shields during spellcasting and hand-to-hand combat
11 years ago
scrawl
7265b427fe
Bug #1013 : Rewrote fall height detection
11 years ago
scrawl
02277db685
Bug #1052 : Don't use set/getOnlyText which discards escape characters
11 years ago
scrawl
686d9efac3
Bug #1060 : Fix incorrect spell type checks
11 years ago
scrawl
27092a4494
flagAsModified should be private
11 years ago
scrawl
a9526622b1
Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
11 years ago