Commit Graph

3184 Commits (953be7cd27285a9c87c931df47f96ff9f76f76e7)

Author SHA1 Message Date
David Cernat 06dfbe4aec [Client] Fix conditions for sending PlayerItemUse packet for magic items
Previously, attempting to switch to a magic item's spell via a quick key did not work if the item was already equipped.
3 years ago
David Cernat 2898ad6e9a [Client] Make Back button work in character generation
Character generation was coded in a strange way by Koncord in the earliest days of the project, but this fixes the main problem with it.
3 years ago
David Cernat 790cb63443 [Client] Prevent wildernessRestAllowed from affecting resting in beds
Use less confusing message when unable to rest because of wildernessRestAllowed.
3 years ago
David Cernat a95099cd03 [Client] Use item model's items for Container packet sent from Take All
Previously, a Container packet sent when using the Take All button included all the items in the container, not just all the items in the container window seen on the client. This was a problem when stealing from actors, as the container window does not give access to all of their items.
3 years ago
David Cernat abdaedd752 [Client] Rely on untranslated topics in ObjectDialogueChoice packets
Previously, when using the Russian edition, all dialogue topics were translated into English before being sent to the server in an ObjectDialogueChoice packet and were then translated back into Russian when received again by the client. However, there were situations where different topics in English corresponded to the same Russian word, e.g. "chores" and "duties" were both translated as "задания", which led to the incorrect topic being used on the client in the end.

This commit makes it so that users of the Russian edition send ObjectDialogueChoice packets where the topicId variable contains both the untranslated topic and the translated one, delimited by a | character, with the client simply using the former when receiving the packet again.

This is a hotfix instead of the proper fix, as the proper fix would use different variables for the two versions of the topic and thus require the structure of the ObjectDialogueChoice packet to change.
3 years ago
David Cernat 62f0237376 Add OpenMW commits up to 17 Jun 2021 4 years ago
Evil Eye 89e0bfd1a4 Purge summon effects on dispose 4 years ago
David Cernat 1f0cb09933 Add OpenMW commits up to 1 Jun 2021
# Conflicts:
#   .travis.yml
#   README.md
4 years ago
elsid 3915e5d2cc
Always center loading screen progress bar by height when there is active message box
To fix all possible situations when active message box overlaps with loading
screen progress.

The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.
4 years ago
David Cernat 7a6dfc61ec Add OpenMW commits up to 21 May 2021
# Conflicts:
#   CMakeLists.txt
#   apps/openmw/mwscript/interpretercontext.cpp
#   components/CMakeLists.txt
4 years ago
Frederic Chardon 38db2f8810 Merge branch 'includes_mwgui' into 'master'
Remove some useless includes from apps/openmw/mwgui

See merge request OpenMW/openmw!870
4 years ago
jvoisin 9522a64e7d Remove some useless includes from apps/openmw/mwgui 4 years ago
jvoisin 7deb6a6ffd Use const references when possible in for loops
No need for useless copies.
4 years ago
Ilya Zhuravlev 13f060623f Fix out-of-bounds access in JournalBooks::createCyrillicJournalIndex 4 years ago
Thunderforge 339d347aea Fixing performance-faster-string-find issues
This addresses the Clang Tidy check [performance-faster-string-find](https://clang.llvm.org/extra/clang-tidy/checks/performance-faster-string-find.html).
4 years ago
David Cernat a3f304107b Add OpenMW commits up to 2 May 2021
# Conflicts:
#   components/CMakeLists.txt
4 years ago
jvoisin 04edb1c817 Trim down some internal includes 4 years ago
jvoisin 4c96644f8d Use a char instead of a string in find() where possible
This was done via PVS Studio ( https://pvs-studio.com ),
and should provide a super-duper-marginal performance boost \o/
4 years ago
Andrei Kortunov 651ad11ad8 Do not leave variables without initialization, even in execution paths where they are unused 4 years ago
Andrei Kortunov 0cadc97fb3 Fix double -> float conversions 4 years ago
psi29a d0883f9a0d Merge branch 'light_settings_tweak' into 'master'
Lighting patch

Closes #5957 and #5959

See merge request OpenMW/openmw!752
4 years ago
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
4 years ago
Andrei Kortunov 33b8233887 Validate GUI scaling and place it to the launcher 4 years ago
David Cernat cedf70f367 Add OpenMW commits up to 13 Apr 2021
# Conflicts:
#   .travis.yml
#   apps/openmw/mwmechanics/actors.cpp
#   apps/openmw/mwmechanics/summoning.cpp
#   apps/openmw/mwphysics/mtphysics.hpp
4 years ago
glassmancody.info 582f7b52cf Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up 4 years ago
glassmancody.info 9e80091aff clear up force shaders and make it less convoluted 4 years ago
glassmancody.info b7adb9d088 use true default settings 4 years ago
glassmancody.info 4ba473b684 Finalize settings, torch fix 4 years ago
glassmancody.info 71c30a31df in-game settings, some require restart 4 years ago
Evil Eye 56ede535b5 Don't perform a hit test outside the page's bounds 4 years ago
fredzio 32981bcd88 Constify a few things 4 years ago
fredzio fda639eb57 Remove unused forward declarations 4 years ago
Andrei Kortunov 1db369f418 Do not use unchecked value in calculations 4 years ago
Andrei Kortunov 903b89a0ff Add bound for UI scale factor, as it specified in docs 4 years ago
Andrei Kortunov b96929f3fc Avoid division by zero 4 years ago
Petr Mikheev 7bbbe40abe "static const" -> "static constexpr" in headers 4 years ago
David Cernat 59cb31e0a7 Add OpenMW commits up to 20 Mar 2021
# Conflicts:
#   apps/openmw/CMakeLists.txt
#   apps/openmw/mwmechanics/aipursue.cpp
#   components/CMakeLists.txt
4 years ago
Andrei Kortunov 54daa234bd Reset watched stats upon reload or new game start 4 years ago
AnyOldName3 ba74fbf30e Fix MyGUI log
Also actually print an error to the regular log when the MyGUI log can't
be opened so we notice if we kill it again in under five years.
4 years ago
glassmancody.info 6255b0492b Resolve crashes on exit with visible MyGUI widgets 4 years ago
Andrei Kortunov 482f04c836 Use correct mCursorActive flag initial value 4 years ago
Alexei Dobrohotov 5e91af230d Reset effect icon transparency when they're hidden (#5877) 4 years ago
Gleb Mazovetskiy 4495b67d77 MyGUI HEAD compatibility
Makes OpenMW compatible with the current MyGUI HEAD at:
f93d4fb614

Refs #5806
4 years ago
Evil Eye a616af822e Fix Ctrl U/W behaviour to work with unicode text 4 years ago
David Cernat 39dc6fc355 Add OpenMW commits up to 24 Feb 2021
# Conflicts:
#   CI/before_script.linux.sh
#   CMakeLists.txt
#   apps/openmw/CMakeLists.txt
#   components/CMakeLists.txt
4 years ago
AnyOldName3 2b144ff3dd Merge branch 'fix_frame_rate_limit' into 'master'
Fix frame rate limit (#5686)

See merge request OpenMW/openmw!603
4 years ago
psi29a 87d80b3d0a Merge branch 'loading_screen_race_condition' into 'master'
Fix a race condition in loading screen.

See merge request OpenMW/openmw!568
4 years ago
David Cernat 7e188f2dd6 Add OpenMW commits up to 14 Feb 2021
# Conflicts:
#   apps/openmw/mwclass/door.cpp
#   apps/openmw/mwscript/aiextensions.cpp
4 years ago
AnyOldName3 6291b9304b Log when icon is missing and fallback is used 4 years ago
elsid 8ab5fd9b40
Fix frame rate limit
Measure time at the computation end but before sleep. This allows to adjust
sleep interval for the next frame in case sleep is not precise due to syscall
overhead or too low timer resolution.

Remove old frame limiting mechanism.
4 years ago