scrawl
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97dbd07ed2
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Merge pull request #1236 from akortunov/guifixes
Minor GUI fixes
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2017-03-25 13:36:58 +01:00 |
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Andrei Kortunov
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7bd0c74aa8
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Fixes mWatchedTimeToStartDrowning initialization (fixes bug #3801)
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2017-03-25 14:15:16 +04:00 |
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Andrei Kortunov
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e383e4d023
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Disabled hit overlay for damage/absorb mana/fatigue spells
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2017-03-25 14:10:19 +04:00 |
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scrawl
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373bd78cf3
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Merge pull request #1233 from akortunov/guifixes
Vanilla style drowning widget
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2017-03-24 18:10:11 +01:00 |
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Andrei Kortunov
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b89fdcfd27
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Vanilla style drowning widget (partially fixes bug #3801).
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2017-03-24 09:41:18 +04:00 |
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scrawl
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338592b99b
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Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
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2017-03-23 20:05:06 +01:00 |
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scrawl
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a5d7b36c28
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Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
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2017-03-23 20:05:05 +01:00 |
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scrawl
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c611ddba8d
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Remove stray term
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2017-03-23 20:05:05 +01:00 |
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scrawl
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f230df3d1c
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Merge pull request #1232 from akortunov/tooltipfix
Tooltip maximum width cap
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2017-03-23 17:12:36 +01:00 |
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Andrei Kortunov
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1a47b9727b
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Changed tooltip maximum width (bug #3800)
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2017-03-23 14:31:01 +04:00 |
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scrawl
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02c6c1897e
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Merge pull request #1230 from Allofich/stats
Change bounds behavior of stat script commands
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2017-03-22 20:22:45 +01:00 |
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Allofich
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5282556ae0
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Show names on combat actors when RMB GUI is active
Fixes (#3797)
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2017-03-22 20:04:29 +09:00 |
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Allofich
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57aeec59d5
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Change bounds behavior of stat script commands
Fixes (#3776)
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2017-03-22 15:17:44 +09:00 |
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Andrei Kortunov
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eb81ab5b24
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Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645)
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2017-03-15 17:07:25 +04:00 |
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scrawl
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e987fe85d0
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Add abort flag to TerrainPreloadItem
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2017-03-14 21:28:57 +01:00 |
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scrawl
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42e9891504
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Fix issues caused by loading multiple views into the same terrain View
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2017-03-14 20:27:55 +01:00 |
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scrawl
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97ed999097
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Fix cleanup issue
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2017-03-14 20:02:22 +01:00 |
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scrawl
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c22fde2bcd
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Preload terrain while reading savegame
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9371100fde
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Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
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2017-03-14 19:27:56 +01:00 |
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scrawl
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59bf100907
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Fill exteriorPositions in preloadFastTravel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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03c07d3bd5
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Remove old code
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2017-03-14 19:27:56 +01:00 |
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scrawl
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86e75f0987
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Preload terrain even when cell preloading is disabled
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2017-03-14 19:27:56 +01:00 |
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scrawl
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d055dc25bf
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Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
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2017-03-14 19:27:56 +01:00 |
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scrawl
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6ccb6009ee
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Use the View-based preloading for TerrainGrid as well
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2017-03-14 19:27:56 +01:00 |
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scrawl
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3c29e2dbeb
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Refactor ownership of terrain views
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2017-03-14 19:27:56 +01:00 |
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scrawl
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28fd492711
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Don't use terrain LOD for the map camera
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2017-03-14 19:27:56 +01:00 |
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scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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2017-03-14 19:27:56 +01:00 |
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scrawl
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ec0b743123
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Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4549196b31
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Use the new way of terrain preloading in CellPreloader/Scene
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2017-03-14 19:27:56 +01:00 |
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scrawl
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1c15686353
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Remove non required use of WorkQueue
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2017-03-14 19:27:56 +01:00 |
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scrawl
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19d516cbda
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Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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2017-03-14 19:27:56 +01:00 |
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scrawl
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c684860e3b
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Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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2d549d088e
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Get the world size from the ESM::Land store
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2017-03-14 19:27:55 +01:00 |
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scrawl
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14225a42c6
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Remove unused pointer to IncrementalCompileOperation
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2017-03-14 19:27:55 +01:00 |
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scrawl
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5eff286c71
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Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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0fc465da59
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Store the min/max height in LandData
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2017-03-14 19:27:55 +01:00 |
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scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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scrawl
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2c68ed4fb4
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Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
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2017-03-14 19:27:55 +01:00 |
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scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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9a3a64f0c4
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Add resource manager for ESM::Land to allow data to be unloaded when no longer required
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2017-03-14 19:27:55 +01:00 |
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scrawl
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b898315962
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cellpreloader: abort all tasks first before waiting
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2017-03-14 19:27:55 +01:00 |
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scrawl
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5f76317807
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Wait for completion of CreateMapItem on exit to avoid potential threading issue
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2017-03-14 19:27:55 +01:00 |
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scrawl
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804f873649
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terrain: factor out texture caching into a separate class
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2017-03-14 19:27:55 +01:00 |
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scrawl
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ccfebdd2c3
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Set the underwater fog relative to default view distance
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2017-03-14 19:27:44 +01:00 |
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scrawl
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fe439e7bbf
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Add missing default material state for character preview
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2017-03-14 05:02:31 +01:00 |
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scrawl
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37c71c15f2
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Remove redundant state
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2017-03-14 04:57:36 +01:00 |
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scrawl
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4c9bbce1e2
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Fix node mask being reset
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2017-03-14 01:01:50 +01:00 |
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MiroslavR
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a8517c34eb
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Code style
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2017-03-13 13:57:05 +01:00 |
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