scrawl
295aed3533
Implement savegame screenshots
2014-01-24 17:49:16 +01:00
Marc Zinnschlag
0f60898517
adding missing cleanup for SoundManager
2014-01-21 14:13:13 +01:00
scrawl
851a7d5014
Feature #957 : Handle area effects for "on touch" range
2014-01-21 12:30:15 +01:00
scrawl
205e8aa4e9
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
scrawl
ba5300b071
Update the Ptr in SoundManager for references moved to a different cell. Fixes looping sounds not stopping after a moved object was already deleted.
2014-01-20 12:05:13 +01:00
scrawl
1a00f26390
Bug #1126 : Golden saints and many other creatures only have "Bip01 Head"
2014-01-19 14:33:41 +01:00
scrawl
805843d7ff
Closes #1086 : Implement blood effects
2014-01-17 11:27:13 +01:00
Marc Zinnschlag
c300cd9375
loading/saving of some player state (cell/coordinates and some other bits)
2014-01-16 12:03:23 +01:00
scrawl
52b9ebff9d
Closes #1092 : Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
2014-01-14 07:42:03 +01:00
scrawl
95651857f3
Fix code duplication
2014-01-14 02:52:34 +01:00
scrawl
0d0005c433
Fix fatigue not restoring when waiting
2014-01-14 02:20:13 +01:00
gus
dd870e35db
get all actors following a given actor
2014-01-12 14:02:15 +01:00
scrawl
a2ba0dde31
Implemented GoToJail
2014-01-11 06:47:58 +01:00
scrawl
9127839cc1
Add a searchPtr method as required for getting an owner, which may already be dead and disposed of.
2014-01-11 03:33:17 +01:00
scrawl
bf6d302fba
Confiscate stolen items when caught
2014-01-11 03:29:41 +01:00
scrawl
d01f89b153
Rewrite some awful code
2014-01-11 00:24:21 +01:00
scrawl
3bf36515d5
Implement Trespassing crime
2014-01-10 21:26:24 +01:00
scrawl
6f9113fe88
Add preliminary implementation of PayFine, PayFineThief and GoToJail instructions
2014-01-09 01:49:58 +01:00
scrawl
9bf7bf529c
Implement crime-related dialogue globals as they are described in MSFD
2014-01-09 00:40:25 +01:00
scrawl
098f9712f1
Add getPlayerPtr() utility method. Reduces dependencies a lot.
2014-01-08 18:39:44 +01:00
scrawl
7b33f6f2ac
Detect crime of sleeping in other NPC's beds. ShowRestMenu needs to support an explicit/implicit reference for this.
2014-01-08 17:19:43 +01:00
scrawl
c85c2cff4e
Fix disposition changes from trades not applying properly
2014-01-08 01:46:42 +01:00
scrawl
728365b48d
Remove an unused hook
2014-01-07 21:07:02 +01:00
scrawl
3c0080d2c1
Implement theft detection
2014-01-07 19:58:17 +01:00
scrawl
29c823b9d4
Implement awareness check function. Use this for combat AI and GetDetected instruction.
2014-01-07 00:51:09 +01:00
scrawl
62774fcc4a
Merge branch 'master' into HEAD
...
Conflicts:
apps/openmw/mwbase/world.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
components/esm/loadtes3.cpp
2014-01-06 00:23:17 +01:00
scrawl
32ff3b530c
Change all instances of skill/attribute values to use an appropriate typedef.
2014-01-03 01:59:15 +01:00
scrawl
5729672262
Show marked position on map. Implement Detect X magic effects.
2014-01-01 22:37:52 +01:00
scrawl
ea3b88951a
Implement divine/almsivi intervention magic effects
2014-01-01 02:22:11 +01:00
scrawl
3604b9d171
Closes #566 : In interior cells, update global map position marker using the first exterior teleport door
2013-12-31 18:35:46 +01:00
scrawl
79a440e94a
Many additions to 900bc06d2c
:
...
- Fix indentation
- Consider any kind of light, not just torch_infinite_time
- Hostile NPCs should also wear lights, if they have nothing else that could use the slot (or a twohanded weapon)
- Remove redundant code and don't add additional lights to the inventory
- World::isDark returns false for interiors which are unaffected by weather
2013-12-30 17:57:41 +01:00
Marc Zinnschlag
6de39a7329
Merge remote-tracking branch 'lgro/issue845_NPCs_hold_torches_whole_day'
...
Conflicts:
apps/openmw/mwmechanics/character.cpp
2013-12-29 15:00:31 +01:00
scrawl
a3017e16d4
Don't allow changing the spell that is being cast mid-animation
2013-12-26 22:32:39 +01:00
scrawl
5054d8e6c1
Bug #1055 : Check power use and mana before starting cast animation
2013-12-26 22:06:13 +01:00
scrawl
6d27ebabb6
Integrate AddGlow with material controllers
2013-12-26 20:53:45 +01:00
Marc Zinnschlag
18e7e83585
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
2013-12-20 13:13:06 +01:00
mrcheko
3816a09c6f
bug 428 ask to load recent saved game
2013-12-19 22:08:34 +02:00
Marc Zinnschlag
09fadd446b
Merge remote-tracking branch 'mrcheko/savedgame' into savedgame
2013-12-17 19:33:32 +01:00
scrawl
eb5e4ecec2
Remove more unused code
2013-12-16 15:35:38 +01:00
mrcheko
f50ff0b1c4
reworked http://bugs.openmw.org/issues/428
2013-12-16 15:40:47 +02:00
mrcheko
fd9f8c34f6
bug fix http://bugs.openmw.org/issues/428
2013-12-15 18:50:25 +02:00
Marc Zinnschlag
74793c1c2f
globals script cleanup; fixed potential case folding bug
2013-12-12 13:15:38 +01:00
Lukasz Gromanowski
91a4d9a2eb
Fixes #845 : NPCs hold torches during the day
...
Added method in WeatherManger and World which returns true if it is night.
This method is used later in character controller to show torches
(or other sources of light) at night and hide them at day.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
2013-12-10 23:48:49 +01:00
Marc Zinnschlag
b38bfe1f21
removed a redundant function for listing global variables
2013-12-10 15:22:38 +01:00
scrawl
0bc3a13c0f
Break invisibility on Use or Activate
2013-12-08 23:36:37 +01:00
Marc Zinnschlag
1c13a9037a
save and load dynamic records
2013-12-07 13:17:28 +01:00
Marc Zinnschlag
030c733e2d
Merge branch 'master' into savedgame
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwworld/worldimp.cpp
files/settings-default.cfg
2013-12-07 12:27:06 +01:00
Marc Zinnschlag
e818d43bc3
removed an outdated typedef and some dead code
2013-12-05 13:21:26 +01:00
Marc Zinnschlag
537b2efe8e
first round of cleaning up world cleanup
2013-12-05 12:49:25 +01:00
Marc Zinnschlag
2293b92efe
storing and loading the journal
2013-12-03 14:28:46 +01:00
scrawl
076cc9230b
First try at handling target magic
2013-11-28 17:31:17 +01:00
Marc Zinnschlag
35e8e23037
keep track of total play time per character
2013-11-28 09:33:50 +01:00
Marc Zinnschlag
7e2819c62e
store year in saved game profile
2013-11-28 09:27:10 +01:00
Marc Zinnschlag
71436b1160
changed interface for global variable access
2013-11-28 09:10:38 +01:00
Marc Zinnschlag
99ea63dc4a
factored out code for generating month names
2013-11-26 12:47:30 +01:00
Marc Zinnschlag
bc6fe682c9
replaced getCurrentCellName function with a more general getCellName function
2013-11-26 11:39:58 +01:00
Marc Zinnschlag
616e3aa32f
store content file list in saved games and reject saved games not matching the current game
2013-11-25 13:00:05 +01:00
Marc Zinnschlag
e3670cff8a
improved character selection logic
2013-11-24 16:58:41 +01:00
Marc Zinnschlag
67cd0887e6
added description field to saved game record; make use of description in GUI
2013-11-24 15:19:56 +01:00
Marc Zinnschlag
7efac4c9a5
fixed handling of characters without a valid slot
2013-11-24 15:05:00 +01:00
scrawl
2e87cbc231
Add basic functionality to SaveGameDialog
2013-11-21 20:34:34 +01:00
scrawl
800a2845b0
Add Bound & Summon effects (will need some adjustments later)
2013-11-21 17:14:23 +01:00
Marc Zinnschlag
b5f99522c7
added a few comments
2013-11-21 12:29:24 +01:00
Marc Zinnschlag
c165894869
load saved game record
2013-11-21 12:24:24 +01:00
Marc Zinnschlag
cbbdf390ad
added function for inspection of saved characters and character slots
2013-11-21 11:10:18 +01:00
Marc Zinnschlag
e938c5a0ee
changed character creation logic (create on save instead of on new game)
2013-11-21 10:20:50 +01:00
scrawl
7f735c2c4c
Release and show the cursor when focus lost
2013-11-20 16:07:14 +01:00
Marc Zinnschlag
8190fdb16c
Merge remote-tracking branch 'scrawl/master'
2013-11-19 16:56:18 +01:00
scrawl
e8dcd74741
Recharge enchanted items in player's inventory over time
2013-11-19 16:42:24 +01:00
Marc Zinnschlag
5e64888227
added basic save slot management and connected main menu save to save function (bypassing the save GUI for now)
2013-11-19 15:38:26 +01:00
Marc Zinnschlag
11e254aac8
Merge remote-tracking branch 'gus/AICombat'
...
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
cab535dd69
Implement magic item recharging via soulgem use
2013-11-19 06:48:47 +01:00
gus
dff3cf162d
ToggleAI script instruction
2013-11-18 23:03:44 +01:00
Marc Zinnschlag
f45cff8aff
flag game as ended when player dies
2013-11-18 15:38:08 +01:00
Marc Zinnschlag
82c8495338
removed boolean running flag with state enum
2013-11-18 15:15:47 +01:00
scrawl
0dc2e829dd
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
Marc Zinnschlag
ec5b2e9a7e
added running flag; moved new game code to MWState
2013-11-16 12:22:28 +01:00
Marc Zinnschlag
f19973450f
moved exit game flag from Environment to StateManager
2013-11-16 11:07:23 +01:00
Marc Zinnschlag
79b7fa258b
added new mwstate subsystem
2013-11-16 10:31:46 +01:00
scrawl
f7befa3e54
Remove a no longer required method
2013-11-15 02:20:04 +01:00
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
Emanuel Guevel
467bd91651
Update actor model on inventory change
2013-11-10 02:45:17 +01:00
Emanuel Guevel
10abb9d297
Call ContainerStore::remove() to remove items from inventory
...
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).
Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
scrawl
cbe96a2170
Refactor ActiveSpells to track range type. Added basic self range magic.
2013-11-09 07:51:46 +01:00
gus
d587f3c946
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
scrawl
4f35fd8184
Removed a workaround from Renderer, some cleanup
2013-10-30 13:05:28 +01:00
Marc Zinnschlag
87cd5d4267
Merge remote-tracking branch 'potatoesmaster/DisableLevitation'
2013-10-12 13:31:06 +02:00
Emanuel Guevel
4265dddc40
Add MWWorld::isSlowFalling(Ptr)
2013-10-02 23:34:25 +02:00
Emanuel Guevel
496f786c2a
Implement Disable/EnableLevitation script functions
...
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
mckibbenta
89b7d6121d
Initial toggleGodMod/tgm instruction. Currently only affects player health.
2013-09-12 08:30:00 -04:00
gus
f9bfbc8764
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
2013-09-10 16:18:39 +02:00
gus
46a734852b
adding script instruction getLOS + some test about AI
2013-09-10 16:16:13 +02:00
mckibbenta
f65172bdca
Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm
2013-08-29 20:26:36 -04:00
Chris Robinson
16331bf1ed
Avoid a hack to play the underwater sound properly
2013-08-27 13:26:57 -07:00
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
mckibbenta
60fa69139e
minor changes
2013-08-25 19:20:14 -04:00
mckibbenta
06701467ab
Merge branch 'master' into tgm
2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
2013-08-24 21:19:12 -04:00
Chris Robinson
f5d03a16c1
Rename getFacedObject and getFacedHandle for melee hits
2013-08-23 12:27:39 -07:00
Chris Robinson
a993af53e7
Merge remote-tracking branch 'zini/master' into physics
2013-08-20 02:21:44 -07:00
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
2013-08-19 20:39:37 +02:00
Chris Robinson
9d56e2d86d
Apply movement by queueing it to do later
2013-08-17 22:34:38 -07:00
Chris Robinson
2353ac1739
Properly implement SetWerewolfAcrobatics
2013-08-13 04:54:41 -07:00
Chris Robinson
5968165de0
Merge remote-tracking branch 'zini/master' into werewolf
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
PLkolek
86020ad94d
Added underwater and drowning sounds.
2013-08-08 20:57:15 +02:00
Chris Robinson
2bac4566c0
Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
...
Conflicts:
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
PLkolek
8f4506f5b6
Implemented drowning.
...
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
20d40c4368
Implement MWWorld::World::setWerewolf()
2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460
Permit to force hiding GUI windows
2013-08-06 12:34:35 +02:00
Emanuel Guevel
8f8362d2c4
Expose sneak indicator widget through WindowManager
2013-08-03 03:03:29 +02:00
PLkolek
f297c21e4d
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
Marc Zinnschlag
3642562959
Merge remote-tracking branch 'scrawl/master'
2013-07-30 08:11:40 +02:00
scrawl
3961c276b8
Added enemy health meter
2013-07-30 06:00:20 +02:00
Sebastian Wick
7b40e57ba1
Allow the 'Activate' key to close the countdialog window; cleanups
2013-07-29 18:27:00 +02:00
scrawl
6164e5bae6
Restored window resizing
2013-07-29 02:32:08 +02:00
Chris Robinson
c94653dc49
Implement the ModRegion script function
2013-07-27 07:10:18 -07:00
Chris Robinson
1174b85ac8
Implement Disable/EnableTeleporting script functions
2013-07-27 00:14:55 -07:00
Chris Robinson
6195062d72
Try to figure out what gets hit
...
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
d8ec813939
Say something from the "hit" dialog topic when losing health
2013-07-24 10:02:50 -07:00
Marc Zinnschlag
a8168c58c2
Merge remote-tracking branch 'kolek/thirdpersonzoom'
2013-07-20 18:29:59 +02:00
Kolzi
1b7966ca27
Can zoom in and out in third person view.
2013-07-19 16:12:01 +02:00
Chris Robinson
14e0c182f3
Allow specifying the sound type to playSound and playSound3D
2013-07-18 21:50:11 -07:00
greye
f3d54a7ba4
move finding default cell positions to World
2013-07-07 15:03:06 +04:00
Vincent Heuken
b095c24854
resize actor collision boxes on death
2013-06-27 14:11:20 -07:00
scrawl
03682184c6
Enable SDL_TEXTINPUT events only when a text input widget currently has key focus
2013-06-16 18:06:55 +02:00
scrawl
495aeb5d3b
Merge branch 'master' into HEAD
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
Marc Zinnschlag
fa63ebce78
Merge remote-tracking branch 'scrawl/master'
2013-05-27 10:19:02 +02:00
scrawl
3a6e54c4f5
Sell owned items in the cell
2013-05-27 02:18:36 +02:00
Torben Carrington
c8c1ddd927
Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander.
2013-05-24 20:10:07 -07:00
Glorf
0539ca6a9c
Bugfix #778
2013-05-16 13:35:28 +02:00
scrawl
c41f119ba6
Added new game button
2013-05-15 17:54:18 +02:00
Marc Zinnschlag
e14cb6853f
Merge remote-tracking branch 'scrawl/containerui'
2013-05-11 19:23:02 +02:00
scrawl
0c4a963132
Container UI rewrite
2013-05-11 18:38:27 +02:00
kpp
24d619d6b4
Changes the logic of WindowManager::messageBox()
...
Fixes removeItem
Fixes addItem
2013-05-10 14:06:25 +04:00
Marc Zinnschlag
c80ffa0a16
Merge remote-tracking branch 'gus/AIFix'
2013-05-08 20:31:57 +02:00
gus
006f25d1c0
First try to improve AI. Does not work yet due to strange bug in physicsystem
2013-05-06 00:46:50 +01:00
scrawl
78e6dab9d2
Dialogue history rewrite WIP
2013-05-04 14:15:47 +02:00
Glorf
57f22c77c0
Bugfix #732 part 1
2013-05-03 12:44:27 +02:00
Marc Zinnschlag
95eeea2a27
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
...
This reverts commit 089ef7a2a0
, reversing
changes made to 67422c397c
.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
089ef7a2a0
Merge remote-tracking branch 'glorf/acrobatics'
2013-05-01 13:44:23 +02:00
Glorf
236ec3409f
Finished acrobatics
2013-05-01 12:21:59 +02:00
scrawl
67422c397c
GetWindSpeed
2013-05-01 11:42:24 +02:00
scrawl
627c3fdb6b
Added GetStandingPC, GetStandingActor; Fixed GetStartingPos
2013-05-01 11:15:43 +02:00
Chris Robinson
15a2eeebb8
Merge remote-tracking branch 'zini/master' into animations
...
Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Marc Zinnschlag
93868c8bca
Merge remote-tracking branch 'scrawl/master'
2013-04-29 18:08:25 +02:00
Glorf
74de8b83b6
Enabled collision when new game
2013-04-29 17:56:16 +02:00
scrawl
867c7db014
Fix wrong door sounds
2013-04-29 11:00:15 +02:00
Chris Robinson
24e503330b
Merge remote-tracking branch 'zini/master' into animations
2013-04-28 09:41:31 -07:00
scrawl
9343b4459e
Opening doors
2013-04-28 14:59:15 +02:00
Chris Robinson
137017b325
Don't allow forcing vanity mode
2013-04-27 01:24:36 -07:00