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11882 commits

Author SHA1 Message Date
Koncord
c5c1a160b2 [Client] Comment out an unused variable 2018-07-03 03:35:48 +08:00
Koncord
895634cd16 [General] Change type of MpNum to "unsigned int" 2018-07-03 03:25:54 +08:00
Thunderforge
7cbc4eeb49 Adding missing override keywords
Prevents compiler warnings such as this:

```
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:65:22: warning: 'onOpen' overrides a member function but is not marked 'override' [-Winconsistent-missing-override]
        virtual void onOpen();
                     ^
/Users/Will/CLionProjects/OpenMW/apps/openmw/mwgui/windowbase.hpp:38:22: note: overridden virtual function is here
        virtual void onOpen() {}
                     ^
```
2018-07-01 19:17:50 -05:00
David Cernat
bef53749ed [General] Replace BaseObject's hasMaster variable with isSummon
Additionally, add a GetObjectSummonState() script function to the server.
2018-07-02 02:25:06 +03:00
David Cernat
8ce225b1cc [Client] Use the casters of damage-dealing spells as death reasons 2018-07-02 00:42:32 +03:00
Finbar Crago
5d9035c6b2 [Fixes #4482] Missing HandToHand on key quick key 0 (introduced in MR !11 for issue #4480)
because apparently i can't count to ten...
2018-07-01 13:46:23 +10:00
David Cernat
958b220835 [General] Send summon duration to server in ObjectSpawn packets 2018-07-01 00:43:29 +03:00
Marc Zinnschlag
2ea85d0bb6 Merge remote-tracking branch 'gl_finbar-crago/fix_quickkey_segfalt' 2018-06-30 10:17:05 +02:00
Finbar Crago
09c9bd34c3 cleanup more unnecessary struct keywords... 2018-06-30 12:43:50 +10:00
Capostrophic
6e9c08083d
Add missing empty attacker checks 2018-06-29 20:35:45 +03:00
Capostrophic
bccba24c40 Make unarmed creature attacks not affect armor condition (fixes #2455) 2018-06-29 20:18:28 +03:00
Finbar Crago
596be205c1 cleanup unnecessary struct keywords... 2018-06-29 23:43:51 +10:00
Finbar Crago
2722ca50fb fix QuickKeysMenu crash on reopening window after item drop + pickup [see: !11#note_85086570] 2018-06-29 23:32:05 +10:00
Finbar Crago
7ae388086b Merge branch 'master' into fix_quickkey_segfalt 2018-06-29 12:34:53 +10:00
Finbar Crago
ed71656ea6 fix updateActivatedQuickKey() crash
keyboard numbers don't start at zero...
2018-06-29 01:58:57 +10:00
Finbar Crago
24d5fb09da fix crash on simultaneous key presses 2018-06-28 22:55:02 +10:00
Bret Curtis
f07d50e5bf
Merge pull request #1785 from akortunov/warnfix
Fix some GCC warnings
2018-06-28 10:33:51 +02:00
Finbar Crago
d790a27060 Merge branch 'master' into fix_quickkey_segfalt 2018-06-28 18:16:00 +10:00
Andrei Kortunov
5455490ad2 Avoid fall-through in spell selection 2018-06-28 11:12:48 +04:00
Finbar Crago
80a3f0a0d4 switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers 2018-06-28 17:02:25 +10:00
Finbar Crago
335e2c5897 add keyData struct + general cleanup 2018-06-28 13:27:08 +10:00
David Cernat
9102df7fde [General] Make WorldCollisionOverride also work with specific refIds
For now, this only makes it possible to enforce collision for specific refIds for placed objects.
2018-06-28 04:53:00 +03:00
David Cernat
b81ca18316 [Client] Don't clear container Ptrs when disposing of corpses
The reason for this is that only the server should be determine whether a corpse can be disposed of or not.
2018-06-28 01:45:15 +03:00
Nikolay Kasyanov
5fcb091127 Replace FIXME with a detailed explanation of the issue 2018-06-27 22:40:09 +02:00
Nikolay Kasyanov
9c78364c45 Revert "Merge pull request #1771 from Xenkhan/master"
This reverts commit 9667dd051c, reversing
changes made to f52e06fc19.
2018-06-27 22:19:09 +02:00
David Cernat
7ffdb18bf9 [General] Implement ActorDeath packet, part 1
ActorDeath packets are sent for dead actors before their StatsDynamic packets. They contain the actor's deathReason in a manner similar to that of PlayerDeath packets.

A future commit will replace the deathReason with a variable named killer which will be an mwmp::Target.
2018-06-27 21:47:55 +03:00
Andrei Kortunov
ec73011617 Clean temporary storage if we assign new AI package (bug #4464) 2018-06-27 12:52:43 +04:00
Andrei Kortunov
ee45f54b53 Refactor AiTemporaryStorage usage 2018-06-27 12:48:34 +04:00
Andrei Kortunov
3c7ab976c3 Ignore movement from scripted animations (bug #4475) 2018-06-27 08:22:45 +04:00
Finbar Crago
cac6d59140 Merge branch 'master' into fix_quickkey_segfalt 2018-06-27 12:58:43 +10:00
David Cernat
7060ff59c5 [Client] Enforce the default global map cell size in multiplayer 2018-06-27 01:23:48 +03:00
David Cernat
fec500c4b0 [Client] Reduce container debug spam by requiring VERBOSE logging for it 2018-06-26 23:40:19 +03:00
David Cernat
914b79fcc9 [General] Make it possible to check which placed objects have containers 2018-06-26 16:56:08 +03:00
Finbar Crago
43c9fd4cec check MWWorld::Ptr != NULL for MWGui ItemPtr tooltips 2018-06-26 13:41:53 +10:00
Finbar Crago
186ec8c50f rm ContainerStore/refItem 2018-06-26 13:35:04 +10:00
Marc Zinnschlag
705b2dca0e Merged pull request #1777 2018-06-25 11:58:12 +02:00
Marc Zinnschlag
baeaff2309 Merged pull request #1778 2018-06-25 11:57:45 +02:00
Andrei Kortunov
97d8cc0efe Check if the local was not found, just for sure 2018-06-25 11:21:00 +04:00
Andrei Kortunov
7dff8d8fe2 Check cell for null 2018-06-25 10:26:58 +04:00
Finbar Crago
46c6abcf54 add string vectors for name/id in QuickKeysMenu for item lookups 2018-06-25 16:02:28 +10:00
Andrei Kortunov
441463327c Validate map size 2018-06-25 09:57:40 +04:00
Andrei Kortunov
359e748c28 Initialize some missing fields in constructors 2018-06-25 09:35:42 +04:00
David Cernat
deda6ec071 [Client] Don't send WorldMap packets for already explored map tiles 2018-06-25 02:34:11 +03:00
Capostrophic
ecafcefae9
Fall back to regular head when getVampireHead fails 2018-06-24 14:39:48 +03:00
Capostrophic
35b0546737 Consider <p> tag when discarding post-EOL tag text (regression #4473) 2018-06-23 14:27:40 +03:00
Finbar Crago
da4c55d5ad prevent segfalt in QuickKeysMenu when item has been removed from player inventory
added a MWWorld::ContainerStore to hold item copies which are then used to find
real items with findReplacement().

(storing the RefId could be a better solution but would probably leave tooltips broken...)
2018-06-23 17:51:32 +10:00
Bret Curtis
a55583a395
Merge branch 'master' into master 2018-06-21 22:22:01 +02:00
David Cernat
7e90d1f2a4 [Client] Fix interior-to-exterior and v.v. cell transitions for actors
Make sure only players who are cell authorities can get actors to teleport across cells for them, and display a message box for players who are not cell authorities.
2018-06-21 16:44:49 +03:00
Xenkhan
405a0caf29
Remove unneeded whitespace 2018-06-20 13:56:00 -05:00
Xenkhan
5a4817c147
Get rid of reinterpret_cast<> 2018-06-20 13:33:59 -05:00
Marc Zinnschlag
22eb037c18 Merged pull request #1773 2018-06-20 19:08:50 +02:00
Bret Curtis
6655b7e512
Merge pull request #1740 from nikolaykasyanov/software-cursor-decompression
Decompress cursors using SDL software renderer on Mac or if OSG >= 3.5.8 or if OPENMW_DECOMPRESS_TEXTURES is set
2018-06-20 17:19:48 +02:00
Bret Curtis
b619c0de2d
Merge pull request #1772 from akortunov/deathanim
Fast-forward death animation to end if death animation was finished earlier
2018-06-20 13:28:36 +02:00
Andrei Kortunov
c195144b17 Take transformation from first node with given name in file (bug #4469) 2018-06-20 14:24:32 +04:00
Bret Curtis
664edc5a39
Merge pull request #1757 from akortunov/musicfix
Handle exception when try to load non-music file
2018-06-20 11:18:50 +02:00
Andrei Kortunov
c9756cee4c Fast-forward death animation to end if death animation was finished earlier (regression #4468) 2018-06-20 12:37:58 +04:00
David Cernat
fd05beef94 [Client] Don't delete disposed of corpses on client
Clients should instead await a server reply approving the deletion.
2018-06-20 02:01:19 +03:00
Xenkhan
24ddb66af9
Retrieve SDL window settings instead of using magic numbers 2018-06-19 15:03:30 -05:00
Capostrophic
6c23caadd7 Fix crash when a target in a different cell is (un)locked 2018-06-19 20:43:18 +03:00
Capostrophic
0c4fa55f16 Make Open spells casted by anything trigger player crime event (fixes #4461) 2018-06-19 17:04:38 +03:00
Marc Zinnschlag
7cfb7063c2 Merged pull request #1767 2018-06-19 13:30:10 +02:00
Marc Zinnschlag
7be069fcd2 Merged pull request #1743 2018-06-19 13:29:20 +02:00
Andrei Kortunov
5fd3ec1035 Implement unlockable locks with 'lock 0' console command 2018-06-19 14:17:33 +04:00
Marc Zinnschlag
a8ad530db9 Merged pull request #1749 2018-06-19 11:33:08 +02:00
Marc Zinnschlag
2a52ade219 Merged pull request #1760 2018-06-19 11:26:41 +02:00
David Cernat
aa3639f2da
Merge pull request #450 from TES3MP/0.6.2
Add 0.6.2 commits up to 19 Jun 2018
2018-06-19 05:26:38 +03:00
David Cernat
5b461b09ca [Client] Display error when receiving ID_INCOMPATIBLE_PROTOCOL_VERSION 2018-06-19 05:24:26 +03:00
David Cernat
29be79e852 [General] Switch RakNet enums to CrabNet enums
CrabNet is TES3MP's fork of RakNet that has deviated too far from RakNet to still be compatible with it.
2018-06-19 00:37:52 +03:00
Capostrophic
8376c8c68e Allow partial matches in NotCell condition (fixes #4459) 2018-06-18 03:27:31 +03:00
Bret Curtis
e93104a6b3
Merge pull request #1758 from Capostrophic/screenshot
Remove screenshot taken message again
2018-06-17 22:26:00 +02:00
Bret Curtis
70dec71c00
Merge pull request #1763 from akortunov/activatedoor
Forbid actors to use teleporting doors
2018-06-17 10:13:16 +02:00
Bret Curtis
3cc6da1db2
Update door.cpp
typo fix
2018-06-17 10:13:03 +02:00
Bret Curtis
3f2dbdc8a8
Merge branch 'master' into wanderfix 2018-06-17 10:00:38 +02:00
Andrei Kortunov
f3f7487664 Fix arguments parsing for AiWander console command (bug #4458) 2018-06-16 22:11:10 +04:00
Andrei Kortunov
e08b0d3070 Ignore lights without CanCarry flags when NPC selects torch (bug #4457) 2018-06-16 17:34:49 +04:00
Andrei Kortunov
2a65aaf5ab Forbid actors to use teleporting doors (bug #2562) 2018-06-16 14:21:28 +04:00
Nikolay Kasyanov
359f87ab9f Change imageToSurface to return a unique_ptr to avoid manual surface cleanup 2018-06-16 12:12:32 +02:00
Andrei Kortunov
9c3da41130 Add murder bounty when a player follower commits murder (bug #2852) 2018-06-15 14:31:09 +04:00
Capostrophic
1abf749f03
Remove screenshot taken message 2018-06-14 22:08:53 +03:00
Andrei Kortunov
2854f6ca83 Handle exception if we try to play non-music file (bug #4416) 2018-06-14 21:32:40 +04:00
Miloslav Číž
477e1437d2 Resolve conflicts 2018-06-14 15:30:28 +02:00
Andrei Kortunov
49ba00a3ec Add NPC validation to esmstore (bug #2772) 2018-06-14 16:48:16 +04:00
Miloslav Číž
dd00e438fe Merge branch 'screenshot360' of https://github.com/drummyfish/openmw into screenshot360 2018-06-13 21:35:03 +02:00
Miloslav Číž
7178ee3a6e Add FIXME comment 2018-06-13 21:34:43 +02:00
Miloslav Číž
d629c30fdb
Merge branch 'master' into screenshot360 2018-06-13 21:16:28 +02:00
Marc Zinnschlag
2b35c5efd7 Merge remote-tracking branch 'upstream/master' 2018-06-13 18:13:15 +02:00
Marc Zinnschlag
aea481eacb Merged pull request #1753 2018-06-13 18:12:38 +02:00
Andrei Kortunov
61c968d550 Ignore broken items when search for replacement (bug #4453) 2018-06-13 18:39:02 +04:00
Andrei Kortunov
81b78a82e8 AI: try to open doors every AI_REACTION_TIME seconds (bug #4454) 2018-06-13 17:47:32 +04:00
Miloslav Číž
dcfbd554bb Remove try catch block 2018-06-13 11:12:46 +02:00
Bret Curtis
3e4dc31e39
Merge branch 'master' into fatigue 2018-06-13 10:04:32 +02:00
Marc Zinnschlag
1ba0317905 Merged pull request #1670 2018-06-13 09:02:31 +02:00
Marc Zinnschlag
48711bbdde Merged pull request #1592 2018-06-13 08:58:06 +02:00
Miloslav Číž
c3d7ee5a9e Resolve merge conflicts 2018-06-13 08:22:37 +02:00
Miloslav Číž
db8aaa74d6 Start cell border debug drawing 2018-06-13 01:48:31 +02:00
Andrei Kortunov
9c45cc7e48 Use player reference instead of pointer 2018-06-12 22:05:00 +04:00
Capostrophic
1c8a20a54a Set ok button focus in settings window by default (fixes #4368) 2018-06-12 19:45:43 +03:00
Andrei Kortunov
f299be8158 Play scripted animations even if SkipAnim is used 2018-06-12 16:07:36 +04:00
Andrei Kortunov
25bb7c1826 Make 'PlayGroup idle' to cancel scripted animations 2018-06-12 14:04:03 +04:00
Andrei Kortunov
0e441d48ac Give scripted animations highest priority (bug #4286) 2018-06-12 12:55:28 +04:00
Andrei Kortunov
0c92655250 Avoid code duplication in character manager 2018-06-12 11:51:54 +04:00
Andrei Kortunov
e3812f4075 Check creature stats only for actors 2018-06-12 11:27:18 +04:00
Andrei Kortunov
b0a140e714 Disable actor collision only after end of death animation 2018-06-12 10:00:38 +04:00
Andrei Kortunov
ebaa6fb5a2 Play death scream only once 2018-06-12 09:55:43 +04:00
Andrei Kortunov
427be928d0 Do not update animation state for dead actors 2018-06-11 23:17:54 +04:00
Andrei Kortunov
977a27ecb7 Do not clear corpses until end of death animation (bug #4307) 2018-06-11 22:29:32 +04:00
Bret Curtis
7310e3c8c2
Merge pull request #1748 from akortunov/bookfix
Do not show any book text after last <BR> tag
2018-06-11 17:08:26 +02:00
Andrei Kortunov
a42c663fd7 Do not interrupt scripted animations by death animation (bug #4286) 2018-06-11 18:53:25 +04:00
Andrei Kortunov
d0619cfb35 Play death animation for non-persisting actors with 0 health (bug #4291) 2018-06-11 18:52:20 +04:00
Andrei Kortunov
6099735c60 Early out only when scripted animation is playing 2018-06-11 17:52:58 +04:00
Andrei Kortunov
e234dd2a36 Do not interrupt scripted animations 2018-06-11 17:18:51 +04:00
Andrei Kortunov
66a46ff03c Do not show any book text after last <BR> tag. 2018-06-11 11:22:56 +04:00
Capostrophic
d43766d3c9 Make WakeUpPC interrupt waiting if it was supposed to be (fixes #3629) 2018-06-10 18:42:18 +03:00
Andrei Kortunov
acd3cba5fa Store previous items in the savegame 2018-06-10 16:21:19 +04:00
Andrei Kortunov
9fd2d57b86 Move previous items to player 2018-06-10 16:21:19 +04:00
Andrei Kortunov
f977c6876f Bound items: store item ID instead of pointer 2018-06-10 16:21:19 +04:00
Andrei Kortunov
4de9d9fa77 Split adjustBoundItem() 2018-06-10 16:21:19 +04:00
Andrei Kortunov
d1b1cb748d Reequip previous item only if the expired bound item was equipped 2018-06-10 16:21:19 +04:00
Andrei Kortunov
9b72a6ac69 Use the MWWorld::Ptr() instead of string ID 2018-06-10 16:21:19 +04:00
Andrei Kortunov
0375bedab2 Equip previous item after a bound item expires (bug #2326) 2018-06-10 16:21:19 +04:00
Andrei Kortunov
ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 2018-06-09 15:34:08 +04:00
Andrei Kortunov
4ba361fea6 Unhardcode sunset and sunrise settings (bug #1990) 2018-06-09 13:09:17 +04:00
Marc Zinnschlag
7d9de93fd3 Merged pull request #1477 2018-06-09 10:52:35 +02:00
Marc Zinnschlag
551a69f1b1 Merged pull request #1559 2018-06-09 10:51:02 +02:00
Marc Zinnschlag
76972bb2f6 Merged pull request #1709 2018-06-09 10:46:02 +02:00
Andrei Kortunov
6ed2773299 Do not stack return packages 2018-06-08 21:53:47 +04:00
Andrei Kortunov
74a2cbe696 AI: return back after pursuit 2018-06-08 21:53:47 +04:00
Andrei Kortunov
3d0631cfcc Store last AI package in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
3a0ee78d2b AiTravel: store mHidden flag in savegame 2018-06-08 21:53:47 +04:00
Andrei Kortunov
2f5beb8853 Remove unnecessary hack 2018-06-08 21:53:47 +04:00
Andrei Kortunov
57d686131e Remove redundant condition 2018-06-08 21:53:47 +04:00
Andrei Kortunov
5105c67642 Add mHidden field to AiTravel 2018-06-08 21:53:47 +04:00
Andrei Kortunov
81f29d8dcd AiWander: resume moving to destination after combat 2018-06-08 21:53:47 +04:00
Andrei Kortunov
18ff097e4a Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 2018-06-08 21:53:47 +04:00
Andrei Kortunov
9d27eb197f AiWander: return to initial position only after combat 2018-06-08 21:53:47 +04:00
Bret Curtis
61c969e970
Merge branch 'master' into hitboxfix 2018-06-08 18:36:44 +02:00
Capostrophic
b274931165
Revert erroneous changes 2018-06-08 19:18:53 +03:00
Capostrophic
dd2a11b243
Merge branch 'master' into goodbye 2018-06-08 19:16:36 +03:00
Capostrophic
24c1ee7744 Use relative stat difference for haggling 2018-06-08 19:00:45 +03:00
Capostrophic
b7026df551 Improve the offered price formula (Fixes #2222) 2018-06-08 19:00:45 +03:00
Andrei Kortunov
fed10e87aa Store integer actor ID in AI packages (bug #4036) 2018-06-08 19:57:41 +04:00
Marc Zinnschlag
9d0ce25052 Merged pull request #1738 2018-06-08 17:28:08 +02:00
Marc Zinnschlag
7899f44173 Merged pull request #1619 2018-06-08 17:07:38 +02:00
Andrei Kortunov
fea34bd73f Added support for per-group animation files 2018-06-08 17:04:15 +04:00
Capostrophic
11103211c5 Make Goodbye and Choice choices mutually exclusive 2018-06-08 15:03:19 +03:00
Marc Zinnschlag
21ea49fe83 Merge remote-tracking branch 'capostrophic/physics' 2018-06-08 11:43:10 +02:00
David Cernat
2a3c74bfcc Merge pull request #447 from OpenMW/master while resolving conflicts
# Conflicts:
#	README.md
2018-06-08 06:01:00 +03:00
Capostrophic
1a354f88ac Make choices trigger goodbye if Goodbye is used (fixes #3897) 2018-06-07 22:09:55 +03:00
Andrei Kortunov
1b9edbe119 Add unequip animation during stance switching (bug #4327) 2018-06-07 16:20:17 +04:00
Andrei Kortunov
bde1d07d4e Use hitboxes and focused object for touch spells (bug #3374) 2018-06-07 16:12:27 +04:00