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1909 commits

Author SHA1 Message Date
scrawl
a33ca75742 Pass AnimPriority by const reference 2015-07-18 03:23:41 +02:00
scrawl
f6f82d433c Fix bug with loop key assignment
Animations with time of "loop start" == time of "loop stop" were not getting their loop times assigned correctly.

This fixes incorrect playing of the jump animation, one aspect of Bug #2286.
2015-07-16 19:55:05 +02:00
scrawl
3656851750 Remove the now unused changeBlendMask 2015-07-15 16:43:11 +02:00
scrawl
50db6ed396 Use the extended animation priority for weapon animations 2015-07-15 14:40:36 +02:00
scrawl
e93a578f23 Extend the animation priority system to one priority value per bone group / distinct blend mask 2015-07-15 14:18:31 +02:00
scrawl
335ef97cf5 Rename Animation::Group to Animation::BlendMask
The old naming is problematic, because the term group was being used for another feature (text key groups) already.
2015-07-15 13:49:16 +02:00
scrawl
24ae1d5ace Fix some issues found by coverity 2015-07-11 03:34:08 +02:00
scrawl
667c80fb2a Add brackets around a correct expression to fix coverity warning 2015-07-11 03:34:08 +02:00
scrawl
ebdd5dc993 Fix code that I forgot to uncomment (thanks coverity) 2015-07-11 03:34:08 +02:00
scrawl
49c07de773 Merge pull request #643 from ace13/win-build-fix
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d Fix the comments 2015-07-05 21:56:04 +02:00
Marc Zinnschlag
432384d280 Merge remote-tracking branch 'scrawl/aicombat' 2015-07-05 14:47:20 +02:00
scrawl
c90841d649 Fix head tracking for NPCs 2015-07-04 21:00:01 +02:00
scrawl
6724585777 Light magic effect
Notable change compared to the old (Ogre) effect: uses the ambient instead of diffuse term (Fixes #2364)
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42 Fix for some coverity scan defects 2015-07-02 20:46:34 +02:00
scrawl
dcb8fbc69c Accurate handling of fog depth/density (Fixes #2752) 2015-07-02 20:46:34 +02:00
Alexander "Ace" Olofsson
5d24091364 Fix build error and a pair of warnings
The error was about casting between osg::Callback* and osg::NodeCallback*
The warnings are both about virtual classes with non-virtual destructors
2015-07-01 15:06:38 +02:00
scrawl
4b2391c60f Ignore effect meshes in getScreenBounds 2015-06-30 02:51:32 +02:00
scrawl
d5a47cfafe Include cleanup 2015-06-30 01:41:03 +02:00
scrawl
017c9f7ac9 Fading for weather particle effects 2015-06-29 20:19:46 +02:00
scrawl
882e359008 Move attackStrength to the CharacterController, where it should have been to begin with
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
4ef6aa6b7f Fix weather particles disappearing 2015-06-26 02:30:39 +02:00
scrawl
8a3889a81e Rain fading 2015-06-25 17:38:12 +02:00
scrawl
3a21f05f6e Rain effect 2015-06-25 17:23:01 +02:00
scrawl
d7695f2560 Remove unused NpcAnimation visibilityFlags 2015-06-22 21:14:44 +02:00
scrawl
d5b73f2a55 Move HeadAnimationTime to the implementation file 2015-06-22 21:12:15 +02:00
scrawl
24bfb44b13 Move head tracking from NpcAnimation to Animation (Bug #2720) 2015-06-22 21:06:27 +02:00
scrawl
ad6764fa6a Fix bug #2715 2015-06-20 17:08:46 +02:00
scrawl
efad4efe19 Star fading (Bug #2693) 2015-06-19 20:55:04 +02:00
scrawl
74260a9a44 Tweak moon sizes 2015-06-19 20:30:04 +02:00
scrawl
f5c50aa581 Disable FreezeOnCull for effect particles 2015-06-19 18:38:44 +02:00
scrawl
1ed4e33815 Fading for mooncircle texture 2015-06-19 18:19:52 +02:00
scrawl
2b53e5d965 Fix for explosion effects playing when the game is paused 2015-06-19 03:32:48 +02:00
scrawl
e0dfc1425e Correct moon blending 2015-06-19 02:51:01 +02:00
scrawl
0c4ebee6b3 Cloud opacity & cross-fading 2015-06-19 01:03:12 +02:00
scrawl
fb94395628 Fix atmosphere lighting 2015-06-18 23:15:13 +02:00
scrawl
fabc5126f3 Include cleanup 2015-06-18 00:30:51 +02:00
scrawl
0ffa1f964b Fix water ripple height 2015-06-17 22:49:20 +02:00
scrawl
3ebfb4e0d9 Ignore particle systems in getScreenBounds 2015-06-17 18:22:31 +02:00
scrawl
b543308e3e Remove an already resolved todo comment 2015-06-17 18:16:05 +02:00
scrawl
b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 2015-06-17 15:13:41 +02:00
scrawl
7b35882814 RemoveParticlesVisitor fix 2015-06-17 15:13:17 +02:00
scrawl
1c151f2f0a Re-enable some outcommented sky code 2015-06-16 20:56:48 +02:00
scrawl
3da8f6e62e Water ripples 2015-06-16 20:36:48 +02:00
scrawl
b73947033d Rotate sky meshes 2015-06-16 16:33:31 +02:00
scrawl
2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 2015-06-15 22:42:14 +02:00
scrawl
a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
2015-06-14 23:56:35 +02:00
scrawl
f017fd6860 Reduce includes in animation.hpp 2015-06-14 23:13:26 +02:00
scrawl
b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 2015-06-14 18:19:53 +02:00
scrawl
76bdf7a5b7 Add night-eye effect 2015-06-11 23:16:05 +02:00