Commit Graph

1714 Commits (9ea22324f76d1c5f71319050c1bbdcdc36a0e4f7)

Author SHA1 Message Date
slothlife 9ea22324f7 Fix some MSVC warnings.
Several fixes are warnings about truncations on 64-bit, while others are
complaints about mixed signed / unsigned integer operations.
11 years ago
scrawl c69a311ad8 Disable lighting for particles
Fixes magic cast visuals being too dark depending on the environment.
11 years ago
scrawl 4e71db7081 Savegame: Don't load/save deleted container items. This is currently pointless, and also causes new garbage being added on each load/save cycle: Container stores are first filled from ESM records, then cleared and filled from the savegame. The items from ESM records remain as deleted refs. 11 years ago
scrawl 5645c9185b Fix location of local data path 11 years ago
scrawl 1dc9e151cb Count werewolf kills (Fixes #1525) 11 years ago
scrawl 2477456f99 Implement Murder crimes and OnMurder instruction (Fixes #1315) 11 years ago
scrawl ec66484472 Fix forceGreeting with explicit references (Fixes #1518) 11 years ago
scrawl d5b97005ab Make ESM::Faction skills optional (Fixes #1508)
Also increased size of mSkills array to 7. Some factions with 7 skills can be found in the vanilla CS. The previously "mUnknown" int appears to be the 7th element of the skills array.
11 years ago
scrawl ee2b81763e Savegame: Store AiSettings and summoned creatures
CreatureStats state is now completely stored (Closes #1174)

Also play VFX_Summon_Start and VFX_Summon_End visual effects.
11 years ago
scrawl fd59a4a79e Fix some doxygen typos 11 years ago
scrawl 77388fe2ce Implement BetaComment instruction (dumps reference info) 11 years ago
Marc Zinnschlag c8c45d4923 Merge remote-tracking branch 'lgro/valgrind_fixes' 11 years ago
Lukasz Gromanowski abeb1d4ab3 Valgrind: Added constructor for KeyListT class, and added initialziation of ver member field in NIFFile class.
Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
11 years ago
scrawl 4f742fd468 Allow INFO records with no subrecords following DATA (Fixes #1486) 11 years ago
scrawl e458cf1df2 Savegame: Store death counter (Fixes #1477) 11 years ago
scrawl a54ac579a5 Savegame: Store AiSequence 11 years ago
scrawl b158919c4b Fix uninitialized variable use 11 years ago
scrawl 029e438c11 Don't check mInterpolationType each iteration 11 years ago
scrawl 73be457805 Merge ESM::Cell fields by subrecord
Fixes an issue with the Morrowind Patched mod where cell ambient values would become black due to the new cell records not including an AMBI subrecord.

Also fixes a bug where mLeasedRefs was incorrectly cleared when overwriting a cell (*oldcell = *cell;)
11 years ago
scrawl 47172fb8a2 ContentModel: Don't confuse file path with file name (Fixes #1352) 11 years ago
scrawl 3788fb042e Implement MenuTest script instruction (Fixes #1454) 11 years ago
scrawl 2dd54dbcfc Implement ClearInfoActor script instruction (Fixes #1422) 11 years ago
scrawl 98d7b6672a Make MODL subrecord optional for potions (Fixes #1419) 11 years ago
scrawl 823ccb1b3d Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 11 years ago
scrawl a0bff03560 Fix not handling failbit/badbit in ifstream (Bug #1355) 11 years ago
Arthur Moore f9f278f645 Fixed a capitalization error.
Changed Interpolations to unsigned.
Also explained what's happening in the comments.
11 years ago
Arthur Moore b90e4db871 Actually read in XYZ_ROTATION_KEY data instead of discarding it. 11 years ago
dreamer-dead e772bb88da Remove RTTI usage in NIF reader. 11 years ago
Marc Zinnschlag 5313862a46 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 7376cb9b61 Fix loading ESX files cleaned with testool (Fixes #1382) 11 years ago
scrawl ce14a6413b Small optimization to ESM::Variant 11 years ago
scrawl 577ed3943b Show wallpaper when loading a savegame 11 years ago
Arthur Moore 576c06d791 Fix Bug #1371
Not properly reading in the NIF file's QuaternionKeyList.
11 years ago
scrawl c018319940 Addition to 7c9c0830a96: don't create useless BaseWhite clones 11 years ago
scrawl 7c9c0830a9 Fix errors due to BaseWhite material being removed 11 years ago
scrawl 16ac6e7aac Merge DialInfo objects by subrecord instead of overwriting the object
Fixes #1360
11 years ago
Marc Zinnschlag ecf3d52b46 Merge remote-tracking branch 'cc9cii/crash-fix-cg-shader' 11 years ago
Marc Zinnschlag f5e587f566 Merge remote-tracking branch 'puppykevin/master' 11 years ago
cc9cii 11ce093a9e Fix crashes caused when terrain materials don't get created (e.g. due to cg shader bug on Windows/D3D9). Should resolve Bug #1284. 11 years ago
Marc Zinnschlag be7f344eca Merge branch 'refs'
Conflicts:
	apps/opencs/model/doc/savingstate.cpp
	components/esm/cellref.hpp
11 years ago
Marc Zinnschlag be88168e91 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl 50a72ed710 Fix ghosts in Cavern Of The Incarnate having -1 health 11 years ago
Kevin Poitra 18314b1707 We use spaces, not tabs. 11 years ago
Kevin Poitra 8e55eb8009 Fix some formatting. 11 years ago
Kevin Poitra 545c3c312c Remove a superfluous clear. 11 years ago
Marc Zinnschlag f112c78858 Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl e68600eda2 Make Activate instruction work properly even when onActivate was not called in the same frame.
There are two major differences to the old implementation:
 - Activate can now be called on its own, e.g. in the console. In Vanilla this appears to be a no-op, so it is unlikely to be used and the potential for breakage is low.
 - The Action to execute is now determined when Activate is called, not when OnActivate is called. This however makes sense, since there may be a time difference between the two, and the object (or the player) could have changed in the meantime, requiring a different Action.

Fixes #1166 and #1346.
11 years ago
Marc Zinnschlag bb011f278e Merge remote-tracking branch 'cc9cii/master' 11 years ago
cc9cii bbe77d656a Minor fixes from static analysis. 11 years ago
Arthur Moore 50a4d175da Read NIF interpolation type 4 (XYZ_ROTATION_KEY)
Don't actually do anything with it yet, but without this the "MW Containers Animated" mod made containers inaccessible.

Partly implements Feature #1067
11 years ago