James Stephens
|
bafbc0a055
|
Cancel door sound if collision is detected and the sound is playing
|
2019-09-05 07:49:53 +00:00 |
|
Roman Siromakha
|
41ad23ebdc
|
Revert "[WIP] Open door when it is on the way to a next path point (bug #5073)"
|
2019-08-27 20:55:03 +02:00 |
|
elsid
|
b4ec444057
|
Open door when it is on the way to a next path point
|
2019-08-27 20:49:35 +02:00 |
|
elsid
|
16170131b7
|
Add enum type for door state
|
2019-08-25 15:21:00 +02:00 |
|
Andrei Kortunov
|
d0bc06b849
|
Merge pull request #2438 from Capostrophic/camera
Rewrite messed up playerlooking switch handling (bug #5078)
|
2019-08-17 23:15:21 +04:00 |
|
Andrei Kortunov
|
786a6c6d42
|
Use a common doors rotation code in the "lock" command handler
|
2019-08-16 21:30:24 +04:00 |
|
elsid
|
4d86bf3bf2
|
Update rotated world objects in navigator
|
2019-08-15 18:19:19 +02:00 |
|
capostrophic
|
6fe429c4e8
|
Don't force-trace down swimming actors (bug #5089)
|
2019-07-31 00:45:54 +03:00 |
|
Capostrophic
|
0b074f2211
|
Rewrite messed up playerlooking switch handling (bug #5078)
|
2019-07-29 15:44:17 +03:00 |
|
Alexei Dobrohotov
|
19dc01232c
|
Fix CenterOnCell target rotation
|
2019-06-30 16:03:24 +03:00 |
|
Alexei Dobrohotov
|
1d12d778ea
|
Merge pull request #2370 from akortunov/herbalism
Container search tweaks
|
2019-05-06 22:34:12 +03:00 |
|
Andrei Kortunov
|
7214f24f5c
|
Ignore containers, when we search for owner
|
2019-05-06 23:06:13 +04:00 |
|
Capostrophic
|
458c0bba41
|
Avoid using null pointer for player's cell in moveObjectImp
|
2019-05-05 16:43:32 +03:00 |
|
Andrei Kortunov
|
c91d1e7394
|
Ignore containers without resolved content for Detect spells
|
2019-05-04 14:40:32 +04:00 |
|
Capostrophic
|
7814bd1b76
|
Support eight possible blood types (feature #4958)
|
2019-04-14 18:48:31 +03:00 |
|
Andrei Kortunov
|
14b756a692
|
Use a generic logging system for RecastNavigation
|
2019-04-08 20:31:21 +04:00 |
|
Bret Curtis
|
7808cbbfe8
|
Merge pull request #2292 from akortunov/fallback
Make fallback map static to simplify constructors
|
2019-04-07 17:43:59 +02:00 |
|
Capostrophic
|
7202f45771
|
Only allow resting in air when a bed is used
|
2019-04-04 17:22:24 +03:00 |
|
Capostrophic
|
3a0e374dc6
|
Replicate vanilla Position/SetPos behavior more closely (bug #3109)
|
2019-03-31 14:17:06 +03:00 |
|
Andrei Kortunov
|
a302ec9c65
|
Make fallback map static to simplify constructors
|
2019-03-29 15:30:49 +04:00 |
|
Bret Curtis
|
886c77bced
|
Merge pull request #2145 from akortunov/rest
Update jail state once instead of for every single hour
|
2019-03-27 13:14:22 +01:00 |
|
elsid
|
fa7b304e78
|
Use auto for map value_type in range-based for loops
To avoid implicit call of copy constructor for
pair<const K, V> to pair<K, V> conversion.
|
2019-03-21 23:09:42 +03:00 |
|
Bret Curtis
|
573e64e9c9
|
Merge pull request #2184 from elsid/fix_startup_script
[Testing needed] Always run startup script once at engine start (bug #4877)
|
2019-03-09 14:04:06 +01:00 |
|
Andrei Kortunov
|
d23a0ce2ae
|
Use C++11-style loops in the game world instead of iterators
|
2019-03-07 12:39:57 +04:00 |
|
elsid
|
80051db8f8
|
Update rotated objects in navigator
|
2019-03-04 22:59:39 +03:00 |
|
elsid
|
8c08c3c7d6
|
Update moved objects in navigator
|
2019-03-04 22:59:39 +03:00 |
|
elsid
|
27d7452267
|
Update scaled objects in navigator
|
2019-03-04 22:59:39 +03:00 |
|
elsid
|
2e063d59ce
|
Update scaled agent half extents in navigator (bug #4763)
|
2019-03-04 22:59:39 +03:00 |
|
elsid
|
43b39e8418
|
Use not scaled player half extents as default to find path
|
2019-03-04 22:59:38 +03:00 |
|
elsid
|
1218e4e15d
|
Use player half extents only to find path in exterior cells
|
2019-03-04 22:59:20 +03:00 |
|
Bret Curtis
|
14c93b3df0
|
Revert "Merge pull request #2204 from elsid/fix_navigator_update"
This reverts commit 26fb0e7a0f , reversing
changes made to 42b2391303 .
|
2019-03-04 11:06:15 +01:00 |
|
elsid
|
b51a54e976
|
Update rotated objects in navigator
|
2019-03-03 16:46:41 +03:00 |
|
elsid
|
f394ace4d5
|
Update moved objects in navigator
|
2019-03-03 16:46:41 +03:00 |
|
elsid
|
133d7447f3
|
Update scaled objects in navigator
|
2019-03-03 16:46:41 +03:00 |
|
elsid
|
1f41d5721d
|
Update scaled agent half extents in navigator (bug #4763)
|
2019-03-03 16:46:39 +03:00 |
|
elsid
|
c066ee9dc5
|
Use not scaled player half extents as default to find path
|
2019-03-03 16:21:12 +03:00 |
|
elsid
|
a4f300f810
|
Use player half extents only to find path in exterior cells
|
2019-03-03 16:21:09 +03:00 |
|
elsid
|
619a111a11
|
Run startup script once at engine start when game is running (bug #4877)
|
2019-02-27 22:55:13 +03:00 |
|
bzzt
|
5ffb40e8ba
|
Don't preload terrain when loading an interior save
|
2019-02-27 00:02:57 +03:00 |
|
Andrei Kortunov
|
fcdb0c16bf
|
Update jail state once instead of for every single hour
|
2019-02-23 09:17:06 +04:00 |
|
Andrei Kortunov
|
3032b177a1
|
Remove redundant includes
|
2019-02-23 08:02:12 +04:00 |
|
elsid
|
9626b6ec42
|
Add option to disable DetourNavigator component to find paths
|
2019-02-16 15:50:58 +03:00 |
|
elsid
|
1d3668cd22
|
Add Navigator interface
|
2019-02-16 15:37:06 +03:00 |
|
elsid
|
c68e64a2a7
|
Make navigator from settings manager setting in separate function
|
2019-02-16 14:41:11 +03:00 |
|
Bret Curtis
|
a573efd30a
|
Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
|
2019-02-05 15:36:06 +01:00 |
|
Capostrophic
|
a584aa25ab
|
Don't re-enable collision object for dead actors
|
2019-02-04 22:13:30 +03:00 |
|
Andrei Kortunov
|
9e4a339ad3
|
Daytime node switch support (feature #4836)
|
2019-02-02 10:50:15 +04:00 |
|
Capostrophic
|
8bb270c2bb
|
Update moved object collisions even if the cell is the same (bug #4800)
|
2019-01-14 00:56:43 +03:00 |
|
Bret Curtis
|
9c795195d0
|
Merge pull request #2109 from Capostrophic/loops
Simplify some world loops
|
2019-01-10 11:44:41 +01:00 |
|
Capostrophic
|
776c6c2fe6
|
Fix MSVC warning
|
2019-01-07 20:38:33 +03:00 |
|