Re-include Base64, Boost and SDL2[1]
Exclude OSG but keep its headers[2]
Exclude most non-essential components and their deps
[1] SDL2 is required by the debug component
May be worth deviating from upstream by making its inclusion
conditional in the future
[2] Server component requires declarations present in the OSG headers
This had been broken by fr3dz10's physics rewrites from the earlier part of the year that made it so dedicated players were always regarded by the movement solver as being on the ground.
ESM::Cell's getDescription() method was modified by aa5161f99e despite being used heavily by TES3MP. All instances of it in the TES3MP code have now been changed into the newly added getShortDescription() that is identical to the previous getDescription().
Make it possible to opt out of composing variables
Closes#6186
See merge request OpenMW/openmw!1076
(cherry picked from commit 15d278de554818fef6fecf300456800523e91adf)
4727ae4b Make it possible to opt out of composing variables
04e9b6d2 Abort on duplicate content file
Actually increment iterators to be erased.
Closes#6163
See merge request OpenMW/openmw!1027
(cherry picked from commit 7c246b28e7cb8c514b22214309fc9fed7fc40edc)
5ec2ddb4 Actually increment iterators to be erased.
Correctly track added and removed state to fix various alpha testing issues
Closes#6119
See merge request OpenMW/openmw!989
(cherry picked from commit 94be4eba18d328391a2c2aea85bb029e80b32cee)
0e57622b Correctly track added and removed state
e42b3bf9 Adapt destination alpha factor for AMD
84a9face Disable coverage adjustment for blended objects
Having timestamps from two different loggers isn't useful, so only the ones from TES3MP's logger are staying for now, especially as that logger is used by both the client and the server.
Fix new game guard 3 (#6126)
Closes#6126
See merge request OpenMW/openmw!976
(cherry picked from commit 89ca56632c6bc37f07e430e7f5cd23d855610b19)
a3942a1e Remove redundant check for y coordinate in inRange function
cc08a45c Move include where it is needed
7e1630a7 Remove redundant getPolyHeight wrapper
793c30ab Check dtNavMeshQuery::getPolyHeight status
a54c4bc2 Check dtNavMeshQuery::findStraightPath status
94e460ba Use proper check for distance
5624fe19 Consider path not found when there is navmesh query error
Optimize off mesh connections
See merge request OpenMW/openmw!969
(cherry picked from commit 9dcea247d2cd7d25d719fabc142cef5360233e2a)
3e98db8d Fix styleguide
7f65a2c4 Remove unused code
81e569c3 Move OffMeshConnectionsManager implementation into cpp
a8ba9a0e Cleanup unused tile positions from OffMeshConnectionsManager
ff1af5e8 Use only off mesh connections starting or ending in a given tile
1552e7e3 Add pathgrid edges as one direction off mesh connection
Ensure original (removed) state overrides replacement state when recreating shaders
Closes#6108
See merge request OpenMW/openmw!966
(cherry picked from commit 07a7a903a7a034b661adc1b033af928a9cd68528)
8a1b4bde Ensure original (removed) state overrides replacement state when recreating shaders
0e122b1e Avoid copy and deep equality check
2147c18c Do not overwrite old removed state with old dummy state
Adding Object Paging Min Size combo box to Advanced -> Visuals
See merge request OpenMW/openmw!917
(cherry picked from commit f66196588c16a9a16211d8f400ce7812127f26c0)
9f2f5174 Adding Object Paging Min Size combo box to Advanced -> Visuals
89950e55 Preventing type conversion of double to float for objectPagingMinSize
Corresponding recast mesh tiles can be updated but navmesh tiles may never
appear for them. Report back zero navmesh version to allow oscillating recast
objects detection to work. This version is always less than any generated
navmesh tile version so any report for generated navmesh will override it.
If zero navmesh version is reported after recast mesh tile got report about
generated navmesh tile it is a no-op since generated version is always greater
than zero.
To fix all possible situations when active message box overlaps with loading
screen progress.
The only used condition to center loading screen progress by height is
number of message boxes > 0. No need to pass it through interface.
LoadingScreen can check it inside setLabel function.