scrawl
7075a3a99b
Merge pull request #1231 from Allofich/tooltips
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Show names on combat actors when RMB GUI is active
8 years ago
Allofich
5282556ae0
Show names on combat actors when RMB GUI is active
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Fixes (#3797 )
8 years ago
Allofich
57aeec59d5
Change bounds behavior of stat script commands
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Fixes (#3776 )
8 years ago
Rob Cutmore
3714c2a0f2
Editor: add ID validator to pathgrid input
8 years ago
Rob Cutmore
207695e094
Editor: switch input for pathgrid creator
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Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
8 years ago
Rob Cutmore
0dcb6a9bd4
Editor: update pathgrid creator input on changes
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When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
8 years ago
Rob Cutmore
491fd3d0be
Editor: set combo box events for pathgrid creator
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- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
8 years ago
Rob Cutmore
95d164a6e6
Editor: use combo box when creating pathgrids
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Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
8 years ago
Andrei Kortunov
1286754fb3
Add a new option to show arrow damage (feature #2923 )
8 years ago
Andrei Kortunov
eb81ab5b24
Disables weapon and spells cycling in GUI mode (bugs #2409 , #2483 , #2645 )
8 years ago
scrawl
e987fe85d0
Add abort flag to TerrainPreloadItem
8 years ago
scrawl
42e9891504
Fix issues caused by loading multiple views into the same terrain View
8 years ago
scrawl
97ed999097
Fix cleanup issue
8 years ago
scrawl
c22fde2bcd
Preload terrain while reading savegame
8 years ago
scrawl
9371100fde
Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
8 years ago
scrawl
59bf100907
Fill exteriorPositions in preloadFastTravel
8 years ago
scrawl
03c07d3bd5
Remove old code
8 years ago
scrawl
86e75f0987
Preload terrain even when cell preloading is disabled
8 years ago
scrawl
d055dc25bf
Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
8 years ago
scrawl
6ccb6009ee
Use the View-based preloading for TerrainGrid as well
8 years ago
scrawl
3c29e2dbeb
Refactor ownership of terrain views
8 years ago
scrawl
28fd492711
Don't use terrain LOD for the map camera
8 years ago
scrawl
e7a0878c10
Add CompositeMapRenderer info to the stats panel
8 years ago
scrawl
ec0b743123
Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
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This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl
4549196b31
Use the new way of terrain preloading in CellPreloader/Scene
8 years ago
scrawl
1c15686353
Remove non required use of WorkQueue
8 years ago
scrawl
19d516cbda
Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
8 years ago
scrawl
4dbd224249
Hide the terrain in non-exterior cells
8 years ago
scrawl
c684860e3b
Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer.
8 years ago
scrawl
2d549d088e
Get the world size from the ESM::Land store
8 years ago
scrawl
14225a42c6
Remove unused pointer to IncrementalCompileOperation
8 years ago
scrawl
5eff286c71
Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps.
8 years ago
scrawl
e323b2fa7b
Use the SceneManager's ShaderManager
8 years ago
scrawl
0fc465da59
Store the min/max height in LandData
8 years ago
scrawl
051c17a184
Make reportStats const
8 years ago
scrawl
5fb854036d
Use a forward declaration to avoid having to workaround Qt MOC
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Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
8 years ago
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
ccfebdd2c3
Set the underwater fog relative to default view distance
8 years ago
scrawl
fe439e7bbf
Add missing default material state for character preview
8 years ago
scrawl
37c71c15f2
Remove redundant state
8 years ago
scrawl
4c9bbce1e2
Fix node mask being reset
8 years ago
MiroslavR
a8517c34eb
Code style
8 years ago
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
8 years ago
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
8 years ago
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
8 years ago
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
8 years ago
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
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both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
scrawl
809f5cd01b
Fix bad override
8 years ago
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
8 years ago
scrawl
4123398cbc
Change no-grab setting to respect the value given
8 years ago
scrawl
7eb48ea83b
Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error
8 years ago
scrawl
42a04de37c
Fix a crash that occurred when a carried light fails to be attached.
8 years ago
scrawl
2776727794
Allow gamepad and mouse/keyboard to be used at the same time ( Fixes #3093 )
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
scrawl
2873c10284
Clean the object root of StateSets and hidden nodes
8 years ago
scrawl
4e0011bfc8
Improve NPC loading performance by caching the cleaned objectRoot
8 years ago
Rafael Moura
6c2ce2b2a1
Porting more ContainerStoreIterator usage to const version #4
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removed const_cast revision
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
scrawl
0772a03e98
Print the object ID that animateCollisionShapes did not find the node for
8 years ago
scrawl
d4781d419f
Merge pull request #1220 from MiroslavR/tcl_collision
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Fix actors colliding with noclipping player
8 years ago
Rafael Moura
05cc69f6f1
Porting more ContainerStoreIterator usage to const version
8 years ago
scrawl
6f4c03aa32
Avoid retrieving setting every frame
8 years ago
MiroslavR
498a3d450b
Fix actors colliding with noclipping player
8 years ago
scrawl
75677f03e7
Remove SceneManager::notifyAttached
8 years ago
scrawl
afa39d121f
Fix 'part has no parent' warning caused by destructing in the wrong order
8 years ago
scrawl
a55604c549
Avoid unnecessary AABB update when actor position has not changed
8 years ago
scrawl
fb073e5c14
Avoid unnecessary AABB update for rotationally invariant collision shapes
8 years ago
scrawl
5198fc897d
Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning
8 years ago
scrawl
25ca89b560
Avoid redundant allocations in Store::search
8 years ago
scrawl
732212070d
crashcatcher: complain when launching gdb fails
8 years ago
Marc Zinnschlag
765401531d
Merge remote-tracking branch 'origin/master'
8 years ago
scrawl
d163228199
Fix updatePtr
8 years ago
scrawl
00d4fea91c
Derive Animation from osg::Referenced to allow the UnrefQueue to delete it
8 years ago
scrawl
a5247394dc
(Re)set the inventory listener outside of the Animation class
8 years ago
scrawl
8f79fa3d72
Add resource statistics panel opened with F4
8 years ago
scrawl
b40ca9b60a
Set the window rectangle on the Viewer's EventQueue
8 years ago
scrawl
0fbd29ccb8
Use additive alpha blending on the character preview
8 years ago
scrawl
e38221edc9
Set character preview's simulationTime to 0 to avoid flickering lights
8 years ago
scrawl
a45335ffc3
Do not reduce magicka in god mode
8 years ago
scrawl
eefe1ed1a8
Fix being affected by Silence in god mode
8 years ago
FedeWar
e9076088ca
Another tab fix
8 years ago
FedeWar
4e7f7cf84f
Fixed tabs
8 years ago
FedeWar
370c12e78a
Verification results are ordered by Type in alphabetical order.
8 years ago
scrawl
b9740fd2a1
Fix btHeightFieldTerrainShape triangle layout to match rendering
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
8 years ago
scrawl
9728a6967e
Reset fall height when teleporting ( Fixes #2629 )
8 years ago
scrawl
05ad0dca34
Use ActionTeleport in COE/COC commands
8 years ago
scrawl
7e02bb7348
Preload summoned creature models before the spell is cast
8 years ago
scrawl
22482b7eec
Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes
8 years ago
Rafael Moura
9963601484
Porting code to ConstContainerStoreIterator #1
8 years ago
scrawl
481c440698
Print OSG version on startup
8 years ago