Commit Graph

13261 Commits (aac78d29a4e15a9bccef329cee85fe380d2a9311)

Author SHA1 Message Date
scrawl 7075a3a99b Merge pull request #1231 from Allofich/tooltips
Show names on combat actors when RMB GUI is active
8 years ago
Allofich 5282556ae0 Show names on combat actors when RMB GUI is active
Fixes (#3797)
8 years ago
Allofich 57aeec59d5 Change bounds behavior of stat script commands
Fixes (#3776)
8 years ago
Rob Cutmore 3714c2a0f2 Editor: add ID validator to pathgrid input 8 years ago
Rob Cutmore 207695e094 Editor: switch input for pathgrid creator
Switched from QComboBox to DropLineEdit for pathgrid creator input.
This allows the input the use auto-complete and be a drop target from
the cells table.
8 years ago
Rob Cutmore 0dcb6a9bd4 Editor: update pathgrid creator input on changes
When data changes the cell input for pathgrid creator is repopulated
with valid choices. This handles the case where a cell is added or
removed, and also when a cell's pathgrid is added or completely
removed.
8 years ago
Rob Cutmore 491fd3d0be Editor: set combo box events for pathgrid creator
- Handles when combo box should automatically gain or lose focus.
- Checks user input when combo box selection changes.
8 years ago
Rob Cutmore 95d164a6e6 Editor: use combo box when creating pathgrids
Instead of using QLineEdit for user input, use a QComboBox populated
with valid choices. This prevents user from being able to create a
pathgrid for a non-existent cell.
8 years ago
Andrei Kortunov 1286754fb3 Add a new option to show arrow damage (feature #2923) 8 years ago
Andrei Kortunov eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 8 years ago
scrawl e987fe85d0 Add abort flag to TerrainPreloadItem 8 years ago
scrawl 42e9891504 Fix issues caused by loading multiple views into the same terrain View 8 years ago
scrawl 97ed999097 Fix cleanup issue 8 years ago
scrawl c22fde2bcd Preload terrain while reading savegame 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl 59bf100907 Fill exteriorPositions in preloadFastTravel 8 years ago
scrawl 03c07d3bd5 Remove old code 8 years ago
scrawl 86e75f0987 Preload terrain even when cell preloading is disabled 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 6ccb6009ee Use the View-based preloading for TerrainGrid as well 8 years ago
scrawl 3c29e2dbeb Refactor ownership of terrain views 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl 4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 8 years ago
scrawl 1c15686353 Remove non required use of WorkQueue 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl c684860e3b Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer. 8 years ago
scrawl 2d549d088e Get the world size from the ESM::Land store 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl e323b2fa7b Use the SceneManager's ShaderManager 8 years ago
scrawl 0fc465da59 Store the min/max height in LandData 8 years ago
scrawl 051c17a184 Make reportStats const 8 years ago
scrawl 5fb854036d Use a forward declaration to avoid having to workaround Qt MOC
Don't think that guard was still needed, but a forward declaration is better anyways.
8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 9a3a64f0c4 Add resource manager for ESM::Land to allow data to be unloaded when no longer required 8 years ago
scrawl b898315962 cellpreloader: abort all tasks first before waiting 8 years ago
scrawl 5f76317807 Wait for completion of CreateMapItem on exit to avoid potential threading issue 8 years ago
scrawl 804f873649 terrain: factor out texture caching into a separate class 8 years ago
scrawl ccfebdd2c3 Set the underwater fog relative to default view distance 8 years ago
scrawl fe439e7bbf Add missing default material state for character preview 8 years ago
scrawl 37c71c15f2 Remove redundant state 8 years ago
scrawl 4c9bbce1e2 Fix node mask being reset 8 years ago
MiroslavR a8517c34eb Code style 8 years ago
scrawl a556475fae Explicitely set the user data type to avoid const/non-const mismatch 8 years ago
scrawl 5de5be77f3 Fix Ptr/ConstPtr userdata mismatch (Bug #3784) 8 years ago
Mitchell Schwitzer 421b92ae05 fix styling & add missing lines regarding max proficency 8 years ago
Mitchell Schwitzer f31e5ba85e fix display maximum proficency reached 8 years ago
Mitchell Schwitzer 7960d5a9a7 fix skill progress bar v2
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics    5"), but not for the name.

this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer 465b7361e1 fix skill window update
invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
scrawl 809f5cd01b Fix bad override 8 years ago
MiroslavR af1fe64408 GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor (Fixes #3781) 8 years ago
scrawl 4123398cbc Change no-grab setting to respect the value given 8 years ago
scrawl 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago
scrawl 2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
scrawl 2873c10284 Clean the object root of StateSets and hidden nodes 8 years ago
scrawl 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 8 years ago
Rafael Moura 6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
scrawl 0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 8 years ago
scrawl d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
8 years ago
Rafael Moura 05cc69f6f1 Porting more ContainerStoreIterator usage to const version 8 years ago
scrawl 6f4c03aa32 Avoid retrieving setting every frame 8 years ago
MiroslavR 498a3d450b Fix actors colliding with noclipping player 8 years ago
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 8 years ago
scrawl a55604c549 Avoid unnecessary AABB update when actor position has not changed 8 years ago
scrawl fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 8 years ago
scrawl 5198fc897d Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning 8 years ago
scrawl 25ca89b560 Avoid redundant allocations in Store::search 8 years ago
scrawl 732212070d crashcatcher: complain when launching gdb fails 8 years ago
Marc Zinnschlag 765401531d Merge remote-tracking branch 'origin/master' 8 years ago
scrawl d163228199 Fix updatePtr 8 years ago
scrawl 00d4fea91c Derive Animation from osg::Referenced to allow the UnrefQueue to delete it 8 years ago
scrawl a5247394dc (Re)set the inventory listener outside of the Animation class 8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl b40ca9b60a Set the window rectangle on the Viewer's EventQueue 8 years ago
scrawl 0fbd29ccb8 Use additive alpha blending on the character preview 8 years ago
scrawl e38221edc9 Set character preview's simulationTime to 0 to avoid flickering lights 8 years ago
scrawl a45335ffc3 Do not reduce magicka in god mode 8 years ago
scrawl eefe1ed1a8 Fix being affected by Silence in god mode 8 years ago
FedeWar e9076088ca Another tab fix 8 years ago
FedeWar 4e7f7cf84f Fixed tabs 8 years ago
FedeWar 370c12e78a Verification results are ordered by Type in alphabetical order. 8 years ago
scrawl b9740fd2a1 Fix btHeightFieldTerrainShape triangle layout to match rendering 8 years ago
scrawl 3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
8 years ago
scrawl 9728a6967e Reset fall height when teleporting (Fixes #2629) 8 years ago
scrawl 05ad0dca34 Use ActionTeleport in COE/COC commands 8 years ago
scrawl 7e02bb7348 Preload summoned creature models before the spell is cast 8 years ago
scrawl 22482b7eec Don't use xmesh.nif over mesh.nif for classes that don't make use of the separated keyframes 8 years ago
Rafael Moura 9963601484 Porting code to ConstContainerStoreIterator #1 8 years ago
scrawl 481c440698 Print OSG version on startup 8 years ago