Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								b410d87aae 
								
							 
						 
						
							
							
								
								Merged pull request  #1952  
							
							
							
						 
						
							2018-10-03 13:19:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3896a2eba6 
								
							 
						 
						
							
							
								
								Do not use a PartHolder for spell effect node  
							
							
							
						 
						
							2018-10-01 20:18:20 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								632045e145 
								
							 
						 
						
							
							
								
								Improve the 'part has no parents' warning  
							
							
							
						 
						
							2018-10-01 20:18:19 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								4dc424036f 
								
							 
						 
						
							
							
								
								Cleanup magic effects, when create a new ActorAnimation  
							
							
							
						 
						
							2018-10-01 20:17:58 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								e2ac392a40 
								
							 
						 
						
							
							
								
								Move common stuff to scene util, fix errors with 1st person meshes  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Kyle Cooley 
								
							 
						 
						
							
							
							
							
								
							
							
								8444ee9981 
								
							 
						 
						
							
							
								
								Start rendering npc's  
							
							
							
						 
						
							2018-09-27 13:14:59 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7be9f2ca45 
								
							 
						 
						
							
							
								
								Merged pull request  #1891  
							
							
							
						 
						
							2018-09-21 11:38:19 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								bdd9eba2b8 
								
							 
						 
						
							
							
								
								Use C++ limits instead of C ones  
							
							
							
						 
						
							2018-09-20 16:02:26 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								70ed8fd1a9 
								
							 
						 
						
							
							
								
								Use constants instead of widely used magic numbers (task  #4645 )  
							
							
							
						 
						
							2018-09-17 19:22:50 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								adbaeb7cca 
								
							 
						 
						
							
							
								
								Improve GUI scaling (bug  #3288 )  
							
							
							
						 
						
							2018-09-12 14:31:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								e5a81b1f99 
								
							 
						 
						
							
							
								
								Fix some issues, found by Coverity Scan  
							
							
							
						 
						
							2018-09-10 16:35:27 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								7ef6fa9f61 
								
							 
						 
						
							
							
								
								Remove deprecated GMST get* functions  
							
							
							
						 
						
							2018-08-29 18:38:12 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								60698e6f8a 
								
							 
						 
						
							
							
								
								Optimize new magic effects update system  
							
							
							
						 
						
							2018-08-26 21:02:14 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3d4f5536d2 
								
							 
						 
						
							
							
								
								Check for impact immediately when launch a projectile (bug  #3059 )  
							
							
							
						 
						
							2018-08-24 15:03:54 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								25e92481f4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2018-08-21 14:00:58 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								80082308f0 
								
							 
						 
						
							
							
								
								Merge upstream (shadermanager log system revamp)  
							
							
							
						 
						
							2018-08-17 18:22:13 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								31f8bea1dd 
								
							 
						 
						
							
							
								
								Rework spell effects management  
							
							
							
						 
						
							2018-08-17 12:41:13 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								8516aee6e0 
								
							 
						 
						
							
							
								
								Implement getHalfExtents() for non-actor objects  
							
							
							
						 
						
							2018-08-17 12:40:01 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								5a4d0cec3a 
								
							 
						 
						
							
							
								
								Use new logging system for game itself  
							
							
							
						 
						
							2018-08-14 23:05:43 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								1e48114492 
								
							 
						 
						
							
							
								
								Use JDGBOLT's indoor 'sun' direction.  
							
							
							
						 
						
							2018-08-08 23:30:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								a2b54714d4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							
							
						 
						
							2018-08-08 23:28:06 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								586ac2d12d 
								
							 
						 
						
							
							
								
								Revert "Prevent accidental culling of first person meshes"  
							
							... 
							
							
							
							This reverts commit c38bf6757a 
							
						 
						
							2018-08-08 22:53:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								b7859b3fa9 
								
							 
						 
						
							
							
								
								Cap underwater view distance (bug  #4565 )  
							
							
							
						 
						
							2018-08-08 13:22:40 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c38bf6757a 
								
							 
						 
						
							
							
								
								Prevent accidental culling of first person meshes  
							
							
							
						 
						
							2018-08-02 15:50:43 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								12144de8ed 
								
							 
						 
						
							
							
								
								Initialize missing variables  
							
							
							
						 
						
							2018-08-01 20:18:37 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								770d86f9bd 
								
							 
						 
						
							
							
								
								Initialize cubeSize variable for 360 degrees screenshots correctly  
							
							
							
						 
						
							2018-08-01 19:36:55 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cc23a968d1 
								
							 
						 
						
							
							
								
								Merge upstream/master  
							
							
							
						 
						
							2018-08-01 14:13:45 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								3c7ab976c3 
								
							 
						 
						
							
							
								
								Ignore movement from scripted animations (bug  #4475 )  
							
							
							
						 
						
							2018-06-27 08:22:45 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								ecafcefae9 
								
							 
						 
						
							
							
								
								Fall back to regular head when getVampireHead fails  
							
							
							
						 
						
							2018-06-24 14:39:48 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f8e4f3fca5 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							
							
						 
						
							2018-06-22 00:11:29 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								c195144b17 
								
							 
						 
						
							
							
								
								Take transformation from first node with given name in file (bug  #4469 )  
							
							
							
						 
						
							2018-06-20 14:24:32 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								553094669b 
								
							 
						 
						
							
							
								
								Merge upstream/master (& fix merge conflicts)  
							
							
							
						 
						
							2018-06-20 00:11:23 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								a8ad530db9 
								
							 
						 
						
							
							
								
								Merged pull request  #1749  
							
							
							
						 
						
							2018-06-19 11:33:08 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								477e1437d2 
								
							 
						 
						
							
							
								
								Resolve conflicts  
							
							
							
						 
						
							2018-06-14 15:30:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								d629c30fdb 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screenshot360  
							
							
							
						 
						
							2018-06-13 21:16:28 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								c3d7ee5a9e 
								
							 
						 
						
							
							
								
								Resolve merge conflicts  
							
							
							
						 
						
							2018-06-13 08:22:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								db8aaa74d6 
								
							 
						 
						
							
							
								
								Start cell border debug drawing  
							
							
							
						 
						
							2018-06-13 01:48:31 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								f299be8158 
								
							 
						 
						
							
							
								
								Play scripted animations even if SkipAnim is used  
							
							
							
						 
						
							2018-06-12 16:07:36 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								fea34bd73f 
								
							 
						 
						
							
							
								
								Added support for per-group animation files  
							
							
							
						 
						
							2018-06-08 17:04:15 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									David Cernat 
								
							 
						 
						
							
							
							
							
								
							
							
								04a2025340 
								
							 
						 
						
							
							
								
								Fix crash when adding items to certain disabled creatures (bug  #4441 )  
							
							
							
						 
						
							2018-06-05 18:09:10 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								cfdf99f601 
								
							 
						 
						
							
							
								
								Revert "Merged pull request  #1573 "  
							
							... 
							
							
							
							This reverts commit 7324bd368f810e4416f6 
							
						 
						
							2018-05-26 11:39:30 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7324bd368f 
								
							 
						 
						
							
							
								
								Merged pull request  #1573  
							
							
							
						 
						
							2018-05-23 17:00:29 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9ff31cc80d 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							
							
						 
						
							2018-05-22 00:14:07 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								9093ab59f6 
								
							 
						 
						
							
							
								
								Restore water object refractions and reflections.  
							
							
							
						 
						
							2018-05-21 23:57:38 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								df459199dd 
								
							 
						 
						
							
							
								
								Avoid left shift of negative value  
							
							
							
						 
						
							2018-05-16 12:59:05 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								44b2cf2b7f 
								
							 
						 
						
							
							
								
								Merge upstream.  
							
							
							
						 
						
							2018-05-11 19:15:04 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Andrei Kortunov 
								
							 
						 
						
							
							
							
							
								
							
							
								22fb1f3403 
								
							 
						 
						
							
							
								
								Play spellcasting effects from objects  
							
							
							
						 
						
							2018-04-30 17:12:06 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b995584ad2 
								
							 
						 
						
							
							
								
								Merge pull request  #1688  
							
							
							
						 
						
							2018-04-29 14:27:55 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								6b47f72959 
								
							 
						 
						
							
							
								
								Set character preview scene ambient to 0, 0, 0  
							
							
							
						 
						
							2018-04-25 15:31:49 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bdf1070852 
								
							 
						 
						
							
							
								
								Merge pull request  #1688  
							
							
							
						 
						
							2018-04-25 11:54:26 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								bfcdf660f2 
								
							 
						 
						
							
							
								
								Utilize inventory character preview lighting rotation fallback settings  
							
							
							
						 
						
							2018-04-23 22:48:15 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Capostrophic 
								
							 
						 
						
							
							
							
							
								
							
							
								b69e812a52 
								
							 
						 
						
							
							
								
								Utilize inventory character preview lighting color fallback settings  
							
							
							
						 
						
							2018-04-22 22:37:27 +03:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								0982d2175a 
								
							 
						 
						
							
							
								
								Merge pull request  #1473  
							
							
							
						 
						
							2018-04-09 20:23:43 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									bret curtis 
								
							 
						 
						
							
							
							
							
								
							
							
								4890ecd357 
								
							 
						 
						
							
							
								
								remove native GLESv* support, as it never worked; make things less complicated as result, fixed lighting.glsl to work with gl2es thanks to ptitSeb  
							
							
							
						 
						
							2018-03-27 20:20:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								01dbac7b15 
								
							 
						 
						
							
							
								
								Don't use a different setting for distant viewing distance  
							
							
							
						 
						
							2018-03-04 11:37:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								41669467ae 
								
							 
						 
						
							
							
								
								Make settings for distant fog parameters  
							
							
							
						 
						
							2018-03-04 11:37:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								154cc8c659 
								
							 
						 
						
							
							
								
								Use alternate fog parameters when distant land is enabled  
							
							... 
							
							
							
							This allows the distant land to actually be seen when the user enables it. The
values used are replicated from MGE XE's default settings and should probably
be exposed somewhere. 
							
						 
						
							2018-03-04 11:37:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6d557fec8e 
								
							 
						 
						
							
							
								
								Increase the far clip plane when distant terrain is enabled  
							
							
							
						 
						
							2018-03-04 11:37:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6d29375d5e 
								
							 
						 
						
							
							
								
								Turning on shadows will now force shaders on  
							
							
							
						 
						
							2018-03-03 15:50:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e46bf28e5f 
								
							 
						 
						
							
							
								
								Add object shadows setting  
							
							
							
						 
						
							2018-03-03 15:13:36 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d4b37ad6b1 
								
							 
						 
						
							
							
								
								Apply Scrawl's fix for the local map  
							
							
							
						 
						
							2018-03-03 15:06:05 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d6a7aec971 
								
							 
						 
						
							
							
								
								Make RenderingManager::configureAmbient do what it was intended to.  
							
							
							
						 
						
							2018-03-03 01:54:21 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								839196e4fa 
								
							 
						 
						
							
							
								
								Force normal polygon mode for the map camera ( Fixes   #4235 )  
							
							
							
						 
						
							2018-03-03 00:15:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								cfad38b869 
								
							 
						 
						
							
							
								
								Make masks consecutive and ordered.  
							
							
							
						 
						
							2018-03-01 17:32:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6f582f5411 
								
							 
						 
						
							
							
								
								Make indoor shadows do something meaningful.  
							
							
							
						 
						
							2018-03-01 17:30:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								3fe8dc6309 
								
							 
						 
						
							
							
								
								Remove leftover import  
							
							
							
						 
						
							2018-02-27 16:05:11 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								d1a2955fa1 
								
							 
						 
						
							
							
								
								Merge upstream  
							
							
							
						 
						
							2018-02-27 14:29:14 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f9cf1ac94b 
								
							 
						 
						
							
							
								
								Separate indoor and outdoor shadow casting masks.  
							
							
							
						 
						
							2018-02-27 00:13:51 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								e233dae1cd 
								
							 
						 
						
							
							
								
								Hook up the new shadow technique  
							
							
							
						 
						
							2018-02-26 22:27:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								02d0ee3485 
								
							 
						 
						
							
							
								
								Rename old shadow class to shadow manager  
							
							
							
						 
						
							2018-02-26 14:29:31 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								db6107f12f 
								
							 
						 
						
							
							
								
								Merge branch 'master' into screenshot360  
							
							
							
						 
						
							2018-02-25 11:25:19 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								123f7b83d5 
								
							 
						 
						
							
							
								
								Make the CompositeMapRenderer use available time and add related setting  
							
							
							
						 
						
							2018-02-13 00:40:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								899d464b0d 
								
							 
						 
						
							
							
								
								Cap the rain emitter's frame time ( Fixes   #4314 )  
							
							
							
						 
						
							2018-02-10 23:14:41 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c3d7c7de21 
								
							 
						 
						
							
							
								
								Prevent first-person meshes disappearing.  
							
							
							
						 
						
							2018-01-23 20:13:37 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								6ec893b618 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'refs/remotes/upstream/master'  
							
							
							
						 
						
							2018-01-22 15:54:13 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								dd5ebe225b 
								
							 
						 
						
							
							
								
								Merge pull request  #1580  
							
							
							
						 
						
							2018-01-11 01:54:28 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								bba9a8dd91 
								
							 
						 
						
							
							
								
								Don't update off-screen animations  
							
							... 
							
							
							
							Make flying creatures animate in-place when out of processing range 
							
						 
						
							2018-01-11 01:49:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								3b741dc4b7 
								
							 
						 
						
							
							
								
								Revert "Add slider for refraction size in settings window"  
							
							... 
							
							
							
							This reverts commit ee40b41285 
							
						 
						
							2018-01-01 13:28:14 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								8d4b32166c 
								
							 
						 
						
							
							
								
								Remove outdated comments  
							
							
							
						 
						
							2017-12-27 02:35:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								c3e0398d1c 
								
							 
						 
						
							
							
								
								Add settings  
							
							
							
						 
						
							2017-12-27 02:32:17 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								f56a117bde 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							
							
						 
						
							2017-12-26 23:52:25 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4de3a361fb 
								
							 
						 
						
							
							
								
								Make shadow maps only cover regions where shadow receivers might be.  
							
							
							
						 
						
							2017-12-26 23:18:50 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
								
								
							
							
							
								
							
							
								b8c25e6bff 
								
							 
						 
						
							
							
								
								Use the correct priority of animation sources in getStartTime ( Fixes   #4263 )  
							
							
							
						 
						
							2017-12-21 14:49:09 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								b08938485f 
								
							 
						 
						
							
							
								
								Make suspending viewer threads the responsibility of the caller, not the shader manager.  
							
							
							
						 
						
							2017-12-17 23:55:19 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								229cc9696f 
								
							 
						 
						
							
							
								
								Make updating global shader defines update shaders.  
							
							
							
						 
						
							2017-12-17 01:57:53 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								617473c7da 
								
							 
						 
						
							
							
								
								Force near plane out further for LiSpSM projection  
							
							
							
						 
						
							2017-12-12 18:06:20 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								ee40b41285 
								
							 
						 
						
							
							
								
								Add slider for refraction size in settings window  
							
							
							
						 
						
							2017-12-09 14:03:56 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								b69c16e682 
								
							 
						 
						
							
							
								
								Add setting option to scale water refractions  
							
							
							
						 
						
							2017-12-06 20:39:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								37aa761283 
								
							 
						 
						
							
							
								
								Change spherical screenshot filtering to nearest  
							
							
							
						 
						
							2017-12-01 21:47:26 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								4612597877 
								
							 
						 
						
							
							
								
								Switch to insert_or_assign semantics when adding shadow defines to the global shader defines.  
							
							
							
						 
						
							2017-11-22 20:54:39 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								98cd9fc144 
								
							 
						 
						
							
							
								
								Add preliminary support for global shader defines.  
							
							
							
						 
						
							2017-11-22 20:07:07 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									AnyOldName3 
								
							 
						 
						
							
							
							
							
								
							
							
								0f6f097cf2 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm  
							
							
							
						 
						
							2017-11-17 18:24:08 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								df61a30259 
								
							 
						 
						
							
							
								
								preincrement  
							
							
							
						 
						
							2017-11-16 23:20:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								ddbf6c162f 
								
							 
						 
						
							
							
								
								use linear filtering for the cubemap  
							
							
							
						 
						
							2017-11-16 22:43:41 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								fc507c66f7 
								
							 
						 
						
							
							
								
								remove no longer needed stuff  
							
							
							
						 
						
							2017-11-16 22:17:00 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								3ae5310567 
								
							 
						 
						
							
							
								
								use loading screen to freeze the screen  
							
							
							
						 
						
							2017-11-16 22:08:33 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								2b5f147545 
								
							 
						 
						
							
							
								
								allow non-power-of-2 sized cubemaps  
							
							
							
						 
						
							2017-11-16 20:06:34 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								bccff768ff 
								
							 
						 
						
							
							
								
								select closest power of 2 resolution for the cubemap  
							
							
							
						 
						
							2017-11-16 13:41:09 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								56c74fb96f 
								
							 
						 
						
							
							
								
								add scene switch node  
							
							
							
						 
						
							2017-11-16 12:46:46 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Miloslav Číž 
								
							 
						 
						
							
							
							
							
								
							
							
								1a4f351e3d 
								
							 
						 
						
							
							
								
								move camera freeze code  
							
							
							
						 
						
							2017-11-16 12:17:52 +01:00