Marc Zinnschlag
aa05acd26e
Merge remote-tracking branch 'scrawl/master'
2014-05-18 18:50:18 +02:00
Marc Zinnschlag
56c4367c1a
Merge remote-tracking branch 'mrcheko/master'
2014-05-18 18:42:23 +02:00
mrcheko
e1249f6a31
actor handle and id confusing fix
2014-05-18 20:13:46 +04:00
scrawl
a87b64d2da
Fix some ancient code
2014-05-18 16:34:58 +02:00
scrawl
1677fcf324
Dialogue merging
2014-05-18 15:25:16 +02:00
mrcheko
66307dd889
travis fix #3 :(
2014-05-18 16:10:14 +04:00
mrcheko
74697f8116
travis fix #2
2014-05-18 15:41:15 +04:00
scrawl
5b76c0893a
Merge branch 'master' of https://github.com/OpenMW/openmw
...
Conflicts:
components/esm/inventorystate.hpp
2014-05-18 12:55:43 +02:00
greye
e02b04536f
fix most vexing parse issue
2014-05-18 14:55:05 +04:00
greye
a22ec223d8
open fstreams from boost::filesystem::path, vol.1
2014-05-18 14:55:05 +04:00
greye
18b3cfebdb
fix importer crash on empty lines (thanks to Ace)
2014-05-18 14:55:05 +04:00
greye
b4950509bc
use converted widechars in ini importer
2014-05-18 14:55:05 +04:00
greye
cd990a665a
create QString from utf-8 when expected
2014-05-18 14:55:05 +04:00
scrawl
a872c9f83a
Feature #1323 : handle restocking levelled items
2014-05-18 12:53:21 +02:00
mrcheko
69c1eb28c5
travis compile fix
2014-05-18 14:39:04 +04:00
scrawl
90ec19c3ac
Remove unneeded MWScrollView
2014-05-18 10:30:03 +02:00
scrawl
150b920ef1
Fix long journal entries not being displayed
2014-05-18 10:14:03 +02:00
scrawl
5fc2b1a41b
Allow setting a journal index even if there's no related journal entry
...
This is used by the MV_SlaveMule quest.
2014-05-18 07:39:16 +02:00
scrawl
e1458453f3
Fix "unknown info ID" exceptions when a dialogue response is from the Info Refusal group
...
Could be observed in TG_OverduePayments quest when talking to Trasteve about Dwemer Artifacts.
Info Refusal responses are not specific to any particular topic, so they should not be added to the journal. Trying to do so anyway will cause "unknown id" exceptions because MWDialogue::Entry expects the infoId to be from the Dialogue for the supplied topic.
2014-05-18 06:52:15 +02:00
cc9cii
12dc5cf4ea
Bug #1303 - resolves the bug by tweaking the slope constant (the value 49 was selected to mimic vanilla behaviour for a low level character exploring Seyda Neen). The feature to vary the climbable angle based on acrobatics is still to be implemented.
2014-05-18 12:05:08 +10:00
mrcheko
aa5647b45e
merge master, resolve conflicts
2014-05-17 19:20:57 +04:00
cc9cii
8971db8962
SceneWidget windowHandle fix for Windows.
2014-05-17 23:53:33 +10:00
scrawl
b4ed828e21
Feature #1323 : Implement restocking items (does not handle levelled lists yet)
2014-05-17 14:30:31 +02:00
Marc Zinnschlag
f7c89015f9
Merge remote-tracking branch 'scrawl/master'
2014-05-17 11:50:31 +02:00
scrawl
ae66d28c87
Feature #32 : Implement respawn for containers, creatures and NPCs
2014-05-17 09:09:00 +02:00
scrawl
92c5bb56e0
Un-reverted actorId for AiPursue
2014-05-17 05:34:54 +02:00
scrawl
e266aff561
Savegame: store projectiles
2014-05-17 05:24:32 +02:00
scrawl
9adb990143
Fix potentially unsafe use of MWWorld::Ptr
2014-05-17 02:52:24 +02:00
scrawl
e5a21aca53
Refactor projectiles to no longer use MW-objects
2014-05-16 13:33:30 +02:00
scrawl
18852c09d0
Manually re-added AiCombat portion of actorid changes. This is the only one that really matters, and will not suffer from the infinite recursion because it's not included in AiSequence::fill.
2014-05-16 12:28:23 +02:00
scrawl
36d9ae17cc
Revert "Change all AI packages (except AiActivate) to use ActorIds"
...
Causes potential infinite loops (AiSequence::fill -> AiPackage() -> getCreatureStats -> ensureCustomData -> ..)
This reverts commit 2e9985c1a3
.
2014-05-16 12:11:34 +02:00
scrawl
028e00c98f
Add missing status report for some toggle commands
2014-05-16 09:21:28 +02:00
scrawl
868e38a07c
Fix Assault crimes being reported when striking in self-defense
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Last missing fix for Bug #1134 .
2014-05-16 08:32:00 +02:00
scrawl
940a434479
Use ItemModel for moving items from a container to the world
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Fixes owner not resetting when moving an item from a corpse to the world.
2014-05-16 03:19:38 +02:00
scrawl
d70306382e
Don't create the player object until the game starts
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Fixes a crash introduced in e591d23
when using --skip-menu=0.
2014-05-16 00:58:12 +02:00
mrcheko
5be37f04ef
Feature 1314: make npc fight creatures
2014-05-16 00:03:48 +04:00
scrawl
b3735981d6
Remove unused file_finder
2014-05-15 21:36:24 +02:00
Marc Zinnschlag
3b2ba4f6cd
Merge remote-tracking branch 'scrawl/master'
2014-05-15 14:25:36 +02:00
scrawl
0bc33fa86a
Revert "AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)"
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Apparently not working for AiCombat due to its higher getPriority(). What should we do here?
This reverts commit a6e1d7ffd6
.
2014-05-15 10:14:47 +02:00
scrawl
b16d444f0f
Fix never clearing graveyard. Oops
2014-05-15 10:05:35 +02:00
scrawl
6de7e16550
Fix searchPtrViaActorId not skipping over deleted references
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Fixes an issue when an actor has moved cell: searchPtrViaActorId would randomly return the deleted Ptr from the old cell.
2014-05-15 09:57:09 +02:00
scrawl
b6a7aee42e
Fix player not being allowed to use his own items
2014-05-15 09:54:10 +02:00
scrawl
eb40032bde
Fix item owner not resetting when dragging an item from a corpse to the player avatar
2014-05-15 09:54:10 +02:00
scrawl
bac4d875df
Fix a potential exploit that made it possible to reset the owner of any item
2014-05-15 09:54:10 +02:00
scrawl
a6e1d7ffd6
AiCombat: Removed obsolete door back-off code (now handled in AiAvoidDoor)
2014-05-15 09:54:10 +02:00
scrawl
2e9985c1a3
Change all AI packages (except AiActivate) to use ActorIds
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More robust in case the target changes cell or there are multiple targets with the same RefId
2014-05-15 09:54:10 +02:00
scrawl
2f13a17a39
Add some more safety checks to spellcasting
2014-05-15 09:54:10 +02:00
scrawl
f2c193ce3d
Fix searching the player's actorId
2014-05-15 09:54:10 +02:00
scrawl
a609dc5674
Fix exception when getting hit by a trap
2014-05-15 09:54:10 +02:00
scrawl
a76e391ad0
Savegame: store door movement state ( Closes #747 )
2014-05-15 09:54:10 +02:00
scrawl
37b9d2fb0c
Fix a wrong use of reference that causes potential crash
2014-05-15 09:54:10 +02:00
scrawl
471bbd0021
Savegame: store levelled creature state and move to actorIds
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(Closes #1332 )
2014-05-15 09:54:04 +02:00
Marc Zinnschlag
d08869a25d
Merge remote-tracking branch 'slothlife/msvc_warning_cleanup'
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Conflicts:
apps/openmw/mwrender/localmap.cpp
2014-05-15 08:13:15 +02:00
slothlife
f33559fead
Fixes for MSVC warnings, less overall changes
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Kept some fixes from the first round of review. Found out that several
targets weren't being built with the same basic warnings disabled.
Disabled a few warnings for external libraries specifically, rather than
applying them to all targets.
2014-05-14 20:12:52 -05:00
scrawl
9b67fcc4d7
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-05-14 23:54:25 +02:00
scrawl
9052cc4a57
Savegame: store ActiveSpells
2014-05-14 23:54:15 +02:00
Marc Zinnschlag
2116f16289
Merge remote-tracking branch 'digmaster/master'
2014-05-14 21:16:24 +02:00
Thomas
d2aada95b4
Fixed AiPursue by fixing underlying issue is Pathto()
2014-05-14 14:11:34 -04:00
Thomas
2425d2c2ab
Added stuck mitigation for AiAvoidDoor
2014-05-14 13:38:10 -04:00
Marc Zinnschlag
c2ea92b93a
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
2014-05-14 14:41:04 +02:00
Marek Kochanowicz
3439900239
ignore all drops that will not create usefull filter
2014-05-14 11:56:23 +02:00
Thomas
993ef1be43
Actor avoiding door asks all surrounding actors to do the same.
2014-05-14 04:05:18 -04:00
scrawl
1141c1f3f2
Change projectiles to use actorIds
2014-05-14 09:48:16 +02:00
scrawl
61187c2fef
Savegame: store actorIds
2014-05-14 09:47:49 +02:00
Thomas
cbcf0f6039
Changed AiEScort to use new PathTo function
2014-05-14 01:44:11 -04:00
scrawl
dfacf8c044
Change ActiveSpells to use ActorId
2014-05-14 07:14:08 +02:00
scrawl
67e942e733
Bug #869 : Some fixes to the previous fix
2014-05-14 07:13:12 +02:00
slothlife
c160a04ede
Revert "Fixes for warnings when building with MSVC"
...
This reverts commit 46eb20b98c
.
2014-05-14 00:03:30 -05:00
scrawl
7697ab37e0
Fixes #1129 : Change summoned creatures to use ActorId
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Gracefully handles summoned creatures that are left behind in inactive cells.
2014-05-14 06:37:31 +02:00
Thomas
7cd4c93fa4
Changed getNearbyDoor to use MWWorld::Ptr
2014-05-13 23:46:00 -04:00
scrawl
99b4bc721b
Don't attempt to inflict spells on dead actors
2014-05-14 05:37:53 +02:00
scrawl
6c7b3074f5
Fix self-defense for creatures when attacked with a spell
2014-05-14 05:31:19 +02:00
Thomas
58bf7624be
Made code a bit more efficient
2014-05-13 21:52:05 -04:00
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
...
Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
2014-05-14 02:35:05 +02:00
Thomas
203ef580cf
Fixed moving activatable object being incorrectly activated.
2014-05-13 20:32:29 -04:00
scrawl
365ca6c7e1
Fixes #1331 : Manually disable movement state for dead actors.
...
For dead actors, refreshCurrentAnims is no longer called, so we need to disable the movement state manually.
2014-05-13 21:47:45 +02:00
Thomas
6d540c4e07
Removed merging error
2014-05-13 14:24:48 -04:00
Thomas
680890c846
Clarification on some documentation points
2014-05-13 14:21:59 -04:00
Thomas
d6d4d9f75d
Removed destructor documentation
2014-05-13 14:08:08 -04:00
Thomas
ee36ace00b
Undid some code clean up changes, and changed how some includes work
2014-05-13 13:43:50 -04:00
Thomas
598221a8e7
Forgot some files
2014-05-13 13:07:27 -04:00
scrawl
e591d23880
Fixes #894 : Make sure the player's CharacterController is updated when the player is rebuilt. Necessary if the race is changed while we are still in a GUI (e.g. in the review dialog), and an update normally wouldn't occur.
2014-05-13 19:01:02 +02:00
Thomas
9dbe53c722
Merge remote-tracking branch 'upstream/master'
2014-05-13 04:11:07 -04:00
Thomas
2db3c89a9e
Ensures destination is far enough to care about getting stuck
2014-05-13 04:09:21 -04:00
Marc Zinnschlag
6c8e4b27d3
Merge remote-tracking branch 'scrawl/master'
2014-05-13 10:00:18 +02:00
Thomas
cbfa282f8d
Changed implementations of aifollow/pursue/activate slightly, added ability for NPCs to go through unlocked doors (They even try locked ones), and step back from opening doors (Although it still needs some work)
...
Notes - When the door hits them while it's about to finish closing they will try to walk through the door.
- Considerably more works is needed in making the NPC work out troublesome areas where they get stuck
2014-05-13 03:58:32 -04:00
Thomas
2c74ea381e
Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue
2014-05-12 21:05:32 -04:00
scrawl
386604bc9d
Fixes #869 : Added methods to control external and internal collision modes separately
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When an actor dies, we should only disable external collisions, i.e. prevent other actors from colliding with the dead body. The dead actor, however, should still have gravity and collision applied.
Also moved disableCollision to when the death animation finishes, not as soon as the actor's health is 0.
2014-05-13 01:43:52 +02:00
mrcheko
725f6cac5e
AiPursue infinite package updating bug resolved
2014-05-13 00:05:30 +04:00
scrawl
6cc691115b
Savegame: store most of CreatureStats
2014-05-12 21:37:36 +02:00
Thomas
645d174a96
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/aisequence.hpp
2014-05-12 14:49:08 -04:00
mrcheko
e4fe78937a
Merge remote-tracking branch 'upstream/master'
2014-05-12 22:06:26 +04:00
Marc Zinnschlag
3c5fe28857
Merge branch 'config'
2014-05-12 10:33:10 +02:00
Marc Zinnschlag
8279d307c4
text encoding configuration (was using hardcoded settings before)
2014-05-12 10:32:57 +02:00
scrawl
117b812fb1
Fix invisibility not breaking on certain actions
2014-05-12 02:20:56 +02:00
scrawl
b0fbea9d57
Removed a wrong assertion. Max drowning time is defined by GMST.
2014-05-11 21:03:27 +02:00
scrawl
2bc2684a66
Fixes #275 : force updating exterior cell maps even if already in cache
2014-05-11 18:01:47 +02:00
scrawl
54a893994a
Also update local map when paused, to make it update properly when teleporting via GUI/console
2014-05-11 18:01:47 +02:00
scrawl
7428511ea0
Bug #772 : Do not show door markers for disabled doors
2014-05-11 18:01:47 +02:00
scrawl
961c4d4dc4
Fixes #772 : Give scripts a chance to run before updating map, so that disabled objects are not visible
2014-05-11 18:01:47 +02:00
scrawl
ac8abd3398
assert -> exception to gracefully handle corrupted savegames
2014-05-11 18:01:47 +02:00
Marc Zinnschlag
368c868623
Merge remote-tracking branch 'scrawl/master'
2014-05-11 11:10:51 +02:00
Marc Zinnschlag
a85c73cf35
Merge remote-tracking branch 'filkry/bug1047dialoglinks'
2014-05-11 11:07:23 +02:00
scrawl
c39a0368cf
Bug #618 : Make local map textures static in an attempt to fix the disappearing maps with D3D.
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Also removed problematic DISCARDABLE flag for fog of war textures.
2014-05-11 02:40:15 +02:00
scrawl
c98bea2a88
Moved local map update to LocalMap::updatePlayer to fix a brief desync on cell transitions due to sFogOfWarSkip
2014-05-11 02:27:43 +02:00
scrawl
a4a9794417
Savegame: store fog of war ( Closes #1177 )
2014-05-11 02:07:58 +02:00
scrawl
7b46e9f914
Get rid of no longer needed widget names
2014-05-11 01:05:49 +02:00
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
2014-05-11 00:32:22 +02:00
scrawl
07d9845aa0
Fix a bug in ESMStore code that checks for duplicate record insertions
2014-05-11 00:10:28 +02:00
Fil Krynicki
eb5ef270ba
Bug 1047 update - defaults and edge case
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Handles edge case where it was possible to highlight adjacent
sub-terms without whitespace between them.
Also makes ignoring words not prefixed by whitespace the
assumed behaviour.
2014-05-10 17:47:21 -04:00
scrawl
dab4db87ff
Fix a bug in marker placement for interior maps
2014-05-10 23:47:00 +02:00
Fil Krynicki
9095a45ba7
Bug 1047 Fix
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Dialog links can no longer be highlighted if they appear in the
middle of the word. This is achieved by confirming that the
character before a match is not alphabetic, so that words
following hyphens can still potentially match.
2014-05-10 17:05:15 -04:00
scrawl
b358cf2423
Fix a potential crash when loading script locals from savegame
2014-05-10 21:31:49 +02:00
scrawl
9fb5cef287
Oops, committed debug code
2014-05-10 21:31:49 +02:00
Marc Zinnschlag
8f5acf4741
Merge branch 'openmw-30'
2014-05-10 17:49:02 +02:00
Marc Zinnschlag
5b5bf6f37e
removed a redundant (and unsufficiently configured) copy of ConfigurationManager
2014-05-10 17:46:10 +02:00
Marc Zinnschlag
804bf523ba
removed two unused files
2014-05-10 17:35:11 +02:00
Marc Zinnschlag
5b9e90744e
Merge branch 'load'
2014-05-10 13:49:25 +02:00
Marc Zinnschlag
6fdbd4d3f9
minor adjustment to UniversalId
2014-05-10 13:49:19 +02:00
Marc Zinnschlag
96ca9500ca
generate error messages when encounting non-critical problems during load
2014-05-10 13:47:22 +02:00
Marc Zinnschlag
79d59153c1
improved layout of loading window
2014-05-10 13:29:28 +02:00
Marc Zinnschlag
95d24492de
display load error messages in loading window
2014-05-10 13:18:40 +02:00
Marc Zinnschlag
aadaf7827d
added load error log
2014-05-10 12:04:36 +02:00
Marc Zinnschlag
31b8dad4e0
Merge remote-tracking branch 'scrawl/master'
2014-05-10 10:52:47 +02:00
Marc Zinnschlag
2009cf9ad7
Merge remote-tracking branch 'scrawl/master' into openmw-30
2014-05-10 10:48:40 +02:00
scrawl
242e19a136
Fix crash when exiting OpenMW while dialogue/journal is opened and mouse cursor on a topic
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(Fixes #1300 )
2014-05-10 01:37:34 +02:00
scrawl
5163358478
Fix a crash when exiting OpenMW while the mouse cursor is over a local map marker
2014-05-10 01:14:12 +02:00
scrawl
d86585b153
Fix clearing of local map markers
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destroyWidget changes the child count, so the for loop is flawed.
2014-05-10 01:07:40 +02:00
scrawl
1444cd9051
Fix AiCombat exception when actor has a lockpick/probe equipped.
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Don't make NPCs autoEquip lockpicks/probes, since they can't use them.
2014-05-10 00:37:36 +02:00
scrawl
136813a882
Bug #1319 : Fix references not coming from a content file incorrectly overwriting each other
2014-05-10 00:01:30 +02:00
scrawl
e7a004824c
Fix a search that should have been find
2014-05-09 23:58:24 +02:00
scrawl
872d9be1b4
Fix potential issue with dialogue globals
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Make sure they are updated throughout the conversation
2014-05-09 19:19:21 +02:00
scrawl
731bc9c275
Fix broken isClass check and renamed variable for clarity
2014-05-09 18:45:49 +02:00
slothlife
46eb20b98c
Fixes for warnings when building with MSVC
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Most warnings are innocuous (wrong type-specifier for forward
declarations, conversion of literals into unsigned integers, warnings
about methods optimized out), but I believe actual bugs were revealed in
vartypedelegate.cpp and combat.cpp.
2014-05-09 08:32:52 -05:00
cc9cii
cf23721f1b
Windows debug build crash fix.
2014-05-09 20:43:24 +10:00
scrawl
312dc84fa4
Fix a bug where the player's inventory could be opened as a container
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If an NPC uses AiActivate on the player (i.e. to activate dialogue) precisely in the frame where the player just died, the player's inventory would be opened as a container instead.
2014-05-08 20:40:45 +02:00
Marc Zinnschlag
cf90da6cd8
minor fix
2014-05-08 15:23:29 +02:00
Marc Zinnschlag
6eff5ecaad
Merge branch 'operations' into load
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Conflicts:
apps/opencs/main.cpp
apps/opencs/model/doc/document.cpp
2014-05-08 13:17:24 +02:00
Marc Zinnschlag
205306ee3d
changed message passing format from QString to a UniversalId/std::string pair
2014-05-08 12:42:29 +02:00
graffy76
0e7d40de6a
Merge branch 'master' of https://github.com/OpenMW/openmw
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upstream merge
2014-05-07 22:00:08 -05:00
graffy76
cd7983adb5
Decoupled setting definitions from the Setting class. QSettings
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implementation is now fully responsible for managing user settings.
2014-05-07 21:59:26 -05:00
Marc Zinnschlag
21142711f0
Merge remote-tracking branch 'graffy76/master'
2014-05-07 10:35:11 +02:00
graffy76
e47e3de3d2
Removed unneeded includes, cleaned up code, added comments
2014-05-06 21:58:50 -05:00
graffy76
8fb96e1be3
Removed error code for missing opencs.ini files.
2014-05-06 19:22:45 -05:00
mrcheko
01810f24b0
A* misses 1st closest node fix
2014-05-06 23:29:39 +04:00
Marc Zinnschlag
729e079b0b
Merge remote-tracking branch 'scrawl/master'
2014-05-06 20:18:19 +02:00
scrawl
1c8c26072d
Crime and self defense fixes
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- NPCs should still shout messages such as "thief" even if they did not report the crime
- Fixed self defense for NPCs (they no longer attack the player when they were attacked by a non-player actor)
- Fixed self defense for creatures (Fixes #1203 )
2014-05-06 19:15:43 +02:00
scrawl
d2beb814e7
Remove superfluous attack phrases (already done by startCombat)
2014-05-06 18:05:53 +02:00
graffy76
a17cb1f389
Fixed opencs.ini formatting
2014-05-06 07:37:52 -05:00
Marc Zinnschlag
a30d816982
fixed a mixup in CSMTools::Tools constructor/destructor
2014-05-06 11:44:20 +02:00
Marc Zinnschlag
492620c8cf
handle exceptions thrown during loading and report them to the user
2014-05-06 09:39:39 +02:00
scrawl
dd9117809d
Say an attack phrase when combat starts
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Move combat start to a helper method
Added some todo comments
2014-05-06 00:13:31 +02:00
scrawl
d4492b56db
Added header file missing from CMakeLists
2014-05-05 23:52:09 +02:00
scrawl
536fc5e192
Fix autosaves
2014-05-05 22:38:08 +02:00
graffy76
5cba828cc9
Removed unneeded code from setting manager. Moved some code to user
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settings
2014-05-05 06:26:00 -05:00
graffy76
74fa115d20
fixed check for missing ini files
2014-05-05 06:07:41 -05:00
graffy76
475214ab62
Implmented QSettings for loading / saving file definitions. Also
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renamed opencs.cfg to opencs.ini to follow Ini format standards
2014-05-05 05:56:03 -05:00
Jeffrey Haines
d4812c3af9
fixed placement of else statement
2014-05-04 17:54:33 -04:00
Jeffrey Haines
78f76842a6
Added else statement
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Its still dodgy though
2014-05-04 16:56:30 -04:00
Jeffrey Haines
7d5dab214c
#58 - Sneak Skill: functional sneaking
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Removed sneak checking from individual actor update.
Added sneak checking to Actors::update()
2014-05-04 16:20:09 -04:00
Jeffrey Haines
a65e8393bb
Merged files
2014-05-04 11:33:27 -04:00
Marc Zinnschlag
df97a1b57f
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
2014-05-04 17:11:43 +02:00
mrcheko
f596b698d9
fixes to slow-down at jump startup and infinite air intertia growth
2014-05-04 18:15:07 +04:00
Marek Kochanowicz
f51f826dad
fixed compilation
2014-05-04 15:13:03 +02:00
Jeffrey Haines
a469444e53
Player can't detect self
2014-05-04 08:05:32 -04:00
Marc Zinnschlag
7f78c29bb5
Merge remote-tracking branch 'sirherrbatka/Feature#1274'
...
Conflicts:
apps/opencs/view/world/table.cpp
2014-05-04 14:03:56 +02:00
Marek Kochanowicz
4a502226e6
added flag to distingiush widgets
2014-05-04 12:41:06 +02:00
Marc Zinnschlag
e43913e7c2
Merge remote-tracking branch 'graffy76/master'
2014-05-04 12:17:44 +02:00
Thomas
dbf06d8c8b
Merge remote-tracking branch 'upstream/master'
...
Conflicts:
apps/openmw/mwmechanics/aipursue.hpp
apps/openmw/mwmechanics/aisequence.hpp
2014-05-04 02:06:43 -04:00
graffy76
3f737bbb44
implemented QDial into RangeView class
2014-05-03 22:02:16 -05:00
graffy76
4f876574c1
Implemented slider widget in rangeView class
2014-05-03 21:50:08 -05:00
graffy76
0a3ab3dcd1
Commented out "proxy selection test" demo page in user settings
2014-05-03 19:48:04 -05:00
graffy76
35d1502308
Merge branch 'master' of https://github.com/OpenMW/openmw
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merge
2014-05-03 19:16:42 -05:00
graffy76
1c26741c56
Implemented rangeview with spinbox as only control. Simplified setting
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class constructor.
2014-05-03 18:58:43 -05:00
graffy76
bc6197c552
Added custom spin box class
2014-05-03 18:57:34 -05:00
Thoronador
be89654eef
remove audiere_decoder + mpgsnd_decoder from CMake file for openmw
2014-05-03 22:05:21 +02:00
Thoronador
620a8ccaf3
remove Audiere and MPG123+Sndfile decoder sources
2014-05-03 21:49:57 +02:00
Marek Kochanowicz
00b21449a2
replaced type_cell with type_scene
2014-05-03 19:47:13 +02:00
Jeffrey Haines
e1e23447f2
Removed initial check form setSneak
...
It wasn’t needed.
2014-05-03 13:16:07 -04:00
Jeffrey Haines
05e326bdc3
Added update sneak to actors
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Intends to check the state of a players sneak by asking the question if
each npc can see the player.
2014-05-03 12:48:07 -04:00
scrawl
658c37a299
AiPursue: If we reached the path end, that does not mean we reached the target. Rebuild the path if the target has moved in the meantime.
...
Fixes guards in pursuit activating the dialogue too early.
Also tweaked the activation distance.
2014-05-03 17:17:00 +02:00
Marc Zinnschlag
e9c2f24faa
intercept close button clicks in loading window
2014-05-03 17:14:17 +02:00
Marc Zinnschlag
3fdd72f204
added cancel button to loading window
2014-05-03 16:44:50 +02:00
Marc Zinnschlag
6bc5869222
record loading progress bar
2014-05-03 15:33:35 +02:00
Marc Zinnschlag
6692d2dc72
split up load function in a start and continue part
2014-05-03 15:05:02 +02:00
Marc Zinnschlag
0b309d9ef4
Merge branch 'master' into load
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Conflicts:
apps/opencs/view/doc/viewmanager.cpp
2014-05-03 14:36:06 +02:00
Marek Kochanowicz
5e99381019
Drag and drop works.
2014-05-03 14:00:30 +02:00
Marc Zinnschlag
e0e2ad8316
content file loading progress bar
2014-05-03 13:01:29 +02:00
scrawl
7bddfc0025
Fix some spelling mistakes.
2014-05-03 12:23:22 +02:00
scrawl
122e606e30
Crime: improvement to arrest on sight for large bounties
...
iCrimeThreshold controls the needed bounty to have guards run to the player and force dialogue. In vanilla, the greeting dialogue is scripted to either arrest the player (< 5000 bounty) or present a death sentence and attack (>= 5000 bounty).
2014-05-03 12:17:44 +02:00
Marc Zinnschlag
e09218f164
moved load code from Document to Loader class
2014-05-03 12:07:05 +02:00
scrawl
7331a64e34
Restore fix for Bug #875 (commit 602be9bbe7
, was broken by 43757efdc4
)
2014-05-03 11:33:20 +02:00
scrawl
1b074e5524
Call setAttacked even if the attack missed. Unsuccessful hits should also evoke a response.
2014-05-02 22:38:39 +02:00
scrawl
df1694c27b
Console autocompletion: List candidates when repeatedly pressing tab (bash-style)
2014-05-02 22:19:02 +02:00
scrawl
92467ba6bc
Fix sunlight for interiors
2014-05-02 21:20:27 +02:00
Marek Kochanowicz
7f1df878f6
make getDropType static and public.
2014-05-02 20:28:28 +02:00
scrawl
8560b43464
Move to esm component
2014-05-02 12:48:07 +02:00
scrawl
f8cc328b5e
Slightly prettier backdrop when loading game from main menu.
2014-05-02 12:48:01 +02:00
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
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This limitation could be removed post-1.0 by serializing the state of open windows.
2014-05-02 11:20:43 +02:00
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
2014-05-01 21:16:32 +02:00