Chris Robinson
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b770c1493f
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Don't spam about missing animations
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2017-09-18 01:28:40 -07:00 |
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scrawl
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d294d7e284
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Fix possible fall damage when switching from falling to flying
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2017-09-17 23:16:49 +00:00 |
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scrawl
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fcb815f2c7
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Move fall height reset into PhysicsSystem (Fixes #4049)
To avoid using onGround before it's actually set.
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2017-09-17 23:06:51 +00:00 |
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scrawl
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f594eda574
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Reset attackStrength when starting a new attack (Fixes #3935)
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2017-09-16 23:04:54 +00:00 |
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Chris Robinson
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780e82480d
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Make the PlayMode and PlayType enums scoped
Also shorten them by putting them in the MWSound namespace
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2017-09-15 02:36:59 -07:00 |
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Andrei Kortunov
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a5b01fefec
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Allow to interrupt an attack, if attack button is held
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2017-09-01 14:28:21 +04:00 |
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Andrei Kortunov
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fb45995a41
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Do not allow player to change weapon/spell during attack or spellcasting (bug #2445)
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2017-08-29 15:53:23 +04:00 |
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Andrei Kortunov
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bc7353f100
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Check animation state for GetPCRunning and GetPCSneaking
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2017-08-16 20:30:47 +04:00 |
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Allofich
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dae19412f2
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Fix problem with animations not looping
Fixes #3804
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2017-07-29 20:54:11 +09:00 |
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Andrei Kortunov
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325ea10594
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Fixed encumberance check (bug #3963)
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2017-07-25 10:28:33 +04:00 |
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Andrei Kortunov
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f484ef8ffb
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Fixed jump fatigue loss formula (fixes #3843)
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2017-04-26 18:28:59 +04:00 |
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Allofich
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ff3e307059
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Pass parameters by const reference
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2017-04-20 23:47:03 +09:00 |
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Allofich
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5020d03c78
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Remove unnecessary line
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2017-04-12 22:59:28 +09:00 |
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Andrei Kortunov
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14b59e0e4b
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Vanilla-like tgm (fixes #3798)
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2017-03-25 22:40:11 +04:00 |
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scrawl
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338592b99b
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Don't clear the animation queue when turning (Bug #3581)
Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
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2017-03-23 20:05:06 +01:00 |
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scrawl
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a5d7b36c28
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Don't clear idle animation when movement ends (Bug #3581)
This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
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2017-03-23 20:05:05 +01:00 |
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Rafael Moura
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7fa2703715
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Porting more ContainerStoreIterator usage to const version #3
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2017-02-28 14:31:51 +00:00 |
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Rafael Moura
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18a4b64f1a
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Porting more ContainerStoreIterator usage to const version #2
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2017-02-27 21:50:10 +00:00 |
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scrawl
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1eb3384043
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Avoid rotating by zero in CharacterController
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2017-02-05 02:26:28 +01:00 |
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Allofich
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c10585fb07
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Match best attack selection to original MW
(Fixes #3721)
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2017-01-11 22:22:46 +09:00 |
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MiroslavR
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76ee5845ac
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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2016-12-11 19:35:53 +01:00 |
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scrawl
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73b6c34a23
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Merge pull request #1092 from Allofich/warnings
Fix shadowing warnings
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2016-10-06 17:50:26 +02:00 |
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Allofich
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53e94b7c3f
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Fix shadowing warnings
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2016-10-06 23:33:52 +09:00 |
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Allofich
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df03b32205
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Coverity fixes
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2016-10-05 23:32:26 +09:00 |
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MiroslavR
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a05649e1d5
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Use loop fallback for movement animations (Fixes #3578)
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2016-10-03 22:36:56 +02:00 |
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Allofich
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6ec37b5cfb
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Fix shadowing warnings
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2016-10-02 17:48:54 +09:00 |
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Allofich
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04c13ffab3
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Add unarmed attack selection to chooseBestAttack()
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2016-09-22 00:45:54 +09:00 |
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MiroslavR
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744667e163
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Don't use base invisibility magnitude for setting alpha (Fixes #3555)
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2016-09-19 00:05:50 +02:00 |
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scrawl
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cd4b182091
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Merge pull request #1051 from Allofich/textures
Use spell effect particle textures
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2016-09-18 22:37:14 +02:00 |
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Allofich
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a033ba3bd2
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Override spell textures by NiTexturingProperty
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2016-09-14 23:03:04 +09:00 |
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Allofich
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bce0166931
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Don't play blood effects for resisted hits
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2016-09-12 22:46:32 +09:00 |
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Allofich
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96e1726e4d
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Fix warnings
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2016-09-04 17:42:27 +09:00 |
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Allofich
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c4d77b6a8b
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Casting animation comes from the first effect
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2016-09-04 17:42:27 +09:00 |
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Allofich
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f36e5ef403
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Use last effect of spell for hand effect color
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2016-09-04 17:42:27 +09:00 |
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Allofich
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154dcc942c
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Let NPCs use attack type regardless of movement
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2016-09-01 22:43:33 +09:00 |
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Allofich
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9e1bfde46f
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Add comment
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2016-08-26 02:42:56 +09:00 |
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Allofich
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67bd882bc7
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Disable current idle when an action is taken
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2016-08-25 23:42:09 +09:00 |
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Allofich
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6190ff1f0d
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Update idle if current idle finishes playing
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2016-08-25 21:45:56 +09:00 |
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Allofich
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f4cc5d0399
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Sometimes play 1st-person weapon idle to Stop key
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2016-08-25 21:34:45 +09:00 |
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Allofich
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9b0e5d6b59
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Loop mid-animation idles when loading a save game
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2016-08-23 19:50:56 +09:00 |
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scrawl
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b0dc625b18
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Run setLoopingEnabled after the anim queue is updated
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2016-08-22 23:33:24 +02:00 |
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scrawl
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719e884b7c
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Remove duplicate code
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2016-08-22 23:25:00 +02:00 |
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scrawl
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6450c9be27
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Simplify condition
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2016-08-22 23:22:58 +02:00 |
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Allofich
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bf9dc45b2b
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Emulate vanilla animation loops more closely
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2016-08-23 01:42:36 +09:00 |
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Allofich
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b332a13b4e
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Don't restart looped animations on repeated calls
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2016-08-18 23:23:38 +09:00 |
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Allofich
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c05782581e
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Account for all instances of play()
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2016-08-16 02:52:55 +09:00 |
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Allofich
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6163c7bb03
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Use loopfallback for idle animation groups
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2016-08-16 01:15:26 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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Allofich
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dca7b4beb7
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Make non-actors also play spell casting sounds
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2016-08-09 22:56:53 +09:00 |
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