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377 commits

Author SHA1 Message Date
Marc Zinnschlag
5e64888227 added basic save slot management and connected main menu save to save function (bypassing the save GUI for now) 2013-11-19 15:38:26 +01:00
Marc Zinnschlag
11e254aac8 Merge remote-tracking branch 'gus/AICombat'
Conflicts:
	apps/openmw/CMakeLists.txt
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
2013-11-19 09:10:48 +01:00
scrawl
cab535dd69 Implement magic item recharging via soulgem use 2013-11-19 06:48:47 +01:00
gus
dff3cf162d ToggleAI script instruction 2013-11-18 23:03:44 +01:00
Marc Zinnschlag
f45cff8aff flag game as ended when player dies 2013-11-18 15:38:08 +01:00
Marc Zinnschlag
82c8495338 removed boolean running flag with state enum 2013-11-18 15:15:47 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
Marc Zinnschlag
ec5b2e9a7e added running flag; moved new game code to MWState 2013-11-16 12:22:28 +01:00
Marc Zinnschlag
f19973450f moved exit game flag from Environment to StateManager 2013-11-16 11:07:23 +01:00
Marc Zinnschlag
79b7fa258b added new mwstate subsystem 2013-11-16 10:31:46 +01:00
scrawl
f7befa3e54 Remove a no longer required method 2013-11-15 02:20:04 +01:00
scrawl
9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
Emanuel Guevel
467bd91651 Update actor model on inventory change 2013-11-10 02:45:17 +01:00
Emanuel Guevel
10abb9d297 Call ContainerStore::remove() to remove items from inventory
Make placeObject() and dropObjectOnGround() in MWWorld to copy objects
(and indicate it clearly).

Enchanting an item now unequips it.
2013-11-10 02:45:16 +01:00
scrawl
cbe96a2170 Refactor ActiveSpells to track range type. Added basic self range magic. 2013-11-09 07:51:46 +01:00
gus
d587f3c946 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/docs/vmformat.txt
2013-10-31 09:51:17 +01:00
scrawl
4f35fd8184 Removed a workaround from Renderer, some cleanup 2013-10-30 13:05:28 +01:00
Marc Zinnschlag
87cd5d4267 Merge remote-tracking branch 'potatoesmaster/DisableLevitation' 2013-10-12 13:31:06 +02:00
Emanuel Guevel
4265dddc40 Add MWWorld::isSlowFalling(Ptr) 2013-10-02 23:34:25 +02:00
Emanuel Guevel
496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
2013-10-02 15:33:20 +02:00
mckibbenta
89b7d6121d Initial toggleGodMod/tgm instruction. Currently only affects player health. 2013-09-12 08:30:00 -04:00
gus
f9bfbc8764 Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AICombat 2013-09-10 16:18:39 +02:00
gus
46a734852b adding script instruction getLOS + some test about AI 2013-09-10 16:16:13 +02:00
mckibbenta
f65172bdca Merge branch 'master' of https://github.com/zinnschlag/openmw into tgm 2013-08-29 20:26:36 -04:00
Chris Robinson
16331bf1ed Avoid a hack to play the underwater sound properly 2013-08-27 13:26:57 -07:00
scrawl
d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
2013-08-27 15:48:13 +02:00
mckibbenta
60fa69139e minor changes 2013-08-25 19:20:14 -04:00
mckibbenta
06701467ab Merge branch 'master' into tgm 2013-08-24 21:28:26 -04:00
mckibbenta
8998b90e8b initial do-nothing implementation; registered opcode 2013-08-24 21:19:12 -04:00
Chris Robinson
f5d03a16c1 Rename getFacedObject and getFacedHandle for melee hits 2013-08-23 12:27:39 -07:00
Chris Robinson
a993af53e7 Merge remote-tracking branch 'zini/master' into physics 2013-08-20 02:21:44 -07:00
scrawl
ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 2013-08-19 20:39:37 +02:00
Chris Robinson
9d56e2d86d Apply movement by queueing it to do later 2013-08-17 22:34:38 -07:00
Chris Robinson
2353ac1739 Properly implement SetWerewolfAcrobatics 2013-08-13 04:54:41 -07:00
Chris Robinson
5968165de0 Merge remote-tracking branch 'zini/master' into werewolf
Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp
2013-08-09 07:00:00 -07:00
PLkolek
86020ad94d Added underwater and drowning sounds. 2013-08-08 20:57:15 +02:00
Chris Robinson
2bac4566c0 Merge remote-tracking branch 'PotatoesMaster/werewolf' into werewolf
Conflicts:
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwscript/statsextensions.cpp
2013-08-08 00:09:29 -07:00
PLkolek
8f4506f5b6 Implemented drowning.
Currently no visual effects on losing health, the breathing sound doesn't change (we don't have one),
the breath bar doesn't turn red when no breath left and it doesn't pulse from black to red.
2013-08-07 16:46:46 +02:00
Emanuel Guevel
20d40c4368 Implement MWWorld::World::setWerewolf() 2013-08-06 12:34:35 +02:00
Emanuel Guevel
d054366460 Permit to force hiding GUI windows 2013-08-06 12:34:35 +02:00
Emanuel Guevel
8f8362d2c4 Expose sneak indicator widget through WindowManager 2013-08-03 03:03:29 +02:00
PLkolek
f297c21e4d Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
Marc Zinnschlag
3642562959 Merge remote-tracking branch 'scrawl/master' 2013-07-30 08:11:40 +02:00
scrawl
3961c276b8 Added enemy health meter 2013-07-30 06:00:20 +02:00
Sebastian Wick
7b40e57ba1 Allow the 'Activate' key to close the countdialog window; cleanups 2013-07-29 18:27:00 +02:00
scrawl
6164e5bae6 Restored window resizing 2013-07-29 02:32:08 +02:00
Chris Robinson
c94653dc49 Implement the ModRegion script function 2013-07-27 07:10:18 -07:00
Chris Robinson
1174b85ac8 Implement Disable/EnableTeleporting script functions 2013-07-27 00:14:55 -07:00
Chris Robinson
6195062d72 Try to figure out what gets hit
This isn't the greatest. The distance multiplier is a guess, and a sphere cast
may be better.
2013-07-25 12:58:43 -07:00
Chris Robinson
d8ec813939 Say something from the "hit" dialog topic when losing health 2013-07-24 10:02:50 -07:00
Marc Zinnschlag
a8168c58c2 Merge remote-tracking branch 'kolek/thirdpersonzoom' 2013-07-20 18:29:59 +02:00
Kolzi
1b7966ca27 Can zoom in and out in third person view. 2013-07-19 16:12:01 +02:00
Chris Robinson
14e0c182f3 Allow specifying the sound type to playSound and playSound3D 2013-07-18 21:50:11 -07:00
greye
f3d54a7ba4 move finding default cell positions to World 2013-07-07 15:03:06 +04:00
Vincent Heuken
b095c24854 resize actor collision boxes on death 2013-06-27 14:11:20 -07:00
scrawl
03682184c6 Enable SDL_TEXTINPUT events only when a text input widget currently has key focus 2013-06-16 18:06:55 +02:00
scrawl
495aeb5d3b Merge branch 'master' into HEAD
Conflicts:
	CMakeLists.txt
	apps/openmw/engine.cpp
	apps/openmw/mwgui/cursorreplace.cpp
	apps/openmw/mwgui/cursorreplace.hpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwgui/windowmanagerimp.hpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	libs/openengine/ogre/renderer.cpp
2013-06-12 12:34:33 +02:00
Marc Zinnschlag
fa63ebce78 Merge remote-tracking branch 'scrawl/master' 2013-05-27 10:19:02 +02:00
scrawl
3a6e54c4f5 Sell owned items in the cell 2013-05-27 02:18:36 +02:00
Torben Carrington
c8c1ddd927 Adds functionality for checking if the animation group passed is currently playing on the actor passed. This is needed for AIWander. 2013-05-24 20:10:07 -07:00
Glorf
0539ca6a9c Bugfix #778 2013-05-16 13:35:28 +02:00
scrawl
c41f119ba6 Added new game button 2013-05-15 17:54:18 +02:00
Marc Zinnschlag
e14cb6853f Merge remote-tracking branch 'scrawl/containerui' 2013-05-11 19:23:02 +02:00
scrawl
0c4a963132 Container UI rewrite 2013-05-11 18:38:27 +02:00
kpp
24d619d6b4 Changes the logic of WindowManager::messageBox()
Fixes removeItem
Fixes addItem
2013-05-10 14:06:25 +04:00
Marc Zinnschlag
c80ffa0a16 Merge remote-tracking branch 'gus/AIFix' 2013-05-08 20:31:57 +02:00
gus
006f25d1c0 First try to improve AI. Does not work yet due to strange bug in physicsystem 2013-05-06 00:46:50 +01:00
scrawl
78e6dab9d2 Dialogue history rewrite WIP 2013-05-04 14:15:47 +02:00
Glorf
57f22c77c0 Bugfix #732 part 1 2013-05-03 12:44:27 +02:00
Marc Zinnschlag
95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0, reversing
changes made to 67422c397c.
2013-05-01 16:56:16 +02:00
Marc Zinnschlag
089ef7a2a0 Merge remote-tracking branch 'glorf/acrobatics' 2013-05-01 13:44:23 +02:00
Glorf
236ec3409f Finished acrobatics 2013-05-01 12:21:59 +02:00
scrawl
67422c397c GetWindSpeed 2013-05-01 11:42:24 +02:00
scrawl
627c3fdb6b Added GetStandingPC, GetStandingActor; Fixed GetStartingPos 2013-05-01 11:15:43 +02:00
Chris Robinson
15a2eeebb8 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Marc Zinnschlag
93868c8bca Merge remote-tracking branch 'scrawl/master' 2013-04-29 18:08:25 +02:00
Glorf
74de8b83b6 Enabled collision when new game 2013-04-29 17:56:16 +02:00
scrawl
867c7db014 Fix wrong door sounds 2013-04-29 11:00:15 +02:00
Chris Robinson
24e503330b Merge remote-tracking branch 'zini/master' into animations 2013-04-28 09:41:31 -07:00
scrawl
9343b4459e Opening doors 2013-04-28 14:59:15 +02:00
Chris Robinson
137017b325 Don't allow forcing vanity mode 2013-04-27 01:24:36 -07:00
Marc Zinnschlag
1e9656ee9c Merge remote-tracking branch 'glorf/rotate-update1' 2013-04-25 20:22:40 +02:00
Glorf
7cd4dd0c91 Improved local rotations 2013-04-25 19:14:10 +02:00
Chris Robinson
274f3c7b77 Force character state to update after switching view modes 2013-04-25 07:08:11 -07:00
Glorf
e0357c7b7c Merge rotate 2013-04-15 20:29:38 +02:00
Glorf
763308868d Fixed rotation speed 2013-04-15 17:45:18 +02:00
Glorf
972481f63f Working rotate, rotateworld 2013-04-15 16:45:53 +02:00
scrawl
2693b78536 Add initial player inventory when new game is started 2013-04-15 02:56:23 +02:00
Tom Mason
6ca2b1af74 fix for turning animations playing when in vanity mode 2013-04-09 19:24:41 +01:00
scrawl
ebaf80d539 Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change. 2013-04-03 23:55:57 +02:00
scrawl
43cdbd033d Display remaining item health / enchantment charge in HUD icons, display remaining enchanment charge in tooltips 2013-04-03 21:17:31 +02:00
scrawl
05a5cb3ae4 Improved responsiveness of the inventory window when resizing. 2013-04-03 00:27:29 +02:00
scrawl
1a2daa3bc1 Merge branch 'master' of git://github.com/zinnschlag/openmw into companion 2013-03-31 14:50:03 +02:00
scrawl
b0199c703c Companion UI 2013-03-31 13:13:46 +02:00
Chris Robinson
466c0086b8 Use a full Movement to hand off to the world physics update 2013-03-31 00:13:56 -07:00
scrawl
51204f098e Added soulgem dialog; made interactive message boxes not close the previous UI 2013-03-30 15:51:07 +01:00
Marc Zinnschlag
573368849b Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
	apps/openmw/CMakeLists.txt
2013-03-29 16:48:21 +01:00
Glorf
6643fe789c Enchanting system 2013-03-28 17:41:00 +01:00
scrawl
a2ca679beb Added PC repair feature 2013-03-23 08:16:46 +01:00
scrawl
20774f8f81 Added merchant repair feature 2013-03-22 14:13:10 +01:00
Glorf
a07c910d0b Feature #535: Console object selection improvements 2013-03-18 21:33:12 +01:00
Marc Zinnschlag
08f6d04960 constness fixes 2013-03-18 08:29:40 +01:00
Marc Zinnschlag
19c3b5516d Merge remote-tracking branch 'glorf/fallbacks-next' into next 2013-03-18 08:14:25 +01:00
scrawl
95e1cdc07d Move getArmorRating to MWWorld::Class. 2013-03-17 22:29:12 +01:00
Glorf
ea7f386e7d Access to Fallback via getFallback 2013-03-17 13:50:15 +01:00
scrawl
1666bc7740 Armor rating 2013-03-16 22:53:33 +01:00
scrawl
cebcbe11f8 Implemented service refusal 2013-03-16 20:32:21 +01:00
Glorf
521bebd2f4 Fallback system rewritten, added light fallbacks 2013-03-15 10:17:30 +01:00
scrawl
285b4bf726 Allow zooming camera in vanity or preview mode with the mousewheel 2013-03-08 00:12:56 +01:00
scrawl
e34685b8a3 Fix manually changed mouse cursor 2013-03-07 12:46:26 +01:00
scrawl
fe7b2732d8 Avoid manually updating render targets from within frameRenderingQueued 2013-03-05 14:24:29 +01:00
Marc Zinnschlag
bd9884b244 Merge remote-tracking branch 'chris/misc-cleanup' 2013-02-25 19:45:09 +01:00
Chris Robinson
000128d084 Merge remote-tracking branch 'zini/master' into misc-cleanup 2013-02-25 10:38:08 -08:00
Chris Robinson
48271e49ec Properly update the Ptr object in the mechanics manager when moving across cells 2013-02-25 09:57:34 -08:00
scrawl
355390429e Fix World::isUnderwater to use dynamic waterlevel 2013-02-25 17:27:50 +01:00
scrawl
73d48a95f6 Add message box when the player tries to move when being overencumbered. 2013-02-25 16:31:48 +01:00
Chris Robinson
5a1a0b7338 Add and use an MWWorld::isFlying method 2013-02-18 22:39:43 -08:00
Chris Robinson
158e18b98d Remove an unused method 2013-02-16 00:30:07 -08:00
Chris Robinson
ac717373b1 Add a method to check if an object is on the ground 2013-02-14 22:35:15 -08:00
Chris Robinson
6a9755778e Merge remote-tracking branch 'zini/next' into animation2 2013-02-12 18:14:46 -08:00
Marc Zinnschlag
64d9d9e2ce Merge remote-tracking branch 'wheybags/master' into next 2013-02-10 17:29:28 +01:00
Tom Mason
158c6fc9fa pressing enter when a messagebox is prompting for "ok", will activate ok button 2013-02-10 14:58:46 +00:00
Chris Robinson
34ddf69a31 Merge remote-tracking branch 'zini/next' into animation2 2013-02-09 09:46:57 -08:00
Chris Robinson
0a4568bd11 Move the PtrMovementList typedef to MWWorld
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
1747c1e01a Integrate a new movement solver to handle object movement and collisions
Temporary, and pretty breoken. Needs some serious integration fixes.
2013-02-04 07:10:14 -08:00
Chris Robinson
fdabef65a1 Use a method to update an object's cell in the mechanics manager
This prevents destroying and recreating the object's character controller (and
messing up the current animation) when moving between cells.
2013-01-29 00:19:24 -08:00
Chris Robinson
8d98f3649c Use a separate class to handle activator mechanics 2013-01-28 23:39:11 -08:00
Chris Robinson
0cd3880b20 Merge remote-tracking branch 'zini/master' into animation2 2013-01-26 04:54:52 -08:00
Mark Siewert
dca8dc4fdb Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.hpp
	apps/openmw/mwworld/worldimp.cpp
	apps/openmw/mwworld/worldimp.hpp
	components/esm/esmreader.hpp

- Quick hack: OMW::Engine::prepareEngine only loads translation data for the first master file.
2013-01-25 18:22:01 +01:00
Marc Zinnschlag
2756d3ee94 Merge remote-tracking branch 'wheybags/containerscripts' 2013-01-21 23:02:45 +01:00
Chris Robinson
d2f5a886c7 Handle playgroup and skipanim through mwmechanics 2013-01-16 17:53:18 -08:00
Chris Robinson
63e685ea39 Add a method to get the Animation from a Ptr 2013-01-16 09:59:19 -08:00
Chris Robinson
c1b32d6006 Remove outdated comments 2013-01-16 08:24:20 -08:00
Chris Robinson
3c02e1ccc9 Run physics right after updating the actors 2013-01-16 08:22:38 -08:00
Chris Robinson
1ce8eaf52c Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/actors.cpp
	apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Chris Robinson
94e30199d1 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Chris Robinson
8a073c113e Use const references where appropriate 2013-01-15 12:07:15 -08:00
Tom Mason
c138e00aa2 objects scripts are now stopped when they are removed from a container 2013-01-13 17:05:12 +00:00
Jordan Milne
5a6589af01 extract cursor management to a separate class, have windowmanager communicate with it. Initialize SDL during engine start 2013-01-12 11:57:29 -04:00
Jordan Milne
eeacb04fe2 Fully working hardware cursors (if you compile SDL2 with XCursor support) 2013-01-11 09:32:29 -04:00
Jordan Milne
f9b064d1bc add preliminary hardware cursor support into sdl4ogre and windowmanagerimp, handle alt-tabbing away from fullscreen gracefully 2013-01-11 08:27:59 -04:00
Jordan Milne
eff26159d9 Merge branch 'master' into sdl_input 2013-01-10 18:03:35 -04:00
Chris Robinson
a14132b5a0 Merge remote-tracking branch 'zini/master' into animation2 2013-01-09 11:12:26 -08:00
Tom Mason
5bfdb2449d allowed dropObjectOnGround to be used on npcs, not just player 2013-01-09 18:53:14 +00:00
Marc Zinnschlag
649ae645f3 Merge remote-tracking branch 'blunted2night/bug_495_v2' 2013-01-09 12:12:41 +01:00
Jordan Milne
1bf36c686c add ability to check if a window is on the stack (to see if we're in the main menu) 2013-01-09 06:09:47 -04:00
Chris Robinson
9675a6d04a Merge remote-tracking branch 'zini/master' into animation2 2013-01-08 02:25:37 -08:00
Nathan Jeffords
b9fbd6ae4b Factored faced object lookups into MWRender::World
* Renamed MWWorld::World::getFacedHandle to getFacedObject.
 * Changed it to return an object pointer
 * Updated clients to use return object directly.
2013-01-07 23:38:08 -08:00
scrawl
f1b138d0a8 Merge branch 'master' into videoplayback
Conflicts:
	apps/openmw/mwscript/docs/vmformat.txt
2013-01-07 13:25:15 +01:00
scrawl
282601d6e9 support the allowSkipping extra parameter for playBink command. 2013-01-07 13:19:52 +01:00